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    <title>Pinboard (infovore)</title>
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    <description>recent bookmarks from infovore</description>
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	<rdf:li rdf:resource="http://www.gamasutra.com/view/news/33595/Interview_Reggie_FilsAime_On_Garage_Devs_And_The_Value_Of_Software.php"/>
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	<rdf:li rdf:resource="http://twitter.com/TopHatProfessor"/>
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	<rdf:li rdf:resource="http://www.dsfanboy.com/photos/2008s-best-homebrew/"/>
	<rdf:li rdf:resource="http://www.offworld.com/2008/11/one-more-go-new-york-times-cro.html"/>
	<rdf:li rdf:resource="http://www.chewingpixels.com/?p=1355"/>
	<rdf:li rdf:resource="http://www.portabledev.com/pages/ds/jeuxdev.-perso/commandskeen.php"/>
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	<rdf:li rdf:resource="http://www.brandonnn.com/365/listening/mountain-goats-do-mario-bros"/>
	<rdf:li rdf:resource="http://stephenfry.com/blog/?p=51"/>
	<rdf:li rdf:resource="http://www.eurogamer.net/article.php?article_id=227093"/>
	<rdf:li rdf:resource="http://www.break.com/index/super-mario-brothers-is-frustrating-part1.html"/>
	<rdf:li rdf:resource="http://www.videogameshero.com/index.php"/>
	<rdf:li rdf:resource="http://stephenfry.com/blog/?p=50"/>
	<rdf:li rdf:resource="http://www.eurogamer.net/article.php?article_id=212104"/>
	<rdf:li rdf:resource="http://dspec.eighttwelve.co.uk/download.php"/>
	<rdf:li rdf:resource="http://versusclucluland.blogspot.com/2008/08/two-methods-of-game-design.html"/>
	<rdf:li rdf:resource="http://versusclucluland.blogspot.com/2008/08/why-warioware-is-game-design-dna.html"/>
	<rdf:li rdf:resource="http://www.atlus.com/pd3.php"/>
	<rdf:li rdf:resource="http://colors.brombra.net/"/>
	<rdf:li rdf:resource="http://www.collectingsmiles.com/colors/"/>
	<rdf:li rdf:resource="http://defaced.co.uk/best-ds-homebrew/"/>
	<rdf:li rdf:resource="http://www.forbes.com/2007/08/01/sony-games-innovation-lead-cz_cc_0802christensen.html?partner=email"/>
	<rdf:li rdf:resource="http://www.businessweek.com/technology/content/nov2006/tc20061116_750580_page_2.htm"/>
	<rdf:li rdf:resource="http://kartmatch.ning.com/"/>
	<rdf:li rdf:resource="http://cube.ign.com/articles/664/664495p1.html"/>
	<rdf:li rdf:resource="http://eurogamer.net/article.php?article_id=62356"/>
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  </channel><item rdf:about="http://kotaku.com/5942101/farewell-to-the-wii-a-great-gaming-system-after-all">
    <title>Farewell to the Wii, A Great Gaming System After All</title>
    <dc:date>2012-09-11T16:42:34+00:00</dc:date>
    <link>http://kotaku.com/5942101/farewell-to-the-wii-a-great-gaming-system-after-all</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Perhaps the best Wii idea of all, and one too little copied in other consumer electronics, was that the device itself lit up when something important had happened to it. If a friend sent you a message or if a game needed an update, the system would start emitting a blue glow from its disc drive. You didn't have to turn the Wii on to know something was ready for your attention; the device's light pattern showed it. Most inert consumer electronics do nothing like this, which is a pity. What a disappointing failure that we don't have more electronics that make themselves useful even while they are more or less turned off." Steven Totilo's farewell to the Wii is full of some lovely thought and analysis - as well as great game write-ups - but this in particular bears repeating. (It drove me mad, but, still).]]></description>
<dc:subject>wii design electronics consoles games nintendo steventotilo</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:163a56bf576e/</dc:identifier>
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<item rdf:about="http://uk.ign.com/articles/2012/08/31/nintendo-almost-made-a-knitting-add-on-for-nes">
    <title>Nintendo Almost Made a Knitting Add-On for NES - IGN</title>
    <dc:date>2012-09-04T11:19:59+00:00</dc:date>
    <link>http://uk.ign.com/articles/2012/08/31/nintendo-almost-made-a-knitting-add-on-for-nes</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["A recently-surfaced 1980s brochure reveals that Nintendo nearly released a knitting add-on for the NES. Posted on the Facebook page of former Nintendo employee Howard Phillips, the brochure shows off the Nintendo Knitting Machine, a device that would have connected to the NES and allowed players to create and print their own designs." This would have been brilliant; I'm trying to imagine games with knit-out (as opposed to print-out) elements now.]]></description>
