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  </channel><item rdf:about="http://www.advancedfictionwriting.com/art/snowflake.php">
    <title>How To Write A Novel Using The Snowflake Method</title>
    <dc:date>2008-08-03T17:39:17+00:00</dc:date>
    <link>http://www.advancedfictionwriting.com/art/snowflake.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[This is actually a useful way of thinking about writing almost any kind of documentation; single line up to large document. Tools like Scrivener actually make some of the techniques described even easier than using a spreadsheet.
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    <title>How to be a UX Team Of One » SlideShare</title>
    <dc:date>2008-05-08T10:31:28+00:00</dc:date>
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    <dc:creator>infovore</dc:creator><description><![CDATA[Leah Buley's IA Summit talk. Lots to take away from - a bit of a kick up the arse for me in regard to my failings as a designer. Ah well.
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    <title>They Write the Right Stuff</title>
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    <link>http://www.fastcompany.com/magazine/06/writestuff.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Software is everything. It also sucks." Fascinating article on remedying that idea, about the team that writes software for the Space Shuttle. It's practically the polar opposite of web development. Some bits of that are probably good; some are perhaps n
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<item rdf:about="http://dannorth.net/whats-in-a-story">
    <title>DanNorth.net » What’s in a Story?</title>
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    <dc:creator>infovore</dc:creator><description><![CDATA[A great Dan North entry on stories and BDD.
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    <title>Introduction to Abject-Oriented Programming — Typical Programmer</title>
    <dc:date>2007-07-08T15:42:06+00:00</dc:date>
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    <dc:creator>infovore</dc:creator><description><![CDATA["The number of lines of code in the application is a common measure of the importance of the application, and the number of lines a programmer can produce in a day, week, or month is a useful metric for project planning and resource allocation."
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    <title>scottberkun.com » Blog Archive » Asshole driven development</title>
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    <dc:creator>infovore</dc:creator><description><![CDATA["Any team where the biggest jerk makes all the big decisions is asshole driven development." This, and many more gems, can be found in this Scott Berkun blogpost.
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    <title>Clash of the Titans: Agile and UCD :: UXmatters</title>
    <dc:date>2006-12-22T14:41:54+00:00</dc:date>
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    <dc:creator>infovore</dc:creator><description><![CDATA[Resolving the conflicts between UCD and Agile processes. It's not necessarily as hard as it might seem...
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    <title>Empathy Box :: 5 Principles For Programming</title>
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    <title>Just Build It: HTML Prototyping and Agile Development</title>
    <dc:date>2006-03-27T12:27:26+00:00</dc:date>
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    <title>PowerPoint Presentation - Putting the Fun in Functional</title>
    <dc:date>2006-03-24T08:12:44+00:00</dc:date>
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    <dc:creator>infovore</dc:creator><description><![CDATA[Amy Jo Kim's awesome talk from Etech. It's not just about applying game design to mobile services - it's about applying game design to everything you build for the web. It raised a lot of good points, and crystallised a lot of others. Worth a look.
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    <title>How do I take notes on big books? | Ask MetaFilter</title>
    <dc:date>2006-01-24T17:51:32+00:00</dc:date>
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