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    <description>recent bookmarks from infovore</description>
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	<rdf:li rdf:resource="http://www.theparisreview.org/interviews/2929/the-art-of-fiction-no-85-j-g-ballard"/>
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	<rdf:li rdf:resource="http://www.theparisreview.org/interviews/6089/the-art-of-fiction-no-211-william-gibson"/>
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	<rdf:li rdf:resource="http://killscreendaily.com/articles/outbreak"/>
	<rdf:li rdf:resource="http://www.rockpapershotgun.com/2011/04/07/eve-online-audience-with-the-king-of-space/"/>
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	<rdf:li rdf:resource="http://www.spiegel.de/international/zeitgeist/0,1518,659577,00.html"/>
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	<rdf:li rdf:resource="http://www.edge-online.com/features/edge-panel-architecture-and-videogames"/>
	<rdf:li rdf:resource="http://www.gamesetwatch.com/2009/06/reminder_burn_zombie_burn_inte.php#more"/>
	<rdf:li rdf:resource="http://www.nytimes.com/2009/06/14/business/14corner.htm?_r=1&amp;pagewanted=all"/>
	<rdf:li rdf:resource="http://www.kickerstudio.com/blog/2009/05/six-questions-from-kicker-jack-schulze/"/>
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	<rdf:li rdf:resource="http://blog.ihobo.com/2009/03/pixeljunk-interview.html"/>
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	<rdf:li rdf:resource="http://charbax.com/2007/05/31/reboot-90-interview-6/"/>
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  </channel><item rdf:about="https://thequietus.com/articles/28340-william-gibson-agency-interview">
    <title>The Quietus | Features | Tome On The Range | Missing The Jackpot: William Gibson's Slow-Cooked Apocalypse</title>
    <dc:date>2020-06-04T19:45:34+00:00</dc:date>
    <link>https://thequietus.com/articles/28340-william-gibson-agency-interview</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["...he doesn’t strike me as someone that Hubertus Bigend would hire. He strikes me as somebody that Hubertus Bigend would trick an opponent or enemy into hiring.”]]></description>
<dc:subject>williamgibson interview culture future sf</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:56a48beb3ae4/</dc:identifier>
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<item rdf:about="https://electricliterature.com/ted-chiang-explains-the-disaster-novel-we-all-suddenly-live-in/">
    <title>Ted Chiang Explains the Disaster Novel We All Suddenly Live In - Electric Literature</title>
    <dc:date>2020-04-03T11:23:42+00:00</dc:date>
    <link>https://electricliterature.com/ted-chiang-explains-the-disaster-novel-we-all-suddenly-live-in/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["While there has been plenty of fiction written about pandemics, I think the biggest difference between those scenarios and our reality is how poorly our government has handled it. If your goal is to dramatize the threat posed by an unknown virus, there’s no advantage in depicting the officials responding as incompetent, because that minimizes the threat; it leads the reader to conclude that the virus wouldn’t be dangerous if competent people were on the job. A pandemic story like that would be similar to what’s known as an “idiot plot,” a plot that would be resolved very quickly if your protagonist weren’t an idiot. What we’re living through is only partly a disaster novel; it’s also—and perhaps mostly—a grotesque political satire." Ted Chiang on what stories about change and revolution do (and what _actual_ change and revolution also do).]]></description>
<dc:subject>writing interview sf sciencefiction tedchiang</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:0016ab3cba1f/</dc:identifier>
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<item rdf:about="https://embedded.fm/episodes/305">
    <title>305: Humans Have a Terrible Spec Sheet — Embedded</title>
    <dc:date>2019-10-25T10:09:05+00:00</dc:date>
    <link>https://embedded.fm/episodes/305</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Cracking episode of EmbeddedFM, speaking to Amanda Wozniak. Although the topic is nominally embedded electronics, it turns into a wonderfully shrewd discussion of self-care and career-care: how to acknowledge and recognise your desires but also the things that will lead you to burnout (be it too much work, or too _intense_ work. I found so much to think on in this, highly recommended even if it's not your usual jam.]]></description>
<dc:subject>work careers selfcare burnout management leadership amandawozniak electronics embedded podcast interview</dc:subject>
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<dc:identifier>https://pinboard.in/u:infovore/b:d8bbf61cdfaa/</dc:identifier>
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<item rdf:about="https://crackmagazine.net/article/long-reads/common-ground-holly-herndon-in-conversation-with-james-bridle/">
    <title>Common ground: Holly Herndon in conversation with James Bridle</title>
    <dc:date>2019-08-18T16:37:32+00:00</dc:date>
    <link>https://crackmagazine.net/article/long-reads/common-ground-holly-herndon-in-conversation-with-james-bridle/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["We’re more willing to grant intelligence to things that we’ve built ourselves than to non-human species, even though it’s increasingly obvious that primates, cephalopods and trees have forms of intelligence that we should maybe be listening to. So how do we take this sudden decentring of the human with regard to AI? It’s like a Copernican moment when suddenly we have to acknowledge there are other forms of intelligence present. And then suddenly go, “Oh shit, there have been incredible amounts of intelligence here all along, and we’ve completely ignored them." This is very good.]]></description>
<dc:subject>ai intelligence cognition interview jamesbridle hollyherndon artificialintelligence</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:f3fbe63738a3/</dc:identifier>
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<item rdf:about="https://www.residentadvisor.net/features/3405">
    <title>RA: The art of DJing: Teki Latex</title>
    <dc:date>2019-03-12T13:44:55+00:00</dc:date>
    <link>https://www.residentadvisor.net/features/3405</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Great interview with Teki Latex, whose mixtapes are always a ton of _fun_. Nice notes on clubs, playing records, and the technique videos are top fun. He thinks really hard about helping people enjoy themselves. Good questions, too.]]></description>
<dc:subject>music dj djing mixes tekilatex interview</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:cdd694a5cda9/</dc:identifier>
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<item rdf:about="https://realtimeboard.com/blog/experience-design-schulze-arnall/">
    <title>Experience Design &amp; Material Exploration by Jack Schulze &amp; Timo Arnall</title>
    <dc:date>2018-06-13T12:18:32+00:00</dc:date>
    <link>https://realtimeboard.com/blog/experience-design-schulze-arnall/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Making entertainment media is a bit like telling a joke; you really can’t tell whether it’s going be funny until you’ve told it." A really good synthesis of many years of work and process from Jack and Timo. Reading this I remember how I'm somewhat shaped by this thinking.]]></description>
<dc:subject>design interaction interview jackschulze timoarnall playdeo</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="http://www.newyorker.com/magazine/2016/10/17/the-fantastic-ursula-k-le-guin">
    <title>The Fantastic Ursula K. Le Guin - The New Yorker</title>
    <dc:date>2016-10-16T15:59:18+00:00</dc:date>
    <link>http://www.newyorker.com/magazine/2016/10/17/the-fantastic-ursula-k-le-guin</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["...she asked me, cautiously, “Wouldn’t you say that anybody who thought as much about balance as I do in my work probably felt some threat to their balance?” After a long pause, she added, “Of course all adolescents are out of balance, and very aware of it. To become adult can certainly feel like walking a high wire, can’t it? If my foot slips, I’m gone. I’m dead.”" Wonderful profile and interview with/of UKLG.]]></description>
<dc:subject>ursulaleguin interview writing sf fantasy profile</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:bd764fd0b0c8/</dc:identifier>
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<item rdf:about="http://www.cinephiliabeyond.org/francis-ford-coppola-brian-de-palma-conversation-two-great-filmmakers/">
    <title>Francis Ford Coppola and Brian De Palma: 'The Conversation' Between Two Great Filmmakers • Cinephilia &amp; Beyond</title>
    <dc:date>2016-10-16T15:49:42+00:00</dc:date>
