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    <description>recent bookmarks from infovore</description>
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  </channel><item rdf:about="http://jordanmechner.com/blog/2011/02/leni/">
    <title>jordanmechner.com » Blog Archive » Interviewing Leni Riefenstahl</title>
    <dc:date>2011-02-21T11:41:11+00:00</dc:date>
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    <dc:creator>infovore</dc:creator><description><![CDATA["It was May 1991. She was 89 years old. She often spoke of herself in the third person. She had a strapping male secretary named Horst." Jordan Mechner interviewed Leni Riefenstahl. Blimey.]]></description>
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    <title>jordanmechner.com » Blog Archive » Designing story-based games</title>
    <dc:date>2009-11-11T22:11:11+00:00</dc:date>
    <link>http://jordanmechner.com/blog/2009/11/designing-story-based-games/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Eons ago, in 1996, Next Generation magazine asked me for a list of game design tips for narrative games. Here’s what I gave them. Reading it today, some of it feels dated (like the way I refer to the player throughout as “he”), but a lot is as relevant as ever. I especially like #8 and #9." Jordan Mechner is a smart chap; nice to know he was on the right lines so long ago.
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    <title>jordanmechner.com » Blog Archive » October 20, 1985</title>
    <dc:date>2008-10-26T07:05:01+00:00</dc:date>
    <link>http://jordanmechner.com/old-journals/1985/10/october-20-1985/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Jordan Mechner is serialising - and backdating - his journals from making the original Prince Of Persia. This post is a corker, if only for one of the early videos of Mechner's brother running and jumping. If you've played the original game, you'll understand what I mean the second you see the video.
]]></description>
<dc:subject>animation video jordanmechner princeofpersia</dc:subject>
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    <title>The Sands of Time: Crafting a Video Game Story - Jordan Mechner</title>
    <dc:date>2008-10-26T07:01:13+00:00</dc:date>
    <link>http://www.electronicbookreview.com/thread/firstperson/pop-friendly</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["In this chapter I'll try to shed some light on the creative and technical decision-making processes that went into crafting the story and narrative elements of Prince of Persia: The Sands of Time (POP for short). The team's approach was practical, not literary; our challenge was to find the right story for a mass-market action video game." Jordan Mechner on writing Sands of Time; well-crafted, and very pragmatic.
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