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    <description>recent bookmarks from infovore</description>
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	<rdf:li rdf:resource="http://radar.oreilly.com/2009/06/benefits-classical-education.html"/>
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	<rdf:li rdf:resource="http://reprocessed.org/blog/the_nun_and_the_archimedes"/>
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	<rdf:li rdf:resource="http://curatingchemistry.wordpress.com/"/>
	<rdf:li rdf:resource="http://www.guardian.co.uk/media/2009/jan/19/tony-hart1"/>
	<rdf:li rdf:resource="http://www.preoccupations.org/2009/01/our-work-so-far-this-year.html"/>
	<rdf:li rdf:resource="http://www.physorg.com/news148193174.html"/>
	<rdf:li rdf:resource="http://www.changingthegamebook.com/"/>
	<rdf:li rdf:resource="http://strobist.blogspot.com/2008/12/four-reasons-to-consider-working-for.html"/>
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  </channel><item rdf:about="https://sarahendren.com/2021/04/28/i-hadnt-thought-of-that-before/">
    <title>I hadn't thought of that before. | sara hendren</title>
    <dc:date>2021-04-30T16:45:01+00:00</dc:date>
    <link>https://sarahendren.com/2021/04/28/i-hadnt-thought-of-that-before/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["It costs us something to be the beginner. Our minds opt for intellectual ejector seats, taking us away from new ideas. But “I hadn’t thought of that before” is actually the experience of joy trying to reach us." Sara Hendren on expressing discovery as pleasure rather than threat.]]></description>
<dc:subject>learning sarahendren questions knowledge</dc:subject>
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<item rdf:about="https://dabeaz-course.github.io/practical-python/">
    <title>Welcome! | practical-python</title>
    <dc:date>2020-06-04T19:56:26+00:00</dc:date>
    <link>https://dabeaz-course.github.io/practical-python/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Aha: a course for people who can program already! Good; Python is my Umpteenth language and I can just about bodge it together, but it'd be nice to know it better. Might hammer at this over some evenings.]]></description>
<dc:subject>programming python learning</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:7dff017eced0/</dc:identifier>
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<item rdf:about="https://adactio.com/journal/15782">
    <title>Adactio: Journal—Getting started</title>
    <dc:date>2019-09-08T18:22:33+00:00</dc:date>
    <link>https://adactio.com/journal/15782</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Notes from Jeremy Keith on starting out in front-end circa 2019. Really useful for [Longridge], because I never have a good answer to where to start any more, and lots of these resources look great.]]></description>
<dc:subject>programming css html web markup development learning resources jeremykeith</dc:subject>
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<item rdf:about="http://stfj.net/DesigningForProblem-Solvers/">
    <title>Designing For Problem Solvers - Zach Gage, Nov 2014</title>
    <dc:date>2014-11-29T13:00:46+00:00</dc:date>
    <link>http://stfj.net/DesigningForProblem-Solvers/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[This is a great talk by Zach Gage, from PRACTICE (I believe) on how to both design difficulty into games, but more importantly, how to help people become better at problem-solving, and the very specific relationship between shapes of problem, learning style, and difficulty. Great reading for game designers, but also recommended for any interaction designers, really.]]></description>
<dc:subject>zachgage difficult gamesy design learning problemsolving</dc:subject>
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<item rdf:about="http://www.blog.radiator.debacle.us/2013/09/teaching-struggle.html">
    <title>Radiator Blog: Teaching struggle.</title>
    <dc:date>2013-09-18T12:20:01+00:00</dc:date>
    <link>http://www.blog.radiator.debacle.us/2013/09/teaching-struggle.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I think as experienced game developers / engineers / artists / makers, we don't realize how we've developed strong senses of "vision" -- the ability to visualize and maintain this thing in our head, and gradually work to realize that thing into existence despite countless obstacles. Frequent failure is expected! But this kind of emotional intelligence, to be patient with yourself and your work, takes time to cultivate. People have trouble grasping this if they are new to making things, and maybe it's our mission to help them own their constant failures." This is a really good way of expressing this issue. And, in particular, spending time understanding what's going wrong, rather than throwing hands up at the first error message. Those tracebacks, however weird they may seem to begin with, are designed for the reader, and they help with the journey.]]></description>
<dc:subject>programming teaching learning failure mistakes</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="http://mattgemmell.com/2013/07/12/not-a-geek/">
    <title>Not a geek - Matt Gemmell</title>
    <dc:date>2013-07-13T08:57:40+00:00</dc:date>
    <link>http://mattgemmell.com/2013/07/12/not-a-geek/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I remember a Christmas as a boy where I was given both a bicycle and a copy of The Hobbit, and strict instructions to make immediate progress with both. [My dad and I] continue to find it very easy to choose birthday gifts for each other." Mainly linked just for this paragraph.]]></description>
<dc:subject>books parenting learning writing</dc:subject>
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<item rdf:about="http://ntlk.net/2012/11/11/coding-for-beginners/">
    <title>ntlk's blog: Teaching coding to beginners</title>
    <dc:date>2012-11-11T22:23:19+00:00</dc:date>
    <link>http://ntlk.net/2012/11/11/coding-for-beginners/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["In school most people got to try drawing or playing instruments. Trying out code should sit in the same category: as a creative pursuit that you should at least try before you decide whether you like it or not. There is a huge drive now to get kids to do just that, whether it’s to give them skills required by the modern world or whether it’s about teaching creative ways of thinking. CodeClub is one of the initiatives that has the potential to not just show how much this is needed, but provides the solutions. Kids will be okay." [this is good]]]></description>
<dc:subject>programming learning education codeclub nataliabuckley</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="http://worrydream.com/LearnableProgramming/">
    <title>Learnable Programming</title>
    <dc:date>2012-09-28T09:40:47+00:00</dc:date>
    <link>http://worrydream.com/LearnableProgramming/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[A huge, fascinating, braindump from Bret Victor, mainly on the state of how programming is being taught (especially in the "learn to code, live" idiom that's popular at the moment). A lot of it is very good; I'm not sure it applies everywhere, and I'd like to see examples not about geometry (which I think are entirely possible, given Victor's idioms). But still: it's huge, and dense, and well-reasoned, and has lots of jumping off points. Good to see someone thinking about this stuff like this.]]></description>