    <link>http://www.cinephiliabeyond.org/francis-ford-coppola-brian-de-palma-conversation-two-great-filmmakers/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[A scan of a six-page conversation between De Palma and Coppola about "The Conversation" (which is, still, probably my favourite film).]]></description>
<dc:subject>film briandepalma theconversation francisfordcoppola interview</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:c39e7dbabe24/</dc:identifier>
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<item rdf:about="https://soundcloud.com/sound-and-process/ep2">
    <title>Sean Hellfritsch: SOUND + PROCESS #2 by SOUND + PROCESS | Free Listening on SoundCloud</title>
    <dc:date>2016-10-02T19:35:45+00:00</dc:date>
    <link>https://soundcloud.com/sound-and-process/ep2</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Lovely interview with Sean Hellfritsch on music, sound, and process. Just great - inspiring in the warm, meaningful ways, not the flippant euphoric ones.]]></description>
<dc:subject>seanhellfritsch podcast interview music</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:2d6683e08eec/</dc:identifier>
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<item rdf:about="http://www.residentadvisor.net/feature.aspx?2100">
    <title>RA: Junior Boys: A happy ending</title>
    <dc:date>2016-03-01T16:09:45+00:00</dc:date>
    <link>http://www.residentadvisor.net/feature.aspx?2100</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Great interview with Jeremy Greenspan about the new Junior Boys album, and getting back in the saddle. One of my favourite bands, and an pleasantly honest, ordinary perspective.]]></description>
<dc:subject>juniorboys music ra residentadvisor interview canada</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:a2e6a1ce9937/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ra"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:residentadvisor"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:canada"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://usesthis.com/interviews/herve.this/">
    <title>The Setup / Hervé This</title>
    <dc:date>2015-12-16T09:18:01+00:00</dc:date>
    <link>https://usesthis.com/interviews/herve.this/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["What would be your dream setup?

If Maple could include a chemistry software, it would be wonderful. But indeed, I am not sure that this would change a lot. What I need is intelligence, kindness and time." That.]]></description>
<dc:subject>hervethis thesetup interview kindness</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:84a61577abba/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interview"/>
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</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.interviewmagazine.com/film/roger-deakins#_">
    <title>Roger Deakins - Page - Interview Magazine</title>
    <dc:date>2015-10-12T13:10:24+00:00</dc:date>
    <link>http://www.interviewmagazine.com/film/roger-deakins#_</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Lovely interview between Jeff Bridges and Roger Deakins - on film, and how they get made, and feel. Lots of deep knowledge and affection in this; I really enjoyed it.]]></description>
<dc:subject>rogerdeakins jeffbridges film interview conversation</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:a73b49fdd525/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:jeffbridges"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:film"/>
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</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.rawrdenim.com/2015/03/william-gibson-interview-buzz-rickson-line-tech-wear-limits-authenticity/">
    <title>William Gibson Interview: His Buzz Rickson Line, Tech Wear, and the Limits of Authenticity</title>
    <dc:date>2015-03-09T15:33:32+00:00</dc:date>
    <link>http://www.rawrdenim.com/2015/03/william-gibson-interview-buzz-rickson-line-tech-wear-limits-authenticity/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Gibson on retro revivals, reproducing vintage gear, and Japanese fashion brands. Lots on technical clothing overlapping with the street. Lots of interesting detail, too.]]></description>
<dc:subject>clothing williamgibson fashion interview reproduction vintage</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:32433b2ac594/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:clothing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:williamgibson"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:fashion"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interview"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:reproduction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:vintage"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.theparisreview.org/interviews/2929/the-art-of-fiction-no-85-j-g-ballard">
    <title>Paris Review - The Art of Fiction No. 85, J. G. Ballard</title>
    <dc:date>2015-01-19T17:32:48+00:00</dc:date>
    <link>http://www.theparisreview.org/interviews/2929/the-art-of-fiction-no-85-j-g-ballard</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Rather wonderful interview with J G Ballard in 1984, in the Paris Review; effusive, head-screwed on, but god, his working process is hardly something you can emulate: such absolute control and certainty!]]></description>
<dc:subject>jgballard writing process society interview</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:214f6db983d1/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:jgballard"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:process"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:society"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interview"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.theatlantic.com/technology/archive/2014/03/amazing-structure-a-conversation-with-ursula-franklin/284349/?single_page=true">
    <title>Amazing Structure: A Conversation With Ursula Franklin - The Atlantic</title>
    <dc:date>2014-10-16T09:57:09+00:00</dc:date>
    <link>http://www.theatlantic.com/technology/archive/2014/03/amazing-structure-a-conversation-with-ursula-franklin/284349/?single_page=true</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["When I was a child in school, the fact that the laws of nature seemed to be permanent and immutable, compared to the laws of the state, made science most attractive to me. And I recall as a kid in school, a physics experiment—and my also mischievous pleasure that even these overwhelming, secular authorities couldn’t change the direction of a beam of electrons." And it goes from there. Ursula Franklin sounds quite remarkable.]]></description>
<dc:subject>ursulafranklin science interview technology feminism canada</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:3b3fe9230633/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ursulafranklin"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:feminism"/>
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</item>
<item rdf:about="http://www.infinityplus.co.uk/nonfiction/intmjh.htm">
    <title>M John Harrison interviewed - infinity plus non-fiction</title>
    <dc:date>2013-10-22T16:12:51+00:00</dc:date>
    <link>http://www.infinityplus.co.uk/nonfiction/intmjh.htm</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Rather good interview with MJH; covers lots of bases, carried out just before Light was published.]]></description>
<dc:subject>writing interview mjohnharrison sf fantasy fiction</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:099405be51d7/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
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</item>
<item rdf:about="http://www.theparisreview.org/interviews/6089/the-art-of-fiction-no-211-william-gibson">
    <title>Paris Review - The Art of Fiction No. 211, William Gibson</title>
    <dc:date>2013-07-30T13:23:11+00:00</dc:date>
    <link>http://www.theparisreview.org/interviews/6089/the-art-of-fiction-no-211-william-gibson</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Coming up with a word like neuromancer is something that would earn you a really fine vacation if you worked in an ad agency. It was a kind of booby-trapped portmanteau that contained considerable potential for cognitive dissonance, that pleasurable buzz of feeling slightly unsettled." There is so, so much in this interview, that quoting it feels somewhat futile. It's a really lovely thing piece, that goes far beyond cyberpunk, and delves deep into Gibson's writing and history. There are at least five meaty quotes I wanted to yank; it's worth reading and rereading.]]></description>
<dc:subject>williamgibson writing literature interview sf</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:8da55a3a483c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:williamgibson"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:literature"/>