<dc:subject>knitting nes nintendo peripheral console</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:57f5aae74d33/</dc:identifier>
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</item>
<item rdf:about="http://www.petitcomputer.com/">
    <title>Top Page - Petit Computer</title>
    <dc:date>2012-08-11T16:06:59+00:00</dc:date>
    <link>http://www.petitcomputer.com/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["In the golden age of BASIC, it was easy for anyone to write a program. Now we offer you this exact same capability, but this time with the advanced features of the Nintendo DSi™ system... Many programs are included to ensure that you can fully enjoy using BASIC. The included programs were also written in BASIC, so you can add new features to them in order to enhance your games. You can also take the programs and data you create and convert them to QR codes that can be shared with friends who also have Petit Computer on their Nintendo DSi systems. (Programs included: 12 feature samples,5games, a character picture tool,a background screen creation tool,a graphics tool,and a picture-drawing tool.)" Interesting - especially the music-creation stuff, as Create Digital Music proved. ]]></description>
<dc:subject>computer programming nintendo dsi ds basic music</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:3f8a2c8d686e/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nintendo"/>
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<item rdf:about="http://www.gamasutra.com/view/news/33595/Interview_Reggie_FilsAime_On_Garage_Devs_And_The_Value_Of_Software.php">
    <title>Gamasutra - News - Interview: Reggie Fils-Aime On Garage Devs And The Value Of Software</title>
    <dc:date>2011-03-21T23:47:09+00:00</dc:date>
    <link>http://www.gamasutra.com/view/news/33595/Interview_Reggie_FilsAime_On_Garage_Devs_And_The_Value_Of_Software.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I would separate out the true independent developer vs. the hobbyist," says Fils-Aime. "We are absolutely reaching out to the independent developer. Where we've drawn the line is we are not looking to do business today with the garage developer. In our view, that’s not a business we want to pursue." Sustainable, maybe, but sad at the same time. ]]></description>
<dc:subject>games indies nintendo shortsighted</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:c5d71bbf0fc7/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:indies"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nintendo"/>
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</item>
<item rdf:about="http://www.boingboing.net/2010/06/11/get-this-game-looksl.html?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+boingboing%2Foffworld+(BB+Offworld)">
    <title>Get this game: the amazing anamorphics of Looksley's Line Up - Boing Boing</title>
    <dc:date>2010-06-13T12:37:30+00:00</dc:date>
    <link>http://www.boingboing.net/2010/06/11/get-this-game-looksl.html?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+boingboing%2Foffworld+(BB+Offworld)</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["...now we know the [Nintendo 3DS'] 3D will have little to do with tracking technology, but Looksley's Line Up (as Attakoreda has now been released as in the U.S.) still might've made a nice showcase title for the new tech." Attakoreda - that funny 3D hidden word game of a few months back - is getting a western DSI release. Excellent.
]]></description>
<dc:subject>games tracking 3d nintendo</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:511129d34a72/</dc:identifier>
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</item>
<item rdf:about="http://troygilbert.com/2006/10/the-movement-and-attack-mechanics-of-the-legend-of-zelda/">
    <title>Movement Mechanics in “The Legend of Zelda” « Troy Gilbert</title>
    <dc:date>2009-12-21T21:18:14+00:00</dc:date>
    <link>http://troygilbert.com/2006/10/the-movement-and-attack-mechanics-of-the-legend-of-zelda/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["What’s happening here is a very neat trick. While Link can move a single pixel at a time, in any direction, the longer he continously moves in any direction the more he gravitates toward aligning himself with the underlying grid of the screen." Lovely little analysis of the different ways the original Legend of Zelda, and the subsequent Link to the Past, subtly correct the player's input to ensure they never feel cheated by pixel-perfect hit detection.
