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  </channel><item rdf:about="https://halfman.com/blog/first-ever-games-review-uphill-rush-water-park-racing/">
    <title>First Ever Games Review- “Uphill Rush Water Park Racing” | Halfman</title>
    <dc:date>2020-04-28T17:50:55+00:00</dc:date>
    <link>https://halfman.com/blog/first-ever-games-review-uphill-rush-water-park-racing/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["It now makes absolute sense that this comes from a nation a non-trivial amount of which is below sea level and who’s storied history is in fact chock full of water engineering feats. It stands now to reason that this could only come from the Dutch. Or some kid from Nebraska who just loved water parks as a kid, ended up baked out of his mind on the streets of Amsterdam for nine years until he discovered his long lost passion and talent for making side scroller games. Chances are it was both." Jim is writing about games and it's a delight.]]></description>
<dc:subject>games writing jimkosem play creativity</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="http://www.extraordinaryfacility.com/2017/04/the-tune-zoo-other-stories/">
    <title>The Tune Zoo &amp; Other Stories – Extraordinary Facility</title>
    <dc:date>2017-05-04T13:09:11+00:00</dc:date>
    <link>http://www.extraordinaryfacility.com/2017/04/the-tune-zoo-other-stories/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Excellent stuff - as always - from Matt B; I'm somewhat envious of his focus and the quality of his output. Nodded along heartily throughout.]]></description>
<dc:subject>music design mattbrown interaction play</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:9161e623b543/</dc:identifier>
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<item rdf:about="http://www.extraordinaryfacility.com/thetunezoo/">
    <title>The Tune Zoo – Extraordinary Facility</title>
    <dc:date>2016-12-22T11:31:20+00:00</dc:date>
    <link>http://www.extraordinaryfacility.com/thetunezoo/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Wonderful new work from Matt Brown. So much going on in here, and such thoughtful development process; I'm envious of Matt's eye, ear, and capabilities. Hope this does well.]]></description>
<dc:subject>tunezoo extraordinaryfacility music apps play interactiondesign musictheory scales</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:3df21b8292fb/</dc:identifier>
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<item rdf:about="https://design.blog/2016/09/29/ian-bogost-play-anything/">
    <title>Ian Bogost: Play Anything | Design.blog</title>
    <dc:date>2016-10-03T21:58:28+00:00</dc:date>
    <link>https://design.blog/2016/09/29/ian-bogost-play-anything/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The lesson games have for design is not really a lesson about games at all. It’s a lesson about play. Play isn’t leisure or distraction or the opposite of work. Nor is it doing whatever you want. Play is the work of working something, of figuring out what it does and determining how to operate it. Like a woodworker works wood. By accepting the constraints of an object like a guitar (or like Tetris), the player can proceed to determine what new acts are possible with that object. The pleasure of play—the thing we call fun—is actually just the discovery of that novel action." Not just this quotation, but all of this article, really. So good. Immaterials, again.]]></description>
<dc:subject>ianbogost games design play interaction materials immaterials</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="http://clappingmusicapp.com/">
    <title>Steve Reich’s Clapping Music » Improve your rhythm by learning how to perform Steve Reich’s Clapping Music.</title>
    <dc:date>2015-07-10T11:43:25+00:00</dc:date>
    <link>http://clappingmusicapp.com/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Steve Reich’s Clapping Music is a free game that improves your rhythm by challenging you to play Steve Reich’s ground-breaking work – a piece of music performed entirely by clapping. Tap in time with the constantly shifting pattern, and progress through all of the variations. If you slip up or your accuracy falls too low, it’s game over." Must try this.]]></description>
<dc:subject>app music play games minimalism stevereich</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:b59f4f023e96/</dc:identifier>
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<item rdf:about="http://viewportmagazine.com/design/play-is-the-serious-business-of-children-jean-piaget/">
    <title>“Play is the serious business of children” Jean Piaget – Viewport Magazine</title>
    <dc:date>2015-06-15T09:36:38+00:00</dc:date>
    <link>http://viewportmagazine.com/design/play-is-the-serious-business-of-children-jean-piaget/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Modernist toy exhibition in London; Ken Garland et al. I must go sometime soon.]]></description>
<dc:subject>toys play design modernism kengarland</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:691b2f801c37/</dc:identifier>
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<item rdf:about="http://gamedesignadvance.com/?p=2930">
    <title>Game Design Advance › Against Design</title>
    <dc:date>2015-04-27T12:50:00+00:00</dc:date>
    <link>http://gamedesignadvance.com/?p=2930</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["But, I also think that in our efforts to define and legitimize our practice as a professional discipline we sometimes forget the history we inherit, the legacy of games made by communities of players, games made by amateurs, by dilettantes, by mathematicians, mothers, scientists, gym teachers, shepherds, inventors, philosophers, eccentrics and cranks.

And in honor of this tradition I would like to suggest other verbs for us to describe where games come from, alternatives to the overconfident precision of the word “design”. Words like invent, discover, compose, write, find, grow, perform, build, support, identify, copy, re-assemble, excavate and preserve." So much good thinking in this post from Frank Lantz]]></description>
<dc:subject>games design interaction play franklantz</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="http://www.vnews.com/home/16021590-95/brian-sutton-smith">
    <title>Brian Sutton-Smith | Valley News</title>
    <dc:date>2015-03-11T23:08:08+00:00</dc:date>
    <link>http://www.vnews.com/home/16021590-95/brian-sutton-smith</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Brian Sutton-Smith has died; this is a solid - and impressive - obituary.]]></description>
<dc:subject>games play obituary briansuttonsmith</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:0842fbe98d39/</dc:identifier>
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</item>
<item rdf:about="http://spitalfieldslife.com/2015/02/06/tim-hunkin-cartoonist-engineer/">
    <title>Tim Hunkin, Cartoonist &amp; Engineer | Spitalfields Life</title>
    <dc:date>2015-02-06T14:53:34+00:00</dc:date>
    <link>http://spitalfieldslife.com/2015/02/06/tim-hunkin-cartoonist-engineer/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Wonderful interview with Tim Hunkin. Such a lovely chap, and so shrewd.]]></description>
<dc:subject>play toys engineering games timhunkin</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:70d3375cdb1d/</dc:identifier>
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<item rdf:about="http://tigershungry.co.uk/the-mayor-of-neotokyo-playful-2013/">
    <title>The Mayor of NeoTokyo - Tigershungry ...a playful producer</title>
    <dc:date>2013-10-29T11:39:41+00:00</dc:date>
    <link>http://tigershungry.co.uk/the-mayor-of-neotokyo-playful-2013/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Won't lie: nearly had a little sniff at Marie's presentation during Playful 2013; a love letter to a town in Animal Crossing, and also to London. Safe travels, Marie!]]></description>
<dc:subject>mariefoulston animalcrossing play games home farewells</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="http://panstudio.co.uk/2013/10/post-boxes-a-very-public-object/">
    <title>PAN » Blog Archive » Post boxes – a very public object</title>
    <dc:date>2013-10-24T15:09:23+00:00</dc:date>
    <link>http://panstudio.co.uk/2013/10/post-boxes-a-very-public-object/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Ben on postboxes as boundary objects - with a nice map from Hello Lamp Post, indicating how the boxes were talked to, and suitable name-checks to The Crying of Lot 49.]]></description>
<dc:subject>postboxes games play design cities waste trystero</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:60ea5ecc1933/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:postboxes"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:cities"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:waste"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:trystero"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://craftstud.io/">
    <title>Make games together with CraftStudio</title>
    <dc:date>2013-04-25T11:41:26+00:00</dc:date>
    <link>http://craftstud.io/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[This looks lovely: the right balance of editor-as-environment (ie: multiplayer level-building, which people recognise from Minecraft) with scripting, full control, and a learning curve. Really need to poke this.]]></description>
<dc:subject>development games collaboration play tools</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:86e6444782b6/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:collaboration"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:tools"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://content.stamen.com/questions_from_webstock">
    <title>stamen design | Questions from Webstock</title>
    <dc:date>2013-03-27T17:49:07+00:00</dc:date>
    <link>http://content.stamen.com/questions_from_webstock</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Beer comes before agriculture. Gardens too. There are too many generational steps involved between grasses in their natural form and wheat worth harvesting for agriculture to be the thing people were shooting for when they domesticated plants. Drugs and beer and pretty flowers, on the other hand, can be made from a single generation of garden from wildflowers.

