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    <title>Gamasutra - Features - Game Writing From The Inside Out</title>
    <dc:date>2009-03-23T12:21:11+00:00</dc:date>
    <link>http://www.gamasutra.com/view/feature/3965/game_writing_from_the_inside_out.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[This is both good and bad in places; I'm not totally convinced by the "What would players rather shoot -- a wall, or a Nazi?" argument, but I'm very interested (as per my previous writing on Far Cry 2) in notions of non-player characters as protagonist; the player as lens through which story emerges, rather than hero of said story. Stuff to think on, for sure, but I'm still working out how to respond to this; I'm not sure it fulfils its goal of discussing "how writers and designers can collaborate smoothly and successfully"; it just shows me some examples.
]]></description>
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