]]></description>
<dc:subject>games nintendo zelda movement design interaction</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:07d874f0214c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
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</item>
<item rdf:about="http://www.codebase.es/jsgb/">
    <title>JSGB v.0.02: a JavaScript Nintendo GameBoy Emulator and Debugger</title>
    <dc:date>2009-11-05T09:38:51+00:00</dc:date>
    <link>http://www.codebase.es/jsgb/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["a JavaScript GameBoy Emulator" Blimey.
]]></description>
<dc:subject>javascript games gameboy emulator nintendo bonkers</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:f79e0e43cd66/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:javascript"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:gameboy"/>
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</item>
<item rdf:about="http://www.thebookseller.com/news/99628-egmont-and-penguin-seal-nintendo-deal-with-ea.html">
    <title>Egmont and Penguin seal Nintendo deal with EA | theBookseller.com</title>
    <dc:date>2009-10-09T10:11:04+00:00</dc:date>
    <link>http://www.thebookseller.com/news/99628-egmont-and-penguin-seal-nintendo-deal-with-ea.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Egmont Press and Penguin Publishing will launch a range of children's books onto the Nintendo DS in a licensing deal with entertainment software company Electronic Arts (EA). It is the first time that children's books have been developed specifically for the Nintendo DS platform in the UK." Ooh, that's kind of awesome.
]]></description>
<dc:subject>epublishing books ds nintendo uk penquin publishing ebooks</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:3e2fb670d949/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:epublishing"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ds"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nintendo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:uk"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:penquin"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:publishing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ebooks"/>
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</item>
<item rdf:about="http://www.bayerdidget.co.uk/">
    <title>Bayer Didget - Product Information – Bayer’s DIDGET™ Blood Glucose Meter</title>
    <dc:date>2009-07-06T17:09:00+00:00</dc:date>
    <link>http://www.bayerdidget.co.uk/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Bayer’s DIDGET™ is the only blood glucose meter that plugs into a Nintendo DS™ or Nintendo DS™ Lite system. This unique meter helps encourage consistent testing with reward points that children can use to buy items within the game and unlock new game levels." Blood glucose monitor for diabetics that plugs into your Nintendo DS. Utterly awesome, and exactly what a new world of products should look like.
]]></description>
<dc:subject>nintendods bayer design products diabetes health play nintendo ds superb</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:bba5f345dee1/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:products"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:diabetes"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:health"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nintendo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ds"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:superb"/>
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</item>
<item rdf:about="http://twitter.com/TopHatProfessor">
    <title>Professor Layton (TopHatProfessor) on Twitter</title>
    <dc:date>2009-06-30T14:12:40+00:00</dc:date>
    <link>http://twitter.com/TopHatProfessor</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Critical thinking is the key to success!" Professor Layton is on Twitter. Officially. This is good.
]]></description>
<dc:subject>professorlayton games marketing twitter puzzles adventure nintendo</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:13c26c57a4c0/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:professorlayton"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:marketing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:twitter"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:puzzles"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:adventure"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nintendo"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://dubiousquality.blogspot.com/2009/06/console-post-of-week-e3.html">
    <title>Dubious Quality: Console Post Of The Week: E3</title>
    <dc:date>2009-06-03T07:02:29+00:00</dc:date>
    <link>http://dubiousquality.blogspot.com/2009/06/console-post-of-week-e3.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Sony acts like a character in a Charlotte Brontë novel--they seem to think they have an entire lifetime to seize the moment."