We talk all the time about data visualizations and maps that are useful. We don't talk at all about data visualizations and maps that delight you and make you laugh. We should." Yes, Eric.]]></description>
<dc:subject>stamen ericrodenbeck delight utility play joy</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:76c2b866eab4/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:stamen"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ericrodenbeck"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:delight"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:utility"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:joy"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://gutefabrik.com/blog/?p=2114">
    <title>Doug’s Favorite “Games” of 2012 | Die Gute Fabrik</title>
    <dc:date>2013-02-05T18:08:05+00:00</dc:date>
    <link>http://gutefabrik.com/blog/?p=2114</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["In this post, I want to pay tribute to my favorite “games” of 2012 – specific performances, instances, and events that really meant something to me. The list is admittedly idiosyncratic, subjective, and a little self-indulgent. And that’s the way it should be, I feel (um, unless you’re a journalist or something), because games, at their best, are deeply personal affairs. Games generate memories, and I want to share some of mine with you." Doug is smart.]]></description>
<dc:subject>games dougwilson play events</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:6a397dcedd6d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:dougwilson"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:events"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.frankieroberto.com/lego_moments_of_truth">
    <title>Lego’s “moments of truth”</title>
    <dc:date>2012-08-26T19:37:30+00:00</dc:date>
    <link>http://www.frankieroberto.com/lego_moments_of_truth</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Three design principles from Lego CEO Jorgen Vig Knudstorp: When it’s advertised does it make a child say: ‘I want this!’? Once he opens the box, does it make him go: ‘I want more of this’? One month later, does he come back to the toy and still play with it? Or does he put it on the shelf and forget about it?" Useful for things that aren't toys, too.]]></description>
<dc:subject>lego design interactions play longevity</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:90d7e42ce290/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:lego"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interactions"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:longevity"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.eurogamer.net/articles/2012-06-11-the-rise-and-collapse-of-yoshinori-ono">
    <title>The Rise and Collapse of Yoshinori Ono • Articles • Eurogamer.net</title>
    <dc:date>2012-06-11T18:48:01+00:00</dc:date>
    <link>http://www.eurogamer.net/articles/2012-06-11-the-rise-and-collapse-of-yoshinori-ono</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["In my philosophy, Street Fighter is a game, but really it's a tool. It's like playing cards or chess or tennis: it's really about the people. Once you know the rules it's up to the players to put themselves in the game, to choose the nuance of how they play and express themselves. I think fighting games flourish because it was this social game. If it had been a purely single-player thing, it would never have grown so popular."]]></description>
<dc:subject>play social games yoshinoriono streetfighter</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:9647210617d0/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:yoshinoriono"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:streetfighter"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.eurogamer.net/articles/2012-06-09-saturday-soapbox-at-what-point-does-a-game-become-a-toy">
    <title>Saturday Soapbox: At What Point Does a Game Become a Toy? • Opinions • Eurogamer.net</title>
    <dc:date>2012-06-10T10:36:02+00:00</dc:date>
    <link>http://www.eurogamer.net/articles/2012-06-09-saturday-soapbox-at-what-point-does-a-game-become-a-toy</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["At the moment, however, the prevailing wisdom seems to be that audiences have to be tricked into buying digital toys. Toys have to be disguised as something else. They don't yet have the framework of expectations around them that allows people to decide whether the proposition is worth it on its own or not, whatever that phrase really means. They're yet to feel entirely legitimate." Lots of lovely stuff in Christian's article here, but this stood out particularly: having to disguise toys to sell them to current expectations and the current marketplace.]]></description>
<dc:subject>toys games expectations play christiandonlan</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:890f5e180cf5/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:toys"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:expectations"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:christiandonlan"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.guardian.co.uk/books/2012/jun/06/ray-bradbury-neil-gaiman-appreciation">
    <title>A man who won't forget Ray Bradbury | Books | guardian.co.uk</title>
    <dc:date>2012-06-06T21:19:19+00:00</dc:date>
    <link>http://www.guardian.co.uk/books/2012/jun/06/ray-bradbury-neil-gaiman-appreciation</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["[Bradbury] told them about a child he had watched, teased by his friends for wanting to enter a toy shop because they said it was too young for him, and how much Ray had wanted to persuade the child to ignore his friends and play with the toys." That, forever.]]></description>
<dc:subject>play toys children raybradbury neilgaiman</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:ef36c12f4bd4/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:toys"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:children"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:raybradbury"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:neilgaiman"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://blog.eyemagazine.com/?p=11974">
    <title>Eye blog » Playing with the logo. How Ken Garland + Associates had graphic fun with the Galt Toys identity</title>
    <dc:date>2012-04-11T10:11:57+00:00</dc:date>
    <link>http://blog.eyemagazine.com/?p=11974</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Gorgeous work from Ken Garland, and an exhibition of the Galt Toys work in Shoreditch. And, best of all, the exhibition lets you play with the toys. Will be going to this.]]></description>
<dc:subject>kengarland galttoys toys play design graphicdesign</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:cc0a9ebefce1/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:kengarland"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:galttoys"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:toys"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:graphicdesign"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.eurogamer.net/articles/2012-04-02-jenova-chen-journeyman#comments">
    <title>Jenova Chen: Journeyman • Articles • Eurogamer.net</title>
    <dc:date>2012-04-03T11:49:16+00:00</dc:date>
    <link>http://www.eurogamer.net/articles/2012-04-02-jenova-chen-journeyman#comments</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["So what happened when you removed collision detection?" "Players started looking for other ways to get more feedback. Helping each other yielded the most feedback so they began to do that instead. It was fascinating." A lovely interview - and great piece of writing fro Simon -  with Jenova Chen. The parts on how players regress is particularly interesting, as is Chen's ambition to be _different_ rather than just 'artistic'. I particularly enjoyed the anecdote about collision detection, hence quoting it.]]></description>
<dc:subject>journey thatgamecompany games simonparkin writing interview jenovachen play childishness</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:2427fc9babb2/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:journey"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:thatgamecompany"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:simonparkin"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interview"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:jenovachen"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:childishness"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://gamedesignadvance.com/?p=2555">