<dc:subject>bretvictor code learning programming mentalmodels visualisation teaching</dc:subject>
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<item rdf:about="http://inventwithpython.com/blog/2012/03/03/nobody-wants-to-learn-how-to-program/">
    <title>The &quot;Invent with Python&quot; Blog — Nobody Wants to Learn How to Program</title>
    <dc:date>2012-03-04T11:38:11+00:00</dc:date>
    <link>http://inventwithpython.com/blog/2012/03/03/nobody-wants-to-learn-how-to-program/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["It’s okay if they don’t completely understand how a program works after they’ve played with it a little. Very few ideas are completely original. The more material you give your students to plagiarize, the wider the range of derisive works they’ll make from them." Perhaps my favourite point in this very good piece. (Though I've found GameMaker way less of a "kit" than it makes out). But yes: no-one wants to learn to program (for its own sake). People want to learn to make things for screens; programming is incidental.]]></description>
<dc:subject>education programming learning teaching</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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</item>
<item rdf:about="http://mislav.uniqpath.com/2011/12/vim-revisited/">
    <title>Vim: revisited</title>
    <dc:date>2011-12-13T15:19:33+00:00</dc:date>
    <link>http://mislav.uniqpath.com/2011/12/vim-revisited/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Really good look at getting your head around vim from Mislav. Especially on the money with regard to starting slow, and adding things as you need them. The worst thing you can do is _start_ with somebody else's .vim files.]]></description>
<dc:subject>vim programming editor learning</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="http://snarkmarket.com/2011/6937">
    <title>Children of Troy « Snarkmarket</title>
    <dc:date>2011-06-09T10:49:08+00:00</dc:date>
    <link>http://snarkmarket.com/2011/6937</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Books are good company, in sad times and happy times, for books are people - people who have managed to stay alive by hiding between the covers of a book." Both the letters described, and Robin's point, are beautiful.]]></description>
<dc:subject>libraries books learning information knowledge robinsloan</dc:subject>
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<item rdf:about="http://grainandgram.com/theexchange/aconversationwith-royslaper/">
    <title>Grain &amp; Gram — The New Gentlemans Journal / The Exchange / A Conversation With Roy Slaper</title>
    <dc:date>2011-05-30T14:27:23+00:00</dc:date>
    <link>http://grainandgram.com/theexchange/aconversationwith-royslaper/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Skateboarding, metal work, solitude, machining, precision, and practicality. That's where Roy began." Lovely interview with a chap who makes custom jeans, on his own, simply because he decided one day he wanted to - and then he got good at it. The photographs of his workshop at the end are lovely.]]></description>
<dc:subject>clothes manufacturing learning jeans process</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:0e8aa60f6d19/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:clothes"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:manufacturing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:jeans"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:process"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://magicalnihilism.com/2011/03/28/w-brian-arthur-vs-silicon-roundabout-start-up-britain-and-other-shake-and-bake-approaches/">
    <title>W. Brian Arthur Vs Silicon Roundabout, ‘Start-Up Britain’ and other shake-and-bake approaches « Magical Nihilism</title>
    <dc:date>2011-03-28T11:10:24+00:00</dc:date>
    <link>http://magicalnihilism.com/2011/03/28/w-brian-arthur-vs-silicon-roundabout-start-up-britain-and-other-shake-and-bake-approaches/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Deep craft is more than knowledge. It is a set of knowings. Knowing what is likely to work and what not to work. Knowing what methods to use, what principles are likely to succeed, what parameter values to use in a given technique. Knowing whom to talk to down the corridor to get things working, how to fix things that go wrong, what to ignore, what theories to look to. This sort of craft-knowing takes science for granted and mere knowledge for granted. And it derives collectively from a shared culture of beliefs, an unspoken culture of common experience." Craft / scenius / place / knowledge. The W Brian Arthur sounds great, and Matt's point - that building strength in a sector is building culture, and that requires investment in something that won't see immediate returns (rather than "five-year plans" and "strategies") is acute. Very good stuff.]]></description>
<dc:subject>innovation technology culture learning london</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:69313a9b8211/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:innovation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:technology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:culture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:london"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://insultswordfighting.blogspot.com/2010/08/limboned.html">
    <title>Insult Swordfighting: Limboned -- Video Game Reviews and Rants</title>
    <dc:date>2010-08-21T14:32:36+00:00</dc:date>
    <link>http://insultswordfighting.blogspot.com/2010/08/limboned.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The puzzles [in Limbo] aren't brain-busters, and even though you die a lot, it always puts you right back where you started. It's just so capricious. It never bothers to set limits or rules for the world you're in. Its sole concern seems to be killing you for no apparent reason. Instead of asking you to apply what you learned from your previous deaths, the game keeps changing the rules so it can kill you again. It's as though it's making things up as it goes, like a rambling first draft that could use a good revision."
]]></description>
<dc:subject>mitchkrpata limbo games puzzles learning</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:8c4fcfc2f57c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mitchkrpata"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:limbo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:puzzles"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:learning"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://mssv.net/2010/06/13/educational-games-from-3500-years-ago/">
    <title>Educational games from 3500 years ago | Mssv</title>
    <dc:date>2010-06-13T17:39:08+00:00</dc:date>
    <link>http://mssv.net/2010/06/13/educational-games-from-3500-years-ago/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["…The teachers, by applying the rules and practices of arithmetic to play, prepare their pupils for the tasks of marshalling and leading armies and organizing military expeditions, managing a household too, and altogether form them into persons more useful to themselves and to others, and a great deal wider awake.” Well done, Plato.