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</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.theverge.com/2012/8/14/3238974/little-printer-berg-matt-webb">
    <title>Paper lives: Little Printer and the rebirth of the hard copy | The Verge</title>
    <dc:date>2012-08-14T11:45:33+00:00</dc:date>
    <link>http://www.theverge.com/2012/8/14/3238974/little-printer-berg-matt-webb</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["It feels like a blip to be in this world full of squares of glowing glass, and it doesn't seem plausible that we'll have that forever." Yes, that.]]></description>
<dc:subject>mattwebb berg littleprinter physicality interface glowingrectangles interview theverge</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:57b9b35e95a2/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mattwebb"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:berg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:littleprinter"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:physicality"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interface"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:theverge"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.eurogamer.net/articles/2012-04-02-jenova-chen-journeyman#comments">
    <title>Jenova Chen: Journeyman • Articles • Eurogamer.net</title>
    <dc:date>2012-04-03T11:49:16+00:00</dc:date>
    <link>http://www.eurogamer.net/articles/2012-04-02-jenova-chen-journeyman#comments</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["So what happened when you removed collision detection?" "Players started looking for other ways to get more feedback. Helping each other yielded the most feedback so they began to do that instead. It was fascinating." A lovely interview - and great piece of writing fro Simon -  with Jenova Chen. The parts on how players regress is particularly interesting, as is Chen's ambition to be _different_ rather than just 'artistic'. I particularly enjoyed the anecdote about collision detection, hence quoting it.]]></description>
<dc:subject>journey thatgamecompany games simonparkin writing interview jenovachen play childishness</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:2427fc9babb2/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:journey"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:thatgamecompany"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:simonparkin"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:jenovachen"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:childishness"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.avclub.com/articles/james-cromwell,68988/">
    <title>James Cromwell | Film | Random Roles | The A.V. Club</title>
    <dc:date>2012-02-08T22:05:35+00:00</dc:date>
    <link>http://www.avclub.com/articles/james-cromwell,68988/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["[Was shooting The Artist very different to making a 'regular' movie?] No, it’s a regular picture. The only difference is, there is no boom mic. And the story is not being told by what comes out of your mouth. If you want to tell the story, the story being the narrative, not the plot—the plot’s fairly simple—but if you want to tell the narrative, then you have to be concise with your reaction, and let the reaction get into your body and your face in a way you don’t necessarily do when you have dialogue, because the dialogue takes care of that." James Cromwell interview by the AV Club. I enjoyed this line especially.]]></description>
<dc:subject>jamescromwell avclub interview film acting</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:3ff959d14c89/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:jamescromwell"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:avclub"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interview"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:film"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:acting"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://killscreendaily.com/articles/magic-mistakes">
    <title>Kill Screen - Magic Mistakes</title>
    <dc:date>2011-10-13T12:06:40+00:00</dc:date>
    <link>http://killscreendaily.com/articles/magic-mistakes</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Q: I don't imagine that a design meeting with Takahashi is a typical PowerPoint affair.

A: He has singlehandedly invented the animated GIF as the design spec. It's fucking hilarious." Animated GIF as design spec. Superb. (And: nice interview with Stuart Butterfield about Glitch).]]></description>
<dc:subject>glitch stuartbutterfield killscreen interview</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:fdbb4d347551/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:glitch"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:stuartbutterfield"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:killscreen"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interview"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://killscreendaily.com/articles/profile-bennett-foddy">
    <title>Kill Screen - Profile: Bennett Foddy</title>
    <dc:date>2011-05-25T06:55:23+00:00</dc:date>
    <link>http://killscreendaily.com/articles/profile-bennett-foddy</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I have this colleague of mine who is an avid rock climber, and I’m trying to get him to play GIRP. He says that what I’m saying is like, “I’ve come up with this new formula of crack that’s ultra-addictive; why don’t you try this new crack I’ve cooked up?”" Wait, Bennett GIRP/QWOP Foddy was in *Cut Copy*?! Awesome.]]></description>
<dc:subject>killscreen interview games bennettfoddy</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:d89bfa145f69/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:killscreen"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
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</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://bldgblog.blogspot.com/2011/04/spacesuit-interview-with-nicholas-de.html">
    <title>BLDGBLOG: Spacesuit: An Interview with Nicholas de Monchaux</title>
    <dc:date>2011-05-21T19:52:03+00:00</dc:date>
    <link>http://bldgblog.blogspot.com/2011/04/spacesuit-interview-with-nicholas-de.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Gosh, what a lot of topics: fashion, fabrics, architecture, space, cybernetics, cities, all spinning out of the development of the spacesuit. Cracking interview, impossible to pick a quotation from.]]></description>
<dc:subject>bldgblog fashion space interview apollo spacesuit architecture cybernetics</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:c05649e3f871/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:bldgblog"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:fashion"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:apollo"/>
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</item>
<item rdf:about="http://killscreendaily.com/articles/outbreak">
    <title>Kill Screen - Outbreak!</title>
    <dc:date>2011-04-18T14:48:08+00:00</dc:date>
    <link>http://killscreendaily.com/articles/outbreak</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["There was one guy on the steps of a building and proselytizing the end of the world. My guess is that he was doing it for jokes, but if you’re in the middle of it with your friends exploring a world covered in blood, then there’s something in our understanding of the Black Death in the Dark Ages and people announcing the coming of the end that plays into the social fear." Kill Screen interview on the Corrupted Blood outbreak in WoW.]]></description>
<dc:subject>killscreen games epidemeology viruses wow worldofwarcraft interview</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:47791c664ce6/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:killscreen"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:epidemeology"/>
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</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.rockpapershotgun.com/2011/04/07/eve-online-audience-with-the-king-of-space/">
    <title>Eve Online: Audience With The King Of Space | Rock, Paper, Shotgun</title>
    <dc:date>2011-04-07T14:55:58+00:00</dc:date>
    <link>http://www.rockpapershotgun.com/2011/04/07/eve-online-audience-with-the-king-of-space/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The CSM [player-run council] is a dirty election. It’s a third world election. Anything that’s allowed under the EULA in Eve is allowed in the election. You can buy votes, dead people can resubscribe and vote, you can scam people for votes, so it’s hardly an iconic democracy. So, this coming election, almost every major candidate you will see on the council will have been backed by a null sec plot. In advance, we’ve all met and spoken to one another to decide on the issues of the day. So I’m not going to be a voice in the wilderness. I’ll be speaking alongside people I’ve been fighting with or working with diplomatically for years." 