    <title>Game Design Advance › Raymond Smullyan</title>
    <dc:date>2012-02-25T21:03:16+00:00</dc:date>
    <link>http://gamedesignadvance.com/?p=2555</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I would call him the greatest puzzle designer of all time, but that implies that there are lots of people who do what he does and he’s better than them, and that’s not quite right. What I mean is to say is that Raymond Smullyan is the Marcel Duchamp of puzzles, he’s the Brian Eno of puzzles. His work is singular, transformative, genre-defining, in a class by itself."]]></description>
<dc:subject>franklantz raymondsmullyan puzzles play maths</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:48bbea8d9677/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:franklantz"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:raymondsmullyan"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:puzzles"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:maths"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.eludication.org/maingraphics/files/hickey.pdf">
    <title>Dave Hickey - The Heresy of Zone Defence [pdf]</title>
    <dc:date>2012-02-21T12:02:34+00:00</dc:date>
    <link>http://www.eludication.org/maingraphics/files/hickey.pdf</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Kareem, after the game, remarked that he would pay to see Doctor J make that play against someone else. Kareem's remark clouds the issue, however, because the play was as much his as it was Erving's, since it was Kareem's perfect defense that made Erving's instantaneous, pluperfect response to it both necessary and possible—thus the joy, because everyone behaved perfectly, eloquently, with mutual respect, and something magic happened—thus the joy, at the triumph of civil society in an act that was clearly the product of talent and will accommodating itself to liberating rules." This is phenomenal writing.]]></description>
<dc:subject>writing play sport games basketball davehickey juliuserving</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:ab9e88da6cd6/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:sport"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:basketball"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:davehickey"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:juliuserving"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://whatsthehubbub.nl/blog/2011/12/pig-chase-a-game-for-pigs-and-humans/">
    <title>Pig Chase, a game for pigs and humans – Hubbub</title>
    <dc:date>2011-12-14T10:12:04+00:00</dc:date>
    <link>http://whatsthehubbub.nl/blog/2011/12/pig-chase-a-game-for-pigs-and-humans/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The choice for light as a medium is the result of a systematic exploration of what kinds of stimuli pigs respond to. We were aware of some evidence indicating pigs enjoy light. But when we saw how they reacted to a laser pointer, we knew we were on to something." Kars' frankly crazy game for pigs and people is in video form now, but he's deadly serious about it existing. I'm quite excited for him.]]></description>
<dc:subject>karsalfrink hubbub pigs buta play games interaction design</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:3919c6bc1ce1/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:karsalfrink"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:hubbub"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:pigs"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:buta"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.eurogamer.net/articles/2011-11-16-kinect-disneyland-adventures-review">
    <title>Kinect: Disneyland Adventures Review • Eurogamer.net</title>
    <dc:date>2011-11-17T11:05:52+00:00</dc:date>
    <link>http://www.eurogamer.net/articles/2011-11-16-kinect-disneyland-adventures-review</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Nine hours in, with no end to the fetching and photographing and fishing and flower-watering in sight, I suggested to one of my nieces, who was playing the game with me (the whole thing's drop-in co-op friendly), that maybe collecting three pepper pots to make Monstro the Whale sneeze was not so very different to collecting three sets of banners for the Toon Town election. It turns out that, from the perspective of a six-year-old, it's entirely different, and I clearly understand little about whales and even less about elections." A marvellous, marvellous piece of writing from Christian (again).]]></description>
<dc:subject>games kinect disneyland children play christiandonlan</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:f2e75bb83614/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:kinect"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:disneyland"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:children"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:christiandonlan"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.gamasutra.com/view/news/25486/Analysis_Scribblenauts__There_Was_a_Young_Lady_Who_Swallowed_a_Fly.php">
    <title>Gamasutra - News - Analysis: Scribblenauts - There Was a Young Lady Who Swallowed a Fly</title>
    <dc:date>2011-10-16T19:47:53+00:00</dc:date>
    <link>http://www.gamasutra.com/view/news/25486/Analysis_Scribblenauts__There_Was_a_Young_Lady_Who_Swallowed_a_Fly.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["In a sense, a child, by definition, shrinks Scribblenauts’ scope. The game’s potential solutions are necessarily limited by vocabulary, so players with a smaller vocabulary have fewer options open to them. But, free of the dry, efficient logic of adulthood, a child’s imagination also opens the game up in ways beyond most adults’ reach."]]></description>
<dc:subject>games play imagination scribblenauts</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:b8cf39a2ce6e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:imagination"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:scribblenauts"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.skrekkogle.com/#solitaire">
    <title>Skrekkøgle - Solitaire Win</title>
    <dc:date>2011-08-16T12:16:57+00:00</dc:date>
    <link>http://www.skrekkogle.com/#solitaire</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[The win-screen from Windows Solitaire, made physical. (Scroll down for explanations).]]></description>
<dc:subject>sculpture games play solitaire</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:be291324d4e9/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:sculpture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:solitaire"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://whatsthehubbub.nl/blog/2011/08/six-games-about-architecture/">
    <title>Six games about architecture – Hubbub</title>
    <dc:date>2011-08-09T19:32:01+00:00</dc:date>
    <link>http://whatsthehubbub.nl/blog/2011/08/six-games-about-architecture/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Lovely little round-up of games about architecture and the urban environment from Kars.]]></description>
<dc:subject>architecture games play cities space</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:742968866fa1/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:cities"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:space"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.bewareofthesorrell.com/2011/08/everybody-is-game-designer.html">
    <title>Beware of the Sorrell: Everybody Is A Game Designer</title>
    <dc:date>2011-08-02T16:34:38+00:00</dc:date>
    <link>http://www.bewareofthesorrell.com/2011/08/everybody-is-game-designer.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Children will turn anything into a toy, any toy into a game and any game into a story. Adults do just the same thing, they just don’t do the noises. At least not when anyone’s looking." Yes. (Also: Sorrell is blogging. This is good.)]]></description>
<dc:subject>marksorrell toys games stories play</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:9057d752f931/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:marksorrell"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:toys"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:stories"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.bogost.com/writing/procedural_literacy.shtml">
