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    <title>Pinboard (infovore)</title>
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    <description>recent bookmarks from infovore</description>
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      <rdf:Seq>	<rdf:li rdf:resource="http://gamejolt.com/online/games/platformer/specter-spelunker-shrinks/1865/"/>
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	<rdf:li rdf:resource="http://www.youtube.com/watch?v=Bb5DjyoDObA&amp;feature=player_embedded"/>
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	<rdf:li rdf:resource="http://test.org.uk/2009/03/30/commissioning-for-attention-part-1-read-me/"/>
	<rdf:li rdf:resource="http://www.guardian.co.uk/open-platform"/>
	<rdf:li rdf:resource="http://demiforce.blogspot.com/2009/03/onyx-rip.html"/>
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	<rdf:li rdf:resource="http://the-inbetween.com/2009/02/05/unity-and-the-future-of-browser-based-games/"/>
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	<rdf:li rdf:resource="http://www.metafilter.com/72748/Indie-platformer-extravaganza"/>
	<rdf:li rdf:resource="http://www.ambrosiasw.com/forums/lofiversion/index.php/t92961.html"/>
	<rdf:li rdf:resource="http://blog.pmarca.com/2007/06/analyzing_the_f.html"/>
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  </channel><item rdf:about="http://gamejolt.com/online/games/platformer/specter-spelunker-shrinks/1865/">
    <title>Specter Spelunker Shrinks - A Online Platformer Game | Game Jolt</title>
    <dc:date>2010-03-27T14:11:24+00:00</dc:date>
    <link>http://gamejolt.com/online/games/platformer/specter-spelunker-shrinks/1865/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Lovely little Unity game all about scale. You navigate the level as usual in a platformer, with one twist: the up and down arrow increase or decrease your size. And time goes faster when you're big, and slower when you're small. And from there, some fun begins. A short game - about twenty minutes, I reckon, to finish - but ingenious throughout. Worth your time.
]]></description>
<dc:subject>games unity scale platform ingenious</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:068f73c6e038/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:unity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:scale"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:platform"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ingenious"/>
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</item>
<item rdf:about="http://www.gamesetwatch.com/2009/06/opinionroundup_the_state_of_so.php">
    <title>GameSetWatch - Opinion/Round-Up: The State Of Social Gaming</title>
    <dc:date>2009-06-28T21:09:36+00:00</dc:date>
    <link>http://www.gamesetwatch.com/2009/06/opinionroundup_the_state_of_so.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I think that there are really obvious reasons this isn't currently happening. Tech-oriented, web-trained, fast-paced, hard-nosed Silicon Valley culture is not really that similar to game developer culture. Outside of GDC Austin... I haven't seen a lot of opportunities for the two industries to mix. Most crucially, everybody's too damn busy trying to get their jobs done to really spend a lot of time or thought on the issue." That gap in culture is something that still fascinates me.
]]></description>
<dc:subject>games social facebook platform culture web socialsoftware gaas</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:a2ab423f0ca2/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:facebook"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:platform"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:culture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:web"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:socialsoftware"/>
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</item>
<item rdf:about="http://gigaom.com/2009/06/23/fou-things-to-know-about-social-games-today/">
    <title>4 Takeaways From the Social Gaming Summit — So Far</title>
    <dc:date>2009-06-25T11:38:23+00:00</dc:date>
    <link>http://gigaom.com/2009/06/23/fou-things-to-know-about-social-games-today/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Pincus said game-based activity like this was an investment of what he called “social capital,” a means of maintaining contact with our growing network of friends and acquaintances. If the industry further emphasized this advantage in future games, Pincus argued with charming bullishness, social gaming could become as pervasive as social networks themselves."
]]></description>
<dc:subject>socialplay games socialsoftware socialcapital gaas facebook myspace platform</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:28dafb3f1b3b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:socialplay"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:socialcapital"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:facebook"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:myspace"/>
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</item>
<item rdf:about="http://g4tv.com/thefeed/blog/post/696699/TheFeed.html?utm_source=g4tv&amp;utm_medium=twitterblog&amp;utm_campaign=twitterblog_thefeed&amp;intcid=twitterblog_thefeed">
    <title>Xbox 360 And Facebook Games Can Interact With Each Other - G4tv.com</title>
    <dc:date>2009-06-25T11:28:08+00:00</dc:date>
    <link>http://g4tv.com/thefeed/blog/post/696699/TheFeed.html?utm_source=g4tv&amp;utm_medium=twitterblog&amp;utm_campaign=twitterblog_thefeed&amp;intcid=twitterblog_thefeed</link>
    <dc:creator>infovore</dc:creator><description><![CDATA['With Facebook Connect coming to Xbox 360 later this year, could we see similar connectivity between Xbox 360 and Facebook games? "Absolutely," Facebook's head of platform Ethan Beard told me back at E3. "Yeah, totally. That's a simple one -- that's an easy one. There's probably things that we haven't even thought of [coming later]."' Hmmn. Worth a quotation, at least.
