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    <title>Pinboard (infovore)</title>
    <link>https://pinboard.in/u:infovore/public/</link>
    <description>recent bookmarks from infovore</description>
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      <rdf:Seq>	<rdf:li rdf:resource="https://www.theringer.com/tech/2018/12/19/18148701/mark-zuckerberg-facebook-year-in-review"/>
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	<rdf:li rdf:resource="https://medium.com/message/deathhacks-b767903b7c15"/>
	<rdf:li rdf:resource="http://assemblyrequired.crashworks.org/2012/03/13/ai-driven-dynamic-dialog-at-gdc-2012/"/>
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	<rdf:li rdf:resource="http://blog.findings.com/post/20117251507/how-we-will-read-clive-thompson"/>
	<rdf:li rdf:resource="http://www.rockpapershotgun.com/2011/03/16/mnemotechnics-and-ultima-underworld-ii/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+RockPaperShotgun+%28Rock%2C+Paper%2C+Shotgun%29"/>
	<rdf:li rdf:resource="http://interconnected.org/home/2011/02/04/computer_time"/>
	<rdf:li rdf:resource="http://gizmodo.com/5491404/raiding-eternity"/>
	<rdf:li rdf:resource="http://gamasutra.com/php-bin/news_index.php?story=22822"/>
	<rdf:li rdf:resource="http://www.nekogames.jp/mt/2009/02/cursor10_2s.html"/>
	<rdf:li rdf:resource="http://www.physorg.com/news148193174.html"/>
	<rdf:li rdf:resource="http://www.flickr.com/groups/46079190@N00/pool/"/>
	<rdf:li rdf:resource="http://blog.evanweaver.com/files/doc/fauna/bleak_house/files/README.html"/>
	<rdf:li rdf:resource="http://blog.labnotes.org/2007/01/12/solid-state-disk-change-the-game/"/>
      </rdf:Seq>
    </items>
  </channel><item rdf:about="https://www.theringer.com/tech/2018/12/19/18148701/mark-zuckerberg-facebook-year-in-review">
    <title>The Cost of Living in Mark Zuckerberg’s Internet Empire - The Ringer</title>
    <dc:date>2019-01-03T18:54:46+00:00</dc:date>
    <link>https://www.theringer.com/tech/2018/12/19/18148701/mark-zuckerberg-facebook-year-in-review</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The fact that I cannot remember the last time the internet made me feel, on balance, less anxious and better about other people tells you something about how much has changed online since 1999, 2001, and even 2007." This is very good, on what the Internet used to feel like for so many of us, and perhaps why I still engage, or hold out hope parts of it might be like that again.]]></description>
<dc:subject>internet memory privacy facebook nostalgia</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:963d4780996d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:internet"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:memory"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:privacy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:facebook"/>
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<item rdf:about="https://www.pentadact.com/2018-12-18-dad-and-the-egg-controller/">
    <title>Dad And The Egg Controller - a post on Tom Francis' blog</title>
    <dc:date>2018-12-30T18:19:07+00:00</dc:date>
    <link>https://www.pentadact.com/2018-12-18-dad-and-the-egg-controller/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Silly as it sounds, not being able to figure this out made dad feel more distant. I had thought of us as like minds, and it made the loss easier to accept. His brain wasn’t entirely gone, I still have a partial version of it in my own head. But either this gadget did nothing intelligent at all, which couldn’t be true, or he and I thought so differently that even with unlimited tries, I couldn’t deduce how his interface was ever supposed to work. It was an upsetting thought."

