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  </channel><item rdf:about="http://forums.steampowered.com/forums/showthread.php?t=759074">
    <title>The Story in Left 4 Dead - Steam Users' Forums</title>
    <dc:date>2009-08-06T16:16:03+00:00</dc:date>
    <link>http://forums.steampowered.com/forums/showthread.php?t=759074</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[One great big massive thread in which the Left 4 Dead story gets dissected to death - with lots of excellent screengrabs - by perceptive fans. Good stuff: as usual with Valve, there's so much story in the world.
]]></description>
<dc:subject>valve left4dead l4d games story narrative environment</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:1c95767e4c5c/</dc:identifier>
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<item rdf:about="http://www.gamasutra.com/php-bin/news_index.php?story=24112">
    <title>Gamasutra - News - DFC: Left 4 Dead Demonstrates Potential Of Online Distribution</title>
    <dc:date>2009-06-22T18:38:38+00:00</dc:date>
    <link>http://www.gamasutra.com/php-bin/news_index.php?story=24112</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["DFC's main takeaway from the study is that the flexible, quickly-adaptable nature of online distribution services like Steam allow for developers to use a broad variety of promotions and incentives to keep their game communities fresh; individual promotions like the Survival Pack had a positive effect on both platforms, but it was the one-two punch of that DLC plus the followup free weekend through Steam that had the most meaningful impact on the game at any point on either platform."
]]></description>
<dc:subject>valve steam l4d left4dead distribution analysis gaas games platforms</dc:subject>
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<item rdf:about="http://stevenf.tumblr.com/post/103284863/its-4-am-and-no-joke-i-literally-got-out-of">
    <title>stevenf.com - It’s 4 AM and — no joke — I literally got out of...</title>
    <dc:date>2009-06-19T15:57:38+00:00</dc:date>
    <link>http://stevenf.tumblr.com/post/103284863/its-4-am-and-no-joke-i-literally-got-out-of</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Multiplayer online Benny Hill. Please, game modding community, hear my cry." +1 to this, methinks.
]]></description>
<dc:subject>l4d left4dead games humour bennyhill awesome</dc:subject>
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<item rdf:about="http://ludusnovus.net/2009/05/11/left-4-godot/">
    <title>Ludus Novus » Blog Archive » Left 4 Godot</title>
    <dc:date>2009-05-12T09:36:02+00:00</dc:date>
    <link>http://ludusnovus.net/2009/05/11/left-4-godot/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["...there’s no real hope for the Survivors. Each trip through a campaign is different, but it begins with them knee-deep in the undead, and ends with them escaping to an uncertain future. We never see the Survivors truly safe. Between chapters, they rest in Safe Rooms, but they can’t hide there forever. Most unsettlingly, there are signs that the Survivors themselves remember doing all this before." Francis, incidentally, hates Beckett.
]]></description>
<dc:subject>left4dead beckett narrative repetition games story</dc:subject>
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<item rdf:about="http://store.valvesoftware.com/productshowcase/productshowcase_L4D-IHateWoodsShirt.html">
    <title>I Hate Woods t-shirt</title>
    <dc:date>2009-04-21T22:15:38+00:00</dc:date>
    <link>http://store.valvesoftware.com/productshowcase/productshowcase_L4D-IHateWoodsShirt.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Francis has gained his own clothing line, and I need this shirt like a red wizard needs food.
]]></description>
<dc:subject>games apparel tshirt francis left4dead hatred valve awesome</dc:subject>
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<item rdf:about="http://www.l4d.com/blog/post.php?id=2417">
    <title>Left 4 Dead Blog - Surviving the L4D Survival Pack</title>
    <dc:date>2009-04-18T08:03:15+00:00</dc:date>
    <link>http://www.l4d.com/blog/post.php?id=2417</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[A thoughful post (as ever) from the L4D team detailing some of the balancing and planning that's gone into the Survival Mode experience. Looking forward to firing this up next week...
]]></description>
<dc:subject>games left4dead valve mechanics balance data</dc:subject>
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<item rdf:about="http://www.offworld.com/2009/02/craigslist-connections-pipe-bo.html">
    <title>Craigslist Connections: &quot;Pipe Bomb Over Here!&quot; - Offworld</title>
    <dc:date>2009-02-16T11:06:49+00:00</dc:date>
    <link>http://www.offworld.com/2009/02/craigslist-connections-pipe-bo.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["A few lonely zombies are looking for love on the Bay Area Craigslist." Lovely.
