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    <title>Pinboard (infovore)</title>
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    <description>recent bookmarks from infovore</description>
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	<rdf:li rdf:resource="http://nowviskie.org/2013/resistance-in-the-materials/"/>
	<rdf:li rdf:resource="http://content.stamen.com/two-talks-in-austin"/>
	<rdf:li rdf:resource="http://www.creativeapplications.net/linux/remote-install-installation-that-remotely-installs-itself-in-the-gallery/"/>
	<rdf:li rdf:resource="http://www.elasticspace.com/2013/03/no-to-no-ui"/>
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	<rdf:li rdf:resource="http://gigaom.com/apple/loren-brichter-designs-on-the-future-of-ios-apps/"/>
	<rdf:li rdf:resource="http://hypebeast.com/2012/06/a-conversation-with-errolson-hugh/"/>
	<rdf:li rdf:resource="http://berglondon.com/blog/2011/05/13/sensor-vernacular/"/>
	<rdf:li rdf:resource="http://booktwo.org/notebook/wikileakspaper/"/>
	<rdf:li rdf:resource="http://booktwo.org/notebook/mbsp-sxsw/"/>
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  </channel><item rdf:about="https://design.blog/2016/09/29/ian-bogost-play-anything/">
    <title>Ian Bogost: Play Anything | Design.blog</title>
    <dc:date>2016-10-03T21:58:28+00:00</dc:date>
    <link>https://design.blog/2016/09/29/ian-bogost-play-anything/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The lesson games have for design is not really a lesson about games at all. It’s a lesson about play. Play isn’t leisure or distraction or the opposite of work. Nor is it doing whatever you want. Play is the work of working something, of figuring out what it does and determining how to operate it. Like a woodworker works wood. By accepting the constraints of an object like a guitar (or like Tetris), the player can proceed to determine what new acts are possible with that object. The pleasure of play—the thing we call fun—is actually just the discovery of that novel action." Not just this quotation, but all of this article, really. So good. Immaterials, again.]]></description>
<dc:subject>ianbogost games design play interaction materials immaterials</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:68547f97b33e/</dc:identifier>
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<item rdf:about="http://nowviskie.org/2013/resistance-in-the-materials/">
    <title>resistance in the materials « Bethany Nowviskie</title>
    <dc:date>2015-11-26T19:16:38+00:00</dc:date>
    <link>http://nowviskie.org/2013/resistance-in-the-materials/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Bookmarked mainly for its unpicking of that William Morris quote at the top - where it comes from, what he meant, and what he was talking about.]]></description>
<dc:subject>williammorris making materials design craft hands typewriters</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:2331a10a5ea7/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:materials"/>
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</item>
<item rdf:about="http://content.stamen.com/two-talks-in-austin">
    <title>stamen design | Two Talks in Austin</title>
    <dc:date>2013-10-23T14:12:47+00:00</dc:date>
    <link>http://content.stamen.com/two-talks-in-austin</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Both of these are great, and express some of what I've been trying to say in recent talks far better than I've expressed myself.]]></description>
<dc:subject>stamen georgeoates design datavisualisation materials exploration process</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:3d0cdc5c7c18/</dc:identifier>
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<item rdf:about="http://www.creativeapplications.net/linux/remote-install-installation-that-remotely-installs-itself-in-the-gallery/">
    <title>Remote Install - Installation that remotely installs itself in the gallery / by @julian0liver</title>
    <dc:date>2013-07-11T17:43:59+00:00</dc:date>
    <link>http://www.creativeapplications.net/linux/remote-install-installation-that-remotely-installs-itself-in-the-gallery/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Distributed as a stripped down, customised GNU/Linux Operating System, the gallery merely needs to copy a single file onto a USB stick, plug it into a computer on site and boot it on the day of the opening. Remote Install then analyses its network context and the amount of space given to it – the free space on the USB stick. It then logs into the artist’s server and creates a file of random binary data to exactly fill this space and proceeds to download it over the course of the entire exhibition. An algorithm ensures the last byte is downloaded on the last second of the exhibition." Gosh. Still: that feels about as thorough as digital-art should be.]]></description>
<dc:subject>art julianoliver digital materials medium</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:1e193bf8befa/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:julianoliver"/>
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<item rdf:about="http://www.elasticspace.com/2013/03/no-to-no-ui">
    <title>No to NoUI – Timo Arnall</title>
    <dc:date>2013-03-13T11:28:52+00:00</dc:date>
    <link>http://www.elasticspace.com/2013/03/no-to-no-ui</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[I won't do Timo a disservice by quoting one fragment of this essay; it's one of those lovely pieces of writing where not a word is wasted, where it all builds an argument, and you should just read the whole thing. Lots of topics I've been touching on in recent years, in part because of my time at Berg, and the designers who are my friends and peers. This is what needs to be beaten into the world, a little; the way to beat it in is to build it in, through our work and products. I should work on that more.]]></description>
<dc:subject>design timoarnall writing ui materials readability evidence</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:70620fff77ee/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:timoarnall"/>
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</item>