]]></description>
<dc:subject>interoperability facebook games xbox360 gaas socialsoftware platform</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:d0399f6d0b20/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interoperability"/>
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</item>
<item rdf:about="http://www.youtube.com/watch?v=Bb5DjyoDObA&amp;feature=player_embedded">
    <title>YouTube - Experimental Game: Shadow Physics</title>
    <dc:date>2009-04-27T12:01:43+00:00</dc:date>
    <link>http://www.youtube.com/watch?v=Bb5DjyoDObA&amp;feature=player_embedded</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Even if it's got a long way to go, there's so much promise and potential here - and it's interesting to see how refined some of the puzzle ideas are. And: mind-bending in the way the best puzzle games are.
]]></description>
<dc:subject>shadowphysics games indie indiegames perspective lighting 3D 2d platform</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:5d8b4cc5fd68/</dc:identifier>
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</item>
<item rdf:about="http://marctenbosch.com/miegakure/">
    <title>Miegakure</title>
    <dc:date>2009-04-25T08:03:44+00:00</dc:date>
    <link>http://marctenbosch.com/miegakure/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Miegakure is a platform game where you explore the fourth dimension to solve puzzles. There is no trick; the game is entirely designed and programmed in 4D. Because humans can only see and move along three spatial dimensions, pressing a button allows to "swap" one regular dimension with the fourth, invisible dimension. Armed with this, the protagonist can see inside closed objects, walk through walls, move objects from one dimension to another, hide under 3D shadows of 4D objects, and more. " You read right. Four spatial dimensions. Now: how can I play it?
]]></description>
<dc:subject>games space hyperdimensional platform</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:d6f0d1b79d07/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
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</item>
<item rdf:about="http://test.org.uk/2009/03/30/commissioning-for-attention-part-1-read-me/">
    <title>Commissioning for Attention Part 1 - Read Me! « TEST</title>
    <dc:date>2009-03-30T19:57:19+00:00</dc:date>
    <link>http://test.org.uk/2009/03/30/commissioning-for-attention-part-1-read-me/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["...these ideas have been massively influenced by friends working in game design, agile website design or service design. Narrative media is still (outside of gaming) light-years behind the curve compared to the work going on in these disciplines, so a lot of the time I’m trying to act as a translator - taking concepts and ideas from more functional design disciplines into narrative/editorial contexts. When I speak to indies or producers, there’s a set of blogs/presentations that I tend to refer them to, so I thought i’d start by sharing this reading list." This looks like it's going to be an excellent series from Matt Locke.
]]></description>
<dc:subject>mattlocke crossplatform media design comissioning planning trends advice data platform</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:c4f4c19914f6/</dc:identifier>
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</item>
<item rdf:about="http://www.guardian.co.uk/open-platform">
    <title>The Guardian Open Platform | guardian.co.uk</title>
    <dc:date>2009-03-10T12:03:06+00:00</dc:date>
    <link>http://www.guardian.co.uk/open-platform</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[The Guardian Open Platform launches, with their Content API, their Data Store, and a selection of client libraries for the API (one of which I did a smidge of work on). This is not just a good thing, it's a good thing Done Right, and I'm looking forward to what's next from the Open Platform team.
]]></description>
<dc:subject>platform web guardian data journalism api content openplatform</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:13761b652406/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:platform"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:web"/>
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</item>
<item rdf:about="http://demiforce.blogspot.com/2009/03/onyx-rip.html">
    <title>Steve's Blog @ Demiforce: Onyx RIP</title>
    <dc:date>2009-03-02T23:09:38+00:00</dc:date>
    <link>http://demiforce.blogspot.com/2009/03/onyx-rip.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I'm sorry to say that Demiforce is canceling plans for Onyx." This is a real shame, because I was somewhat excited that Demiforce wasn't just ramping up for "another game", and was instead building something that might benefit the platform. As it is: oh well. Those Apple T&Cs are killer, it seems.
