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    <description>recent bookmarks from infovore</description>
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  </channel><item rdf:about="https://github.com/dataarts/dat.gui">
    <title>dataarts/dat.gui: dat.gui is a lightweight controller library for JavaScript.</title>
    <dc:date>2020-06-07T21:52:51+00:00</dc:date>
    <link>https://github.com/dataarts/dat.gui</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[GUI/control panels for Javascript, similar to things I used to use in Processing back when. Linked so I don't forget it in future, when I need it.]]></description>
<dc:subject>javascript interface gui ui</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:68fab006b491/</dc:identifier>
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<item rdf:about="https://www.youtube.com/watch?v=6wMqMyXrso0">
    <title>ArcControl for Ableton Live - YouTube</title>
    <dc:date>2017-07-19T12:35:44+00:00</dc:date>
    <link>https://www.youtube.com/watch?v=6wMqMyXrso0</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Sure, it's just a Max4Live device to map a monome Arc to parameters. But I love the detail and thoroughness in the implementation, and how tactile it seems - the varibright LEDs, and the number of them, help a lot there, as does the bidirectional feedback.]]></description>
<dc:subject>interface interfacedesign interaction ableton monome max</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:4110b9898cd2/</dc:identifier>
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<item rdf:about="http://www.theverge.com/2012/8/14/3238974/little-printer-berg-matt-webb">
    <title>Paper lives: Little Printer and the rebirth of the hard copy | The Verge</title>
    <dc:date>2012-08-14T11:45:33+00:00</dc:date>
    <link>http://www.theverge.com/2012/8/14/3238974/little-printer-berg-matt-webb</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["It feels like a blip to be in this world full of squares of glowing glass, and it doesn't seem plausible that we'll have that forever." Yes, that.]]></description>
<dc:subject>mattwebb berg littleprinter physicality interface glowingrectangles interview theverge</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:57b9b35e95a2/</dc:identifier>
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<item rdf:about="http://creativecomputing.cc/p5libs/procontroll/">
    <title>creativecomputing.cc/p5libs/procontroll/</title>
    <dc:date>2012-05-22T13:56:33+00:00</dc:date>
    <link>http://creativecomputing.cc/p5libs/procontroll/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The proCONTROLL library allows Processing to communicate with controll devices like joysticks, joypads but also keyboards and mice." It works quite nicely.]]></description>
<dc:subject>processing programming control interface</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:d8d8642bf36b/</dc:identifier>
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<item rdf:about="http://killscreendaily.com/articles/profile-matt-boch">
    <title>Kill Screen - Profile: Matt Boch</title>
    <dc:date>2012-01-18T10:48:30+00:00</dc:date>
    <link>http://killscreendaily.com/articles/profile-matt-boch</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["We made a commitment to real choreography. I basically drew a line in the sand and said, “If this interface is going to be great, and we're going to make a dance game that's gonna be transformative, you have to be able to dance 'Crank That' by Soulja Boy.” That’s the bar for a good interface."

]]></description>
<dc:subject>dance interface games harmonix choreography</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:ee8ada6a0931/</dc:identifier>
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<item rdf:about="http://research.microsoft.com/en-us/um/people/bibuxton/buxtoncollection/browse.aspx">
    <title>Bill Buxton's Interface Collection</title>
    <dc:date>2011-08-19T17:39:57+00:00</dc:date>
    <link>http://research.microsoft.com/en-us/um/people/bibuxton/buxtoncollection/browse.aspx</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Fantastic.]]></description>
<dc:subject>design interaction interface collection</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:5a3cacd1822b/</dc:identifier>
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<item rdf:about="http://www.hexkey.co.uk/lee/log/2009/08/19/angels/">
    <title>Lee Maguire – Guided by the Whispers of Angels</title>
    <dc:date>2010-08-06T09:56:17+00:00</dc:date>
    <link>http://www.hexkey.co.uk/lee/log/2009/08/19/angels/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Nice post on future interfaces, but primarily bookmarked because I can *never* find that GITS:SAC still when I need it, and it's *brilliant*.
