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    <title>Pinboard (infovore)</title>
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    <description>recent bookmarks from infovore</description>
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      <rdf:Seq>	<rdf:li rdf:resource="http://www.wired.com/beyond_the_beyond/2012/04/an-essay-on-the-new-aesthetic/"/>
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	<rdf:li rdf:resource="http://www.scripting.com/stories/2007/04/28/twitterAsCoralReef.html"/>
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  </channel><item rdf:about="http://www.wired.com/beyond_the_beyond/2012/04/an-essay-on-the-new-aesthetic/">
    <title>An Essay on the New Aesthetic | Beyond The Beyond | Wired.com</title>
    <dc:date>2012-04-02T10:51:01+00:00</dc:date>
    <link>http://www.wired.com/beyond_the_beyond/2012/04/an-essay-on-the-new-aesthetic/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Modern creatives who want to work in good faith will have to fully disengage from the older generation’s mythos of phantoms, and masterfully grasp the genuine nature of their own creative tools and platforms. Otherwise, they will lack comprehension and command of what they are doing and creating, and they will remain reduced to the freak-show position of most twentieth century tech art. That’s what is at stake." Loads of good stuff in this Sterling essay, but this is the leaper-out for me: the reminder - as I fervently behave - about truly understanding the things you work in. And in this case: the reminder that all the old metaphors of computation are rarely true. Computers are not intelligent; they do not see or hear. But nor are they stupid, blind, or deaf. They are just other.]]></description>
<dc:subject>newaesthetic brucesterling metaphor computing technology</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:fd3d6f0beffd/</dc:identifier>
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<item rdf:about="http://killscreenmagazine.com/articles/game-film">
    <title>Kill Screen - The Game-Film</title>
    <dc:date>2011-01-05T23:00:32+00:00</dc:date>
    <link>http://killscreenmagazine.com/articles/game-film</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["No longer does the virtual simply enslave and deceive. Instead, it filters into the real—blurring any obvious, hierarchal distinction between the two worlds. The virtual in these films resembles more so the surreal life of our subconscious drives and desires, a mysterious source of power and revelation, than the programmed realm of illusion concocted by The Matrix. Perhaps we have come to spend more time on the computer than communicating face-to-face with other flesh-and-bone creatures, or smartphones have practically bent our bodies into question marks. But what I would argue has really shaped the virtual dimension in these films is the videogame, which has now come to nearly permeate our everyday imagination."]]></description>
<dc:subject>imagination games films virtual metaphor</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:b383bb2dd2b3/</dc:identifier>
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<item rdf:about="http://hcsoftware.sourceforge.net/gravitation/statement.html">
    <title>Gravitation: a video game by Jason Rohrer</title>
    <dc:date>2010-10-04T15:56:08+00:00</dc:date>
    <link>http://hcsoftware.sourceforge.net/gravitation/statement.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Know that there are no "accidents" in this game design. Everything you notice about the game, and every subtle interaction that you experience, is intentionally packed with meaning." (Gravitation, still, being my favourite of Rohrer's games, I think).
]]></description>
<dc:subject>games gravitation jasonrohrer metaphor design deliberance</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:baa15e400e5f/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
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<item rdf:about="http://aaronareed.net/if/ex1/source.html">
    <title>Aaron Reed - Experiment 1 — 1 of 1</title>
    <dc:date>2010-07-29T12:35:44+00:00</dc:date>
    <link>http://aaronareed.net/if/ex1/source.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The story description is "Giving objects in a story world symbolic weight has often been done by hand, but rarely procedurally. Here's one method for doing so."." This is stunning.
]]></description>
<dc:subject>inform7 metaphor symbolism literateprogramming</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:3f7c3ce0216b/</dc:identifier>
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<item rdf:about="http://www.swiss-miss.com/2009/03/blurry-not-blurry.html">
    <title>swissmiss | Blurry. Not blurry.</title>
    <dc:date>2009-03-12T15:07:49+00:00</dc:date>
    <link>http://www.swiss-miss.com/2009/03/blurry-not-blurry.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["When the glasses are in the tray, the eye chart appears in focus. When the glasses are removed, it appears blurry. Concept by Fiona Carswell for an eyeglass tray using thermochromatic ink and a pressure sensor."
]]></description>
<dc:subject>design metaphor pressure</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:648db77ed1bb/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
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<item rdf:about="http://www.rampantgames.com/blog/2004/10/black-triangle.html">
    <title>Tales of the Rampant Coyote: The Black Triangle</title>
    <dc:date>2009-01-20T13:23:35+00:00</dc:date>
    <link>http://www.rampantgames.com/blog/2004/10/black-triangle.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Afterwards, we came to refer to certain types of accomplishments as “black triangles.” These are important accomplishments that take a lot of effort to achieve, but upon completion you don’t have much to show for it – only that more work can now proceed. It takes someone who really knows the guts of what you are doing to appreciate a black triangle."
]]></description>
<dc:subject>development programming architecture analogy metaphor</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:c8b637dff5e7/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:development"/>
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<item rdf:about="http://www.slideshare.net/blackbeltjones/designing-for-spacetime-ixda08/">
    <title>Designing for Spacetime, Ixda08 » SlideShare</title>
    <dc:date>2008-02-10T22:19:07+00:00</dc:date>
    <link>http://www.slideshare.net/blackbeltjones/designing-for-spacetime-ixda08/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["We don't want to be a beautiful website, we want to be a beautiful part of the web." Matt Jones' talk from IXDA08 in Savannah. Lots of cracking stuff calcified really well in here. Bravo!
]]></description>
<dc:subject>dopplr spacetime interactiondesign ixda08 mattjones metaphor movement web design interaction</dc:subject>
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</item>
<item rdf:about="http://mike.teczno.com/notes/spreadsheets.html">
    <title>thinking about spreadsheets while washing the dishes (tecznotes)</title>
    <dc:date>2008-02-10T22:11:30+00:00</dc:date>
    <link>http://mike.teczno.com/notes/spreadsheets.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The spreadsheet has an older, wiser cousin, and it is called database."
]]></description>
<dc:subject>spreadsheet database data music itunes lastfm metaphor mentalmodel</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:88aae31a316f/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:music"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:itunes"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:lastfm"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:metaphor"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mentalmodel"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.scripting.com/stories/2007/04/28/twitterAsCoralReef.html">
    <title>Twitter as coral reef (Scripting News)</title>
    <dc:date>2007-05-26T22:53:39+00:00</dc:date>
    <link>http://www.scripting.com/stories/2007/04/28/twitterAsCoralReef.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Dave Winer++ : "As a system designer, I'd like to believe that Twitter or something like it will always be there. I'm not sure of that yet, but it seems we're close."
]]></description>
<dc:subject>twitter technology systems software ecology metaphor</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:6236dcb81fc5/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:twitter"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:technology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:systems"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:software"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ecology"/>
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<item rdf:about="http://forum.rpg.net/showthread.php?t=300179">
    <title>[d20: The 60's] The KKK, free thinkers, and the unwashed masses - RPGnet Forums</title>
    <dc:date>2006-12-07T07:22:48+00:00</dc:date>
    <link>http://forum.rpg.net/showthread.php?t=300179</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Awesome - players decided to take d20 (D&D) entirely metaphorically, and use it to play out 60s social archetypes. To quote further down the thread: "you've made D&D... narrativist". Great stuff.
]]></description>
<dc:subject>rpg roleplaying social play games activism metaphor storytelling narrative</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:7b7fd76d8e67/</dc:identifier>
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