]]></description>
<dc:subject>games learning education greece plato</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:36c1addd4567/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:education"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:greece"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:plato"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://gamedesignadvance.com/?p=2084">
    <title>Game Design Advance » The Truth in Game Design</title>
    <dc:date>2010-03-25T09:38:34+00:00</dc:date>
    <link>http://gamedesignadvance.com/?p=2084</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Shouldn’t games be an opportunity for players to wrap their heads around counter-intuitive truths?" Yes, they should.
]]></description>
<dc:subject>games probability chance learning understanding franklantz</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:af36c0e02f53/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:probability"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:chance"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:understanding"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:franklantz"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.jonasheuer.de/index.php/noteput/">
    <title>Jonas Friedemann Heuer - portfolio - Noteput</title>
    <dc:date>2010-02-18T15:43:01+00:00</dc:date>
    <link>http://www.jonasheuer.de/index.php/noteput/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["“Notput” is an interactive music table with tangible notes, that combines all three senses of hearing, sight and touch to make learning the classical notation of music for children and pupils more easy and interesting."
]]></description>
<dc:subject>music learning education notation interaction</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:8f36efbda67e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:music"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:education"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:notation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.guardian.co.uk/technology/2010/jan/10/playing-in-the-virtual-world">
    <title>Why playing in the virtual world has an awful lot to teach children | Technology | The Observer</title>
    <dc:date>2010-01-10T14:52:19+00:00</dc:date>
    <link>http://www.guardian.co.uk/technology/2010/jan/10/playing-in-the-virtual-world</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["...it's high time we began to understand games on their own terms, with all the potentials and dangers that entails: as arguably the most powerful models we have for connecting and motivating, and understanding those vast, disparate groups of people a digital age throws together." Short interview with Tom Chatfield in the Observer.
]]></description>
<dc:subject>games culture society learning education tomchatfield</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:a6ab1a01812e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:culture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:society"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:education"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:tomchatfield"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.youngfoundation.org/learning-launchpad/news/grit-the-skills-success-and-how-they-are-grown">
    <title>Grit: The skills for success and how they are grown | The Young Foundation</title>
    <dc:date>2009-12-21T23:03:47+00:00</dc:date>
    <link>http://www.youngfoundation.org/learning-launchpad/news/grit-the-skills-success-and-how-they-are-grown</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Grit: The skills for success and how they are grown, a new Young Foundation book published on Tuesday 30 June argues that Britain's schools need to prioritise grit and self-discipline. Drawing on evidence from around the world it shows that these contribute as much to success at work and in life as IQ and academic qualifications."
]]></description>
<dc:subject>education learning difficulty challenge via:matlock</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:cbe5498a2a25/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:education"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:difficulty"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:challenge"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:via:matlock"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://reinventing.schoolofeverything.com/">
    <title>Reinventing Everything</title>
    <dc:date>2009-11-30T18:21:09+00:00</dc:date>
    <link>http://reinventing.schoolofeverything.com/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["It’s pretty difficult to talk about what you’ve got wrong. When you’ve been working on something like School of Everything very intensely for two years you can’t really blame the mistakes on anybody else. But the truth is that we need to rethink because we haven’t managed to make the idea financially sustainable yet." And so they're doing out loud. It's a big move; I hope it works out OK for them, because they're definitely Good People.
]]></description>
<dc:subject>mistakes learning business schoolofeverything</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:93407a7fbf07/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mistakes"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:business"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:schoolofeverything"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.brainygamer.com/the_brainy_gamer/2009/10/hot-for-teacher.html">
    <title>The Brainy Gamer: Hot for teacher</title>
    <dc:date>2009-10-09T16:08:50+00:00</dc:date>
    <link>http://www.brainygamer.com/the_brainy_gamer/2009/10/hot-for-teacher.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The best games communicate their systems to us in ways that feel satisfying, and the quality of this dialogue between player and game often determines the success or failure of the game." Michael Abbott's been playing Demon's Souls.
]]></description>
<dc:subject>demonssouls games play learning teaching</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:c0973513efcb/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:demonssouls"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:teaching"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://radar.oreilly.com/2009/06/benefits-classical-education.html">
    <title>The Benefits of a Classical Education - O'Reilly Radar</title>
    <dc:date>2009-06-28T21:38:31+00:00</dc:date>
    <link>http://radar.oreilly.com/2009/06/benefits-classical-education.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Tim O'Reilly on what he learned from studying the classics at University. Simply because of competence at the languages, I know more of the Romans than the Greeks, but this is thoughtful stuff. I was often asked at school by peers why I'd study something of "no practical value"; O'Reilly has some smart answers.
]]></description>
<dc:subject>education classics philosophy timoreilly learning history</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:ebea3dcd64e0/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:education"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:classics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:philosophy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:timoreilly"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:history"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.gamesetwatch.com/2009/06/interview_maxis_bradshaw_on_fr.php">
    <title>GameSetWatch - Interview: Maxis' Bradshaw On Freedom In Games, Failure As A Positive</title>
    <dc:date>2009-06-07T08:20:24+00:00</dc:date>
    <link>http://www.gamesetwatch.com/2009/06/interview_maxis_bradshaw_on_fr.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["There've been studies on how gamers actually become better business leaders," she says. "They're very familiar with that creative, collaborative team space that's so much a [part of] our businesses." And creative, unstructured play means letting players fail, she asserts.

Giving players the opportunity to have failure states -- not just a "strict message that's being delivered" -- is the right way to encourage players to learn and explore. She noted educational game Electrocity, a SimCity inspired resource-management game, that allows for mistakes and consequences. "Sometimes in those moments is when people 'get it' strongly," says Bradshaw.
]]></description>
<dc:subject>wgrtw failure games learning play business collaboration leadership</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:d5f70d04cfa2/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:wgrtw"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:failure"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:business"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:collaboration"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:leadership"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.gamasutra.com/php-bin/news_index.php?story=23820">
    <title>Gamasutra - News - G4C: Gee, Jenkins Talk Game Communities For Change</title>
    <dc:date>2009-06-06T17:06:17+00:00</dc:date>
    <link>http://www.gamasutra.com/php-bin/news_index.php?story=23820</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Gee says he's been struck by the lack of age grading in successful communities -- people of all ages are participating. Another feature is the lack of distinction between the "mentor" and the "mentors," within the community. "On one day you'll teach and another day you might learn... everybody is in one role or the other all the time and there are no fixed statuses in that regard."" James Gee in conversation with Henry Jenkins.
