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    <description>recent bookmarks from infovore</description>
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  </channel><item rdf:about="http://dpt.co/en/parade-2/">
    <title>Parade — Dpt.</title>
    <dc:date>2014-06-05T12:15:29+00:00</dc:date>
    <link>http://dpt.co/en/parade-2/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Beautiful. (via Denise).]]></description>
<dc:subject>art light shadow</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:ac22ffa34463/</dc:identifier>
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<item rdf:about="http://booktwo.org/notebook/on-light/">
    <title>The dreadful luminosity of everything | booktwo.org</title>
    <dc:date>2012-05-16T12:41:50+00:00</dc:date>
    <link>http://booktwo.org/notebook/on-light/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I think that the physical and the digital are inseparable in culture in the same way that waves and particles are inseparable in light." This is great, and reminds me how Berger-esque some of James' art-writing is getting.]]></description>
<dc:subject>art light network physical digital jamesbridle writing stml</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:b5973b9b5dc8/</dc:identifier>
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<item rdf:about="http://gamasutra.com/view/news/39983/Road_to_the_IGF_Die_Gute_Fabriks_JS_Joust.php">
    <title>Gamasutra - News - Road to the IGF: Die Gute Fabrik's J.S. Joust</title>
    <dc:date>2012-02-06T17:09:36+00:00</dc:date>
    <link>http://gamasutra.com/view/news/39983/Road_to_the_IGF_Die_Gute_Fabriks_JS_Joust.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["A lot of people dismissed it as a Wiimote knockoff... but as I see it, that LED light changes everything. The radical thing about the Move controller is that each player essentially carries around with them a giant pixel." This, writ huge, is a lovely observation from Doug.]]></description>
<dc:subject>douglaswilson games jsjoust motioncontrol light</dc:subject>
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<dc:identifier>https://pinboard.in/u:infovore/b:e857d887ba75/</dc:identifier>
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<item rdf:about="http://www.youtube.com/watch?v=45tXuAF52E4">
    <title>YouTube - Minecraft Experiments in Animal Sacrifice #3: Double Slit Experiment</title>
    <dc:date>2011-03-03T17:24:01+00:00</dc:date>
    <link>http://www.youtube.com/watch?v=45tXuAF52E4</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["We attempt to further examine the nature of the chicken: is it a particle, or a wave? Watch to find out." Great experiments of physics, built in Minecraft, applied to chickens.]]></description>
<dc:subject>games physics light waves particles chickens</dc:subject>
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<item rdf:about="http://blog.ishback.com/?p=730">
    <title>ishback» Blog Archive » Generative photography</title>
    <dc:date>2011-02-21T15:11:53+00:00</dc:date>
    <link>http://blog.ishback.com/?p=730</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I’ve been doing some experiments using Processing to generate different patterns and sequences, a projector, and a camera pointing to the projection screen. Some of them are using a technique called procedural light painting, some other combining slit-scan with projected patterns. I’m also very interested in the low repeatability of some of these experiments, like the picture above, due to the noise introduced by the asynchrony of generation, communication and output means. Maybe we can call it Generative Photography." Really nice; interesting overlaps with some of the stuff from Shadow Catchers (in terms of structuring the capture, rather than the release, of light).]]></description>
<dc:subject>photography light exposure</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="http://www.mymodernmet.com/profiles/blogs/where-science-art-and">
    <title>Where Science, Art and Photography Intersect (25 photos) - My Modern Metropolis</title>
    <dc:date>2010-08-04T10:56:35+00:00</dc:date>
    <link>http://www.mymodernmet.com/profiles/blogs/where-science-art-and</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["...how does Charland describe his own work? He says, "Its like 5th grade science mixed with sculpture. Its about being curious and playful. There is still a lot to wonder about."" Lovely, lovely long-exposure work, proving again that in very long exposures, you can wander around and not really show up. My favourites are the most elegant - the final image, of a candle burning down over an hour, is stunning.
]]></description>
<dc:subject>science longexposure photography light lightpainting</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:a40a82ce5975/</dc:identifier>
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<item rdf:about="http://www.boardgamegeek.com/boardgame/1070/waldschattenspiel">
    <title>Waldschattenspiel | Board Game | BoardGameGeek</title>
    <dc:date>2010-06-10T11:42:39+00:00</dc:date>
    <link>http://www.boardgamegeek.com/boardgame/1070/waldschattenspiel</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The dwarves hide in the shadows of the trees from the wandering light. The burning tea-light (adult player) moves through the dark forest and tries to find the small dwarves in their hiding places. If a dwarf is touched by the light, it is frozen and not allowed to move anymore. The other dwarves try to release it. To achieve this they must wait until the light has gone far enough so that one of them can join it in the shadow. All the dwarves try to unite under one tree while the candle tries to freeze the dwarves. Who will win, the light or the dwarves?" How the hell did I not know about this? Asymmetric boardgame for adult/children - one player, made of light, hunts down other players, hiding in shadow, shutting their eyes between turns. Magical.
]]></description>
<dc:subject>via:blackbeltjones games german light shadow chiaroscuro asymmetry</dc:subject>
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<item rdf:about="http://www.newgrounds.com/portal/view/480006">
    <title>Closure.</title>
    <dc:date>2009-01-26T13:25:42+00:00</dc:date>
    <link>http://www.newgrounds.com/portal/view/480006</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[If you can see it, it exists. If you can't, it doesn't. Lovely, tough, fun.
]]></description>
<dc:subject>games flash blackandwhite light shade closure</dc:subject>
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