]]></description>
<dc:subject>e3 billharris analysis games consoles microsoft sony nintendo quotation</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:ff9a41d918e8/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:e3"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:billharris"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:analysis"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:consoles"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:microsoft"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:sony"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nintendo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:quotation"/>
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</item>
<item rdf:about="http://www.1up.com/do/blogEntry?bId=8984425&amp;publicUserId=5379721">
    <title>1UP's Retro Gaming Blog : GDC: 13 Years Later, Atlantis Emerges from the Waves of Obscurity</title>
    <dc:date>2009-04-07T09:24:18+00:00</dc:date>
    <link>http://www.1up.com/do/blogEntry?bId=8984425&amp;publicUserId=5379721</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["...the 1996 target date for Project Atlantis and the GBA's 2001 release is quite a gap. Why the delay? My guess is: Pokémon. Game Freak's socially-driven cockfighting RPG was an unexpected end-of-life hit for the Game Boy, and its out-of-left-field success added years to the fading system's life. The popularity of Pokémon might actually have been the first time Nintendo realized that technology and profitability don't go hand-in-hand." That's an interesting way of looking at it. (Also: an interesting piece on the Nintendo super-portable that never was).
]]></description>
<dc:subject>hardware history games nintendo portable gba atlantis gameboy</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:e6a07370ab7d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:hardware"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:history"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nintendo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:portable"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:gba"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:atlantis"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:gameboy"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://hackmii.com/2009/02/why-the-wii-will-never-get-any-better/">
    <title>Why the Wii will never get any better</title>
    <dc:date>2009-03-09T15:37:40+00:00</dc:date>
    <link>http://hackmii.com/2009/02/why-the-wii-will-never-get-any-better/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["...the Wii’s software stack is designed with little to no future proofing. There are basically zero provisions for any future updates; even obvious things like new storage devices or game patches. What’s worse is that this will affect the compatibility mode of any future Wii successor." Interesting analysis of what's going on inside a Wii, even if the architecture is a little limited.
]]></description>
<dc:subject>programming nintendo hardware architecture analysis wii code microprocessors</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:9ce66adc3044/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:programming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nintendo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:hardware"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:analysis"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:wii"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:code"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:microprocessors"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.eurogamer.net/articles/scribblenauts-preview">
    <title>Scribblenauts Preview - Page 1 // DS /// Eurogamer - Games Reviews, News and More</title>
    <dc:date>2009-02-08T08:52:34+00:00</dc:date>
    <link>http://www.eurogamer.net/articles/scribblenauts-preview</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[I can't really quote from it, but you need to read this; it's the most deliciously bonkers concept, and if they pull it off - which seems like it might just be possible, given the level of detail they talk about the game at - it could be properly magical. Lovely preview, too.
]]></description>
<dc:subject>games ds nintendo writing creativity drawing brilliant scribblenauts</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:63b19a20fb0d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ds"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nintendo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:creativity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:drawing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:brilliant"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:scribblenauts"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://insultswordfighting.blogspot.com/2009/01/nintendo-playbook.html">
    <title>Insult Swordfighting: The Nintendo playbook</title>
    <dc:date>2009-01-26T16:09:15+00:00</dc:date>
    <link>http://insultswordfighting.blogspot.com/2009/01/nintendo-playbook.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The Wii has captured the imagination of millions of people who didn't consider themselves gamers at all. Why are we so surprised? All this has happened before." And, no doubt, all of it will happen again. Some good insight and quotation from Mitch Krpata on a history of Nintendo's console marketing and sales strategies.
]]></description>
<dc:subject>games marketing business nintendo sales profit consoles</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:455413accff9/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:marketing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:business"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nintendo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:sales"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:profit"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:consoles"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.dsfanboy.com/photos/2008s-best-homebrew/">
    <title>DS Fanboy - 2008's best homebrew</title>
    <dc:date>2009-01-09T11:21:26+00:00</dc:date>
    <link>http://www.dsfanboy.com/photos/2008s-best-homebrew/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Lots of good stuff in here I didn't know about, all for your DS, and all not illegal. Hurrah for homebrew.
