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  </channel><item rdf:about="http://www.analogindustries.com/b1956/">
    <title>Analog Industries » I am one with the Force, The Force is with me » Flipping The Script...</title>
    <dc:date>2017-10-31T22:11:22+00:00</dc:date>
    <link>http://www.analogindustries.com/b1956/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[I liked this from Chris Randall on musical blocks, and unblockings.]]></description>
<dc:subject>music chrisrandall blocks creativity</dc:subject>
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    <title>One thing | Ableton</title>
    <dc:date>2017-03-08T15:20:53+00:00</dc:date>
    <link>https://www.ableton.com/en/one-thing/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Lovely short films about simple creative acts in the musicmaking process; more of Ableton's excellent commitment to useful, sharp content.]]></description>
<dc:subject>music ableton production creativity</dc:subject>
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<item rdf:about="http://boilerroom.tv/olafur-arnalds-nils-frahm/">
    <title>&quot;Little Uniquenesses Add Up&quot;: Ólafur Arnalds &amp; Nils Frahm - BR</title>
    <dc:date>2015-09-28T15:42:07+00:00</dc:date>
    <link>http://boilerroom.tv/olafur-arnalds-nils-frahm/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["We are defining a story, and this will be the context for the music, and music will always be about that context. If the story of my music was like, “Yeah, I download illegal software and I make a hundred tracks and ten are good, and I’ll always do it while I’m on the train or the bus, and I have headphones on and I just make music all the time,” it would raise a question: ‘What is inspiring you?’" This leapt out at me and smacked me around the chops a bit. Smashing interview with Nils Frahm about his recent collaboration with Ólafur Arnalds. (Also, I did not realise how the Korg PS-3100 did polyphony. Blimey.)]]></description>
<dc:subject>nilsfrahm music creativity composition</dc:subject>
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<item rdf:about="http://journal.davidbyrne.com/2010/03/031810-collaborations-updated.html">
    <title>David Byrne's Journal: 03.18.10: Collaborations [updated]</title>
    <dc:date>2010-04-06T21:47:32+00:00</dc:date>
    <link>http://journal.davidbyrne.com/2010/03/031810-collaborations-updated.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Is writing ever NOT collaboration? Doesn’t one collaborate with oneself, in a sense? Don’t we access different aspects of ourselves, different characters and attitudes and then, when they’ve had their say, switch hats and take a more distanced and critical view — editing and structuring our other half’s outpourings? Isn’t the end product sort of the result of two sides collaborating? Surely I’m not the only one who does this?" Something else that's been on the pile (to link) for a while now.
]]></description>
<dc:subject>davidbyrne music writing creativity collaboration process</dc:subject>
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<item rdf:about="http://insultswordfighting.blogspot.com/2009/09/its-not-called-rock-band-beatles-for.html">
    <title>Insult Swordfighting: It's not called &quot;Rock Band: The Beatles&quot; for a reason -- Video Game Reviews and Rants</title>
    <dc:date>2009-09-09T13:43:34+00:00</dc:date>
    <link>http://insultswordfighting.blogspot.com/2009/09/its-not-called-rock-band-beatles-for.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I've developed a habit of delivering a drum solo at the beginning of every Rock Band track -- just a little wailing away while the song cues up. It's a way of making the songs mine. You can't do that in The Beatles. Hit a drum pad before the song starts, and nothing happens, because that sound isn't on the original recording... More important, it's the game's way of making sure that you don't dare mess with perfection! I'm not a huge fan of that attitude. Past -- and, technically, current -- Rock Band games are about engaging with the music on an equal level. This game, though, is a ball-washing of the highest order. Maybe the Beatles are more deserving of such treatment than any other band, but I don't think any band deserves that treatment. Not now that I've seen the alternatives." Mitch Krpata on his problems with Rock Band: The Beatles.
]]></description>
<dc:subject>rockbandbeatles mitchkrpata games music creativity improvisation writing</dc:subject>
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<item rdf:about="http://savetherobot.wordpress.com/2008/07/09/no-user-generated-songs-on-rock-band-2-good/">
    <title>No User-Generated Songs on Rock Band 2? Good « Save the Robot - Chris Dahlen</title>
    <dc:date>2008-07-10T07:17:57+00:00</dc:date>
    <link>http://savetherobot.wordpress.com/2008/07/09/no-user-generated-songs-on-rock-band-2-good/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The thing about Harmonix is that even though they strive to bring total non-musicians closer to music, they still mark a clear boundary between playing music and not." A much better explanation of this than I tend to give; lovely article.
]]></description>
<dc:subject>harmonix rockband guitarhero game design play music creativity</dc:subject>
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