]]></description>
<dc:subject>jamesgee education games gamesforchange culture learning wgrtw</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:1a7bd1aea623/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:jamesgee"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:education"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:gamesforchange"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:culture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:wgrtw"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.brainygamer.com/the_brainy_gamer/2009/03/gee-whiz.html">
    <title>The Brainy Gamer: Gee whiz</title>
    <dc:date>2009-06-05T17:14:34+00:00</dc:date>
    <link>http://www.brainygamer.com/the_brainy_gamer/2009/03/gee-whiz.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Games don't separate learning from assessment. They don't say "Learn some stuff, and then later we'll take a test." They're giving you feedback all the time about the learning curve that you're on. So, they're not the only solution to this problem by any means, but they're a part of the solution of getting kids in school to learn not just knowledge as facts, but knowledge as something you produce; and in the modern world you produce it collaboratively." Jim Gee is a smart guy. I need to read more on him.
]]></description>
<dc:subject>wgrtw learning education jamesgee games play teaching assessment</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:00ec6ed95e9c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:wgrtw"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:education"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:jamesgee"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:teaching"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:assessment"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://theonlinephotographer.typepad.com/the_online_photographer/2009/05/a-leica-year.html">
    <title>The Online Photographer: The Leica as Teacher</title>
    <dc:date>2009-05-28T23:55:48+00:00</dc:date>
    <link>http://theonlinephotographer.typepad.com/the_online_photographer/2009/05/a-leica-year.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["A year with a single Leica and a single lens, looking at light and ignoring color, will teach you as much about actually seeing photographs as three years in any photo school, and as much as ten or fifteen years (or more) of mucking about buying and selling and shopping for gear like the average hobbyist." This is not a bad point.
]]></description>
<dc:subject>photography learning teaching leica writing</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:9c9b27b1ee1d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:photography"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:teaching"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:leica"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.escapistmagazine.com/articles/view/issues/issue_203/6097-Dont-Knock-the-Aztecs">
    <title>The Escapist : Don't Knock the Aztecs</title>
    <dc:date>2009-05-26T15:16:40+00:00</dc:date>
    <link>http://www.escapistmagazine.com/articles/view/issues/issue_203/6097-Dont-Knock-the-Aztecs</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["To justify such an investment in time, a game would not only have to match the content of the course, but provide a learning experience that couldn't be accomplished through reading, writing and class discussion." Todd Bryant on how he integrated playing games into his teaching programmes; some nice ideas in here, notably using MMOs for language tuition, and some commentary on the suitability of various titles for this sort of thing.
]]></description>
<dc:subject>games education learning languages history play</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:be0784551669/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:education"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:languages"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:history"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.wonderlandblog.com/wonderland/2009/04/commissioning-for-attention-games-education-and-teens.html">
    <title>Wonderland: Commissioning for Attention: games, education and teens</title>
    <dc:date>2009-04-21T11:28:34+00:00</dc:date>
    <link>http://www.wonderlandblog.com/wonderland/2009/04/commissioning-for-attention-games-education-and-teens.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I've always marvelled at the idea of a $25m game needing $35m of marketing. Doesn't that feel so wrong and weird? I'd make two $25m games, spend $8m on indies doing crazy new things, and have $2m left over for some nu-style publicity. Or better still, spend $60m across 60 indies full stop." Lots of good things in Alice's compainon to Matt's posts, but especially this; the constant shyness to 'spend less on more stuff' from the games "industry" always befuddles me.
]]></description>
<dc:subject>commissioning media channel4 games education marketing learning play alicetaylor</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:c735fd502bf9/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:commissioning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:media"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:channel4"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:education"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:marketing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:alicetaylor"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://versusclucluland.blogspot.com/2009/04/gdc09-wot-i-asked-will-wright-and-what.html">
    <title>Versus CluClu Land: GDC09: Wot I Asked Will Wright, and What he Said</title>
    <dc:date>2009-04-08T12:07:07+00:00</dc:date>
    <link>http://versusclucluland.blogspot.com/2009/04/gdc09-wot-i-asked-will-wright-and-what.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I came up to Will Wright after the panel and I asked him this question. Is this urge to dominate these fictional systems just human nature, or is it something we've learned? Have years of 8-bit humiliation at the hands of games designers turned us into this kind of gamer, or is this just how the third chimpanzee is wired to behave?" Lots of good stuff here about domination vs understanding, mastery, learning, and the sterile utopias we so often turn systems into.
]]></description>
<dc:subject>willwright gdc09 iroquoispliskin games learning mastery education</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:fc696789d999/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:willwright"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:gdc09"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:iroquoispliskin"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mastery"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:education"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://agamesdesignblog.com/2009/03/26/failure-and-learning/">
    <title>Failure and Learning | A Games Design Blog</title>
    <dc:date>2009-03-27T10:00:08+00:00</dc:date>
    <link>http://agamesdesignblog.com/2009/03/26/failure-and-learning/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["You don’t need to be able to lose for a game to be enjoyable or challenging. You just need to be able to fail." Some good notes on the purpose of failure in games, and how to sensibly work failure as a mechanic into games without irritating players.
]]></description>
<dc:subject>design games play learning progress failure feedback</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:31b99445b933/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:progress"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:failure"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:feedback"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://reprocessed.org/blog/the_nun_and_the_archimedes">
    <title>The Nun and the Archimedes - Reprocessed</title>
    <dc:date>2009-03-24T14:25:12+00:00</dc:date>
    <link>http://reprocessed.org/blog/the_nun_and_the_archimedes</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["After she left, the school began to switch away from Acorn computers to Windows PCs, and computing at school became less and less about actually wrangling the machines for their own sake: programming went away, to be replaced by word processing and the other kinds of useful activities which I'm sure helped a lot of pupils gain the kind of computer literacy they needed for the real world, but it wasn't the kind of computer literacy I needed. I needed the more abstract, joyful, engagement with computers that Sister Celsus provided, and which could only have been provided at the end of the 80s." A lovely post for Ada Lovelace Day from Matt.