    <title>Ian Bogost - Procedural Literacy</title>
    <dc:date>2011-07-31T00:06:57+00:00</dc:date>
    <link>http://www.bogost.com/writing/procedural_literacy.shtml</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I want to suggest that there is a utility for procedural literacy that extends far beyond the ability to program computers. Computer processing comprises only one register of procedurality. More generally, I want to suggest that procedural literacy entails the ability to reconfigure basic concepts and rules to understand and solve problems, not just on the computer, but in general."]]></description>
<dc:subject>literacy systems procedural play ianbogost</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:1d86572e0f5d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:literacy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:systems"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:procedural"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ianbogost"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://news.cnet.com/8301-13772_3-20058911-52.html">
    <title>Planetary iPad app turns music collections into galactic art (Q&amp;A) | Geek Gestalt - CNET News</title>
    <dc:date>2011-05-02T20:26:47+00:00</dc:date>
    <link>http://news.cnet.com/8301-13772_3-20058911-52.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["It has been interesting to watch the rise of the subsequent discourse on gamification, because to me, the focus on "achievements" and such misses the real power of games: they teach us dynamic system models. The instruments we build at Bloom will each provide a different "physics of information," or game-like rule set that maps the variables from the data the user is viewing (how many followers does my friend have) into a set of rules that govern the behavior and presentation of the data (how big is the dot that represents that friend). Once users learn how these rules work, they can perform the system like they might perform a video game, zooming through structures, using tools, and interacting with the environment. Play is the way humans learn how new environments work. We'll let people play in countless environments built by their own network data and resources." Dingdingding!]]></description>
<dc:subject>systemsthinking bencerveny games bloom play</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:9a943dc48cfb/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:systemsthinking"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:bencerveny"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:bloom"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://playthisthing.com/nordic-larp">
    <title>Play This Thing! | Game Reviews | Free Games | Independent Games | Game Culture</title>
    <dc:date>2011-01-04T22:55:44+00:00</dc:date>
    <link>http://playthisthing.com/nordic-larp</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Not least among these movements is larp, brought to its apotheosis in the Nordic countries, where vast, imaginative works of enormous artistic ambition receive attention not only from game geeks but from their national cultures as well. This vital phenomenon is now accessible to English speakers through this landmark work, an anthology of articles describing some of the most impressive and compelling works of the form. Anyone seriously interested in role-play, interactive narrative, and the collision between games and theater will find it of enormous interest." Greg's introduction sounds good, and the PDF sample made this book look really quite something.]]></description>
<dc:subject>games play larp</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:7b5c25865754/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:larp"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.gamasutra.com/view/feature/6223/peering_at_the_future_jesse_.php">
    <title>Gamasutra - Features - Peering At The Future: Jesse Schell Speaks</title>
    <dc:date>2010-12-04T15:01:10+00:00</dc:date>
    <link>http://www.gamasutra.com/view/feature/6223/peering_at_the_future_jesse_.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Christian Nutt interviews Jesse Schell Lots of really interesting stuff in here - to be returned to, I think.
]]></description>
<dc:subject>interview gamasutra jesseschell games social play online</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:001cd25962ee/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interview"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:gamasutra"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:jesseschell"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:online"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://gameplaywright.net/?page_id=958">
    <title>gameplaywright.net // story, games, together</title>
    <dc:date>2010-07-21T08:59:48+00:00</dc:date>
    <link>http://gameplaywright.net/?page_id=958</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The Bones gathers writing about fandom and family—about gamers, camaraderie, and memories— and ties them together where they meet: our dice. These are essays and anecdotes about the ways dice make us crazy, about the stakes we play for and the thrill we get from not knowing what the next roll will bring."
]]></description>
<dc:subject>books dice games play</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:8c55922a2c08/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:books"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:dice"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://blog.buildllc.com/2010/04/couch-cushion-architecture-a-critical-analysis/">
    <title>Build Blog » Couch Cushion Architecture; A Critical Analysis</title>
    <dc:date>2010-06-26T20:51:36+00:00</dc:date>
    <link>http://blog.buildllc.com/2010/04/couch-cushion-architecture-a-critical-analysis/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["More primal and immediate than any of the previously mentioned examples, it was couch cushion architecture that established the basic building blocks of our design logic. Unrepresented and ignored for too long in the architectural industry, today’s post pays respect to the wonders of couch cushion architecture. We’ve rounded up a (mostly) admirable collection of projects, taken from a randomly conducted search on the internet. Join us as we take a critical analysis of the architecture, methods and design philosophies of living room furniture re-appropriation." Charming, and generous, too.
]]></description>
<dc:subject>architcture criticism design children play</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:eaa4bdfef6c6/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architcture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:criticism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:children"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.slideshare.net/dings/just-add-points-what-ux-can-and-cannot-learn-from-games">
    <title>Just add points? What UX can (and cannot) learn from games</title>
    <dc:date>2010-06-17T12:54:09+00:00</dc:date>
    <link>http://www.slideshare.net/dings/just-add-points-what-ux-can-and-cannot-learn-from-games</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Went in sceptical, but this is a very good/solid presentation: the emphasis on going beyond chucking around the adjective "playful" and actually considering what makes (different kinds of) games work, and what they may/may not be applicable to, is spot-on. And a reminder that I'm behind on my reading, as usual.
]]></description>
<dc:subject>games interaction design fun play</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:4b600c425d18/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:fun"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://vimeo.com/11672907">
    <title>Augmented Shadow_document on Vimeo</title>
    <dc:date>2010-06-10T11:36:42+00:00</dc:date>
    <link>http://vimeo.com/11672907</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Augmented Shadow, by Joon Moon, 2010. used openframeworks. It's a tabletop interface on where artificial shadows of tangible objects displayed. You can play with the shadows lying on the boundary between the real, virtual, and fantasy." Now stop reading and watch. Beautiful, simple, engaging, playful and storyful all at once.
