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    <title>Pinboard (infovore)</title>
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    <description>recent bookmarks from infovore</description>
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	<rdf:li rdf:resource="http://hardcasual.net/2009/02/18/solid-snake-must-be-somewhere-in-this-warehouse/"/>
	<rdf:li rdf:resource="http://versusclucluland.blogspot.com/2008/09/i-sic-brecht-on-arsenal-gear.html"/>
	<rdf:li rdf:resource="http://www.brainygamer.com/the_brainy_gamer/2008/06/the-genius-bl-1.html#comments"/>
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  </channel><item rdf:about="http://hiimdaisy.livejournal.com/tag/metal+gear">
    <title>hiimdaisy's entries tagged as &quot;metal gear&quot;</title>
    <dc:date>2009-04-21T11:24:51+00:00</dc:date>
    <link>http://hiimdaisy.livejournal.com/tag/metal+gear</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Lots of comics neatly surmising the plots of various Metal Gears; "Let's Destroy The Shagohod" is pretty spot-on, start to finish, and full of Giant Spoilers, obviously.
]]></description>
<dc:subject>comics pastiche games metalgear metalgearsolid humour</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:348e7d49104c/</dc:identifier>
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<item rdf:about="http://hardcasual.net/2009/02/18/solid-snake-must-be-somewhere-in-this-warehouse/">
    <title>Solid Snake Must Be Somewhere in This Warehouse « Hardcasual</title>
    <dc:date>2009-02-18T09:31:43+00:00</dc:date>
    <link>http://hardcasual.net/2009/02/18/solid-snake-must-be-somewhere-in-this-warehouse/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Solid Snake, the special operations agent who frequently amuses himself by hiding in cardboard boxes, has been taped up and shipped to a warehouse in Oslo, Norway. Details are scarce at this point, but it appears Mr. Snake, famous for single-handedly dismantling Outer Heaven and destroying countless Metal Gears, made an error while shipping classified documents overseas and was picked up by a Fedex truck. The rescue operation has proved fruitless as of the time of this writing."
]]></description>
<dc:subject>humour hardcasual packaging infrastructure metalgearsolid</dc:subject>
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<item rdf:about="http://versusclucluland.blogspot.com/2008/09/i-sic-brecht-on-arsenal-gear.html">
    <title>Versus CluClu Land: I Sic Brecht on Arsenal Gear</title>
    <dc:date>2008-09-02T07:00:21+00:00</dc:date>
    <link>http://versusclucluland.blogspot.com/2008/09/i-sic-brecht-on-arsenal-gear.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["To me, these bizarre sequences represent adaptations of classical Brechtian stagecraft to video games. The way we interact with a game is different than the way we interact with a staged fiction, and by manipulating the tools specific to game-interaction-- the interface and the mission-delivery system-- Kojima delivers that sense of alienating weirdness that's the hallmark of the Verfremdungseffekt." I like Pliskin's commentary here - the absurdity of Arsenal Gear was great, and much preferable to the boss-rush that followed it.
]]></description>
<dc:subject>mgs2 criticism brecht surrealism postmodernism metalgearsolid hideokojima</dc:subject>
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<item rdf:about="http://www.brainygamer.com/the_brainy_gamer/2008/06/the-genius-bl-1.html#comments">
    <title>The Brainy Gamer: The genius blind spot</title>
    <dc:date>2008-07-07T18:18:14+00:00</dc:date>
    <link>http://www.brainygamer.com/the_brainy_gamer/2008/06/the-genius-bl-1.html#comments</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I'm not terribly interested in proving Kojima a genius, but I believe we can accurately call him an auteur, and it's this aspect of his nature as an artist that has me thinking about D.W. Griffith and some interesting parallels between the two."
]]></description>
<dc:subject>dwgriffith cinema theatre games narrative storytelling metalgearsolid mgs4 hideokojima auteur</dc:subject>
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<item rdf:about="http://www.brainygamer.com/the_brainy_gamer/2008/07/kojima-and-the.html">
    <title>The Brainy Gamer: Kojima and the theory of everything</title>
    <dc:date>2008-07-07T18:16:18+00:00</dc:date>
    <link>http://www.brainygamer.com/the_brainy_gamer/2008/07/kojima-and-the.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["MGS4 is the game that contains everything Hideo Kojima knows about game design and storytelling - and that is precisely what's so thrillingly right and so damnably wrong with it. Faced with a myriad of choices [...] Kojima chose not to choose. "
]]></description>
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