]]></description>
<dc:subject>newspapers future interface scifi design technology gits</dc:subject>
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<item rdf:about="http://www.core77.com/blog/object_culture/chris_harrisons_mind-blowing_skinput_interface_16087.asp">
    <title>Chris Harrison's mind-blowing &quot;Skinput&quot; interface - Core77</title>
    <dc:date>2010-03-10T14:04:35+00:00</dc:date>
    <link>http://www.core77.com/blog/object_culture/chris_harrisons_mind-blowing_skinput_interface_16087.asp</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Harrison's concept--which works, by the way--uses the body as a sort of echo chamber. Which is to say, when the user taps a particular part of their body, a sensor worn around the upper arm can tell if the tap-point was at a particular spot on the forearm or on one of the individual fingertips, by assessing the vibrations sent throughout the body by the tap." The detection of tap location is remarkable - a single sensor, that picks out location based on the characteristics of the body's reverberation from the tap.
]]></description>
<dc:subject>technology input interface</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:6b3dccd14a45/</dc:identifier>
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<item rdf:about="http://fffflckr.com/">
    <title>ffffl*ckr</title>
    <dc:date>2010-01-11T12:29:00+00:00</dc:date>
    <link>http://fffflckr.com/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Use [ffffl*ckr] to find the photography you like using the simple idea that people whose work you like, probably like stuff you'll like. You start with a set of pictures - if you authenticate, it'll use 20 of your last 100 favorites - otherwise it'll start with somebody's favorites. Click any picture to load more. Don't like what that person likes? Scroll back and click a different picture you like. It's that simple."
]]></description>
<dc:subject>flickr interface photography exploration</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:92063bdc9a1d/</dc:identifier>
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<item rdf:about="http://vimeo.com/6294717">
    <title>VJing with Steel Battalion Controller(鉄騎コントローラー) on Vimeo</title>
    <dc:date>2009-11-17T18:04:06+00:00</dc:date>
    <link>http://vimeo.com/6294717</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Does what it says on the tin. Blimey. But also: awesome.
]]></description>
<dc:subject>steelbattalion interface ui video vjing vj controller</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:1683ef89259e/</dc:identifier>
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</item>
<item rdf:about="http://blog.thoughtwax.com/2009/07/interface-nostalgia">
    <title>Interface nostalgia (blog.thoughtwax.com)</title>
    <dc:date>2009-07-29T13:30:12+00:00</dc:date>
    <link>http://blog.thoughtwax.com/2009/07/interface-nostalgia</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Flicking over to the old graphics — and I, for one, found it almost impossible not to do so on every screen — shows you the game as you originally experienced it, and it looks completely different. Suddenly you remember the old imagery too. Conceptual memory gives way to visual memory, in a clear illustration of how the mind functions on different levels. It’s an odd experience, first thinking you recognise something, then discovering that the original was in fact quite different, but that you now remember that too, as additional detail. In one way it’s a contradiction, and in another it’s sharper focus." Emmett on the Monkey Island remake, and the ability to dynamically swap between old and new interfaces.
]]></description>
<dc:subject>interface ui interaction games secretofmonkeyisland</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:29efada53609/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interface"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
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</item>
<item rdf:about="http://russelldavies.typepad.com/planning/2009/07/walk-with-me.html">
    <title>russell davies: measuring pebbles</title>
    <dc:date>2009-07-12T21:08:03+00:00</dc:date>
    <link>http://russelldavies.typepad.com/planning/2009/07/walk-with-me.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Syncing is easy and reliable - as simple as you'd expect from a games company rather than as rubbish as you get from a GPS company."
]]></description>
<dc:subject>expectations games interface interactions wireless pedometer</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:936744510e4e/</dc:identifier>
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</item>
<item rdf:about="http://tapbots.com/convertbot/">
    <title>Convertbot - Tapbots</title>
    <dc:date>2009-03-29T15:56:15+00:00</dc:date>
    <link>http://tapbots.com/convertbot/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[This is exactly the kind of thing I was talking about around a year ago - the value of bespoke, beautiful UI to interact with mundane code; people aren't just paying for software here, they're paying for interaction design.
]]></description>
<dc:subject>iphone interface design interaction interactiondesign app conversion utility</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:ca8e22c54b1c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:iphone"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interactiondesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:app"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:conversion"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:utility"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://insultswordfighting.blogspot.com/2009/03/using-sniper-rifle-in-killzone-2-photo.html">
    <title>Insult Swordfighting: Using the sniper rifle in Killzone 2: A photo tutorial</title>
    <dc:date>2009-03-20T17:50:43+00:00</dc:date>
    <link>http://insultswordfighting.blogspot.com/2009/03/using-sniper-rifle-in-killzone-2-photo.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Here's a handy, step-by-step guide to using the sniper rifle in the smash-hit PlayStation 3 shooter, Killzone 2." Mitch Krpata has four hands.