]]></description>
<dc:subject>design education learning computing bbc dtp mattpatterson adalovelaceday archimedes</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:66b144c0ab8d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:education"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:computing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:bbc"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:dtp"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mattpatterson"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:adalovelaceday"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:archimedes"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.septivium.com/">
    <title>Septivium - Learn about everything</title>
    <dc:date>2009-02-19T11:14:31+00:00</dc:date>
    <link>http://www.septivium.com/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Something like: Trying to create a reading list that gives the best introduction to everything. This may change." Phil is trying to collect the Good Books in many fields. It's an interesting project, for sure; it'll also be interesting to see how it pans out.
]]></description>
<dc:subject>education learning reading books sharing knowledge</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:1c4748c50de3/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:education"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:reading"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:books"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:sharing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:knowledge"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.guardian.co.uk/technology/2009/feb/12/computer-games-eu-study">
    <title>Video games are good for children - EU report | Technology | The Guardian</title>
    <dc:date>2009-02-12T14:31:25+00:00</dc:date>
    <link>http://www.guardian.co.uk/technology/2009/feb/12/computer-games-eu-study</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Toine Manders, the Dutch liberal MEP who drafted the report, said: "Video games are in most cases not dangerous. We heard evidence from experts on computer games and psychologists from France, the US, Germany and the Netherlands and they told us that video games have a positive contribution to make to the education of minors."" Etcetera.
]]></description>
<dc:subject>games children education learning politics health europe pscyhology</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:987a7b8d5f73/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:children"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:education"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:politics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:health"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:europe"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:pscyhology"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://versusclucluland.blogspot.com/2009/01/how-it-is-that-games-teach-you-things.html">
    <title>Versus CluClu Land: How it is that Games Teach you Things</title>
    <dc:date>2009-01-27T12:40:45+00:00</dc:date>
    <link>http://versusclucluland.blogspot.com/2009/01/how-it-is-that-games-teach-you-things.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["And so my holiday was spent with games on the opposite ends of the spectrum: World of Goo's patient instruction versus Shiren's school of hard knocks. And despite their different approaches I felt that each, in their own way, did credit to the core competence of games as a medium: inspiring the pleasure of finding things out."
]]></description>
<dc:subject>games learning difficulty roguelike instruction iroquoispliskin worldofgoo expectations shirenthewanderer</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:6a8c6bead13b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:difficulty"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:roguelike"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:instruction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:iroquoispliskin"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:worldofgoo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:expectations"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:shirenthewanderer"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://curatingchemistry.wordpress.com/">
    <title>Curating Chemistry</title>
    <dc:date>2009-01-24T15:36:50+00:00</dc:date>
    <link>http://curatingchemistry.wordpress.com/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Today it feels harder than ever to get the tools to play with science at home and I want to be able to give my son a chemistry set that he would relish getting out to experiment with. One that he could pass on to his younger brother when the time is right. One that will instill the joy of science, exploration and discovery in him. If I can’t buy one then I am going to make one, so this site will record my attempts to put together the best chemistry set a boy or girl could wish for." Smashing.
]]></description>
<dc:subject>education learning science chemistry experimentation home</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:8b1338cffc4b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:education"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:science"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:chemistry"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:experimentation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:home"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.guardian.co.uk/media/2009/jan/19/tony-hart1">
    <title>Obituary: Tony Hart | Media | The Guardian</title>
    <dc:date>2009-01-19T12:39:41+00:00</dc:date>
    <link>http://www.guardian.co.uk/media/2009/jan/19/tony-hart1</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Morph was sometimes supposed to copy Hart's own artistic work, but not perfectly. In this way nervous children were reassured that even their endearing hero Morph could get it wrong, which made them determined to pick up their pens and pencils and other objects and do better... He believed that most of the things he did could be done only [on television]: "I hope that by example, and by humour, children will start to make pictures for themselves. Show them, don't tell them!"" I was terrible at art, and most forms of drawing, but I could watch his hands work all day.
]]></description>
<dc:subject>art learning education children obituary tonyhart</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:a6cea4895841/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:art"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:education"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:children"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:obituary"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:tonyhart"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.preoccupations.org/2009/01/our-work-so-far-this-year.html">
    <title>Preoccupations: Our work (so far) this year</title>
    <dc:date>2009-01-11T21:27:10+00:00</dc:date>
    <link>http://www.preoccupations.org/2009/01/our-work-so-far-this-year.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[I would kill to be 14 and to be taught by David. Other than this: wow, what a line-up of casual talks, and what a wake-up call about how kids use the internet.
]]></description>
<dc:subject>games children education learning teaching talks teens ict stpauls davidsmith</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:2b368266b11f/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:children"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:education"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:teaching"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:talks"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:teens"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ict"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:stpauls"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:davidsmith"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.physorg.com/news148193174.html">
    <title>Strategic video game improves critical cognitive skills in older adults</title>
    <dc:date>2008-12-12T14:08:08+00:00</dc:date>
    <link>http://www.physorg.com/news148193174.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["There was a correlation between their performance on the game and their improvement on certain cognitive tests, Kramer said. Those who did well in the game also improved the most on switching between tasks. They also tended to do better on tests of working memory." Playing the game (Rise of Nations) didn't affect all tasks, but it had improvements on some - seemingly those involving task and process management.
]]></description>
<dc:subject>videogames research learning education science memory cognitive skills</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:b7af05d9e3bc/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:videogames"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:research"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:education"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:science"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:memory"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:cognitive"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:skills"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.changingthegamebook.com/">
    <title>Changing the Game</title>
    <dc:date>2008-12-09T17:31:12+00:00</dc:date>
    <link>http://www.changingthegamebook.com/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Changing the Game (order via Amazon or B&N) is a fast-paced tour of the many ways in which games, already an influential part of millions of people’s lives, have become a profoundly important part of the business world. From connecting with customers, to attracting and training employees, to developing new products and spurring innovation, games have introduced a new level of fun and engagement to the workplace.