]]></description>
<dc:subject>play shadows ar augmentedreality emergentnarrative</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:12a4aeb959d0/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:shadows"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ar"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:augmentedreality"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:emergentnarrative"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://russelldavies.typepad.com/planning/2010/04/steal-other-things.html">
    <title>russell davies: steal other things</title>
    <dc:date>2010-04-22T13:37:38+00:00</dc:date>
    <link>http://russelldavies.typepad.com/planning/2010/04/steal-other-things.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["My main point brings me back to Pretending Apps. Because there are lots of other things you can steal from games, many other aspects of gaming that people find appealing and some of them might be more easily and usefully extracted." Yup. This was one of my main beefs with the whole "let's make everything playful/gamey!" trend that kicked off a few years ago: "game-y" was associated with "having points", and really, that's not what makes a game at all. (Other things that make a game: pretending, as Russell mentions, and visible mechanics, as I think I have to write about soon).
]]></description>
<dc:subject>games pretending play russelldavies playful fedupofthewordplayful</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:ceee566260a4/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:pretending"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:russelldavies"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:playful"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:fedupofthewordplayful"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://russelldavies.typepad.com/planning/2010/04/not-playful-1.html">
    <title>russell davies: not playful</title>
    <dc:date>2010-04-22T06:53:16+00:00</dc:date>
    <link>http://russelldavies.typepad.com/planning/2010/04/not-playful-1.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["There seems to be some sort of consensus that the highest form of play is fully immersive, interactive live theatre. Well not for me. The rhetoric of these things is often about people making their own choices, being free to act, creating their own narrative, etc, etc. And I always end up feeling like a piece, a pawn." Totally; not for me, either, though I'm not totally into "Social Toys" either - but Russell's points are perfectly valid and sensible. (I do like theatre, though). Probably ought to write more than a few hundred characters on this.
]]></description>
<dc:subject>theatre pretending play socialplay social games mores immersion</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:e5f2626f5dc1/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:theatre"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:pretending"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:socialplay"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mores"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:immersion"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.ten-million-sports.com/">
    <title>Ten Million Sports</title>
    <dc:date>2010-04-12T08:40:11+00:00</dc:date>
    <link>http://www.ten-million-sports.com/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["In this adaptation of Raymond Queneau’s 100,000,000,000,000 Poems, the rules of 10 sports (football, polo, water polo, lacrosse, ice hockey, table tennis, basketball, rugby, the Kirkwall ba' and beach volleyball) are divided into their constituant elements (duration, playing area, objective, players per team, attire, ball and method of play/restrictions) in such a way that they can be reassembled without contradicting each other."
]]></description>
<dc:subject>games play oulipo language sport</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:e2e789557f7a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:oulipo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:language"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:sport"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.picturesforsadchildren.com/index.php?comicID=315">
    <title>level end</title>
    <dc:date>2010-03-01T21:19:43+00:00</dc:date>
    <link>http://www.picturesforsadchildren.com/index.php?comicID=315</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[:(
]]></description>
<dc:subject>comic games play sad</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:318f50466f99/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:comic"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:sad"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://wiki.openstreetmap.org/wiki/JOSM/Plugins/WMS_Racer">
    <title>JOSM/Plugins/WMS Racer - OpenStreetMap</title>
    <dc:date>2010-02-15T16:47:13+00:00</dc:date>
    <link>http://wiki.openstreetmap.org/wiki/JOSM/Plugins/WMS_Racer</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[All I can do is quote Tom Carden: "So let me get this straight... Inside the beloved and venerable Java OpenStreetMap editor, JOSM, you install a plug-in which runs a (port? emulator?) version of Lotus Turbo Challenge II. And you drive around the game on a level composed of the aerial imagery you were tracing in JOSM. And it records GPX tracks. Which you can trace into maps and share on OpenStreetMap. Jesus."
]]></description>
<dc:subject>games play osm openstreetmap holyheck mapping gpx</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:2e2d6fe273e1/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:osm"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:openstreetmap"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:holyheck"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mapping"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:gpx"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://tinycartridge.com/post/268181450/review-maestro-jump-in-music">
    <title>Review: Maestro: Jump In Music - Tiny Cartridge - Nintendo DS &amp; DSi News, Media, Videos, Imports, Homebrew, &amp; Retro Junk</title>
    <dc:date>2010-01-04T12:21:15+00:00</dc:date>
    <link>http://tinycartridge.com/post/268181450/review-maestro-jump-in-music</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Two music games got it right on the DS this year, both eschewing fancy controllers, instead focusing on the system’s touchscreen to present their engaging concepts: Rhythm Heaven and Maestro: Jump in Music." Ooh, sounds interesting - will have to hunt that down. (Via Simon Parkin)
]]></description>
<dc:subject>ds games music interaction play</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:1e583681ed42/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ds"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:music"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.boingboing.net/2009/12/10/the-boing-boing-20-p.html#comment-661115">
    <title>&quot;In his heart he's a cowboy, and in mine I'm Batman&quot;</title>
    <dc:date>2009-12-11T09:50:37+00:00</dc:date>
    <link>http://www.boingboing.net/2009/12/10/the-boing-boing-20-p.html#comment-661115</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The game is very impressive, and gives some great experiences. For example, a friend at work solves most problems with a jetpack and a lasso, instead of a grappling gun. In his heart he's a cowboy, and in mine I'm Batman." A comment on Brandon's year-end post about the uncanny valley of Scribblenauts; this line really, really stood out for me.
]]></description>
<dc:subject>play imagination invention games scribblenauts</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:90b994a7d8f1/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:imagination"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:invention"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:scribblenauts"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://jordanmechner.com/blog/2009/11/designing-story-based-games/">
    <title>jordanmechner.com » Blog Archive » Designing story-based games</title>
    <dc:date>2009-11-11T22:11:11+00:00</dc:date>
    <link>http://jordanmechner.com/blog/2009/11/designing-story-based-games/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Eons ago, in 1996, Next Generation magazine asked me for a list of game design tips for narrative games. Here’s what I gave them. Reading it today, some of it feels dated (like the way I refer to the player throughout as “he”), but a lot is as relevant as ever. I especially like #8 and #9." Jordan Mechner is a smart chap; nice to know he was on the right lines so long ago.
]]></description>
<dc:subject>games story design narrative play jordanmechner</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:278443295f94/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:story"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:narrative"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:jordanmechner"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://tale-of-tales.com/blog/interviews/interview-with-frank-lantz/">
    <title>Tale of Tales » Interview with Frank Lantz</title>
    <dc:date>2009-11-04T12:03:25+00:00</dc:date>
    <link>http://tale-of-tales.com/blog/interviews/interview-with-frank-lantz/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Great interview with Lantz, expanding on his "games aren't media" angle and some other interesting points on aesthetics; totally marred by Michaël Samyn's trolling of a comment thread (on his *own* company's blog). Still, read the top half!
]]></description>
<dc:subject>games interview taleoftales franklantz media play rules aesthetics</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:91b8fc1d09fe/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interview"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:taleoftales"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:franklantz"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:media"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:rules"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:aesthetics"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://whatsthehubbub.nl/">
    <title>Hubbub</title>
    <dc:date>2009-11-02T10:34:09+00:00</dc:date>
    <link>http://whatsthehubbub.nl/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["We create physical, social games for public space. Our games get people moving and talking. They stimulate their creativity and get them to connect." Kars has a name for his new venture.