This interview is full of some great moments - nice to see the "1% problem" acknowledged by a player, but gosh, you can see the appeal of that 1%. This line was particularly acute.]]></description>
<dc:subject>eveonline mmo interview games eve politics</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:1a27fdf22118/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:eveonline"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:eve"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:politics"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://jordanmechner.com/blog/2011/02/leni/">
    <title>jordanmechner.com » Blog Archive » Interviewing Leni Riefenstahl</title>
    <dc:date>2011-02-21T11:41:11+00:00</dc:date>
    <link>http://jordanmechner.com/blog/2011/02/leni/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["It was May 1991. She was 89 years old. She often spoke of herself in the third person. She had a strapping male secretary named Horst." Jordan Mechner interviewed Leni Riefenstahl. Blimey.]]></description>
<dc:subject>leniriefenstahl jordanmechner film interview</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:9bb1dc98d95e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:leniriefenstahl"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:jordanmechner"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:film"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interview"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.gamasutra.com/view/feature/6223/peering_at_the_future_jesse_.php">
    <title>Gamasutra - Features - Peering At The Future: Jesse Schell Speaks</title>
    <dc:date>2010-12-04T15:01:10+00:00</dc:date>
    <link>http://www.gamasutra.com/view/feature/6223/peering_at_the_future_jesse_.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Christian Nutt interviews Jesse Schell Lots of really interesting stuff in here - to be returned to, I think.
]]></description>
<dc:subject>interview gamasutra jesseschell games social play online</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:001cd25962ee/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interview"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:gamasutra"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:jesseschell"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:online"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://au.gamespot.com/pages/news/story.php?sid=6283955&amp;skipmc=1">
    <title>Limbo's lessons for the mainstream - News at GameSpot</title>
    <dc:date>2010-11-15T11:13:12+00:00</dc:date>
    <link>http://au.gamespot.com/pages/news/story.php?sid=6283955&amp;skipmc=1</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[In which Laura Parker looks at what "mainstream" games can learn from the type of success indie titles such as Limbo have had, with contributions from Nels Anderson, Manveer Heir, and - would you believe it - me. It's a really nice feature; I hope Laura can get more of this sort of stuff published on Gamespot, because it deserves a bigger audience than being buried on the staff blog.
]]></description>
<dc:subject>lauraparker gamespot games interview indie innovation creativity</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:9b120adb1b08/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:lauraparker"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:gamespot"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interview"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:indie"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:innovation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:creativity"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.youtube.com/watch?v=d9TEdGbvtnc">
    <title>YouTube - Avatar Days - HD</title>
    <dc:date>2010-06-01T13:19:11+00:00</dc:date>
    <link>http://www.youtube.com/watch?v=d9TEdGbvtnc</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["This is short film I worked on a while ago called "Avatar Days"... It follows 4 MMORPG players taking about their online persona's. As they tell their stories we see them go about their everyday lives against the mundane backdrop of city life...but as their Avatars." Lovely.
]]></description>
<dc:subject>wow mmo shortfilm interview motiongraphics cg</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:126b0dddd5f6/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:wow"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mmo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:shortfilm"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interview"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:motiongraphics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:cg"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.avclub.com/articles/danny-trejo,40541/">
    <title>Danny Trejo | Film | Random Roles | The A.V. Club</title>
    <dc:date>2010-04-28T20:28:50+00:00</dc:date>
    <link>http://www.avclub.com/articles/danny-trejo,40541/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Lovely interview with Danny Trejo about many of his roles. If you like movies, totally worth a read. He's really quite a guy.
]]></description>
<dc:subject>film movies interview dannytrejo</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:3548574e7728/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:film"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:movies"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interview"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:dannytrejo"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://thegeektalk.com/interviews/scott-chacon">
    <title>Scott Chacon | The Geek Talk</title>
    <dc:date>2010-02-20T19:21:49+00:00</dc:date>
    <link>http://thegeektalk.com/interviews/scott-chacon</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I hugely prefer Windows ME to anything else.  The problem is that it’s difficult to run on most of the hardware I have and no other Windows edition cuts it for me. So, I’m down to using a Mac..."
]]></description>
<dc:subject>git scottchacon interview</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:c34c7b41154b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:git"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:scottchacon"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interview"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://gameinformer.com/b/news/archive/2010/01/12/trailer-for-irrational-s-scrapped-zombie-game.aspx">
    <title>Trailer For Irrational's Scrapped Zombie Game - News - GameInformer.com</title>
    <dc:date>2010-01-16T10:02:02+00:00</dc:date>
    <link>http://gameinformer.com/b/news/archive/2010/01/12/trailer-for-irrational-s-scrapped-zombie-game.aspx</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The premise was this: Division 9 would have put players (and their friends) in the middle of an ever-encroaching zombie menace. Co-op gameplay, scarce resources, base-building, and strategic rescues were a part of the conceptual blueprint." Big interview with Ken Levine - including some video footage - of Irrational's cancelled take on the zombie genre. In a nutshell: slower, more strategic, more long-term survival than L4D's short campaigns, and had it been released, would have come out around 2006/2007.
]]></description>
<dc:subject>irrational games cancelled division9 kenlevine interview</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:3bafb2164c77/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:irrational"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:cancelled"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:division9"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:kenlevine"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interview"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.danielnyegriffiths.org/2009/12/tale-of-tales-that-interview-in-half.html">
    <title>D Nye Everything: Tale of Tales - that interview in half-full</title>
    <dc:date>2010-01-13T17:17:34+00:00</dc:date>
    <link>http://www.danielnyegriffiths.org/2009/12/tale-of-tales-that-interview-in-half.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Dan interviewed Tale of Tales for Wired; this, published on his blog, is the full interview, and it's got lots of great stuff in it. I'm really not sold by them - indeed, I'm less sold by the firm than I am by their work - but it's interesting to hear something from the horse's mouth, as it were.
]]></description>
<dc:subject>taleoftales games art dangriffiths interview interaction</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:8d2091deb90e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:taleoftales"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:art"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:dangriffiths"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interview"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.spiegel.de/international/zeitgeist/0,1518,659577,00.html">
    <title>SPIEGEL Interview with Umberto Eco: 'We Like Lists Because We Don't Want to Die' - SPIEGEL ONLINE - News - International</title>
    <dc:date>2009-11-19T14:44:17+00:00</dc:date>
    <link>http://www.spiegel.de/international/zeitgeist/0,1518,659577,00.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The list is the origin of culture. It's part of the history of art and literature. What does culture want? To make infinity comprehensible. It also wants to create order -- not always, but often. And how, as a human being, does one face infinity? How does one attempt to grasp the incomprehensible? Through lists, through catalogs, through collections in museums and through encyclopedias and dictionaries." Eco on lists.