]]></description>
<dc:subject>games humour left4dead craigslist jokes</dc:subject>
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<item rdf:about="http://blog.wired.com/games/2009/02/valve-announces.html">
    <title>Valve Announces First Left 4 Dead DLC | Game | Life from Wired.com</title>
    <dc:date>2009-02-05T21:57:53+00:00</dc:date>
    <link>http://blog.wired.com/games/2009/02/valve-announces.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["With Half-Life and Counter-Strike, and more recently Team Fortress 2, we've learned that we're no longer making stand-alone games but creating entertainment services. With Left 4 Dead we're extending that tradition by creating additional gameplay and releasing our internal tools to aspiring developers so they may also create and distribute new Left 4 Dead experiences." Lots of places have the news; this quotation is the killer, though. "Entertainment services". GAAS, anyone?
]]></description>
<dc:subject>games play left4dead valve entertainment quotation halflife gaas saas</dc:subject>
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<item rdf:about="http://www.tremblinghand.net/2009/01/left4dead-and-thermodynamics.html">
    <title>Trembling Hand: Left4Dead and Thermodynamics</title>
    <dc:date>2009-02-02T11:29:11+00:00</dc:date>
    <link>http://www.tremblinghand.net/2009/01/left4dead-and-thermodynamics.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Unlike other games, L4D brings this entropy to the surface -- there's a palpable feeling of dread throughout, as if the world is relentlessly and mercilessly trying to turn you into a red mist as fast as possible." Not convinced entirely, but this is a really important point: the best games expose their mechanics in plain sight. The systemic nature of the game - the entropic tension between survivor and zombie - is clearly critical to it, and there's no point where that's not made clear.
]]></description>
<dc:subject>games left4dead analysis mechanics entropy thermodynamics</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:4eed3881b976/</dc:identifier>
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</item>
<item rdf:about="http://www.zazzle.com/louis_bill_zoey_francis_shirt-235035838200290551">
    <title>Louis &amp; Bill &amp; Zoey &amp; Francis. T-shirt from Zazzle.com</title>
    <dc:date>2009-01-19T23:17:32+00:00</dc:date>
    <link>http://www.zazzle.com/louis_bill_zoey_francis_shirt-235035838200290551</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["It's just 4 names, on a t-shirt. Buy it now because you know whats coming and by then, it'll be too late. Good luck." Want, so bad. And the kerning's not a million miles out.
]]></description>
<dc:subject>left4dead tshirt names</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:97e97e903868/</dc:identifier>
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<item rdf:about="http://hardcasual.net/2009/01/06/breaking-eddie-murphy-killed-in-filming-of-left-4-dead-film/">
    <title>BREAKING: Eddie Murphy Killed in Filming of Left 4 Dead Film « Hardcasual</title>
    <dc:date>2009-01-07T00:03:57+00:00</dc:date>
    <link>http://hardcasual.net/2009/01/06/breaking-eddie-murphy-killed-in-filming-of-left-4-dead-film/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Murphy was also rumored to have been attempting to supply his castmates with pain pills. When asked about the rumors, Dwayne “The Rock” Johnson, playing “The Tank” in the film, said, “Eddie was just achievement-boosting. Anything else is a rumor, plain and simple.”" Hardcasual, again, I love you.
]]></description>
<dc:subject>games humour left4dead hardcasual eddiemurphy</dc:subject>
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<item rdf:about="http://kotaku.com/5120018/left-4-deads-survivors-are-now-twittering#c9728981">
    <title>Valve: Left 4 Dead's Survivors Are Now... Twittering</title>
    <dc:date>2009-01-02T14:17:50+00:00</dc:date>
    <link>http://kotaku.com/5120018/left-4-deads-survivors-are-now-twittering#c9728981</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Kotaku picked up on the L4D Twitterbots I wrote. Needless to say, the discussion thread descended into general Valve-baiting.