]]></description>
<dc:subject>friends games play socialplay karsalfrink</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:00611bb29576/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:friends"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:socialplay"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:karsalfrink"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://notes.husk.org/post/216550687/noticings">
    <title>notes.husk.org. On noticings.</title>
    <dc:date>2009-10-19T21:11:24+00:00</dc:date>
    <link>http://notes.husk.org/post/216550687/noticings</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I’ve always taken pictures of street furniture, signs, adverts, shop fronts, and other such trivia. I always felt a bit strange about posting them, but noticings seems to thrive on such things. I worry a little that I’ve annoyed people who liked irregular, but “better”, photographs, but hopefully there’s value in noticings, too." Paul is nice about noticings. I "get" his points about feeling like it's interrupting your photostream, but I enjoy the new things I discover more than I care about the disruption, and I hope other people feel that way, too.
]]></description>
<dc:subject>flickr noticings games play cities</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:12a0132ac637/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:flickr"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:noticings"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:cities"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.brainygamer.com/the_brainy_gamer/2009/10/hot-for-teacher.html">
    <title>The Brainy Gamer: Hot for teacher</title>
    <dc:date>2009-10-09T16:08:50+00:00</dc:date>
    <link>http://www.brainygamer.com/the_brainy_gamer/2009/10/hot-for-teacher.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The best games communicate their systems to us in ways that feel satisfying, and the quality of this dialogue between player and game often determines the success or failure of the game." Michael Abbott's been playing Demon's Souls.
]]></description>
<dc:subject>demonssouls games play learning teaching</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:c0973513efcb/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:demonssouls"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:teaching"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://achewood.com/index.php?date=08032005">
    <title>Achewood § August 3, 2005</title>
    <dc:date>2009-07-11T12:44:51+00:00</dc:date>
    <link>http://achewood.com/index.php?date=08032005</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["If you can't have fun playin' with a toy truck, then it's time to re-evaluate your life. You've become jaded." As ever, Ray Smuckles speaks strong truth.
]]></description>
<dc:subject>achewood toys play imaginativeplay creativity imagination</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:93b9d935bcfb/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:achewood"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:toys"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:imaginativeplay"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:creativity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:imagination"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.bayerdidget.co.uk/">
    <title>Bayer Didget - Product Information – Bayer’s DIDGET™ Blood Glucose Meter</title>
    <dc:date>2009-07-06T17:09:00+00:00</dc:date>
    <link>http://www.bayerdidget.co.uk/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Bayer’s DIDGET™ is the only blood glucose meter that plugs into a Nintendo DS™ or Nintendo DS™ Lite system. This unique meter helps encourage consistent testing with reward points that children can use to buy items within the game and unlock new game levels." Blood glucose monitor for diabetics that plugs into your Nintendo DS. Utterly awesome, and exactly what a new world of products should look like.
]]></description>
<dc:subject>nintendods bayer design products diabetes health play nintendo ds superb</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:bba5f345dee1/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nintendods"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:bayer"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:products"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:diabetes"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:health"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nintendo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ds"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:superb"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.slideshare.net/jaggeree/hiding-data-content-and-technology-in-real-world-games">
    <title>Hiding data, content and technology in real world games</title>
    <dc:date>2009-07-06T12:41:49+00:00</dc:date>
    <link>http://www.slideshare.net/jaggeree/hiding-data-content-and-technology-in-real-world-games</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Some jolly good stuff from Chris, notably "And I Saw..". I mainly like it, though, because he went and made a thing, and it definitely worked, and it's so, so simple.
]]></description>
<dc:subject>data games play sms christhorpe andisaw simplicity making</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:c88c53e20298/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:data"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:sms"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:christhorpe"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:andisaw"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:simplicity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:making"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.flickr.com/photos/kevandotorg/3666654514/">
    <title>Arduino Squid on Flickr - Photo Sharing!</title>
    <dc:date>2009-06-29T07:07:03+00:00</dc:date>
    <link>http://www.flickr.com/photos/kevandotorg/3666654514/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["LEDs pulse back and forth in the mantle to indicate roughly how many friends are on Xbox Live. It goes into red alert if anyone's playing Left 4 Dead." Nicely done; might poke something similar into life for myself, just for kicks.
]]></description>
<dc:subject>arduino xboxlive games friends play social electronics</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:e58e4002e32e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:arduino"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:xboxlive"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:friends"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:electronics"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://sports.espn.go.com/espn/poker/columns/story?columnist=wise_gary&amp;id=4259905">
    <title>Poker players with &quot;Magic: The Gathering&quot; background succeeding at WSOP - ESPN</title>
    <dc:date>2009-06-16T16:23:26+00:00</dc:date>
    <link>http://sports.espn.go.com/espn/poker/columns/story?columnist=wise_gary&amp;id=4259905</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["While the two games have similarities, the consensus is that the collective poker success results more from the experience competition provides than the tactics and skill set utilized in 'Magic.'" Successful Magic: The Gathering players are moving over to professional poker. I particularly liked: '"I never want to play poker in my free time. 'Magic' you can. You can't make a living at 'M:TG,' but it's just the more enjoyable game.""
]]></description>
<dc:subject>gambling poker games play gaming pressure magic mtg magicthegathering skill</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:9c2bbb136979/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:gambling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:poker"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:gaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:pressure"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:magic"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mtg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:magicthegathering"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:skill"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.iplaywinner.com/news/2009/6/11/the-grind-socal-edition-sf4-training-sbo-quals.html">
    <title>THE GRIND: SOCAL EDITION (SF4 TRAINING &amp; SBO QUALS) - iPLAYWINNER FIGHTING GAME NEWS - Street Fighter Virtua Fighter Tekken SNK Capcom BlazBlue Fighting Game News Strategy and Guides at iPlayWinner.com</title>
    <dc:date>2009-06-15T12:29:11+00:00</dc:date>
    <link>http://www.iplaywinner.com/news/2009/6/11/the-grind-socal-edition-sf4-training-sbo-quals.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Huge, and a bit baggy, but nontheless interesting account of a trip to the SBO Qualifiers in the US; if anything, makes me sad that there's no way we'll ever see an arcade scene like this in the UK ever again.