]]></description>
<dc:subject>games nintendo ds homebrew list</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:8606f2b9b4d9/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nintendo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ds"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:homebrew"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:list"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.offworld.com/2008/11/one-more-go-new-york-times-cro.html">
    <title>Boing Boing: Offworld</title>
    <dc:date>2008-11-26T20:26:20+00:00</dc:date>
    <link>http://www.offworld.com/2008/11/one-more-go-new-york-times-cro.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Suddenly, instead of Pong, Nolan Bushnell unleashes a stark, monochrome rescue challenge on the world. AVOID MISSING PRINCESS FOR HIGH SCORE burns itself into the brains of a generation. A couple of sequels expand the world of this strange new hero and, keen to bring its popularity to bear on the 2600, Atari execs strong-arm Warren Robinett into populating Adventure with mushroom monsters and making the green dragon friendly." Delightful alterna-history from Margaret in her Offworld column.
]]></description>
<dc:subject>offworld games blog writing alternatehistory atari nintendo</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:334278a07845/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:offworld"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:blog"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:alternatehistory"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:atari"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nintendo"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.chewingpixels.com/?p=1355">
    <title>chewing pixels » Animal Crossing - Wii review</title>
    <dc:date>2008-11-17T13:35:30+00:00</dc:date>
    <link>http://www.chewingpixels.com/?p=1355</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["...while almost all of the game’s residents are free to go as they please, heading off to new towns and lives on a whim, once you step off the bus and choose a house in which to settle, you’re here for good.... you are the local constant, the hick who’s never left its borders and there is some comfort in the knowledge that the places the other animals leave for can never be known by you." Simon's original version of his Wii Animal Crossing review; some lovely analysis of the series to date.
]]></description>
<dc:subject>simonparkin games writing journalism wii animalcrossing nintendo</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:a8b5e0d6a335/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:simonparkin"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:journalism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:wii"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:animalcrossing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nintendo"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.portabledev.com/pages/ds/jeuxdev.-perso/commandskeen.php">
    <title>Portabledev - CommanDSKeen</title>
    <dc:date>2008-10-25T22:20:19+00:00</dc:date>
    <link>http://www.portabledev.com/pages/ds/jeuxdev.-perso/commandskeen.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Commander Keen on the DS. Heck yes. One of the first games I spent a *lot* of time playing.
]]></description>
<dc:subject>games homebrew ds nintendo nintendods commanderkeen</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:f626fc8a5cb4/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:homebrew"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ds"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nintendo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nintendods"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:commanderkeen"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://stillaliveds.free.fr/index.php">
    <title>StillAliveDS map sharing website !</title>
    <dc:date>2008-10-04T08:31:38+00:00</dc:date>
    <link>http://stillaliveds.free.fr/index.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Portal-inspired homebrew game for the DS. Looks rather sweet, although not keen on collect-em-up mechanics.
]]></description>
<dc:subject>games portal ds homebrew nintendo nintendods</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:bfdccf482917/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:portal"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ds"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:homebrew"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nintendo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nintendods"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://uk.youtube.com/experiencewii">
    <title>YouTube - experiencewii's Channel</title>
    <dc:date>2008-09-23T21:55:13+00:00</dc:date>
    <link>http://uk.youtube.com/experiencewii</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Wonderful.
]]></description>
<dc:subject>youtube nintendo warioland shakeit wii advertising marketing genius</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:ad67dfda35c5/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:youtube"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nintendo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:warioland"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:shakeit"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:wii"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:advertising"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:marketing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:genius"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://blog.makezine.com/archive/2008/09/nintoaster_a_nintendo_in.html?CMP=OTC-0D6B48984890">
    <title>MAKE: Blog: Nintoaster - a Nintendo in a toaster</title>
    <dc:date>2008-09-11T09:04:52+00:00</dc:date>
    <link>http://blog.makezine.com/archive/2008/09/nintoaster_a_nintendo_in.html?CMP=OTC-0D6B48984890</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["It's just an Nintendo in a toaster, but I like it."