Tom Francis on time, memory, PIDs and parental inventions.]]></description>
<dc:subject>cooking engineering hardware memory writing tomfrancis</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:132ab93714ce/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:cooking"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:engineering"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:hardware"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:memory"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:tomfrancis"/>
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<item rdf:about="https://medium.com/message/deathhacks-b767903b7c15">
    <title>DeathHacks — The Message — Medium</title>
    <dc:date>2015-01-27T17:23:41+00:00</dc:date>
    <link>https://medium.com/message/deathhacks-b767903b7c15</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Jessamyn West on the useful things one can do to make one's digital legacy easier on the bereaved. But there's lots more in here too - on how we adopt or inherit both things and identities; on the nonsense some companies expect you to go through; on how history fades in and out as the meaning of 'forever' changes. (Added timeliness: I'm reading Soul of a New Machine at the moment).]]></description>
<dc:subject>memory legacy identity technology bereavement death</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:0672e609fee9/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:memory"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:legacy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:identity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:technology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:bereavement"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:death"/>
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</item>
<item rdf:about="http://assemblyrequired.crashworks.org/2012/03/13/ai-driven-dynamic-dialog-at-gdc-2012/">
    <title>Some Assembly Required » Blog Archive » “AI-Driven Dynamic Dialog” at GDC 2012</title>
    <dc:date>2013-11-13T18:16:39+00:00</dc:date>
    <link>http://assemblyrequired.crashworks.org/2012/03/13/ai-driven-dynamic-dialog-at-gdc-2012/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["At last week’s Game Developers’ Conference I delivered a talk titled “AI-driven Dynamic Dialog”, describing the dialog system used in Left4Dead, Dota, and basically all of Valve’s games since The Orange Box." This is a brilliant talk - really worth going through the PDF for. In a nutshell, it's how the Left4Ddead conversation works - something I tried emulating with my Twitter bots a while back - but also sheds light on how I could have sped up some of the decision-making code on Hello Lamp Post. It's also good on what designing (andwriting) for this kind of work looks like. Might have to write something longer on this.]]></description>
<dc:subject>programming games language conversation memory text valve</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:e7188aaf767b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:programming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:language"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:conversation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:memory"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:text"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:valve"/>
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</item>
<item rdf:about="http://skilldrick.github.com/easy6502/">
    <title>Easy 6502 by skilldrick</title>
    <dc:date>2013-02-05T17:00:51+00:00</dc:date>
    <link>http://skilldrick.github.com/easy6502/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I think it’s valuable to have an understanding of assembly language. Assembly language is the lowest level of abstraction in computers – the point at which the code is still readable. Assembly language translates directly to the bytes that are executed by your computer’s processor. If you understand how it works, you’ve basically become a computer magician." I don't, and this looks like a lovely way to learn. Also: I think I finally get this. Nine-year-old me sure didn't.]]></description>
<dc:subject>6502 assembly programming memory</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:2d980c526149/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:assembly"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:programming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:memory"/>
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</item>
<item rdf:about="http://blog.findings.com/post/20117251507/how-we-will-read-clive-thompson">
    <title>- How We Will Read: Clive Thompson</title>
    <dc:date>2012-04-03T21:52:25+00:00</dc:date>
    <link>http://blog.findings.com/post/20117251507/how-we-will-read-clive-thompson</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["That’s why I like having these little printed books, or these little files of my notes, because I can literally pull up anything I want to remember from Moby Dick, and in repeating it, remember it. Annotating becomes a way to re-encounter things I’ve read for pleasure." Which is why I have a stack of eight books on my dining table, and more to come over the years - to be read, not just hoarded.]]></description>
<dc:subject>articles memory reading clivethompson books</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:8aac2c79cbc8/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:articles"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:memory"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:reading"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:clivethompson"/>
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</item>
<item rdf:about="http://www.rockpapershotgun.com/2011/03/16/mnemotechnics-and-ultima-underworld-ii/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+RockPaperShotgun+%28Rock%2C+Paper%2C+Shotgun%29">
    <title>Mnemotechnics And Ultima Underworld II | Rock, Paper, Shotgun</title>
    <dc:date>2011-03-16T12:41:04+00:00</dc:date>
    <link>http://www.rockpapershotgun.com/2011/03/16/mnemotechnics-and-ultima-underworld-ii/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+RockPaperShotgun+%28Rock%2C+Paper%2C+Shotgun%29</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[I swear, just go and read this right now; it might look like it's about games, but really, it's about space, and memory, and Memory Palaces, and wrapped around a retrospective of a marvellous game, and a little bit about how games make us who we are, in ways their creators might never have imagined.]]></description>
<dc:subject>games ultimaunderworld ultima memory memoryplaces marvellous writing</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:74c08aa7170a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ultimaunderworld"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ultima"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:memory"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:memoryplaces"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:marvellous"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
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</item>
<item rdf:about="http://interconnected.org/home/2011/02/04/computer_time">
    <title>computer time ( 4 Feb., 2011, at Interconnected)</title>
    <dc:date>2011-02-04T14:21:42+00:00</dc:date>
    <link>http://interconnected.org/home/2011/02/04/computer_time</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["...your equivalent to a computer looking up data from a chip is remembering a fact from your own brain. Your equivalent to a computer looking up data from a disk is fetching that fact from Pluto. Computers live in a world of commonplace interactions not the size of a house, like us, but the Solar System. On their own terms, they are long, long lived, and vast."]]></description>
<dc:subject>computers perception scale memory time</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:caf855317475/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:computers"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:perception"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:scale"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:memory"/>
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</item>
<item rdf:about="http://gizmodo.com/5491404/raiding-eternity">
    <title>Raiding Eternity - Myspace - Gizmodo</title>
    <dc:date>2010-03-19T13:53:33+00:00</dc:date>
    <link>http://gizmodo.com/5491404/raiding-eternity</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Somewhere in the future, a picture of David Minor—in jeans and a tie, face beatific under a studio light, sleeves rolled up to expose the Eugene Debs quote tattooed on his arm—is berthed in a database table in off-system storage, waiting to be remade." Lovely, sharp, writing from Joel Johnson.
