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    <description>recent bookmarks from infovore</description>
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      <rdf:Seq>	<rdf:li rdf:resource="https://github.com/Lokaltog/vim-easymotion"/>
	<rdf:li rdf:resource="http://www.slate.com/blogs/behold/2012/10/15/jay_mark_johnson_s_very_unusual_camera_emphasizes_time_over_space.html"/>
	<rdf:li rdf:resource="http://www.domusweb.it/en/design/in-screen-sports-graphics/"/>
	<rdf:li rdf:resource="http://bldgblog.blogspot.com/2010/09/special-effects-of-timestretched.html"/>
	<rdf:li rdf:resource="http://www.nytimes.com/interactive/2010/06/29/magazine/rivera-pitches.html"/>
	<rdf:li rdf:resource="http://vimeo.com/8072596"/>
	<rdf:li rdf:resource="http://magicalnihilism.wordpress.com/2008/12/12/the-bourne-infrastructure/"/>
	<rdf:li rdf:resource="http://www.gamerswithjobs.com/node/42315"/>
	<rdf:li rdf:resource="http://versusclucluland.blogspot.com/2008/08/i-pay-tribute-to-master-chief.html"/>
	<rdf:li rdf:resource="http://michalevy.com/giant-steps"/>
	<rdf:li rdf:resource="http://www.gamesetwatch.com/2008/02/interview_the_next_big_puzzle.php"/>
	<rdf:li rdf:resource="http://www.zugakousaku.com/index.php?ref=project-quartz-jp-sample"/>
	<rdf:li rdf:resource="http://www.digitmag.co.uk/news/index.cfm?NewsID=6611"/>
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  </channel><item rdf:about="https://github.com/Lokaltog/vim-easymotion">
    <title>Lokaltog/vim-easymotion · GitHub</title>
    <dc:date>2013-02-05T13:10:54+00:00</dc:date>
    <link>https://github.com/Lokaltog/vim-easymotion</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["EasyMotion provides a much simpler way to use some motions in vim. It takes the <number> out of <number>w or <number>f{char} by highlighting all possible choices and allowing you to press one key to jump directly to the target." This is very clever.]]></description>
<dc:subject>vim editor plugin motion</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:9059715e9f1a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:vim"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:editor"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:plugin"/>
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<item rdf:about="http://www.slate.com/blogs/behold/2012/10/15/jay_mark_johnson_s_very_unusual_camera_emphasizes_time_over_space.html">
    <title>Jay Mark Johnson’s very unusual camera emphasizes time over space.</title>
    <dc:date>2012-10-16T15:17:49+00:00</dc:date>
    <link>http://www.slate.com/blogs/behold/2012/10/15/jay_mark_johnson_s_very_unusual_camera_emphasizes_time_over_space.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Beautiful slit-scan photography.]]></description>
<dc:subject>slitscan art camera photography time motion</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:19a9f3e563ce/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:camera"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:time"/>
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<item rdf:about="http://www.domusweb.it/en/design/in-screen-sports-graphics/">
    <title>In-screen sports graphics - Design - Domus</title>
    <dc:date>2012-06-29T13:49:38+00:00</dc:date>
    <link>http://www.domusweb.it/en/design/in-screen-sports-graphics/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Parametric models indicate how a change to one component of a structure causes ripples of changes through all the other connected elements, mapped across structural loads but also environmental characteristics, financial models and construction sequencing. FC Barcelona's activity is also clearly parametric in this sense. It cannot be understood through sensors tracking individuals but only through assembling the whole into one harmonious, interdependent system: the symphony and orchestra, rather than the midfield string section, or Lionel Messi as the first violinist." A brilliant article from Max; finally, he's written his long-promised article on 'realtime sports graphics' and it's really excellent: insightful about football and data visualisation alike. Top stuff.]]></description>
<dc:subject>maxgadney visualization design graphics motion sport football analysis</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:1a5874e736cf/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
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<item rdf:about="http://bldgblog.blogspot.com/2010/09/special-effects-of-timestretched.html">
    <title>BLDGBLOG: Special effects of a timestretched present</title>
    <dc:date>2010-09-22T22:27:00+00:00</dc:date>
    <link>http://bldgblog.blogspot.com/2010/09/special-effects-of-timestretched.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The optical future of architectural ornament: light with content. 

That is, you get home with your digital camera and you click back through to see what you've photographed—and there are words, shapes, and objects hovering there in the street, or inside the buildings you once stood within, visual data only revealed through long-exposures." Brilliant.
]]></description>
<dc:subject>makingfuturemagic architecture bldgblog lightpainting motion</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:613b8c699268/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:makingfuturemagic"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:bldgblog"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:lightpainting"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:motion"/>
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<item rdf:about="http://www.nytimes.com/interactive/2010/06/29/magazine/rivera-pitches.html">
    <title>How Mariano Rivera Dominates Hitters - Interactive Feature - NYTimes.com</title>
    <dc:date>2010-07-04T17:31:35+00:00</dc:date>
    <link>http://www.nytimes.com/interactive/2010/06/29/magazine/rivera-pitches.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The closer has confounded hitters with mostly one pitch: his signature cutter." Lovely motion infographics - informative, and powerfully confirming the narration.
]]></description>
<dc:subject>illustration graphics motion infographics baseball newyorktimes</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:851a613abc7c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:illustration"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:graphics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:motion"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:infographics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:baseball"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:newyorktimes"/>
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</item>
<item rdf:about="http://vimeo.com/8072596">
    <title>Graffiti Analysis 2.0: Digital Blackbook on Vimeo</title>
    <dc:date>2010-01-12T13:56:22+00:00</dc:date>
    <link>http://vimeo.com/8072596</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Beautiful: capturing graffiti with an ultra-basic setup (torch sellotaped to pen and webcam), and then translating that into vector geometry that can be stored as an XML dialect. I like how simple and open it is, and the fact that Graffiti Markup Language is designed to be used in the field (even if it can't be yet).