]]></description>
<dc:subject>nintendo homebrew make awesome games console nes famicom</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:7e2b9e86e66c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nintendo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:homebrew"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:make"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:awesome"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:console"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nes"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:famicom"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.brandonnn.com/365/listening/mountain-goats-do-mario-bros">
    <title>brandonnn.com — Curious Confluence: The Mtn. Goats Do Mario Bros.</title>
    <dc:date>2008-09-06T17:49:23+00:00</dc:date>
    <link>http://www.brandonnn.com/365/listening/mountain-goats-do-mario-bros</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["...never, in all those years, did I imagine  the day would come where he would sing from the prospective of a frightened and lonely Toad, quivering breathlessly in his underworld holding cell, hoping for rescue." Delightful.
]]></description>
<dc:subject>music mario mountaingoats nintendo delightful games awesome</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:e99556ec0710/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:music"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mario"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mountaingoats"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nintendo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:delightful"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:awesome"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://stephenfry.com/blog/?p=51">
    <title>Stephen Fry » Blog Archive » Wii is a kind of magic</title>
    <dc:date>2008-08-30T14:10:10+00:00</dc:date>
    <link>http://stephenfry.com/blog/?p=51</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["...Nintendo understands that while play does involve competition, territoriality and rehearsal for war, it also involves silliness, laughter and fun." Oh, god, can I just marry Stephen Fry now? Oh, there's a queue. Never mind.
]]></description>
<dc:subject>wii play games nintendo fun casual interaction stephenfry article writing</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:cf72d871b8bf/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:wii"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nintendo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:fun"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:casual"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:stephenfry"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:article"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.eurogamer.net/article.php?article_id=227093">
    <title>The Wii &quot;isn't hurting us&quot;, says Sony boss - Eurogamer</title>
    <dc:date>2008-08-29T09:11:41+00:00</dc:date>
    <link>http://www.eurogamer.net/article.php?article_id=227093</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Nintendo makes money with the hardware alone, which may be a superior business model." What, making profit on units rather than selling them at colossal loss is a *superior* business model? Who would have thought it!
]]></description>
<dc:subject>business sony idiots nintendo profit pricing ps3 wii</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:2bc1ae025b07/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:business"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:sony"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:idiots"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nintendo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:profit"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:pricing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ps3"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:wii"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.break.com/index/super-mario-brothers-is-frustrating-part1.html">
    <title>Super Mario Brothers Is Frustrating pt1 Video</title>
    <dc:date>2008-08-28T12:57:15+00:00</dc:date>
    <link>http://www.break.com/index/super-mario-brothers-is-frustrating-part1.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[In which an entertaining man plays a hacked, super-hard Super Mario map, swears at his TV a lot, and still manages to be pretty good at it. It's a nice illustration of the problem-solving process, and it's rather funny. "This is worse than Panic At The Disco. This is worse than Ann Coulter."
]]></description>
<dc:subject>nintendo hacked supermario difficult hard games walkthrough video swearing funny humour</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:3592671b605b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nintendo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:hacked"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:supermario"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:difficult"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:hard"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:walkthrough"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:video"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:swearing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:funny"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:humour"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.videogameshero.com/index.php">
    <title>Video Games Hero - rocking the NDS homebrew</title>
    <dc:date>2008-08-27T15:26:03+00:00</dc:date>
    <link>http://www.videogameshero.com/index.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["VideoGamesHero brings you homebrew action at it's best - offering lasting fun and challenging action with over 65 Songs, 5 Game modes, Motion Card and Guitar Grip support, there is something for everyone!" Homebrew Harmonix-style rhythm action game for the ds. Awesome.
]]></description>
<dc:subject>nintendo ds nintendods homebrew music games rhythmaction</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:7685362195b4/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nintendo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ds"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nintendods"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:homebrew"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:music"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:rhythmaction"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://stephenfry.com/blog/?p=50">
    <title>Stephen Fry » Blog Archive » Handheld gaming</title>
    <dc:date>2008-08-24T10:28:10+00:00</dc:date>
    <link>http://stephenfry.com/blog/?p=50</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["A simple pocket knife can be more appealing and usable than a bristling Victorinox, and a dedicated little games machine like the DS can engage us far more than the sleek power of the PSP. You can feel admiration and even awe for the big power boxes, but for the DS you feel affection - and that, in marketing terms, is worth a whole heap more." I love Stephen Fry.