]]></description>
<dc:subject>games kotaku twitter blogs meta left4dead self</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:6442ee9b0d23/</dc:identifier>
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</item>
<item rdf:about="http://www.mojang.com/notch/j4k/l4kd/">
    <title>Left 4k Dead</title>
    <dc:date>2008-12-23T16:35:55+00:00</dc:date>
    <link>http://www.mojang.com/notch/j4k/l4kd/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Left 4k Dead was made by Markus Persson, for the 2009 Java 4k Competition. The entire game is less than 4kb." Impressive, and even a bit fun.
]]></description>
<dc:subject>games programming java left4dead small challenge</dc:subject>
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<item rdf:about="http://mychemicalromance.com/blog/gerard/left-4-dead-review">
    <title>Left 4 Dead Review | My Chemical Romance</title>
    <dc:date>2008-12-18T09:59:59+00:00</dc:date>
    <link>http://mychemicalromance.com/blog/gerard/left-4-dead-review</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Gerard Way reviews Left 4 Dead on My Chemical Romance's (totally excellent) blog.
]]></description>
<dc:subject>games awesome review left4dead mcr mychemicalromance dontcrossthestreams</dc:subject>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:dontcrossthestreams"/>
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</item>
<item rdf:about="http://mychemicalromance.com/blog/gerard/haiku">
    <title>Haiku | My Chemical Romance</title>
    <dc:date>2008-12-18T09:59:59+00:00</dc:date>
    <link>http://mychemicalromance.com/blog/gerard/haiku</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Left 4 Dead is out
Friends kill zombies together
Is it worth getting?"
Yes Gerard, it is.
]]></description>
<dc:subject>games left4dead haiku mcr mychemicalromance</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:13ddb90ccaaa/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:haiku"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mcr"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mychemicalromance"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://hellforge.gameriot.com/blogs/Hellforge/Left-4-Dead-Infected-Weapon-Statistics">
    <title>Left 4 Dead Infected &amp; Weapon Statistics | Hellforge | HellForge | Diablo 3</title>
    <dc:date>2008-12-13T23:33:23+00:00</dc:date>
    <link>http://hellforge.gameriot.com/blogs/Hellforge/Left-4-Dead-Infected-Weapon-Statistics</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["A dude by the name of Phoebus has posted a collection of his research on Left 4 Dead's infected and weapon damage statistics over on the official Steam forums. I think that it'll be of great interest for any serious player of the game to delve into this information." There's a question over their accuracy, but there's still a decent amount of detail here, and the details on tail-off of weapon damage is useful to know. Also a relief to have the hellacious friendly-fire damage on Expert confirmed.
]]></description>
<dc:subject>games reference statistics numbers left4dead</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:7cd7c08ffa1b/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:numbers"/>
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</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://hardcasual.net/2008/12/04/zoeys-status-has-been-updated/">
    <title>Zoey’s status has been updated. « Hardcasual</title>
    <dc:date>2008-12-05T08:20:13+00:00</dc:date>
    <link>http://hardcasual.net/2008/12/04/zoeys-status-has-been-updated/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Hey, I've been in that relationship too! These made me laugh a lot.
]]></description>
<dc:subject>games left4dead facebook parody pastiche funny</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:acc8a43fb35c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:left4dead"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:facebook"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:parody"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:pastiche"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:funny"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://hardcasual.net/2008/12/04/zoey-posted-a-photo/">
    <title>Zoey posted a photo. « Hardcasual</title>
    <dc:date>2008-12-05T08:19:35+00:00</dc:date>
    <link>http://hardcasual.net/2008/12/04/zoey-posted-a-photo/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["bill. francis. louis - look here. help." Ah, the fun of the farm. It's all coming back to me now.
]]></description>
<dc:subject>games facebook parody pastiche left4dead funny</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:524fe490d06b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:facebook"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:parody"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:pastiche"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:left4dead"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:funny"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://multiplayerblog.mtv.com/2008/12/03/what-i-learned-about-gamers-by-watching-my-girlfriend-play-left-4-dead/">
    <title>MTV Multiplayer » What I Learned About Gamers By Watching My Girlfriend Play ‘Left 4 Dead’</title>
    <dc:date>2008-12-03T20:25:19+00:00</dc:date>
    <link>http://multiplayerblog.mtv.com/2008/12/03/what-i-learned-about-gamers-by-watching-my-girlfriend-play-left-4-dead/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["It’s easy to roll your eyes at the people who look at an Xbox 360 controller or Dual Shock and say it’s too complicated. “Left 4 Dead” proves there are hardcore experiences — not just Wii and DS games — that can draw them in…but the controller remains a challenge that won’t be easily overcome." I'd never roll my eyes; modern pads are very complicated, and twin-stick move/shoot is one of the hardest skills to acquire. Still, a nice piece of commentary on what learning to use a controller looks like, and a healthy reminder.
