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    <title>Pinboard (infovore)</title>
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    <description>recent bookmarks from infovore</description>
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      <rdf:Seq>	<rdf:li rdf:resource="http://www.copenhagengamecollective.org/johann-sebastian-joust/"/>
	<rdf:li rdf:resource="http://www.gamasutra.com/view/feature/1543/persuasive_games_how_i_stopped_.php?print=1"/>
	<rdf:li rdf:resource="http://www.gamesetwatch.com/2008/09/agdc_sterling_keynote_a_creati.php"/>
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  </channel><item rdf:about="http://www.copenhagengamecollective.org/johann-sebastian-joust/">
    <title>Copenhagen Game Collective - Johann Sebastian Joust!</title>
    <dc:date>2011-05-22T20:03:48+00:00</dc:date>
    <link>http://www.copenhagengamecollective.org/johann-sebastian-joust/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Johann Sebastian Joust! is a no-graphics wiimote dueling game prototype for 3+ players. We developed it at the Nordic Game Jam 2011." Fun: electronically-enabled, no-screen gaming, which in this case is primarily about putting other players off and interfering with their controls.]]></description>
<dc:subject>games cgc wiimote pervasive</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:cb2efec11fb4/</dc:identifier>
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<item rdf:about="http://www.gamasutra.com/view/feature/1543/persuasive_games_how_i_stopped_.php?print=1">
    <title>http://www.gamasutra.com/view/feature/1543/persuasive_games_how_i_stopped_.php?print=1</title>
    <dc:date>2009-01-29T22:29:11+00:00</dc:date>
    <link>http://www.gamasutra.com/view/feature/1543/persuasive_games_how_i_stopped_.php?print=1</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I still have nothing but respect for my more traditional industry colleagues, but I’ve stopped worrying about impressing the games industry and its pundits. Or at least, I’ve stopped worrying about impressing them first. Instead, I’ve started focusing more on the people who might be interested in different kinds of game experiences. People who fly for business more than three times a month, or people who read all of the Sunday newspaper, or people who have kids with food allergies, for example. I am sure these people read magazines and watch television and listen to the radio. But it would be short-sighted to label them ziners or tubers or airwavers. They are just people, with interests, who sometimes consume different kinds of media." Bogost is right, and I'm concerned I'm always going to be ashamed I chose to use that word.
]]></description>
<dc:subject>games culture casual ianbogost pervasive gamer langauge</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:aca9eda9ad61/</dc:identifier>
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<item rdf:about="http://www.gamesetwatch.com/2008/09/agdc_sterling_keynote_a_creati.php">
    <title>GameSetWatch - AGDC: Sterling Keynote: A Creative Call To Arms</title>
    <dc:date>2008-09-17T22:30:59+00:00</dc:date>
    <link>http://www.gamesetwatch.com/2008/09/agdc_sterling_keynote_a_creati.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["...then, after destroying his nano-network, as an admonition to the audience, extended [Arthur C Clarke's metaphor]: 'Any truly advanced technology is indistinguishable from garbage.'" Excellent summary of what sounds like a wonderful GDC Austin keynote from Bruce Sterling.
]]></description>
<dc:subject>brucesterling gdc gdcaustin games ubicomp pervasive computing play futurism entertainment</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:00063da2014a/</dc:identifier>
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<item rdf:about="http://liftlab.com/think/nova/2007/10/01/pervasive-gaming-laser-games-and-the-skatepark-model/">
    <title>Pasta&amp;Vinegar » Blog Archive » Pervasive gaming, laser-games and the &quot;skatepark&quot; model</title>
    <dc:date>2007-10-23T09:02:34+00:00</dc:date>
    <link>http://liftlab.com/think/nova/2007/10/01/pervasive-gaming-laser-games-and-the-skatepark-model/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Nicolas Nova on how to integrate pervasive gaming into the environment a little better.
]]></description>
<dc:subject>pervasive play games environment design</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:780a1503e6a7/</dc:identifier>
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