]]></description>
<dc:subject>nintendo wii ds gaming games play attachment emotional</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:4bf8a1de0110/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nintendo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:wii"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ds"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:gaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:attachment"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:emotional"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.eurogamer.net/article.php?article_id=212104">
    <title>MadWorld spoils &quot;family fun image&quot; of Wii News - Page 1 // Wii /// Eurogamer - Games Reviews, News and More</title>
    <dc:date>2008-08-12T16:01:04+00:00</dc:date>
    <link>http://www.eurogamer.net/article.php?article_id=212104</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["MadWorld will "spoil the family fun image" of the console, according to Mediawatch-UK, a British organisation hat campaigns for decency in television, games and films... "It seems a shame that the game's manufacturer have decided to exclusively release this game on the Wii," said Beyer. "I believe it will spoil the family fun image of the Wii."" And this has *what*, precisely, to do with banning the game? The fact it differs from other titles on the machine? Once again, pressure-groups jump the shark.
]]></description>
<dc:subject>classification games pressuregroups mediawatch idiots madworld nintendo wii family adult</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:787a6f1d90ff/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:classification"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:pressuregroups"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mediawatch"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:idiots"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:madworld"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nintendo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:wii"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:family"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:adult"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://dspec.eighttwelve.co.uk/download.php">
    <title>DSpec - ZX Spectrum Emulator for the Nintendo DS</title>
    <dc:date>2008-08-12T14:33:37+00:00</dc:date>
    <link>http://dspec.eighttwelve.co.uk/download.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Looks nice.
]]></description>
<dc:subject>nintendo games emulator emulation spectrum zxspectrum ds</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:cebdab62a010/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nintendo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:emulator"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:emulation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:spectrum"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:zxspectrum"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ds"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://versusclucluland.blogspot.com/2008/08/two-methods-of-game-design.html">
    <title>Versus CluClu Land: Three Methods of Game Design</title>
    <dc:date>2008-08-09T21:14:29+00:00</dc:date>
    <link>http://versusclucluland.blogspot.com/2008/08/two-methods-of-game-design.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Nintendo's staked its empire on the joys of mere motion a few times already, and won. Now, it's funny to remember how we doubted that this was a winning proposition." Pliskin on games-out-of-worlds versus worlds-out-of-play.
]]></description>
<dc:subject>control interaction games play design nintendo</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:1086556be5fe/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:control"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nintendo"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://versusclucluland.blogspot.com/2008/08/why-warioware-is-game-design-dna.html">
    <title>Versus CluClu Land: Why WarioWare is Game Design DNA</title>
    <dc:date>2008-08-08T13:27:29+00:00</dc:date>
    <link>http://versusclucluland.blogspot.com/2008/08/why-warioware-is-game-design-dna.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Pliskin on WarioWare as a pinnacle of "pure gaming" - stripping away gameplay and interaction to the rawer level of "what are the rules"?
]]></description>
<dc:subject>warioware nintendo play rules interaction gameplay games</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:cba3da333702/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:warioware"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nintendo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:rules"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:gameplay"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.atlus.com/pd3.php">
    <title>The Naming of Stuff - Atlus.com</title>
    <dc:date>2008-06-24T07:29:36+00:00</dc:date>
    <link>http://www.atlus.com/pd3.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Lovely article on the localisation work for Etrian Odyssey on the DS. Tight memory restrictions leads to translators having to be smart; Atlus' team appear to be that.
]]></description>
<dc:subject>etrianodyssey nintendo ds atlus rpg translation localisation</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:8e2ac2e0083d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:etrianodyssey"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nintendo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ds"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:atlus"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:rpg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:translation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:localisation"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://colors.brombra.net/">
    <title>Colors! Gallery</title>
    <dc:date>2008-05-27T12:21:45+00:00</dc:date>
    <link>http://colors.brombra.net/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Users' artwork from Colors! for the DS. Really quite impressive, some of this.