Changing the Game introduces you to the ways in which games are being used to enhance productivity at Microsoft, increase profits at Burger King, and raise employee loyalty at Sun Microsystems, among other remarkable examples. It is proof that work not only can be fun--it should be." I shall have to check this out.
]]></description>
<dc:subject>games play business culture communication learning education simulation book productivity</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:13a76ced4625/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:business"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:culture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:communication"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:education"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:simulation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:book"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:productivity"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://strobist.blogspot.com/2008/12/four-reasons-to-consider-working-for.html">
    <title>Strobist: Four Reasons to Consider Working for Free</title>
    <dc:date>2008-12-05T10:45:52+00:00</dc:date>
    <link>http://strobist.blogspot.com/2008/12/four-reasons-to-consider-working-for.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The US auto industry is on the verge of imploding. People are losing their homes to foreclosure. And, on the off chance that you had the nerve to try to buy something, credit is almost impossible to come by. It is against that backdrop that I would like to talk about working for free. Why? Because I think it is one of the fastest ways to make yourself a better photographer, whether you are a pro or an amateur."
]]></description>
<dc:subject>strobist davidhobby photography free promotion learning process</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:57290f9b7f61/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:strobist"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:davidhobby"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:photography"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:free"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:promotion"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:process"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://multiplayerblog.mtv.com/2008/12/03/what-i-learned-about-gamers-by-watching-my-girlfriend-play-left-4-dead/">
    <title>MTV Multiplayer » What I Learned About Gamers By Watching My Girlfriend Play ‘Left 4 Dead’</title>
    <dc:date>2008-12-03T20:25:19+00:00</dc:date>
    <link>http://multiplayerblog.mtv.com/2008/12/03/what-i-learned-about-gamers-by-watching-my-girlfriend-play-left-4-dead/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["It’s easy to roll your eyes at the people who look at an Xbox 360 controller or Dual Shock and say it’s too complicated. “Left 4 Dead” proves there are hardcore experiences — not just Wii and DS games — that can draw them in…but the controller remains a challenge that won’t be easily overcome." I'd never roll my eyes; modern pads are very complicated, and twin-stick move/shoot is one of the hardest skills to acquire. Still, a nice piece of commentary on what learning to use a controller looks like, and a healthy reminder.
]]></description>
<dc:subject>games input interface controllers difficulty left4dead learning fps</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:f9eb578a6afc/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:input"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:controllers"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:difficulty"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:left4dead"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:fps"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://antimega.textdriven.com/antimega/2008/11/23/blown">
    <title>Chris Heathcote: anti-mega: blown</title>
    <dc:date>2008-11-23T21:19:51+00:00</dc:date>
    <link>http://antimega.textdriven.com/antimega/2008/11/23/blown</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I still consider glass to be an extreme craft – you’re working with and fighting gravity and momentum in those 60 seconds before it starts to harden – but you learn to take your time, even if there are lots of moments of extreme concentration to keep a piece from disintegrating." Chris writes up his glass-blowing course; sounds great.
]]></description>
<dc:subject>glassblowing chrisheathcote teaching course art learning glass</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:41e88cd8acd2/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:glassblowing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:chrisheathcote"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:teaching"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:course"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:art"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:glass"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://avantgame.blogspot.com/2008/11/these-games-are-experience-grenades.html">
    <title>Avant Game: These Games are Experience Grenades</title>
    <dc:date>2008-11-23T16:10:51+00:00</dc:date>
    <link>http://avantgame.blogspot.com/2008/11/these-games-are-experience-grenades.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Someday I hope game designers really are seen as trusted personal trainers, and that we have the chance to take people through proven processes that pay off in the long run. More gamesight, a surprising social safety net and support system, a more engaging environment, a higher quality of life." You trust a good designer to deliver good experience, regardless of the pain they put you through.
]]></description>
<dc:subject>education learning games pain pleasure play design experience</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:373bbd4cdd61/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:education"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:pain"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:pleasure"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:experience"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://askpang.typepad.com/relevant_history/2008/10/reflections-on.html">
    <title>Relevant History: Reflections on tinkering</title>
    <dc:date>2008-11-06T10:58:41+00:00</dc:date>
    <link>http://askpang.typepad.com/relevant_history/2008/10/reflections-on.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["As we move into a world in which we can manufacture things as cheaply as we print them, the skills that tinkerers develop-- not just their ability to play with stuff, or to use particular tools, but to share their ideas and improve on the ideas of others-- will be huge." Lots of good reflections from "Tinkering As A Mode Of Knowledge".
]]></description>
<dc:subject>tinkering hacking technology making opensource building craft prototyping learning education</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:3ceb0f051deb/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:tinkering"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:hacking"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:technology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:making"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:opensource"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:building"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:craft"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:prototyping"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:education"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.gamasutra.com/php-bin/news_index.php?story=20241">
    <title>Gamasutra - AGDC: Graner Ray On Bringing In More Players With Better Tutorials</title>
    <dc:date>2008-09-17T22:28:27+00:00</dc:date>
    <link>http://www.gamasutra.com/php-bin/news_index.php?story=20241</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["'What we've done in MMOs and what we tend to lean toward is building an enviroment for the new player to explore that is essentially a safe environment... the newbie zone. For our explorative learners, we've given them safe zones to explore.' But that doesn't work for imitative learners." Excellent article on styles of learning, with particular attention to how MMOs teach players game mechanics.
