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    <description>recent bookmarks from infovore</description>
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  </channel><item rdf:about="http://eastlondonkinetics.co.uk/index.html">
    <title>East London Kinetics // We encourage your escapism.</title>
    <dc:date>2013-08-06T16:14:27+00:00</dc:date>
    <link>http://eastlondonkinetics.co.uk/index.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["East London Kinetics manipulate digital and physical materials to create richly interactive experiences. We use technology to invite excitement, drama and spectacle into the world. We are designers, technologists and storytellers. We encourage your escapism." Good name, good logo, good people.]]></description>
<dc:subject>elk design physical friends eastlondonkinetics</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:db464fe642ec/</dc:identifier>
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<item rdf:about="http://booktwo.org/notebook/on-light/">
    <title>The dreadful luminosity of everything | booktwo.org</title>
    <dc:date>2012-05-16T12:41:50+00:00</dc:date>
    <link>http://booktwo.org/notebook/on-light/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I think that the physical and the digital are inseparable in culture in the same way that waves and particles are inseparable in light." This is great, and reminds me how Berger-esque some of James' art-writing is getting.]]></description>
<dc:subject>art light network physical digital jamesbridle writing stml</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:b5973b9b5dc8/</dc:identifier>
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<item rdf:about="http://berglondon.com/blog/2011/06/12/i-am-not-sitting-in-a-room/">
    <title>I am (not) sitting in a room – Blog – BERG</title>
    <dc:date>2011-06-12T17:27:31+00:00</dc:date>
    <link>http://berglondon.com/blog/2011/06/12/i-am-not-sitting-in-a-room/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[This is lovely: Lucier translated to the physical from the sonic; making rooms from previous rooms.]]></description>
<dc:subject>alvinlucier berg mattjones 3dprinting kinect physical</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:c21b7b51a220/</dc:identifier>
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<item rdf:about="http://www.blog.radiator.debacle.us/2011/03/butte-montana-1973-board-game-about.html?spref=tw">
    <title>Radiator Blog: Butte, Montana. 1973; a board game about open-pit mining.</title>
    <dc:date>2011-03-16T10:40:47+00:00</dc:date>
    <link>http://www.blog.radiator.debacle.us/2011/03/butte-montana-1973-board-game-about.html?spref=tw</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["We already know the decapitated Statue of Liberty in Deus Ex can tell a story; perhaps I want to know if a building can tell me a poem. 

In that vein, "Butte, Montana. 1973" is a game where you dig around in a box of dirt."

This is marvellous; thoughtful, interesting, perhaps not entirely successful, but the trick of the rain at the end is a very, very nice touch.]]></description>
<dc:subject>games mining physical tabletop commentary</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:51ace219e49f/</dc:identifier>
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</item>
<item rdf:about="http://www.thinkgeek.com/geektoys/japanfan/ad59/">
    <title>ThinkGeek :: Tuttuki Bako Virtual Finger Game</title>
    <dc:date>2008-12-05T16:04:24+00:00</dc:date>
    <link>http://www.thinkgeek.com/geektoys/japanfan/ad59/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Simply stick your finger in the hole and a virtual representation appears on the screen. Then you can use your virtual finger to play all kinds of cool mini games... from swinging a panda to having a karate fight with a tiny little man." Um, wow. Although I'm always afraid of putting appendages in boxes I can't see inside, though.
]]></description>
<dc:subject>toys games electronics physical finger</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:ab70d391baa1/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:toys"/>
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<item rdf:about="http://www.vimeo.com/1320756?pg=embed&amp;sec=1320756">
    <title>levelHead v1.0, 3 cube speed-run (spoiler!) on Vimeo</title>
    <dc:date>2008-08-01T09:38:55+00:00</dc:date>
    <link>http://www.vimeo.com/1320756?pg=embed&amp;sec=1320756</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["As yet unseen footage of the first stable version of levelHead, an augmented-reality spatial-memory game by Julian Oliver." Absolutely wonderful: augmented-reality exploration/platform game. You need to watch it.
]]></description>
<dc:subject>games play augmentedreality physical physicalplay video</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:48651404fa75/</dc:identifier>
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<item rdf:about="http://www.tinker.it/en/Tutorials/WiiNunchuck">
    <title>tinker.it : Wii Nunchuck</title>
    <dc:date>2008-06-03T07:26:07+00:00</dc:date>
    <link>http://www.tinker.it/en/Tutorials/WiiNunchuck</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[A brief - but useful - guide to getting data out of the Wii Nunchuck.
]]></description>
<dc:subject>arduino hardware processing hacking sensor microcontroller physical input device interaction</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:6aee82a5f279/</dc:identifier>
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<item rdf:about="http://funnel.cc/">
    <title>Funnel</title>
    <dc:date>2008-04-24T13:04:12+00:00</dc:date>
    <link>http://funnel.cc/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Funnel is a toolkit to sketch your idea physically, and consists of software libraries and hardware. By using Funnel, the user can handle sensors and/or actuators with various programming languages such as ActionScript 3, Processing, and Ruby."
]]></description>
<dc:subject>sketching ruby actionscript processing hardware physical computing design arduino</dc:subject>
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<item rdf:about="http://gadgets.boingboing.net/2008/02/11/interview-bjarne-p-t.html">
    <title>Interview: Bjarne P. Tveskov, Classic LEGO Space Designer - Boing Boing Gadgets</title>
    <dc:date>2008-02-13T11:23:14+00:00</dc:date>
    <link>http://gadgets.boingboing.net/2008/02/11/interview-bjarne-p-t.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Joel Johnson interviews a designer of some "classic" Space Lego, from c.1990. I had a least one of these sets - it was one of my favourite Leg sets to build; really well thought through.
]]></description>
<dc:subject>lego design product physical interview boingboing</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:8f5f57521427/</dc:identifier>
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<item rdf:about="http://www.arduino.cc/">
    <title>Arduino - HomePage</title>
    <dc:date>2006-06-27T20:28:00+00:00</dc:date>
    <link>http://www.arduino.cc/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Nice. A tiny little USB I/O board for about twenty-thirty quid. It works with Macs, it works with Processing and Wiring, and it comes from Italy. Probably my way into experimenting with physical interface fun. Time to buy a soldering iron...
]]></description>
<dc:subject>processing wiring io hardware sensor physical</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:9e85b00ca49b/</dc:identifier>
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<item rdf:about="http://technology.guardian.co.uk/weekly/story/0,16376,1643772,00.html">
    <title>Guardian Unlimited Technology | Technology | Let's get physical</title>
    <dc:date>2005-11-25T09:50:47+00:00</dc:date>
    <link>http://technology.guardian.co.uk/weekly/story/0,16376,1643772,00.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Like the Crystal Maze, but not on telly. Interesting - taking gaming metaphors into the real world
]]></description>
<dc:subject>games interaction physical design</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:c26becd10a71/</dc:identifier>
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