]]></description>
<dc:subject>art colors ds illustration software nintendo homebrew</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:63417b480b8c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:art"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:colors"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ds"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:illustration"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:software"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nintendo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:homebrew"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.collectingsmiles.com/colors/">
    <title>Colors!</title>
    <dc:date>2008-05-27T12:21:13+00:00</dc:date>
    <link>http://www.collectingsmiles.com/colors/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Colors! is a simplistic digital painting application for Nintendo DS based on modern
painting-techniques developed for drawing tablets in programs like Photoshop."
]]></description>
<dc:subject>ds homebrew application nintendo art painting drawing graphics nintendods software</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:5fb4c8432b00/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ds"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:homebrew"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:application"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nintendo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:art"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:painting"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:drawing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:graphics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nintendods"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:software"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://defaced.co.uk/best-ds-homebrew/">
    <title>The best DS homebrew.</title>
    <dc:date>2008-04-26T21:22:35+00:00</dc:date>
    <link>http://defaced.co.uk/best-ds-homebrew/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Not necessarily the completest 'best' collection, but some of the more notable games, applications and emulators that have grabbed my attention long enough to stay on my DS."
]]></description>
<dc:subject>ds homebrew opensource play games mobile nintendo nintendods</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:c9d45d975f0c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ds"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:homebrew"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:opensource"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mobile"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nintendo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nintendods"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.forbes.com/2007/08/01/sony-games-innovation-lead-cz_cc_0802christensen.html?partner=email">
    <title>What Should Sony Do Next? - Forbes.com</title>
    <dc:date>2007-08-07T21:21:52+00:00</dc:date>
    <link>http://www.forbes.com/2007/08/01/sony-games-innovation-lead-cz_cc_0802christensen.html?partner=email</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Nintendo hasn’t truly gone backwards technologically. It has simply innovated in a different way." Good Forbes piece pulling together the usual threads on what Sony's really up against.
]]></description>
<dc:subject>technology business gaming nintendo sony</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:632dc5c2faf3/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:technology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:business"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:gaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nintendo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:sony"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.businessweek.com/technology/content/nov2006/tc20061116_750580_page_2.htm">
    <title>The Big Ideas Behind Nintendo's Wii</title>
    <dc:date>2006-11-27T23:22:57+00:00</dc:date>
    <link>http://www.businessweek.com/technology/content/nov2006/tc20061116_750580_page_2.htm</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The classic controller was something [...] gamers had become comfortable with. It had many important elements. But it also had come to dictate a lot of what went into games... Creativity was being stifled, and the range of games was narrowing."
]]></description>
<dc:subject>games innovation play creativity wii nintendo inputdevices controllers</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:672143962d9f/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:innovation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:creativity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:wii"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nintendo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:inputdevices"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:controllers"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://kartmatch.ning.com/">
    <title>KartMatch</title>
    <dc:date>2006-03-12T02:32:39+00:00</dc:date>
    <link>http://kartmatch.ning.com/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Ning-powered app for finding other Mario Kart friendcodes. Fun!
]]></description>
<dc:subject>ning nintendo ds mariokart socialsoftware</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:330442fee0b0/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nintendo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ds"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mariokart"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:socialsoftware"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://cube.ign.com/articles/664/664495p1.html">
    <title>IGN: Reggie Talks Nintendo's Future</title>
    <dc:date>2006-01-23T22:50:17+00:00</dc:date>
    <link>http://cube.ign.com/articles/664/664495p1.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Full transcript of Reggie Fils-Aime's speech at TGS 2005. Great statistics.
]]></description>
<dc:subject>nintendo games demographic statistics controllers</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:7ebbda113ea9/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nintendo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:demographic"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:statistics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:controllers"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://eurogamer.net/article.php?article_id=62356">
    <title>News - Miyamoto talks Odama // Gamecube /// Eurogamer</title>
    <dc:date>2006-01-06T17:14:50+00:00</dc:date>
    <link>http://eurogamer.net/article.php?article_id=62356</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Nintendo's theme for 2006 will be 'Create new fun'". Yes!
]]></description>
<dc:subject>nintendo games gaming</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:33eb6c559d97/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nintendo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:gaming"/>
</rdf:Bag></taxo:topics>
</item>
</rdf:RDF>