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    <title>Pinboard (infovore)</title>
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    <description>recent bookmarks from infovore</description>
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      <rdf:Seq>	<rdf:li rdf:resource="https://buttondown.email/aworkinglibrary/archive/oddkin-a-working-letter/"/>
	<rdf:li rdf:resource="https://emshort.wordpress.com/2016/03/06/love-stories-for-high-xp-characters/"/>
	<rdf:li rdf:resource="http://www.zeitgasm.com/?p=743"/>
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  </channel><item rdf:about="https://buttondown.email/aworkinglibrary/archive/oddkin-a-working-letter/">
    <title>Oddkin: A working letter · Buttondown</title>
    <dc:date>2021-08-30T18:59:33+00:00</dc:date>
    <link>https://buttondown.email/aworkinglibrary/archive/oddkin-a-working-letter/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Either your workplace is a family or it’s not. It’s not, of course. The very concept of the workplace as family is a tool for exploitation. But if it’s not, where does that leave us in relation to each other? What does it mean to care about your colleagues, to love them?"

Mandy Brown on defeating binaries, and on oddkin. Resonated strongly.]]></description>
<dc:subject>writing oddkin work relationships friendship donnaharaway</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:786808b44a69/</dc:identifier>
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<item rdf:about="https://emshort.wordpress.com/2016/03/06/love-stories-for-high-xp-characters/">
    <title>Love Stories for High-XP Characters | Emily Short's Interactive Storytelling</title>
    <dc:date>2016-03-06T17:19:28+00:00</dc:date>
    <link>https://emshort.wordpress.com/2016/03/06/love-stories-for-high-xp-characters/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["There are so many good stories to tell about relationships with some history. The stakes are higher than the stakes of a first crush; there’s all that context to add meaning to the interactions. The characters are invested in each other. And relationships between older people typically have involve juggling other responsibilities and commitments — jobs, children from previous relationships." Excellent stuff from Emily Short on all the *other* shapes of relationships you can show. (It made make think of two very different films I've seen recently that showed deep, adult, *sibling* relationships, for starters).]]></description>
<dc:subject>emilyshort if games writing interaction romance relationships</dc:subject>
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<item rdf:about="http://www.zeitgasm.com/?p=743">
    <title>Teenage Spacekicks</title>
    <dc:date>2010-02-07T22:53:37+00:00</dc:date>
    <link>http://www.zeitgasm.com/?p=743</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I think this is something that’s mostly forgotten about in games writing: for a lot of the people who play games, there’s not much separation. The games get mixed up with the same insecurities and pettiness that exist in real life and the experience is emotionally heightened as a result. Planetarion is forever imprinted in my memory entirely because of these arguments, and despite the immaturity of fighting, it’s heartening to think of gaming as such a direct extension of real world relationships and emotions." Some nice stuff from Graham Smith. I too played Planetarion for a while at secondary school too, although with my Quake chums, looking for something to be played in the working week, away from 2fort5.
]]></description>
<dc:subject>planetarion games school relationships social bickering</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:f89a3f38806b/</dc:identifier>
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<item rdf:about="http://www.randsinrepose.com/archives/2009/09/07/your_people.html">
    <title>Rands In Repose: Your People</title>
    <dc:date>2009-09-08T15:10:24+00:00</dc:date>
    <link>http://www.randsinrepose.com/archives/2009/09/07/your_people.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["You tell these stories to Your People without reservation. Your People love your stories — fiction and all. They love how you tell them, they laugh about the lies you tell yourself, and then they stop and they tell you the truth." I like his point about us turning our experiences into stories. To be honest, I like the whole thing; one of my favourite Rands pieces in a while. And he's right: it's always worth finding Your People.
]]></description>
<dc:subject>relationships work people fiction bullshit selfediting</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:f6259631e506/</dc:identifier>
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<item rdf:about="http://www.ludicorp.com/etcon/2004/presentation.html">
    <title>Transcendent Interactions: Collaborative Contexts and Relationship-based Computing</title>
    <dc:date>2008-07-28T06:58:58+00:00</dc:date>
    <link>http://www.ludicorp.com/etcon/2004/presentation.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Oh my. Slides from Ludicorp's presentation in which they launched Flickr at ETech 2004. So much that's still so relevant, still not always understood. Wish I could just throw this at people at Develop instead of my talk.
]]></description>
<dc:subject>design community architecture software relationships social flickr people</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:913ab533641f/</dc:identifier>
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<item rdf:about="http://www.disambiguity.com/ambient-intimacy/">
    <title>disambiguity - » Ambient Intimacy</title>
    <dc:date>2007-03-05T23:08:31+00:00</dc:date>
    <link>http://www.disambiguity.com/ambient-intimacy/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["the phatic function is communication simply to indicate that communication can occur." Leisa Reichelt on "ambient intimacy", Twitter, and some Bakhtinian ideas.
]]></description>
<dc:subject>twitter social relationships psychology behaviour passive ambient lowlevel networking</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:051f2bfa811d/</dc:identifier>
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