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    <description>recent bookmarks from infovore</description>
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	<rdf:li rdf:resource="http://dubiousquality.blogspot.com/2009/05/design-brilliance-and-timing-window.html"/>
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  </channel><item rdf:about="https://www.impracticaldevices.com/">
    <title>The Book of Knowledge of Impractical Musical Devices</title>
    <dc:date>2019-08-11T15:46:48+00:00</dc:date>
    <link>https://www.impracticaldevices.com/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Marvellous work from Yann Seznec: impractical, deeply personal musical instruments, beautifully explained.]]></description>
<dc:subject>music yannseznec musicalinstruments design interaction sound control</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:20f6312a9108/</dc:identifier>
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<item rdf:about="https://soundandprocess.com/ep_13/">
    <title>Meng Qi – Sound + Process</title>
    <dc:date>2018-04-09T22:01:59+00:00</dc:date>
    <link>https://soundandprocess.com/ep_13/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Great interview with Meng Qi, with lots of lovely stuff on being both a musician and an instrument bulider. I need to return to this.]]></description>
<dc:subject>mengqi music instruments design engineering interaction</dc:subject>
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<dc:identifier>https://pinboard.in/u:infovore/b:11567bc9e833/</dc:identifier>
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<item rdf:about="https://waveforms.surge.sh/waveforms-intro">
    <title>Let's Learn About Waveforms</title>
    <dc:date>2018-02-15T21:32:47+00:00</dc:date>
    <link>https://waveforms.surge.sh/waveforms-intro</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[A superb interactive explainer. I've long believed the best way to understand this stuff - how sound works - is by seeing and hearing it simultaneously. This page does just that. Brilliant.]]></description>
<dc:subject>music interaction design sound audio explainer</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:4b59bacd9e09/</dc:identifier>
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<item rdf:about="http://www.extraordinaryfacility.com/2017/04/the-tune-zoo-other-stories/">
    <title>The Tune Zoo &amp; Other Stories – Extraordinary Facility</title>
    <dc:date>2017-05-04T13:09:11+00:00</dc:date>
    <link>http://www.extraordinaryfacility.com/2017/04/the-tune-zoo-other-stories/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Excellent stuff - as always - from Matt B; I'm somewhat envious of his focus and the quality of his output. Nodded along heartily throughout.]]></description>
<dc:subject>music design mattbrown interaction play</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:9161e623b543/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:music"/>
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<item rdf:about="http://www.jonasheuer.de/index.php/noteput/">
    <title>Jonas Friedemann Heuer - portfolio - Noteput</title>
    <dc:date>2010-02-18T15:43:01+00:00</dc:date>
    <link>http://www.jonasheuer.de/index.php/noteput/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["“Notput” is an interactive music table with tangible notes, that combines all three senses of hearing, sight and touch to make learning the classical notation of music for children and pupils more easy and interesting."
]]></description>
<dc:subject>music learning education notation interaction</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:8f36efbda67e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:music"/>
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<item rdf:about="http://tinycartridge.com/post/268181450/review-maestro-jump-in-music">
    <title>Review: Maestro: Jump In Music - Tiny Cartridge - Nintendo DS &amp; DSi News, Media, Videos, Imports, Homebrew, &amp; Retro Junk</title>
    <dc:date>2010-01-04T12:21:15+00:00</dc:date>
    <link>http://tinycartridge.com/post/268181450/review-maestro-jump-in-music</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Two music games got it right on the DS this year, both eschewing fancy controllers, instead focusing on the system’s touchscreen to present their engaging concepts: Rhythm Heaven and Maestro: Jump in Music." Ooh, sounds interesting - will have to hunt that down. (Via Simon Parkin)
]]></description>
<dc:subject>ds games music interaction play</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:1e583681ed42/</dc:identifier>
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<item rdf:about="http://dubiousquality.blogspot.com/2009/05/design-brilliance-and-timing-window.html">
    <title>Dubious Quality: Design Brilliance And The Timing Window</title>
    <dc:date>2009-05-28T09:12:28+00:00</dc:date>
    <link>http://dubiousquality.blogspot.com/2009/05/design-brilliance-and-timing-window.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["...what I'm hearing is the actual drum line recorded by the song's drummer, and I'm triggering those sounds by playing notes within the designated timing window. And that timing window, even on Expert, is quite a bit more generous than real life. It's the difference between truly playing a beat and merely invoking a beat. When I play Rock Band, though, that difference is camouflaged so subtlely and so well that I never even notice. That's a beautiful bit of design, isn't it?" Yes, it is. Bill Harris on the magical quantize that you forget exists in Harmonix' games. This, incidentally, is something I'm convinced Neversoft never got right, especially in the horrendous Guitar Hero 3.
]]></description>
<dc:subject>rhythmaction games guitarhero rockband billharris music quantize timing interaction design</dc:subject>
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<item rdf:about="http://www.rpi.edu/~mcdonk/ieatbeats/">
    <title>I Eat Beats</title>
    <dc:date>2008-07-11T07:24:28+00:00</dc:date>
    <link>http://www.rpi.edu/~mcdonk/ieatbeats/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Skittle-based beat sequencer, a tangible and edible music interface. This is a prototype developed over the course of two evenings, with a webcam and Processing." Fun!
]]></description>
<dc:subject>processing music sequencing visual sequencer interaction design tangible</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:b813a211df4f/</dc:identifier>
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<item rdf:about="http://versusclucluland.blogspot.com/2008/07/i-asked-harmonix-about-note-tracking.html">
    <title>Versus CluClu Land: I Asked Harmonix about Note Tracking, and Here's What I Learned</title>
    <dc:date>2008-07-10T07:14:45+00:00</dc:date>
    <link>http://versusclucluland.blogspot.com/2008/07/i-asked-harmonix-about-note-tracking.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The people responsible for note tracking ... aim to reproduce the way that the song is played on a real guitar to the greatest extent possible within the confines of the guitar controller's limited repertoire of moves." Which is what I assumed.
]]></description>
<dc:subject>guitarhero play music games interaction gameplay notechart design</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:31d0ad098e6c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:guitarhero"/>
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<item rdf:about="http://urbanguitar.com/main_stage/articles/guitarmed_and_dangerous">
    <title>UrbanGuitar.com :: Main Stage :: Guitarmed and Dangerous</title>
    <dc:date>2006-09-26T09:05:37+00:00</dc:date>
    <link>http://urbanguitar.com/main_stage/articles/guitarmed_and_dangerous</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["As a trained guitarist and budding programmer, the future scenario for the sonic gaming interface for me became crystal clear: Two battling guitarists in a classic street-fighting video game. I thought, what better game to play that Mortal Kombat?" - thi
]]></description>
<dc:subject>interactiondesign interaction games play guitars music fighting awesome</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:d1f0c40c3152/</dc:identifier>
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