]]></description>
<dc:subject>arcade games streetfighter play competition sbo narrative society</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:16fa15084103/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:arcade"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:streetfighter"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:competition"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:sbo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:narrative"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:society"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.gamesetwatch.com/2009/06/postmortem_getting_serious_wit.php">
    <title>GameSetWatch - Postmortem: Getting Serious With Budget Hero</title>
    <dc:date>2009-06-11T20:19:34+00:00</dc:date>
    <link>http://www.gamesetwatch.com/2009/06/postmortem_getting_serious_wit.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Finally, if one can wrap a game around a complex issue like the national budget and engage that many young people, we should be able to do the same with other important policy issues, from climate change to health care. The budget was about the most boring issue one could take on compared to Lost, Heroes, World of Warcraft, or playing Moto Racer on the iPhone." Really interesting set of conclusions from a large-scale serious game.
]]></description>
<dc:subject>seriousgames budget budgethero games play policy government wgrtw</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:978bd31d0e37/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:seriousgames"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:budget"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:budgethero"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:policy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:government"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:wgrtw"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.gamesetwatch.com/2009/06/interview_maxis_bradshaw_on_fr.php">
    <title>GameSetWatch - Interview: Maxis' Bradshaw On Freedom In Games, Failure As A Positive</title>
    <dc:date>2009-06-07T08:20:24+00:00</dc:date>
    <link>http://www.gamesetwatch.com/2009/06/interview_maxis_bradshaw_on_fr.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["There've been studies on how gamers actually become better business leaders," she says. "They're very familiar with that creative, collaborative team space that's so much a [part of] our businesses." And creative, unstructured play means letting players fail, she asserts.

Giving players the opportunity to have failure states -- not just a "strict message that's being delivered" -- is the right way to encourage players to learn and explore. She noted educational game Electrocity, a SimCity inspired resource-management game, that allows for mistakes and consequences. "Sometimes in those moments is when people 'get it' strongly," says Bradshaw.
]]></description>
<dc:subject>wgrtw failure games learning play business collaboration leadership</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:d5f70d04cfa2/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:wgrtw"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:failure"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:business"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:collaboration"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:leadership"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.brainygamer.com/the_brainy_gamer/2009/03/gee-whiz.html">
    <title>The Brainy Gamer: Gee whiz</title>
    <dc:date>2009-06-05T17:14:34+00:00</dc:date>
    <link>http://www.brainygamer.com/the_brainy_gamer/2009/03/gee-whiz.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Games don't separate learning from assessment. They don't say "Learn some stuff, and then later we'll take a test." They're giving you feedback all the time about the learning curve that you're on. So, they're not the only solution to this problem by any means, but they're a part of the solution of getting kids in school to learn not just knowledge as facts, but knowledge as something you produce; and in the modern world you produce it collaboratively." Jim Gee is a smart guy. I need to read more on him.
]]></description>
<dc:subject>wgrtw learning education jamesgee games play teaching assessment</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:00ec6ed95e9c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:wgrtw"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:education"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:jamesgee"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:teaching"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:assessment"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://leapfrog.nl/blog/archives/2009/05/08/play-in-social-and-tangible-interactions/">
    <title>Leapfroglog - Play in social and tangible interactions</title>
    <dc:date>2009-06-05T17:12:55+00:00</dc:date>
    <link>http://leapfrog.nl/blog/archives/2009/05/08/play-in-social-and-tangible-interactions/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I suggested that, when it comes to the design of embodied interactive stuff, we are struggling with the same issues as game designers. We’re both positioning ourselves (in the words of Eric Zimmerman) as meta-creators of meaning; as designers of spaces in which people discover new things about themselves, the world around them and the people in it."
]]></description>
<dc:subject>design interaction games play rules meaning epistemology</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:3a88a2e7ea31/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:rules"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:meaning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:epistemology"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.escapistmagazine.com/articles/view/issues/issue_203/6097-Dont-Knock-the-Aztecs">
    <title>The Escapist : Don't Knock the Aztecs</title>
    <dc:date>2009-05-26T15:16:40+00:00</dc:date>
    <link>http://www.escapistmagazine.com/articles/view/issues/issue_203/6097-Dont-Knock-the-Aztecs</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["To justify such an investment in time, a game would not only have to match the content of the course, but provide a learning experience that couldn't be accomplished through reading, writing and class discussion." Todd Bryant on how he integrated playing games into his teaching programmes; some nice ideas in here, notably using MMOs for language tuition, and some commentary on the suitability of various titles for this sort of thing.
]]></description>
<dc:subject>games education learning languages history play</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:be0784551669/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:education"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:languages"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:history"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.youhaventlived.com/qblog/2009/QBlog170509A.html">
    <title>QBlog - The Hunter and the Hunted</title>
    <dc:date>2009-05-18T10:27:09+00:00</dc:date>
    <link>http://www.youhaventlived.com/qblog/2009/QBlog170509A.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["See why I say I can't play like a player?" Richard Bartle dives deep into Stranglethorn Vale to explain what he "sees" when he plays MMOs, and to try to explain why he can't play them like, say, I can. It's a nice reading - even if I'm not sure the zone works as well coming from the Horde perspective - and his insights are strong.
]]></description>
<dc:subject>richardbartle stranglethornvale wow worldofwarcraft mmo design games play online</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:b2565ca104e9/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:richardbartle"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:stranglethornvale"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:wow"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:worldofwarcraft"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mmo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:online"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://gangles.ca/2009/05/14/grifball/">
    <title>Introduction to Grifball - The Quixotic Engineer</title>
    <dc:date>2009-05-17T09:22:20+00:00</dc:date>
    <link>http://gangles.ca/2009/05/14/grifball/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["What’s fascinating about Grifball is how well it emulates a sport (or rather a sport game.) Like basketball or hockey, players must alternately think offensively and defensively as the bomb changes possession. Movement suddenly trumps aiming, as players must gauge distance for successful attacks and create openings to score. The best players are the ones who can move in tricky, unpredictable ways and psych out their opponents. In terms of skill and strategy, Grifball has much more in common with virtual rugby than it does a shooter." Matthew Gallant on Grifball, and more forms of consensual play.
]]></description>
<dc:subject>games grifball halo play consensualplay modification sport inlink</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:5e15f11163bd/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:grifball"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:halo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:consensualplay"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:modification"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:sport"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:inlink"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.brainygamer.com/the_brainy_gamer/2009/05/girls-in-trouble.html">
    <title>The Brainy Gamer: OMG, girls in trouble!</title>
    <dc:date>2009-05-16T10:45:35+00:00</dc:date>
    <link>http://www.brainygamer.com/the_brainy_gamer/2009/05/girls-in-trouble.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I talk to a lot of parents about video games, and many of them continue to worry about the negative effects of games on their kids. If you dig a little deeper in these conversations, you quickly discover their concerns have little to do with their daughters. It's the boys they're worried about. When I say "video game" they hear "violent killing game," and they fear the messages these games send to their impressionable sons. They should worry more about their daughters." Michael Abbott on the horror that is games targeting young girls.
