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    <description>recent bookmarks from infovore</description>
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  </channel><item rdf:about="http://www.wired.com/gamelife/2010/06/rock-band-3/#comments">
    <title>Hands On: Rock Band 3 Adds Keyboards, Realistic Pro Mode | GameLife | Wired.com</title>
    <dc:date>2010-06-11T08:39:47+00:00</dc:date>
    <link>http://www.wired.com/gamelife/2010/06/rock-band-3/#comments</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["But then, nobody’s expected to be able to sight-read the Pro guitar tracks. It’s meant for actual students of the guitar. And if you use the game’s slowed-down Practice mode, the game packs the potential to become a real tool for learning to play music." The notion that Harmonix were always a music company, who just happened to make games, becomes ever more true. Proper tab notation, proper strings on the Pro instruments? Well done.
]]></description>
<dc:subject>harmonix music education games rockband3 rockband</dc:subject>
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    <title>Pitchfork: Album Reviews: The Beatles: Rock Band</title>
    <dc:date>2009-09-09T09:00:08+00:00</dc:date>
    <link>http://pitchfork.com/reviews/albums/13443-rock-band/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The Beatles: Rock Band is the total opposite [of Rock Band 2]. The "characters" are untouchable, and the tracks don't even toss you a freestyle section. Your only choices are to get the song right, or not. Sure, it's a cliché that most videogames make you save the world, but at least in those games, you know you're needed. I've never felt less important in a game than this one." Chris Dahlen makes an excellent point in the midst of his excellent (and otherwise uniformly positive) review of The Beatles: Rock Band for Pitchfork.
]]></description>
<dc:subject>chrisdahlen savetherobot beatles beatlesrockband music harmonix games writing customisation player focus</dc:subject>
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<item rdf:about="http://creators.rockband.com/">
    <title>Rock Band Network</title>
    <dc:date>2009-07-19T16:34:05+00:00</dc:date>
    <link>http://creators.rockband.com/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Use our tools to author playable tracks. Upload and submit your tracks for review by the Rock Band Creators community. Approved tracks become available in the Rock Band Store and on the Xbox LIVE Marketplace*, and you get a cut of every purchase." Um, as pointed out elsewhere, this is utterly brilliant. Harmonix are smart cookies, and thinks like this remind me why.
]]></description>
<dc:subject>harmonix games content publishing music rockband</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:719d7e7e1722/</dc:identifier>
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<item rdf:about="http://savetherobot.wordpress.com/2008/07/09/no-user-generated-songs-on-rock-band-2-good/">
    <title>No User-Generated Songs on Rock Band 2? Good « Save the Robot - Chris Dahlen</title>
    <dc:date>2008-07-10T07:17:57+00:00</dc:date>
    <link>http://savetherobot.wordpress.com/2008/07/09/no-user-generated-songs-on-rock-band-2-good/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The thing about Harmonix is that even though they strive to bring total non-musicians closer to music, they still mark a clear boundary between playing music and not." A much better explanation of this than I tend to give; lovely article.
]]></description>
<dc:subject>harmonix rockband guitarhero game design play music creativity</dc:subject>
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