]]></description>
<dc:subject>learning mmo mmorpg wow tutorial gender learningstyles games play design interaction interactiondesign</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:67bca14d473b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mmo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mmorpg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:wow"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:tutorial"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:gender"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:learningstyles"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interactiondesign"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://pastie.org/273248">
    <title>Aaron Hillegass: an attitude for learning</title>
    <dc:date>2008-09-16T12:52:43+00:00</dc:date>
    <link>http://pastie.org/273248</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Because stupidity is such an unthinkably terrible thing in our culture, the students will then spend hours constructing arguments that explain why they are intelligent yet are having difficulties. The moment you start down this path, you have lost your focus."
]]></description>
<dc:subject>learning education attitude cocoa aaronhillegass quotation</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:5bfe95af0b92/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:education"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:attitude"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:cocoa"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:aaronhillegass"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:quotation"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.hustlerofculture.com/me_we/2008/08/little-thinkers.html">
    <title>hustler of culture: Little Thinkers/Tinkerers</title>
    <dc:date>2008-08-22T13:31:24+00:00</dc:date>
    <link>http://www.hustlerofculture.com/me_we/2008/08/little-thinkers.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The Tinkering School offers an exploratory curriculum designed to help kids - ages 7 to 17 - learn how to build things. By providing a collaborative environment in which to explore basic and advanced building techniques and principles, we strive to create a school where we all learn by fooling around. All activities are hands-on, supervised, and at least partly improvisational." Sounds fantastic.
]]></description>
<dc:subject>learning playing making tinkering summercamp education</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:f1c4972934ef/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:playing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:making"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:tinkering"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:summercamp"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:education"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://mattbalara.com/2008/07/whats-design-mean-to-you-interview-with-julian-bleecker.html">
    <title>mattbalara.com : “ What’s Design Mean to You? Interview with Julian Bleecker” Jul. 5, 2008</title>
    <dc:date>2008-08-03T10:15:55+00:00</dc:date>
    <link>http://mattbalara.com/2008/07/whats-design-mean-to-you-interview-with-julian-bleecker.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Julian answers the question. Some great stuff, that rings true: learning not by studying design, but by being in the design studio, making and making and making. Definitely worth watching.
]]></description>
<dc:subject>design video interview julianbleecker making learning sculpting</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:d7168d39bcf6/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:video"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interview"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:julianbleecker"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:making"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:sculpting"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.brainygamer.com/the_brainy_gamer/2008/07/gls---beyond-ga.html">
    <title>The Brainy Gamer: GLS - Beyond Games and the Future of Learning</title>
    <dc:date>2008-07-27T12:09:45+00:00</dc:date>
    <link>http://www.brainygamer.com/the_brainy_gamer/2008/07/gls---beyond-ga.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["When asked if she planned to pursue her interest in fashion, she said no. 'I want to work with computers because they give you power.'" Some great stuff on "Passion Communities" as an alternative means of learning and education.
]]></description>
<dc:subject>games learning education teaching community passion engagement</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:059f8e6f363d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:education"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:teaching"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:community"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:passion"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:engagement"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.bigcontrarian.com/2008/07/11/the-answer-is-no/">
    <title>Big Contrarian → The answer is no.</title>
    <dc:date>2008-07-12T20:37:27+00:00</dc:date>
    <link>http://www.bigcontrarian.com/2008/07/11/the-answer-is-no/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The abundance of choice is not a concern, it is an asset. It provides our community with a more varied, more specialized toolbox, allowing us to select the optimal platform for the problem in front of us." A great post from Jack Shedd.
]]></description>
<dc:subject>development programming software learning trends web</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:72bfca99a0b6/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:programming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:software"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:trends"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:web"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.iaonesheeters.com/iaonesheeters.asp">
    <title>IA One Sheeters</title>
    <dc:date>2008-05-08T10:36:22+00:00</dc:date>
    <link>http://www.iaonesheeters.com/iaonesheeters.asp</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["One-Sheeters are quick and easy marketing tools for information architects. They're like mini brochures to advertise IA deliverables and promote the IA practice in your company."
]]></description>
<dc:subject>ia design interaction interactiondesign interface communication learning</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:f2ec45110830/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ia"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interactiondesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:communication"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:learning"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://online.wsj.com/article/SB120527756506928579.html?mod=djemTECH">
    <title>Portals - WSJ.com</title>
    <dc:date>2008-03-24T13:46:27+00:00</dc:date>
    <link>http://online.wsj.com/article/SB120527756506928579.html?mod=djemTECH</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["When you find new information, you get an opioid hit, and we are junkies for those. You might call us 'infovores.'" ... We are programmed for scarcity and can't dial back when something is abundant." So that explains it.
]]></description>
<dc:subject>infovore knowledge learning data psychology intelligence informationoverload via:blackbeltjones addiction</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:05175bbf5f10/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:infovore"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:knowledge"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:data"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:psychology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:intelligence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:informationoverload"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:via:blackbeltjones"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:addiction"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://softwarecraftsmanship.oreilly.com/wiki">
    <title>Software Craftmanship: Apprentice to Journeyman [Software Craftsmanship]</title>
    <dc:date>2008-02-25T11:15:28+00:00</dc:date>
    <link>http://softwarecraftsmanship.oreilly.com/wiki</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Exciting-looking new title from O'Reilly, being developed and written via a wiki. Interesting seeing the emergence of several titles on software engineering as craft rather than science at the moment.
]]></description>
<dc:subject>software development engineering programming craft education learning</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:db4cc263bbd3/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:software"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:engineering"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:programming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:craft"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:education"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:learning"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://blog.toolshed.com/2008/02/my-new-book-ref.html">
    <title>/\ndy: My new book, &quot;Refactor Your Wetware&quot;, now in Beta</title>
    <dc:date>2008-02-25T11:14:01+00:00</dc:date>
    <link>http://blog.toolshed.com/2008/02/my-new-book-ref.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I’ve written many times that the two most important skills for a programmer (IMHO) are communications and learning. In this book, I’m taking a hard look at expertise, thinking and learning." Interesting looking new book from Andy Hunt.