]]></description>
<dc:subject>games play youth gender education girls consumerism vanity</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:731b4384906b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:youth"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:gender"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:education"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:girls"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:consumerism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:vanity"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://bldgblog.blogspot.com/2009/05/evil-lair-on-architecture-of-enemy-in.html">
    <title>BLDGBLOG: Evil Lair: On the Architecture of the Enemy in Videogame Worlds</title>
    <dc:date>2009-05-15T23:16:44+00:00</dc:date>
    <link>http://bldgblog.blogspot.com/2009/05/evil-lair-on-architecture-of-enemy-in.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[On Shadow of the Colossus: "When the game is up, the player-character suffers a terrible price for destroying these strange, animate monuments. It is one of the few videogames in which the protagonist dies – horribly and permanently – when the game is over. It is a game where destroying the evil lair might well have been the wrong thing to do. And yet it is _all_ you can do. Such is the inexorable, linear fate of the videogame avatar." Rossignol hits up BLDGBLOG, and (as if you couldn't have guessed), it's good.
]]></description>
<dc:subject>architecture games play design space jimrossignol evil</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:d7ef02933462/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:space"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:jimrossignol"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:evil"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.antipope.org/charlie/blog-static/2009/05/login_2009_keynote_gaming_in_t.html">
    <title>Charlie's Diary: LOGIN 2009 keynote: gaming in the world of 2030</title>
    <dc:date>2009-05-14T21:02:00+00:00</dc:date>
    <link>http://www.antipope.org/charlie/blog-static/2009/05/login_2009_keynote_gaming_in_t.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["But the sixty-something gamers of 2020 are not the same as the sixty-somethings you know today. They're you, only twenty years older. By then, you'll have a forty year history of gaming; you won't take kindly to being patronised, or given in-game tasks calibrated for today's sixty-somethings. The codgergamers of 2030 will be comfortable with the narrative flow of games. They're much more likely to be bored by trite plotting and cliched dialog than todays gamers. They're going to need less twitchy user interfaces — ones compatible with aging reflexes and presbyopic eyes — but better plot, character, and narrative development. And they're going to be playing on these exotic gizmos descended from the iPhone and its clones: gadgets that don't so much provide access to the internet as smear the internet all over the meatspace world around their owners." Lots of great stuff in this Stross Keynote.
]]></description>
<dc:subject>technology games play future charlesstross progress development</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:2ca63b8dc0a5/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:technology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:future"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:charlesstross"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:progress"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:development"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://mikedarga.blogspot.com/">
    <title>Mike Darga's Game Design Blog</title>
    <dc:date>2009-05-04T20:50:10+00:00</dc:date>
    <link>http://mikedarga.blogspot.com/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Mike Darga's blog is a smart, insightful, data-driven look at game design, especially for MMOs. It's very good, and goes straight into my subscriptions.
]]></description>
<dc:subject>games blog writing design play</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:741abb999d45/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:blog"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.gamesetwatch.com/2009/04/opinion_the_breadth_of_game_de.php">
    <title>GameSetWatch - Opinion: The Breadth Of Game Design</title>
    <dc:date>2009-04-29T12:14:35+00:00</dc:date>
    <link>http://www.gamesetwatch.com/2009/04/opinion_the_breadth_of_game_de.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["...as developers, we need to deal more honestly with the disparity between our reach and our grasp - which is to say, what we tell ourselves our games are about, versus what they are actually about. History will see this decade as the period when games struggled with their destiny in this way." 2K Marin's JP LeBreton with a smart, insightful take on the road ahead for games design, and the many positive steps being taken along it (and: a decent commentary on the "shooting people" issue).
]]></description>
<dc:subject>games design play mechanics progress literacy</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:8aaf072da97b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mechanics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:progress"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:literacy"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.tiara.org/blog/?p=453">
    <title>tiara.org » Blog Archive » Foursquare, Locative Media, and Prescriptive Social Software - Part One</title>
    <dc:date>2009-04-23T14:51:40+00:00</dc:date>
    <link>http://www.tiara.org/blog/?p=453</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Locative social media is especially interesting because it directly affects how people move through the city. It can be terrifically fun and useful for people who fit its prescribed social model." This kind of proscription (or encouragement) of behaviour is interesting, and I think there are a variety of ways to do it "sensibly". And: how did you expand the group of "people who fit its prescribed social model"? Small changes of behaviour, amongst larger groups, are much, much more interesting.
]]></description>
<dc:subject>social play games location place casual foursquare locative socialsoftware</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:d45bac6113e0/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:location"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:place"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:casual"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:foursquare"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:locative"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:socialsoftware"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://pats-quinade.livejournal.com/159151.html#comments">
    <title>pats_quinade: But there's no timer, see, and... okay, I'll stop.</title>
    <dc:date>2009-04-22T07:24:58+00:00</dc:date>
    <link>http://pats-quinade.livejournal.com/159151.html#comments</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Clearly we had not been invested enough in the narrative."
]]></description>
<dc:subject>games play children story narrative mechanics</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:4003fa59ac27/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:children"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:story"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:narrative"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mechanics"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.wonderlandblog.com/wonderland/2009/04/commissioning-for-attention-games-education-and-teens.html">
    <title>Wonderland: Commissioning for Attention: games, education and teens</title>
    <dc:date>2009-04-21T11:28:34+00:00</dc:date>
    <link>http://www.wonderlandblog.com/wonderland/2009/04/commissioning-for-attention-games-education-and-teens.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I've always marvelled at the idea of a $25m game needing $35m of marketing. Doesn't that feel so wrong and weird? I'd make two $25m games, spend $8m on indies doing crazy new things, and have $2m left over for some nu-style publicity. Or better still, spend $60m across 60 indies full stop." Lots of good things in Alice's compainon to Matt's posts, but especially this; the constant shyness to 'spend less on more stuff' from the games "industry" always befuddles me.
]]></description>
<dc:subject>commissioning media channel4 games education marketing learning play alicetaylor</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:c735fd502bf9/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:commissioning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:media"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:channel4"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:education"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:marketing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:alicetaylor"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.pentadact.com/index.php/2009-04-15-ending-bioshock">
    <title>Ending BioShock, by Tom Francis</title>
    <dc:date>2009-04-17T14:34:55+00:00</dc:date>
    <link>http://www.pentadact.com/index.php/2009-04-15-ending-bioshock</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Tom Francis posits an alternate ending to Bioshock, that makes sense of the Vita-Chambers switcheroo, gives the player the agency they've craved, fixes some of the issues with the original ending, and asks you kindly to DROP THE GODDAMN RADIO.
]]></description>
<dc:subject>bioshock games narrative play storytelling writing</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:686d13ae0003/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:bioshock"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:narrative"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:storytelling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
</rdf:Bag></taxo:topics>
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