<?xml version="1.0" encoding="UTF-8"?>
 <rdf:RDF xmlns="http://purl.org/rss/1.0/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:cc="http://web.resource.org/cc/" xmlns:syn="http://purl.org/rss/1.0/modules/syndication/" xmlns:admin="http://webns.net/mvcb/">
  <channel rdf:about="http://pinboard.in">
    <title>Pinboard (infovore)</title>
    <link>https://pinboard.in/u:infovore/public/</link>
    <description>recent bookmarks from infovore</description>
    <items>
      <rdf:Seq>	<rdf:li rdf:resource="http://fictionalprojects.com/2011/03/plot-has-consequences/"/>
	<rdf:li rdf:resource="http://www.danielnyegriffiths.org/2010/03/two-and-half-deaths-of-miranda-lawson.html"/>
      </rdf:Seq>
    </items>
  </channel><item rdf:about="http://fictionalprojects.com/2011/03/plot-has-consequences/">
    <title>Plot has consequences — Sophie Sampson</title>
    <dc:date>2011-03-22T23:48:23+00:00</dc:date>
    <link>http://fictionalprojects.com/2011/03/plot-has-consequences/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Robert Downey Jr really sells the idea of being a design engineer. To be fair, the Iron Man script does him the great service of having him have to build himself a new heart in a cave in Afghanistan, thus having to make imperfect things and fettle them to fit. That feeling gets slightly lost later in his super-engineer pad where apparently nothing needs filing when  it comes back from the rapid prototyping machine. But he still manages to exude a kind of mad joy at making things, a fundamental character trait in the way that having nice breasts is not." Sophie on the emotional truths of storytelling.]]></description>
<dc:subject>games writing plot narrative storytelling sophiesamson truth masseffect2</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:6f0a9cdeec9f/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:plot"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:narrative"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:storytelling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:sophiesamson"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:truth"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:masseffect2"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.danielnyegriffiths.org/2010/03/two-and-half-deaths-of-miranda-lawson.html">
    <title>D Nye Everything: The two and a half deaths of Miranda Lawson</title>
    <dc:date>2010-03-25T22:39:39+00:00</dc:date>
    <link>http://www.danielnyegriffiths.org/2010/03/two-and-half-deaths-of-miranda-lawson.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I got my Miranda. I also found out how many times I'll kill the same person in order to get my way, which is also helpful." Great stuff from Dan on Mass Effect 2, and the hoops we go through to make NPCs like us.
]]></description>
<dc:subject>games masseffect2 choice narrative dangriffiths</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:530d2e7b7aef/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:masseffect2"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:choice"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:narrative"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:dangriffiths"/>
</rdf:Bag></taxo:topics>
</item>
</rdf:RDF>