]]></description>
<dc:subject>lists cataloguing umbertoeco interview</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:ae548f33a1fe/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:lists"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:cataloguing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:umbertoeco"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interview"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.animationartconservation.com/?c=art&amp;p=wall_e_design_with_a_purpose">
    <title>Design With A Purpose, An Interview With Ralph Eggleston</title>
    <dc:date>2009-11-19T14:07:57+00:00</dc:date>
    <link>http://www.animationartconservation.com/?c=art&amp;p=wall_e_design_with_a_purpose</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Wonderful, wonderful interview with Eggleston. So much care and attention in the work and the way he describes it; so many lovely illustrations. The "color scripts" alone are great, but really, it's all worth your time.
]]></description>
<dc:subject>pixar design illustration art animation films walle interview colour ralpheggleston</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:6d83028c7f0c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:pixar"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:illustration"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:art"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:animation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:films"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:walle"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interview"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:colour"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ralpheggleston"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://tale-of-tales.com/blog/interviews/interview-with-frank-lantz/">
    <title>Tale of Tales » Interview with Frank Lantz</title>
    <dc:date>2009-11-04T12:03:25+00:00</dc:date>
    <link>http://tale-of-tales.com/blog/interviews/interview-with-frank-lantz/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Great interview with Lantz, expanding on his "games aren't media" angle and some other interesting points on aesthetics; totally marred by Michaël Samyn's trolling of a comment thread (on his *own* company's blog). Still, read the top half!
]]></description>
<dc:subject>games interview taleoftales franklantz media play rules aesthetics</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:91b8fc1d09fe/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interview"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:taleoftales"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:franklantz"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:media"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:rules"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:aesthetics"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://bygonebureau.com/2009/08/17/a-different-kind-of-blue/">
    <title>A Different Kind of Blue — The Bygone Bureau</title>
    <dc:date>2009-08-18T10:39:57+00:00</dc:date>
    <link>http://bygonebureau.com/2009/08/17/a-different-kind-of-blue/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Kevin Nguyen talks to the minds behind Kind of Bloop, a chiptune cover album of cool jazz masterpiece Kind of Blue." A good interview with some of the Kind of Bloop gang; Shnabubula's "All Blues" is utterly marvellous, so it's nice to hear more from the artist.
]]></description>
<dc:subject>kindofbloop music chiptunes interview jazz</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:b83dbe671dbe/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:kindofbloop"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:music"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:chiptunes"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interview"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:jazz"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.gamasutra.com/view/feature/4107/from_me_to_wii_martin_hollis_.php">
    <title>Gamasutra - Features - From Me to Wii: Martin Hollis' Journey</title>
    <dc:date>2009-08-14T16:13:01+00:00</dc:date>
    <link>http://www.gamasutra.com/view/feature/4107/from_me_to_wii_martin_hollis_.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Simon Parkin interviews Martin Hollis. As with much of what Martin says, it is gentle, readable, and dotted with nuggets of purest gold. And the word "teleportage". Martin's a lovely, lovely chap, and he really, really knows his stuff; reading this should convince you of that.
]]></description>
<dc:subject>martinhollis simonparkin gamasutra interview bonsaibarber games design programming</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:c131b3a0f3d6/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:martinhollis"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:simonparkin"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:gamasutra"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interview"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:bonsaibarber"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:programming"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://news.bbc.co.uk/1/hi/technology/8175612.stm">
    <title>BBC NEWS | Technology | Tech Know: Kinky boot that whips</title>
    <dc:date>2009-07-30T11:43:18+00:00</dc:date>
    <link>http://news.bbc.co.uk/1/hi/technology/8175612.stm</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["This is my boot fetish Pong game". I first saw James at OpenTech demonstrating his prawn-sandwich powered BBC Micro clock. It is good to know he is still building brilliant things. And: more Ellie Gibson interviews in the world is never, ever a bad thing.
]]></description>
<dc:subject>jameslarsson technology video interview pong mad elliegibson</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:85344486da4f/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:jameslarsson"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:technology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:video"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interview"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:pong"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mad"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:elliegibson"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.eurogamer.net/articles/epics-mark-rein-interview">
    <title>Epic's Mark Rein Interview - Eurogamer</title>
    <dc:date>2009-07-25T07:13:01+00:00</dc:date>
    <link>http://www.eurogamer.net/articles/epics-mark-rein-interview</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Is this interview just going to be you hawking your wares for the next 20 minutes?" No, it's going to be better than that. A frank - and hilarious - interview with Mark Rein from Ellie Gibson. He really is like this, you know.
]]></description>
<dc:subject>eurogamer games epic markrein interview funny unreal</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:3cbfc0fd1ca2/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:eurogamer"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:epic"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:markrein"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interview"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:funny"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:unreal"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.edge-online.com/features/edge-panel-architecture-and-videogames">
    <title>Edge Panel: Architecture And Videogames | Edge Online</title>
    <dc:date>2009-07-25T07:10:17+00:00</dc:date>
    <link>http://www.edge-online.com/features/edge-panel-architecture-and-videogames</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["During the Develop conference earlier this week, Edge Online editor Alex Wiltshire chaired a panel discussion on the close relationship between architecture and videogames, and here we have a recording of the full session for you to download." I still have to write it up, but it was really, really good. Worth a listen.
]]></description>
<dc:subject>edge develop09 architecture games panel interview</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:0569d5ceae7b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:edge"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:develop09"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:panel"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interview"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.gamesetwatch.com/2009/06/reminder_burn_zombie_burn_inte.php#more">
    <title>GameSetWatch - GameSetInterview: Throwing A Zombie Doublesix With Mummery</title>
    <dc:date>2009-06-17T09:26:59+00:00</dc:date>
    <link>http://www.gamesetwatch.com/2009/06/reminder_burn_zombie_burn_inte.php#more</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I think in films, zombies are cyclical. They come around, they get reinvigorated. I think in games, they're a constant. In games, zombies just represent this thing around which you can construct a game. There's no morality to them. There's no worries about racism that games are having right now. If it's a zombie and it's a pure zombie, a stupid zombie like the ones we have, they're a game mechanic. They're fodder, they're whatever you want to put in a game, however you want to deal with it."
]]></description>
<dc:subject>zombies games culture interview</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:30f3db086d11/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:zombies"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:culture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interview"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.nytimes.com/2009/06/14/business/14corner.htm?_r=1&amp;pagewanted=all">
    <title>Corner Office - On Will Wright’s Team, Would You Be a Solvent, or the Glue? - Interview - NYTimes.com</title>
    <dc:date>2009-06-16T06:40:12+00:00</dc:date>
    <link>http://www.nytimes.com/2009/06/14/business/14corner.htm?_r=1&amp;pagewanted=all</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["There was a point a few years ago whenever somebody called a meeting that I had to attend, then whoever called the meeting had to pay me a dollar. And I got a lot of dollars that way. It did make them think twice about calling the meeting, even though it was only a dollar." Will Wright has a good point.