]]></description>
<dc:subject>programming software development learning education</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:3e42788ab3e7/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:programming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:software"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:education"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://theonlinephotographer.typepad.com/the_online_photographer/2008/02/emerson-on-tone.html">
    <title>The Online Photographer: Emerson on Tone</title>
    <dc:date>2008-02-18T08:06:32+00:00</dc:date>
    <link>http://theonlinephotographer.typepad.com/the_online_photographer/2008/02/emerson-on-tone.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["When he has mastered tone, and with it exposure and development, he knows the most difficult part of his technique and practice, let him then proceed to picture-making." Emerson's Naturalistic Photography for Students of the Art, 1889.
]]></description>
<dc:subject>photography technique exposure development process learning</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:08674754aa7e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:photography"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:technique"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:exposure"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:process"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:learning"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://joelonsoftware.com/items/2007/12/05.html">
    <title>Talk at Yale: Part 3 of 3 - Joel on Software</title>
    <dc:date>2007-12-23T20:35:40+00:00</dc:date>
    <link>http://joelonsoftware.com/items/2007/12/05.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The main thing you don’t learn with a CS degree is how to develop software, although you will probably build up certain muscles in your brain that may help you later if you decide that developing software is what you want to do."
]]></description>
<dc:subject>software development article joelspolsky education learning teaching</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:54666242818b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:software"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:article"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:joelspolsky"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:education"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:teaching"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://bythom.com/goal.htm">
    <title>What's your Goal? by Thom Hogan</title>
    <dc:date>2007-10-14T15:07:14+00:00</dc:date>
    <link>http://bythom.com/goal.htm</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Seems like a simple question, doesn't it? What's your goal? Amazingly, many of the photographers I talk to--both amateur and pro--don't really know the answer to that question." Good stuff here from Thom Hogan.
]]></description>
<dc:subject>photography progress education selfdevelopment learning</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:45e494cc5e5d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:photography"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:progress"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:education"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:selfdevelopment"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:learning"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://areacodeinc.com/work/sharkrunners/">
    <title>area/code: sharkrunners</title>
    <dc:date>2007-07-26T11:11:25+00:00</dc:date>
    <link>http://areacodeinc.com/work/sharkrunners/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["persistent play, GPS telemetry, live sharks". Oh boy. That's phenomenal.
]]></description>
<dc:subject>play learning gps geolocative geolocational hybrid oceans marinebiology games</dc:subject>
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</item>
<item rdf:about="http://www.dashes.com/anil/2007/07/toread-is-tobehuman.html">
    <title>Anil Dash: toread is tobehuman</title>
    <dc:date>2007-07-17T07:29:18+00:00</dc:date>
    <link>http://www.dashes.com/anil/2007/07/toread-is-tobehuman.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Toread represents the idea that we can be the sum of the knowledge of everyone who’s ever preceded us, that given enough time we can absorb the cumulative learnings of humanity."
]]></description>
<dc:subject>toread tagging learning reading community knowledge information</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:aec08ca6a53d/</dc:identifier>
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<item rdf:about="http://railscasts.com/">
    <title>Railscasts - Free Ruby on Rails Screencasts</title>
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    <link>http://railscasts.com/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Rather good, free Rails screencasts. Short, sweet, accurate. Lots of good stuff in them.
]]></description>
<dc:subject>ruby rails screencasts tutorials training learning</dc:subject>
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<item rdf:about="http://www.listeningtowords.com/index.php">
    <title>listeningtowords</title>
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    <link>http://www.listeningtowords.com/index.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[find, listen, and discuss free lectures from around the web.
]]></description>
<dc:subject>audio podcast lectures learning reference mp3 download</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:ecb637fecd11/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:download"/>
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<item rdf:about="http://www.joelonsoftware.com/articles/ThePerilsofJavaSchools.html">
    <title>The Perils of JavaSchools - Joel on Software</title>
    <dc:date>2006-01-05T23:47:20+00:00</dc:date>
    <link>http://www.joelonsoftware.com/articles/ThePerilsofJavaSchools.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Pointers tripped me up when I was 13 and trying to learn C. Flummoxed, I tell you - and put off programming for a while. Now, though, I appreciate Joel's point (even if I'm a lousy coder and not worthy of the title "programmer"). I think it's the fact I k
]]></description>
<dc:subject>programming learning essay language c java computing</dc:subject>
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<item rdf:about="http://www.hetland.org/python/instant-python.php">
    <title>And now for something completely different: Instant Python</title>
    <dc:date>2005-04-05T21:35:30+00:00</dc:date>
    <link>http://www.hetland.org/python/instant-python.php</link>
    <dc:creator>infovore</dc:creator><dc:subject>python programming learning</dc:subject>
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<item rdf:about="http://www.rexx.com/~dkuhlman/python_201/python_201.html">
    <title>Python 201 -- (Slightly) Advanced Python Topics</title>
    <dc:date>2005-04-05T21:13:25+00:00</dc:date>
    <link>http://www.rexx.com/~dkuhlman/python_201/python_201.html</link>
    <dc:creator>infovore</dc:creator><dc:subject>python programming learning</dc:subject>
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<item rdf:about="http://www.rexx.com/~dkuhlman/python_101/python_101.html">
    <title>Python 101 -- Introduction to Python</title>
    <dc:date>2005-04-05T21:13:12+00:00</dc:date>
    <link>http://www.rexx.com/~dkuhlman/python_101/python_101.html</link>
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<item rdf:about="http://diveintopython.org/">
    <title>Dive Into Python</title>
    <dc:date>2005-01-31T12:40:25+00:00</dc:date>
    <link>http://diveintopython.org/</link>
    <dc:creator>infovore</dc:creator><dc:subject>python book learning</dc:subject>
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<item rdf:about="http://www.nestafuturelab.org/research/reviews/08_01.htm">
    <title>NESTA Futurelab - literature review in games and learning</title>
    <dc:date>2004-09-12T21:10:37+00:00</dc:date>
    <link>http://www.nestafuturelab.org/research/reviews/08_01.htm</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[worth going through and following up
]]></description>
<dc:subject>games learning research</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:f90c6b0cd271/</dc:identifier>
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