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    <title>Pinboard (infovore)</title>
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    <description>recent bookmarks from infovore</description>
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  </channel><item rdf:about="http://dubiousquality.blogspot.com/2009/05/design-brilliance-and-timing-window.html">
    <title>Dubious Quality: Design Brilliance And The Timing Window</title>
    <dc:date>2009-05-28T09:12:28+00:00</dc:date>
    <link>http://dubiousquality.blogspot.com/2009/05/design-brilliance-and-timing-window.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["...what I'm hearing is the actual drum line recorded by the song's drummer, and I'm triggering those sounds by playing notes within the designated timing window. And that timing window, even on Expert, is quite a bit more generous than real life. It's the difference between truly playing a beat and merely invoking a beat. When I play Rock Band, though, that difference is camouflaged so subtlely and so well that I never even notice. That's a beautiful bit of design, isn't it?" Yes, it is. Bill Harris on the magical quantize that you forget exists in Harmonix' games. This, incidentally, is something I'm convinced Neversoft never got right, especially in the horrendous Guitar Hero 3.
]]></description>
<dc:subject>rhythmaction games guitarhero rockband billharris music quantize timing interaction design</dc:subject>
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<item rdf:about="http://www.brainygamer.com/the_brainy_gamer/2009/01/im-with-the-band.html">
    <title>The Brainy Gamer: &quot;I'm With the Band&quot; - a short play</title>
    <dc:date>2009-01-03T13:44:08+00:00</dc:date>
    <link>http://www.brainygamer.com/the_brainy_gamer/2009/01/im-with-the-band.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["My crystal ball tells me you will hear music - great classic rock tunes - and you will believe, truly believe, that you are playing that music on your toy guitar. And you will feel, truly feel, that you are cool. A hero of the guitar." Lovely.
]]></description>
<dc:subject>games music play writing rockband guitarhero michaelabbott</dc:subject>
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<item rdf:about="http://savetherobot.wordpress.com/2008/07/09/no-user-generated-songs-on-rock-band-2-good/">
    <title>No User-Generated Songs on Rock Band 2? Good « Save the Robot - Chris Dahlen</title>
    <dc:date>2008-07-10T07:17:57+00:00</dc:date>
    <link>http://savetherobot.wordpress.com/2008/07/09/no-user-generated-songs-on-rock-band-2-good/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The thing about Harmonix is that even though they strive to bring total non-musicians closer to music, they still mark a clear boundary between playing music and not." A much better explanation of this than I tend to give; lovely article.
]]></description>
<dc:subject>harmonix rockband guitarhero game design play music creativity</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:345ab5eeb509/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:harmonix"/>
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<item rdf:about="http://versusclucluland.blogspot.com/2008/07/i-asked-harmonix-about-note-tracking.html">
    <title>Versus CluClu Land: I Asked Harmonix about Note Tracking, and Here's What I Learned</title>
    <dc:date>2008-07-10T07:14:45+00:00</dc:date>
    <link>http://versusclucluland.blogspot.com/2008/07/i-asked-harmonix-about-note-tracking.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The people responsible for note tracking ... aim to reproduce the way that the song is played on a real guitar to the greatest extent possible within the confines of the guitar controller's limited repertoire of moves." Which is what I assumed.
]]></description>
<dc:subject>guitarhero play music games interaction gameplay notechart design</dc:subject>
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