]]></description>
<dc:subject>management meetings willwright maxis games productivity process interview nyt</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:3703990500db/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:management"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:meetings"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:willwright"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:maxis"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:productivity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:process"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interview"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nyt"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.kickerstudio.com/blog/2009/05/six-questions-from-kicker-jack-schulze/">
    <title>Six Questions from Kicker: Jack Schulze</title>
    <dc:date>2009-05-12T09:26:28+00:00</dc:date>
    <link>http://www.kickerstudio.com/blog/2009/05/six-questions-from-kicker-jack-schulze/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Design is about risk. We all fear authentic public response to our work, but we have to be brave enough to overcome." Jack gets interviewed by Jennifer over on the Kicker blog. And: "Always have nice pens".
]]></description>
<dc:subject>jackschulze schulzeandwebb design interview process</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:45a6086c22e1/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:jackschulze"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:schulzeandwebb"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interview"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:process"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://vimeo.com/2860274">
    <title>The Lost Tribes of New York City on Vimeo</title>
    <dc:date>2009-04-15T13:01:37+00:00</dc:date>
    <link>http://vimeo.com/2860274</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Lovely: Creature Comforts meets "Hey There Little Fella". Totally charming.
]]></description>
<dc:subject>video nyc anthropology newyork animation stopmotion interview</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:d2bf36e5045f/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:video"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nyc"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:anthropology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:newyork"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:animation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:stopmotion"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interview"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://blog.ihobo.com/2009/03/pixeljunk-interview.html">
    <title>ihobo: PixelJunk Interview</title>
    <dc:date>2009-03-19T13:02:40+00:00</dc:date>
    <link>http://blog.ihobo.com/2009/03/pixeljunk-interview.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Lovely interview with Dylan Cuthbert, of Pixeljunk, about some of the design processes behind the Pixeljunk games.
]]></description>
<dc:subject>design games interview dylancuthbert pixeljunk</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:a5c0229e4f3d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interview"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:dylancuthbert"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:pixeljunk"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.developmag.com/interviews/427/Lions-Head-Part-1">
    <title>Lion's Head: Part 1 | Game Development | Interview by Develop</title>
    <dc:date>2009-03-18T11:43:30+00:00</dc:date>
    <link>http://www.developmag.com/interviews/427/Lions-Head-Part-1</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The truth is, I think I’m famously awful at developing games. Before, I’d walk into the office, wave my arms and say ‘I’ve just had a cool thought’ – usually after severe alcohol abuse – and that lead us to spending a lot of money very foolishly on things that weren’t going to get anywhere. Quite a while ago now, we sat down and thought, well, this is ridiculous – we can’t keep this notion that game development is a purely creative process, and that you have to build it to be able to see it. There’s got to be another way." Peter Molyneux becomes a bit more self-aware, possibly a little too late.
]]></description>
<dc:subject>games interview petermolyneux develop</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:230bdcc4c947/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interview"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:petermolyneux"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:develop"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.pcpro.co.uk/news/245859/qa-microsoft-defends-return-to-drm.html">
    <title>PC Pro: News: Q&amp;A: Microsoft defends return to DRM</title>
    <dc:date>2009-02-04T13:33:30+00:00</dc:date>
    <link>http://www.pcpro.co.uk/news/245859/qa-microsoft-defends-return-to-drm.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Microsoft on their new MSN Music service, weighed-down by DRM. I don't normally link to stuff about DRM, but frankly, every single response in this is comedy gold.
]]></description>
<dc:subject>interview music microsoft mobile comedy drm</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:a16612cdba99/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interview"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:music"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:microsoft"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mobile"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:comedy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:drm"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.sashafrerejones.com/2009/01/not_just_orange.html">
    <title>S/FJ: not only with orange</title>
    <dc:date>2009-01-26T13:40:47+00:00</dc:date>
    <link>http://www.sashafrerejones.com/2009/01/not_just_orange.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["It is from the era when people were all 'we will not know if acid is dangerous until we test it on THE FOXIEST GIRLS IN ENGLAND.'" Too right.
]]></description>
<dc:subject>interview video culture lsd acid hotness</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:f70414fd4908/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interview"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:video"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:culture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:lsd"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:acid"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:hotness"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://philosecurity.org/2009/01/12/interview-with-an-adware-author">
    <title>philosecurity » Blog Archive » Interview with an Adware Author</title>
    <dc:date>2009-01-14T21:48:45+00:00</dc:date>
    <link>http://philosecurity.org/2009/01/12/interview-with-an-adware-author</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["So we’ve progressed now from having just a Registry key entry, to having an executable, to having a randomly-named executable, to having an executable which is shuffled around a little bit on each machine, to one that’s encrypted– really more just obfuscated– to an executable that doesn’t even run as an executable. It runs merely as a series of threads." Fascinating interview with a smart guy, who at one point in his life, did some bad (if not entirely unethical) work.
]]></description>
<dc:subject>programming interview security windows adware scheme exploits</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:8a9ec23a9347/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:programming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interview"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:security"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:windows"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:adware"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:scheme"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:exploits"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://freakonomics.blogs.nytimes.com/2009/01/13/the-guitar-hero-answers-your-questions/">
    <title>The “Guitar Hero” Answers Your Questions - Freakonomics Blog - NYTimes.com</title>
    <dc:date>2009-01-14T21:46:49+00:00</dc:date>
    <link>http://freakonomics.blogs.nytimes.com/2009/01/13/the-guitar-hero-answers-your-questions/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I do think that during the coming years we will continue to try to bridge the gap between simulated musicianship and real musicianship. That said, the path there is not obvious: As the interactivity moves closer to real instrumental performance, the complexity/difficulty explodes rapidly. The challenge is to move along this axis in sufficiently tiny increments, so that the experience remains accessible and compelling for many millions of people. It’s a hard, hard problem. But that’s part of what makes it fun to work on." There is loads in this interview that is awesome; it was hard to choose a quotation. Rigopulos is super-smart.
]]></description>
<dc:subject>design interaction games interview rockband guitarhero product alexrigopulos</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:f88471c10663/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interview"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:rockband"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:guitarhero"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:product"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:alexrigopulos"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.gamasutra.com/php-bin/news_index.php?story=21711">
    <title>Gamasutra - 2009's Dark Horse Console Launch: The Story Behind Zeebo</title>
    <dc:date>2009-01-12T10:57:06+00:00</dc:date>
    <link>http://www.gamasutra.com/php-bin/news_index.php?story=21711</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["No consoles are launching in 2009, right? Not so. Brazilian manufacturer Tectoy, most notable outside of South America for its long partnership with Sega and official distribution of its consoles in Brazil, will be releasing an entirely original product called Zeebo. Centered around downloadable games distributed only over a 3G wireless network, the console is designed for emerging markets..." and, even if it's not exactly powerful and the business model still seems sketchy, this could be really, really interesting.