]]></description>
<dc:subject>graphics analysis graffiti motion capture elegant tags</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:36a6b40890f4/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:graphics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:analysis"/>
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</item>
<item rdf:about="http://magicalnihilism.wordpress.com/2008/12/12/the-bourne-infrastructure/">
    <title>The Bourne Infrastructure « Magical Nihilism</title>
    <dc:date>2008-12-13T14:14:39+00:00</dc:date>
    <link>http://magicalnihilism.wordpress.com/2008/12/12/the-bourne-infrastructure/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Bourne wraps cities, autobahns, ferries and train terminuses around him as the ultimate body-armour, in ways that Old Etonians could never even dream of." More on this topic from Jones; still think there's something we're not quite hitting yet, but it's all good stuff.
]]></description>
<dc:subject>motion cities architecture bond mattjones infrastructure jasonbourne espionage</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:22089f7f7c52/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:motion"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:cities"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:bond"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:jasonbourne"/>
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</item>
<item rdf:about="http://www.gamerswithjobs.com/node/42315">
    <title>A Consequence of Action | Gamers With Jobs</title>
    <dc:date>2008-12-01T12:28:51+00:00</dc:date>
    <link>http://www.gamerswithjobs.com/node/42315</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The obstacles that exist are mere impediments to my motion, puzzles placed only to slow me down or stop my free-flow kinetic improvisation. No time to think or overanylize, only time enough to move. This is what the essence of gaming should feel like: a sincere, wholehearted attachment to the action (or actions) that one sets into play. It is a moment where the motivation at hand is intention only, whose aim is exploration and discovery, refined. It is the escape, distilled and realized." GWJ on Mirror's Edge, and never rewinding, never looking back.
]]></description>
<dc:subject>games criticism momentum motion mirrorsedge</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:df327fa43b95/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:criticism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:momentum"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:motion"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mirrorsedge"/>
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</item>
<item rdf:about="http://versusclucluland.blogspot.com/2008/08/i-pay-tribute-to-master-chief.html">
    <title>Versus CluClu Land: I Pay Tribute to the Master Chief</title>
    <dc:date>2008-08-26T09:48:44+00:00</dc:date>
    <link>http://versusclucluland.blogspot.com/2008/08/i-pay-tribute-to-master-chief.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I've heard that Japanese developers, who have traditionally held American game development in low esteem, have a great deal of respect for Bungie, and you can understand why. Bungie has done for shooters what Nintendo did for platformers: they've turned the visceral joys control and motion into the centerpiece of the game."
]]></description>
<dc:subject>bungie halo games interaction physics motion control embodiment</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:62c3ce59d0ec/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:bungie"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:halo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:physics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:motion"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:control"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:embodiment"/>
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</item>
<item rdf:about="http://michalevy.com/giant-steps">
    <title>Michal Levy » Giant Steps</title>
    <dc:date>2008-07-07T06:57:22+00:00</dc:date>
    <link>http://michalevy.com/giant-steps</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["When I listen to music I see colors and shapes and when I watch visual art I hear sounds. I wanted to express my sensing of shapes, colors and music in this short animation." Delightful animatino from Michal Levy. Made me grin a lot.
]]></description>
<dc:subject>animation graphics motion design johncoltrane jazz music grid</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:a5ba97519280/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:animation"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:motion"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:johncoltrane"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:jazz"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:music"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:grid"/>
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</item>
<item rdf:about="http://www.gamesetwatch.com/2008/02/interview_the_next_big_puzzle.php">
    <title>GameSetWatch - Interview: The Next Big Puzzle Game Wave? iPhone + Accelerometer!</title>
    <dc:date>2008-02-29T08:16:48+00:00</dc:date>
    <link>http://www.gamesetwatch.com/2008/02/interview_the_next_big_puzzle.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Trism uses the touchscreen to manipulate the triangles on the screen, but in a really smart twist, the blocks will fall down in a different way, depending on which direction you're tilting the phone". Wonderful. Watch the video, and try not to grin.
]]></description>
<dc:subject>iphone sdk development game play puzzle trism motion accelerometer tilt</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:598d6104caaf/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:game"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:trism"/>
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</item>
<item rdf:about="http://www.zugakousaku.com/index.php?ref=project-quartz-jp-sample">
    <title>ZUGAKOUSAKU</title>
    <dc:date>2007-10-18T13:20:16+00:00</dc:date>
    <link>http://www.zugakousaku.com/index.php?ref=project-quartz-jp-sample</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Quartz Composer Samples - with .mov and source files as well.
]]></description>
<dc:subject>apple quartzcomposer graphics motion</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:e69276ccf5ec/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:apple"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:quartzcomposer"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:graphics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:motion"/>
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</item>
<item rdf:about="http://www.digitmag.co.uk/news/index.cfm?NewsID=6611">
    <title>Digit news - Casino Royale title sequence stirs</title>
    <dc:date>2006-11-27T08:42:24+00:00</dc:date>
    <link>http://www.digitmag.co.uk/news/index.cfm?NewsID=6611</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Short article on some of the details of the - frankly stunning - title sequence to Casino Royale. Surprisingly, done by the same designer as the last four movies.
]]></description>
<dc:subject>motion graphics film movie casinoroyale titles</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:1d432e53133e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:motion"/>
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