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    <description>recent bookmarks from infovore</description>
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  </channel><item rdf:about="http://fallingawkwardly.wordpress.com/2010/01/13/commander-a-shepard/">
    <title>Commander A. Shepard « falling awkwardly</title>
    <dc:date>2010-01-20T09:59:51+00:00</dc:date>
    <link>http://fallingawkwardly.wordpress.com/2010/01/13/commander-a-shepard/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Over at The Border House, they’re having a bit of a backlash against the constant presence of Stubbly White Male Shepard in the marketing for the Mass Effect series.  (Seriously, who is that guy anyway?) Border House writers are posting details of their Shepards, and I was asked if I’d post mine. So, here is something that might give some idea." I'm rather enjoying this series, although this entry in it is probably my favourite.
]]></description>
<dc:subject>roleplaying games masseffect character whitemaleprivilege narrative</dc:subject>
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    <title>Hit Self-Destruct: Photo Album</title>
    <dc:date>2009-05-14T09:41:44+00:00</dc:date>
    <link>http://www.hitselfdestruct.com/2009/05/photo-album.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Shepard gets in his warm space suit and Mako vehicle and takes on the blizzard. I go outside and walk to work in the rain. That comparatively insignificant section of the game stands out more clearly than any other, which doesn't mean anything to anyone else other than me. I never loved Mass Effect, but I may remember that for the rest of my life." Duncan Fyfe on memories. He speaks truth.
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    <title>Patsquinade - How my not-great plot happened: a mini post-mortem</title>
    <dc:date>2008-08-31T13:41:43+00:00</dc:date>
    <link>http://pats-quinade.livejournal.com/125004.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["An interesting article at Rock, Paper, Shotgun tackles BioWare's tackling of issues tackling modern society, tackling one of my Mass Effect plots in the process. I responded in the comments, and after looking at how much I yammered on, I figured it was worth posting here as a look inside how these things get into the game, and why some things that seem dumb get done." Patrick Weekes follows up the RPS post criticising his own plot elements with some frank self-criticism, and some interesting explanations; a reminder of how hard creating any kind of meaningful choice can be.
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