]]></description>
<dc:subject>games interview mobile console platform emergingmarkets 3g brazil</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:380fbf206d50/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interview"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mobile"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:console"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:platform"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:emergingmarkets"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:3g"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:brazil"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.quartertothree.com/game-talk/showthread.php?t=49338">
    <title>Steven Spielberg interview - Quarter To Three Forums</title>
    <dc:date>2008-12-10T08:26:26+00:00</dc:date>
    <link>http://www.quartertothree.com/game-talk/showthread.php?t=49338</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[...and here's a tiny bit that got cut from the final interviewer, from Tom Chick's own site. Spielberg talks in more detail about balancing storytelling and gameplay, and expands a bit on the cutscene problem.
]]></description>
<dc:subject>tomchick stevenspielberg interview games play narrative cutscenes storytelling</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:f1bc83939e7b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:tomchick"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:stevenspielberg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interview"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:narrative"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:cutscenes"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:storytelling"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://videogames.yahoo.com/celebrity-byte/steven-spielberg/1271249">
    <title>Steven Spielberg - Celebrity Byte - Yahoo! Games</title>
    <dc:date>2008-12-10T08:25:33+00:00</dc:date>
    <link>http://videogames.yahoo.com/celebrity-byte/steven-spielberg/1271249</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Tom Chick interviews Spielberg on games for Yahoo!. Spielberg is consumate and smart, as you'd expect, but also well-grounded; he really does _play games_. "Yes, I've played Half-Life, of course" - the "of course" is the important bit.
]]></description>
<dc:subject>games stevenspielberg interview storytelling narrative play boomblox</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:d543bdd5df3d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:stevenspielberg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interview"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:storytelling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:narrative"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:boomblox"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.eurogamer.net/article.php?article_id=300227&amp;page=1">
    <title>Geometry Wars: retro explained Interview - Page 1 // Xbox 360 /// Eurogamer - Games Reviews, News and More</title>
    <dc:date>2008-11-14T13:49:50+00:00</dc:date>
    <link>http://www.eurogamer.net/article.php?article_id=300227&amp;page=1</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Jolly good interview with Stephen Cakebread and Craig Howard from Bizarre Creations about the evolution of the Geometry Wars series. In a nutshell: simple games, simply made, and then honed to perfection, or as near as you can get. It's the honing that's important
]]></description>
<dc:subject>eurogamer interview bizarrecreations games development arcade geometrywars</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:96416f8afc63/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:eurogamer"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interview"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:bizarrecreations"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:arcade"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:geometrywars"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://blog.laptopmag.com/msi-wind-coming-to-major-retailer-new-models-coming-soon">
    <title>MSI: Wind Coming to Major Retailer, New Models Coming Soon</title>
    <dc:date>2008-10-05T13:40:32+00:00</dc:date>
    <link>http://blog.laptopmag.com/msi-wind-coming-to-major-retailer-new-models-coming-soon</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Our internal research has shown that the return of netbooks is higher than regular notebooks, but the main cause of that is Linux. People would love to pay $299 or $399 but they don’t know what they get until they open the box. They start playing around with Linux and start realizing that it’s not what they are used to. They don’t want to spend time to learn it so they bring it back to the store. The return rate is at least four times higher for Linux netbooks than Windows XP netbooks." That's interesting.
]]></description>
<dc:subject>linux os netbooks msi wind interview portable laptop consumers</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:4ac92622eb13/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:linux"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:os"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:netbooks"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:msi"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:wind"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interview"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:portable"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:laptop"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:consumers"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.gamasutra.com/view/feature/3791/saving_street_fighter_yoshi_ono_.php">
    <title>Gamasutra - Saving Street Fighter: Yoshi Ono on Building Street Fighter IV</title>
    <dc:date>2008-09-28T08:59:36+00:00</dc:date>
    <link>http://www.gamasutra.com/view/feature/3791/saving_street_fighter_yoshi_ono_.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Excellent interview with Yoshi Ono on some of the design challenges and nuanaces of Street FIghter IV. The stuff about when to skip frames (and when not to) is particularly interesting.
]]></description>
<dc:subject>games streetfighter capcom interview design development streetfighteriv fighting beatemup</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:84933b466ca8/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:streetfighter"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:capcom"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interview"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:streetfighteriv"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:fighting"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:beatemup"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://mattbalara.com/2008/08/whats-design-mean-to-you-an-interview-with-kars-alfrink.html">
    <title>mattbalara.com : “ What’s Design Mean to You? An Interview with Kars Alfrink” Aug. 10, 2008</title>
    <dc:date>2008-08-11T17:54:17+00:00</dc:date>
    <link>http://mattbalara.com/2008/08/whats-design-mean-to-you-an-interview-with-kars-alfrink.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Kars does a lot of prototyping, which he explains in some detail. He also said some pretty interesting, and uncoventional, things about the relationship between design and understanding of, and involvement in, the technologies of implementation."
]]></description>
<dc:subject>interview video design play interactiondesign karsalfrink</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:175fc1516754/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interview"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:video"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interactiondesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:karsalfrink"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://mattbalara.com/2008/07/whats-design-mean-to-you-interview-with-julian-bleecker.html">
    <title>mattbalara.com : “ What’s Design Mean to You? Interview with Julian Bleecker” Jul. 5, 2008</title>
    <dc:date>2008-08-03T10:15:55+00:00</dc:date>
    <link>http://mattbalara.com/2008/07/whats-design-mean-to-you-interview-with-julian-bleecker.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Julian answers the question. Some great stuff, that rings true: learning not by studying design, but by being in the design studio, making and making and making. Definitely worth watching.
]]></description>
<dc:subject>design video interview julianbleecker making learning sculpting</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:d7168d39bcf6/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:video"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interview"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:julianbleecker"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:making"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:sculpting"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.npr.org/blogs/allsongs/2008/05/an_interview_with_tom_waits_by.html">
    <title>NPR: Tom Waits Interviews Tom Waits</title>
    <dc:date>2008-08-01T09:31:26+00:00</dc:date>
    <link>http://www.npr.org/blogs/allsongs/2008/05/an_interview_with_tom_waits_by.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["...when Anti Records sent us this interview Tom Waits did with himself, we had to pass it along." Beautiful, wonderful, funny. And a great Buckminster Full quotation in there to boot.
