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    <title>Level With Me, Auriea Harvey | Rock, Paper, Shotgun</title>
    <dc:date>2013-09-14T17:08:52+00:00</dc:date>
    <link>http://www.rockpapershotgun.com/2013/09/04/level-with-me/#more-167472</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[It turns out that all the Tale of Tales interviews I found problematic possibly came down to Michael; this interview, between Robert Yang and Auriea Harvey, is gentle, charming, and insightful. Not what I expected at all; really worth reading if you're interested in a different approach to game/level design.]]></description>
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    <title>auntie pixelante › level design lesson: in the pyramid</title>
    <dc:date>2009-07-02T10:26:56+00:00</dc:date>
    <link>http://www.auntiepixelante.com/?p=459</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["this is good level design." A lovely dissection of a couple of screens from Super Mario Land; detailed, spot-on, carefuly analysis from Anna Anthropy. Amazing what you can do with four types of block.
]]></description>
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