]]></description>
<dc:subject>joeljohnson memory internet technology writing</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:86216f186aa3/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:joeljohnson"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:memory"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:internet"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:technology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
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</item>
<item rdf:about="http://gamasutra.com/php-bin/news_index.php?story=22822">
    <title>Gamasutra - News - Analysis: Corewar - The Ultimate Video Game?</title>
    <dc:date>2009-04-06T12:19:55+00:00</dc:date>
    <link>http://gamasutra.com/php-bin/news_index.php?story=22822</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[I'd forgotten Corewar: another programming game, even more abstract than CRobots, and slightly more arcane. This Gama piece provides a nice primer to the game, its history, and its tactics.
]]></description>
<dc:subject>corewar games programming memory assembler</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:c2e155b802cd/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:corewar"/>
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</item>
<item rdf:about="http://www.nekogames.jp/mt/2009/02/cursor10_2s.html">
    <title>cursor*10 2nd (NEKOGAMES)</title>
    <dc:date>2009-02-24T10:02:38+00:00</dc:date>
    <link>http://www.nekogames.jp/mt/2009/02/cursor10_2s.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[It's more cursor*10, and it's as fiendish and entertaining as ever. The impaled-cursor is particularly cute.
]]></description>
<dc:subject>flash games memory puzzle repetition</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:5d2725ee7625/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:flash"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:memory"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:puzzle"/>
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</item>
<item rdf:about="http://www.physorg.com/news148193174.html">
    <title>Strategic video game improves critical cognitive skills in older adults</title>
    <dc:date>2008-12-12T14:08:08+00:00</dc:date>
    <link>http://www.physorg.com/news148193174.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["There was a correlation between their performance on the game and their improvement on certain cognitive tests, Kramer said. Those who did well in the game also improved the most on switching between tasks. They also tended to do better on tests of working memory." Playing the game (Rise of Nations) didn't affect all tasks, but it had improvements on some - seemingly those involving task and process management.
]]></description>
<dc:subject>videogames research learning education science memory cognitive skills</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:b7af05d9e3bc/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:videogames"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:research"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:education"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:science"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:memory"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:cognitive"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:skills"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.flickr.com/groups/46079190@N00/pool/">
    <title>Flickr: The From Memory (was: Maps From Memory) Pool</title>
    <dc:date>2007-11-17T15:28:48+00:00</dc:date>
    <link>http://www.flickr.com/groups/46079190@N00/pool/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[People draw maps and more from memory. The results are interesting to say the least, and, at times, beautiful.
]]></description>
<dc:subject>maps drawing flickr illustration art memory</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:65b6210925d5/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:maps"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:drawing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:flickr"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:illustration"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:art"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:memory"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://blog.evanweaver.com/files/doc/fauna/bleak_house/files/README.html">
    <title>Bleak_house</title>
    <dc:date>2007-09-29T19:00:20+00:00</dc:date>
    <link>http://blog.evanweaver.com/files/doc/fauna/bleak_house/files/README.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["A library for finding memory leaks." - with solid Rails integration and, apparently, graphs by Gruff.
]]></description>
<dc:subject>ruby rails profiling analysis memory</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:45d05b1ed45d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ruby"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:rails"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:profiling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:analysis"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:memory"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://blog.labnotes.org/2007/01/12/solid-state-disk-change-the-game/">
    <title>Labnotes » Solid State Disk Changes The Game</title>
    <dc:date>2007-01-14T19:02:58+00:00</dc:date>
    <link>http://blog.labnotes.org/2007/01/12/solid-state-disk-change-the-game/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Really interesting perspective - SSD as intermediate between hard disk (cheap/slow per megabyte) and RAM (expensive/fast). SSD lets you store stuff that gets hit a lot, leaving hd as a storage resource, not an operating resource.
]]></description>
<dc:subject>hardware storage throughput solidstate memory</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:15823fdf99c1/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:hardware"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:storage"/>
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