]]></description>
<dc:subject>tomwaits interview music anecdotes facts npr awesome</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:c184b2d0dd10/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:tomwaits"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interview"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:music"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:anecdotes"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:facts"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:npr"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:awesome"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://weblogs.variety.com/the_cut_scene/2008/07/hideo-kojima-in.html">
    <title>The Cut Scene - Video Game Blog by Variety: Hideo Kojima interview from Videogames Impact Report</title>
    <dc:date>2008-08-01T09:30:32+00:00</dc:date>
    <link>http://weblogs.variety.com/the_cut_scene/2008/07/hideo-kojima-in.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I was lucky to have met good people, read good books, watched good movies and listened to good music. They made me who I am. Therefore, I hope that people will treasure the games I create and it will shape them in a beneficial way."
]]></description>
<dc:subject>mgs4 hideokojima interview games play intertextuality</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:2a18cbdb0b91/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mgs4"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:hideokojima"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interview"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:intertextuality"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://multiplayerblog.mtv.com/2007/08/08/a-higher-standard-game-designer-jonathan-blow-challenges-super-marios-gold-coins-unethical-mmo-design-and-everything-else-you-may-hold-dear-about-video-games/#more-134">
    <title>MTV Multiplayer » “A Higher Standard” — Game Designer Jonathan Blow Challenges Super Mario’s Gold Coins, “Unethical” MMO Design And Everything Else You May Hold Dear About Video Games</title>
    <dc:date>2008-07-27T12:16:15+00:00</dc:date>
    <link>http://multiplayerblog.mtv.com/2007/08/08/a-higher-standard-game-designer-jonathan-blow-challenges-super-marios-gold-coins-unethical-mmo-design-and-everything-else-you-may-hold-dear-about-video-games/#more-134</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Gosh. Long, detailed, smart, wonderful interview with Jonathan Blow. I can't even begin to find a suitably quote for this box so: please, just *read* it.
]]></description>
<dc:subject>design games time fiction narrative industry medium reward risk braid play interview</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:5403c2b57d3a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:time"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:fiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:narrative"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:industry"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:medium"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:reward"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:risk"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:braid"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interview"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.redbullmusicacademy.com/LECTURERS.95.0.html">
    <title>Red Bull Music Academy :: LECTURES</title>
    <dc:date>2008-05-31T12:00:32+00:00</dc:date>
    <link>http://www.redbullmusicacademy.com/LECTURERS.95.0.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Like TED for Music" - tons of transcriptions and video interviews with all manner of performers. Looks superb.
]]></description>
<dc:subject>redbull music lecture talk interview video</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:665580bc7968/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:redbull"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:music"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:lecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:talk"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interview"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:video"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://gadgets.boingboing.net/2008/02/11/interview-bjarne-p-t.html">
    <title>Interview: Bjarne P. Tveskov, Classic LEGO Space Designer - Boing Boing Gadgets</title>
    <dc:date>2008-02-13T11:23:14+00:00</dc:date>
    <link>http://gadgets.boingboing.net/2008/02/11/interview-bjarne-p-t.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Joel Johnson interviews a designer of some "classic" Space Lego, from c.1990. I had a least one of these sets - it was one of my favourite Leg sets to build; really well thought through.
]]></description>
<dc:subject>lego design product physical interview boingboing</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:8f5f57521427/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:lego"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:product"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:physical"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interview"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:boingboing"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.thewire.co.uk/articles/347/print">
    <title>http://www.thewire.co.uk/articles/347/print</title>
    <dc:date>2007-12-09T11:15:11+00:00</dc:date>
    <link>http://www.thewire.co.uk/articles/347/print</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I’ve tried hard to use [sequencers] but it’s blocks in different colours and I'm only used to just seeing the waves. I don’t need to listen much to the drums because I know they look nice, like a fishbone, rigged up to be kind of skitty, sharp."
]]></description>
<dc:subject>burial music dubstep wire interview culture</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:9ce7cc885938/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:burial"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:music"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:dubstep"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:wire"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interview"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:culture"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.penny-arcade.com/2007/12/07/#22336">
    <title>Penny Arcade! - &quot;My Grandpa&quot;</title>
    <dc:date>2007-12-08T08:46:32+00:00</dc:date>
    <link>http://www.penny-arcade.com/2007/12/07/#22336</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Mike Krahulik finally puts up a transcription of an interview with his grandfather about his time in the Navy during the Second World War. it's interesting, notably when Krahulik asks him how he feels about WWII videogames. Also, it's just a great story.
]]></description>
<dc:subject>history oral interview wwii navy games america</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:97b384c5e382/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:history"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:oral"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interview"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:wwii"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:navy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:america"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.rockpapershotgun.com/?p=358">
    <title>Rock, Paper, Shotgun » Blog Archive » RPS Team Fortress 2 Interview - Part 2</title>
    <dc:date>2007-10-03T15:04:49+00:00</dc:date>
    <link>http://www.rockpapershotgun.com/?p=358</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Fantastic conclusion to the TF2 interview. Lots of lovely stuff in here about design processes, being honest to users, and seeking out hard problems. A must-read for anyone who makes things, really.
]]></description>
<dc:subject>tf2 interview design development games play interaction</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:eaeca28749c6/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:tf2"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interview"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://observer.guardian.co.uk/review/story/0,,2146777,00.html">
    <title>Space to think | Review | The Observer</title>
    <dc:date>2007-08-12T21:25:17+00:00</dc:date>
    <link>http://observer.guardian.co.uk/review/story/0,,2146777,00.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["...HG Wells, had [this] huge, leisurely 'here and [now]' from which to contemplate what might happen. Wells knew exactly where he was and knew he was at the centre of things.' Wonderful William Gibson quotation.
]]></description>
<dc:subject>interview gibson williamgibson science futurism fiction hgwells</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:c103027a6482/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interview"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:gibson"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:williamgibson"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:science"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:futurism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:fiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:hgwells"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://charbax.com/2007/05/31/reboot-90-interview-6/">
    <title>Charbax Blog » Reboot 9.0 - Interview 6</title>
    <dc:date>2007-06-06T22:21:10+00:00</dc:date>
    <link>http://charbax.com/2007/05/31/reboot-90-interview-6/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Erk. I'm on video. Hopefully, not being too much of an asshat.
]]></description>
<dc:subject>video me reboot reboot9 leisareichelt interview</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:0b6017d48c60/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:video"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:me"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:reboot"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:reboot9"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:leisareichelt"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interview"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.popmatters.com/pm/features/article/32360/long-zoom-interview-with-steven-johnson/">
    <title>PopMatters Books Feature | Long Zoom: Interview with Steven Johnson</title>
    <dc:date>2007-04-20T21:31:10+00:00</dc:date>
    <link>http://www.popmatters.com/pm/features/article/32360/long-zoom-interview-with-steven-johnson/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[In the interview, Johnson explains how the Long Zoom holds together his recent work, and how this perspective emerged from his graduate-school training in literary theory and the Victorian period.
]]></description>
<dc:subject>stevenjohnson interview</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:e45856375088/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:stevenjohnson"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interview"/>
</rdf:Bag></taxo:topics>
</item>
</rdf:RDF>