<item rdf:about="http://rodcorp.typepad.com/rodcorp/2013/01/pottery.html">
    <title>Pottery: clay, hand, wheel - rodcorp</title>
    <dc:date>2013-01-05T12:08:03+00:00</dc:date>
    <link>http://rodcorp.typepad.com/rodcorp/2013/01/pottery.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["In September and October I did a short pottery course at Brighton's Painting Pottery Cafe - six evenings, once a week." Rod has been potting, and this is a lovely piece of writing about materials, and how they feel in the hand. Also: I think Rod is probably better at this than I'd be.]]></description>
<dc:subject>rodmclaren potting pottery materials clay</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:6d2bc5c5e32a/</dc:identifier>
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<item rdf:about="http://gigaom.com/apple/loren-brichter-designs-on-the-future-of-ios-apps/">
    <title>Loren Brichter: Designs on the future of iOS apps — Apple News, Tips and Reviews</title>
    <dc:date>2012-12-05T10:26:59+00:00</dc:date>
    <link>http://gigaom.com/apple/loren-brichter-designs-on-the-future-of-ios-apps/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["“[Ive] has good taste.” He paused. “But more important than good taste, he has the ability to” — he points to the MacBook Air in front of me — “he’s true to the materials, to the medium he’s working in. One of my complaints about design of iOS is it’s doing things that aren’t true to the hardware.”"]]></description>
<dc:subject>apple design jonathanive materials</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:dad627f067bc/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:apple"/>
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<item rdf:about="http://hypebeast.com/2012/06/a-conversation-with-errolson-hugh/">
    <title>A Conversation with Errolson Hugh | Hypebeast</title>
    <dc:date>2012-06-24T19:46:48+00:00</dc:date>
    <link>http://hypebeast.com/2012/06/a-conversation-with-errolson-hugh/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["My interest in materials… is like my interest in tools. What can be made with this? What can this do that other materials cannot? Materials with special properties are cool because they can open new possibilities in manufacturing, design, or even behavior. Additionally, they’re such an amazing cultural artifact. Where and how something gets made says so much about us as people, as a species, even. In a beautiful fabric, the simplest thing can be magic."]]></description>
<dc:subject>design clothes materials manufacture tools</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:dd31c7b5e9d0/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:clothes"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:materials"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:manufacture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:tools"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://berglondon.com/blog/2011/05/13/sensor-vernacular/">
    <title>Sensor-Vernacular – Blog – BERG</title>
    <dc:date>2011-05-13T15:11:24+00:00</dc:date>
    <link>http://berglondon.com/blog/2011/05/13/sensor-vernacular/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["It is – perhaps – at once a fascination with the raw possibility of a technology, and – a disinterest, in a way, of anything but the qualities of its output. Perhaps it happens when new technology becomes cheap and mundane enough to experiment with, and break – when it becomes semi-domesticated but still a little significantly-other. When it becomes a working material not a technology." This is all great stuff.]]></description>
<dc:subject>sensors materials technology fabric nowness</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:aa941631c275/</dc:identifier>
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</item>
<item rdf:about="http://booktwo.org/notebook/wikileakspaper/">
    <title>#wikileakspaper | booktwo.org</title>
    <dc:date>2011-03-25T23:10:53+00:00</dc:date>
    <link>http://booktwo.org/notebook/wikileakspaper/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Jennifer Brook, who makes artists’ books and iPad apps, speaking earlier this year: “Craftspeople are technologists, and technologists are craftspeople; the only difference is the velocity of the material they choose to work.” Humbly, I would add a further qualification, a further dimension. Celerity, or “proper velocity”, is velocity which takes the effects of relativity into account: the observer is travelling too; we are all travelling in time. The material has its own celerity." Oh, gosh, that's marvellous. Both parts.]]></description>
<dc:subject>stml jamesbridle celerity velocity materials design</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:fa89e5a95384/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:celerity"/>
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</item>
<item rdf:about="http://booktwo.org/notebook/mbsp-sxsw/">
    <title>Maps, Books, Spimes, Paper: Post-Digital Media Design at SXSW | booktwo.org</title>
    <dc:date>2010-03-29T21:47:41+00:00</dc:date>
    <link>http://booktwo.org/notebook/mbsp-sxsw/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["...books are souvenirs of themselves." dingdingding.
]]></description>
<dc:subject>books paper jamesbridle materials souvenirs markmaking</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:3354745e0b31/</dc:identifier>
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</item>
<item rdf:about="http://gizmodo.com/5365882/wait-this-is-a-shoe">
    <title>Wait, This Is a Shoe? - Mojito Shoe - Gizmodo</title>
    <dc:date>2009-10-06T14:26:20+00:00</dc:date>
    <link>http://gizmodo.com/5365882/wait-this-is-a-shoe</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Designed by London architect Julian Hakes, the Mojito shoe is made of carbon fiber—to give it strength and spring—and laminated with rubber on the bottom and leather—from furniture manufacturers in High Wycombe, England—on top." Gorgeous.
]]></description>
<dc:subject>shoes fashion design architecture materials</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:98c6fa197dfc/</dc:identifier>
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