]]></description>
<dc:subject>games platform iphone development network social onyx legal</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:113cbd1f0f66/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
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<item rdf:about="http://runhello.com/">
    <title>Jumpman</title>
    <dc:date>2009-02-21T09:56:23+00:00</dc:date>
    <link>http://runhello.com/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Almost Atari 2600-era platforming, but with a couple of (big) twists. Compulsive, and cross-platform, it's almost definitely worth an hour of your day.
]]></description>
<dc:subject>games platform physics osx indie windows retro free mac platforming</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:580b5047b1f0/</dc:identifier>
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</item>
<item rdf:about="http://the-inbetween.com/2009/02/05/unity-and-the-future-of-browser-based-games/">
    <title>the-inbetween.com: [ Unity and the Future of Browser-Based Games ]</title>
    <dc:date>2009-02-06T08:52:33+00:00</dc:date>
    <link>http://the-inbetween.com/2009/02/05/unity-and-the-future-of-browser-based-games/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["If 2009 is going to see the emergence of high-quality browser-based games, then 2009 is going to be the year of Unity. It has: lots of powerful features; iPhone support; Wii publishing; a developing community; quality developers using it; and an upcoming upcoming PC version. In short, it is about to make a major splash. I feel compelled to jump in with it — the indie license is cheaper than the Flash IDE."
]]></description>
<dc:subject>flash games platform iphone development middleware browser embedded unity</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:b2f503576c81/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:flash"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:unity"/>
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</item>
<item rdf:about="http://www.gamasutra.com/php-bin/news_index.php?story=21711">
    <title>Gamasutra - 2009's Dark Horse Console Launch: The Story Behind Zeebo</title>
    <dc:date>2009-01-12T10:57:06+00:00</dc:date>
    <link>http://www.gamasutra.com/php-bin/news_index.php?story=21711</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["No consoles are launching in 2009, right? Not so. Brazilian manufacturer Tectoy, most notable outside of South America for its long partnership with Sega and official distribution of its consoles in Brazil, will be releasing an entirely original product called Zeebo. Centered around downloadable games distributed only over a 3G wireless network, the console is designed for emerging markets..." and, even if it's not exactly powerful and the business model still seems sketchy, this could be really, really interesting.
]]></description>
<dc:subject>games interview mobile console platform emergingmarkets 3g brazil</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:380fbf206d50/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interview"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:platform"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:emergingmarkets"/>
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</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.metafilter.com/72748/Indie-platformer-extravaganza">
    <title>Indie platformer extravaganza! | MetaFilter</title>
    <dc:date>2008-06-25T07:17:32+00:00</dc:date>
    <link>http://www.metafilter.com/72748/Indie-platformer-extravaganza</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Do you enjoy classic 2D platformers? Then boy, are you in luck!" Massive MeFi post collecting a whole bunch of indie platform games.
]]></description>
<dc:subject>independent games platform metafilter</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:4238f466cd00/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:independent"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:platform"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:metafilter"/>
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</item>
<item rdf:about="http://www.ambrosiasw.com/forums/lofiversion/index.php/t92961.html">
    <title>Ambrosia Software Web Board &gt; Cave Story</title>
    <dc:date>2008-06-25T07:16:53+00:00</dc:date>
    <link>http://www.ambrosiasw.com/forums/lofiversion/index.php/t92961.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[There's a link at the end of this thread to a patched OSX version of Cave Story. Excellent!
]]></description>
<dc:subject>cavestory platform games play homebrew lovely</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:2d88e9065cd9/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:cavestory"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:platform"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:homebrew"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:lovely"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://blog.pmarca.com/2007/06/analyzing_the_f.html">
    <title>blog.pmarca.com: Analyzing the Facebook Platform, three weeks in</title>
    <dc:date>2007-06-15T20:06:06+00:00</dc:date>
    <link>http://blog.pmarca.com/2007/06/analyzing_the_f.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Marc Andressen provides some interesting analysis of F8. The news for popular applications, such as iLike, isn't good.
]]></description>
<dc:subject>facebook f8 platform api web20 development scaling business</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:e8abef0858a0/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:facebook"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:f8"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:platform"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:api"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:web20"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:scaling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:business"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.foxysofts.com/index.php?l=content/gba/anworld.inc">
    <title>FoxySofts - Another World</title>
    <dc:date>2007-02-27T10:20:00+00:00</dc:date>
    <link>http://www.foxysofts.com/index.php?l=content/gba/anworld.inc</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Another World GBA port, ROM image - completely free, and apparently "official"...
]]></description>
<dc:subject>games gba retro platform</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:24def5955d92/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:gba"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:retro"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:platform"/>
</rdf:Bag></taxo:topics>
</item>
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