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  </channel><item rdf:about="http://designingsound.org/2016/02/the-programmed-music-of-mini-metro-interview-with-rich-vreeland-disasterpeace/">
    <title>The Programmed Music of “Mini Metro” – Interview with Rich Vreeland (Disasterpeace) | Designing Sound</title>
    <dc:date>2016-02-19T16:22:26+00:00</dc:date>
    <link>http://designingsound.org/2016/02/the-programmed-music-of-mini-metro-interview-with-rich-vreeland-disasterpeace/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Lovely interview with Disasterpeace about the procedural soundtrack of Mini Metro.]]></description>
<dc:subject>music games sound audio minimetro disasterpeace richvreeland procedural generative</dc:subject>
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<dc:identifier>https://pinboard.in/u:infovore/b:7b80215b490e/</dc:identifier>
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<item rdf:about="https://blog.safaribooksonline.com/2014/11/08/nanogenmo2014-procedurally-generated-mysterious-codex/">
    <title>NaNoGenMo 2014: A procedurally generated mysterious codex - Safari Blog</title>
    <dc:date>2014-12-01T23:17:33+00:00</dc:date>
    <link>https://blog.safaribooksonline.com/2014/11/08/nanogenmo2014-procedurally-generated-mysterious-codex/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Really lovely: a procedurally generated pastiche of the Voynich manuscript, with explanation and some lovely screengrabs.]]></description>
<dc:subject>art generated generative procedural voynich</dc:subject>
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<dc:identifier>https://pinboard.in/u:infovore/b:3fa71bcdc022/</dc:identifier>
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<item rdf:about="http://www.bogost.com/writing/procedural_literacy.shtml">
    <title>Ian Bogost - Procedural Literacy</title>
    <dc:date>2011-07-31T00:06:57+00:00</dc:date>
    <link>http://www.bogost.com/writing/procedural_literacy.shtml</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I want to suggest that there is a utility for procedural literacy that extends far beyond the ability to program computers. Computer processing comprises only one register of procedurality. More generally, I want to suggest that procedural literacy entails the ability to reconfigure basic concepts and rules to understand and solve problems, not just on the computer, but in general."]]></description>
<dc:subject>literacy systems procedural play ianbogost</dc:subject>
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<item rdf:about="http://www.cultureby.com/trilogy/2009/07/everything-i-know-about-management-i-learned-from-tv.html">
    <title>This Blog Sits at the: Everything I know about management I learned from TV</title>
    <dc:date>2009-07-08T21:37:07+00:00</dc:date>
    <link>http://www.cultureby.com/trilogy/2009/07/everything-i-know-about-management-i-learned-from-tv.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["William Petersen as Gil Grissom, David Caruso as Horatio Caine, Gary Sinese as Mac Taylor, Mark Harmon as Jethro Gibbs, Anthony LaPaglia as Jack Malone. These guys are the franchise players of primetime TV.  But they are also role models.  Each represents a different management style." I'd work for Grissom instead of Gibbs in a flash, personally, but I'm an eccentric and I like eccentric managers.
]]></description>
<dc:subject>management tv crime csi ncis procedural analogy</dc:subject>
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    <title>GameDevBlog: Story in games re-evaluated</title>
    <dc:date>2008-06-10T06:43:49+00:00</dc:date>
    <link>http://www.gamedevblog.com/2008/06/story-in-games-re-evaluated.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The holy grail for me now wouldn't be the game that can create infinite story - but a game that could procedurally generate infinite interesting content." Jamie Fristrom on games and storytelling. Good stuff.
]]></description>
<dc:subject>narrative games play videogames story storytelling procedural</dc:subject>
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