]]></description>
<dc:subject>games input interface controllers difficulty left4dead learning fps</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:f9eb578a6afc/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:input"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:controllers"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:difficulty"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:left4dead"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:fps"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.offworld.com/2008/12/why-left-4-dead-has-the-best-t.html">
    <title>Boing Boing: Offworld</title>
    <dc:date>2008-12-01T13:49:25+00:00</dc:date>
    <link>http://www.offworld.com/2008/12/why-left-4-dead-has-the-best-t.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Still, overall, Left 4 Dead's opening cinematic is a shockingly complete primer to the rest of the game. With only a few exceptions, almost any player going into Left 4 Dead for the first time will know exactly how to play the game: they already know the gameplay, the weapons, the enemies, the win scenario and the strategies they need to get through the game alive... the only thing not covered in the opening movie is the specifics of the interface." Yes - had this exact same conversation a few days ago. Although John is awfully down on Louis, which seems a tad unfair...
]]></description>
<dc:subject>left4dead games tutorial valve introductoin mechanics</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:f6d7c3a2cadc/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:left4dead"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:tutorial"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:valve"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:introductoin"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mechanics"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.rockpapershotgun.com/2008/11/18/the-season-of-the-witch/">
    <title>The Season Of The Witch | Rock, Paper, Shotgun</title>
    <dc:date>2008-11-20T09:55:04+00:00</dc:date>
    <link>http://www.rockpapershotgun.com/2008/11/18/the-season-of-the-witch/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Who designs a character for gamers to never go near? Who spends the time to create the most terrifying creature imaginable, and doesn’t impose it on players? Well, clearly Valve. The temptation to have her be aggravated from great distances, to force her to attack when encountered, must have been there. But then she’d have lost her power. Her power comes from just sitting there. It’s that benign, ragged, vulnerable form. It’s the combination of singing and crying. Oh God, the singing *and* crying." John Walker examines the horror of Left 4 Dead's Witch. A little over-written perhaps, but he totally nails the fear the character instills, and the way you always notice her a split-second too late.
]]></description>
<dc:subject>johnwalker rockpapershotgun left4dead valve games design mechanics fear horror</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:e2e92938ba50/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:rockpapershotgun"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:left4dead"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:valve"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:fear"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:horror"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://insultswordfighting.blogspot.com/2008/11/gamestopcom-user-submitted-previews.html">
    <title>Insult Swordfighting: Gamestop.com User-Submitted Previews: Left 4 Dead</title>
    <dc:date>2008-11-18T17:49:52+00:00</dc:date>
    <link>http://insultswordfighting.blogspot.com/2008/11/gamestopcom-user-submitted-previews.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Oddly, although Left 4 Dead only comes out today, Gamestop.com has already switched from their previews to reviews. You'd think that wouldn't be enough time for their users to appraise the game. You would even think that they'd want to play the full game before trumpeting their thoughts and throwing around phrases like "game of the year." You would be wrong." Mitch is harsh but fair.
]]></description>
<dc:subject>mitchkrpata reviews left4dead games internetpeople</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:2c6449c6871e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mitchkrpata"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:reviews"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:left4dead"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:internetpeople"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.gamasutra.com/php-bin/news_index.php?story=20186">
    <title>Gamasutra - Valve's Faliszek: Not All Game Stories Need 'Evil Masterminds'</title>
    <dc:date>2008-09-11T15:42:25+00:00</dc:date>
    <link>http://www.gamasutra.com/php-bin/news_index.php?story=20186</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Trying to over-explain the cause of a disaster often detracts from its more tangible impact. ... Instead, Faliszek says, it is more effective to create resonant gameplay experiences that players will remember, particularly if the setting in question, such as a zombie invasion (or a tornado outbreak, for that matter) is already familiar." Why games don't always need tangible villains.
]]></description>
<dc:subject>games resonance left4dead valve story narrative technique</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:283cdcdfe568/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:resonance"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:left4dead"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:valve"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:story"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:narrative"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:technique"/>
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