]]></description>
<dc:subject>games ui interface crazy killzone2 controls overcomplex</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:acd2c972704f/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:crazy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:killzone2"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:controls"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:overcomplex"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.worldofmatticus.com/2009/03/10/introducing-the-lilui-compilation/">
    <title>Introducing the LilUI Compilation : World of Matticus</title>
    <dc:date>2009-03-11T10:50:57+00:00</dc:date>
    <link>http://www.worldofmatticus.com/2009/03/10/introducing-the-lilui-compilation/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Seriously, the UI customisation that some players go through amazes me. And yet: the level of customisation possible also amazes me. There's some good stuff in here not just on customising your UI, but also making it look functional and useful; UI design is still possible in the sea of plugins.
]]></description>
<dc:subject>design interaction games ui wow worldofwarcraft interface</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:1e07ecec4c87/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:wow"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:worldofwarcraft"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interface"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.janchipchase.com/blog/archives/2009/02/lubing-the-edges-of-the-internet.html">
    <title>Lubing the Edges of the Internet - Jan Chipchase - Future Perfect</title>
    <dc:date>2009-02-19T10:40:31+00:00</dc:date>
    <link>http://www.janchipchase.com/blog/archives/2009/02/lubing-the-edges-of-the-internet.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["...the biggest consequence [of a universal micro-USB adaptor] will be the ease of transferring data/content from street service provider to consumer, and consumer to consumer... There is a place at the edges of the internet where the level of friction makes content and data grind to a halt. It's largely unregulated. And it just got seriously lubed."
]]></description>
<dc:subject>mobile distribution interface data friction connectivity phone standards edges microusb telephony</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:257452daaa89/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mobile"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:distribution"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:data"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:friction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:connectivity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:phone"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:standards"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:edges"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:microusb"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:telephony"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.edge-online.com/magazine/the-making-dune-ii">
    <title>The Making of... Dune II | Edge Online</title>
    <dc:date>2008-12-09T22:43:37+00:00</dc:date>
    <link>http://www.edge-online.com/magazine/the-making-dune-ii</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Herzog Zwei was a lot of fun, but I have to say the other inspiration for Dune II was the Mac software interface. The whole design/interface dynamics of mouse clicking and selecting desktop items got me thinking, ‘Why not allow the same inside the game environment? Why not a context-sensitive playfield? To hell with all these hot keys, to hell with keyboard as the primary means of manipulating the game!" Brett Sperry, of Westwood, on the making of Dune II. Via Offworld.
]]></description>
<dc:subject>edge games interface ui hci interaction design rts strategy pointandclick</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:bb85162f0eb9/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:edge"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:hci"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:rts"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:strategy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:pointandclick"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://labs.ideo.com/2008/12/08/quick-n-dirty-multi-touch-flash-api-wiimote/">
    <title>IDEO Labs » Quick-n-dirty Multi-touch: Flash API + Wiimote</title>
    <dc:date>2008-12-08T11:30:10+00:00</dc:date>
    <link>http://labs.ideo.com/2008/12/08/quick-n-dirty-multi-touch-flash-api-wiimote/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Our tireless multi-touch team is pleased to announce another bit of software meant to make your prototyping life a bit easier, via support for using a wiimote with our flash API to quickly turn any TV or projection surface into a multi-touch environment" Nice, simple, hacky.
]]></description>
<dc:subject>controller interface hacking multitouch design interaction wiimote ideo</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:099a161ee0a1/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:controller"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:hacking"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:multitouch"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:wiimote"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ideo"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://multiplayerblog.mtv.com/2008/12/03/what-i-learned-about-gamers-by-watching-my-girlfriend-play-left-4-dead/">
    <title>MTV Multiplayer » What I Learned About Gamers By Watching My Girlfriend Play ‘Left 4 Dead’</title>
    <dc:date>2008-12-03T20:25:19+00:00</dc:date>
    <link>http://multiplayerblog.mtv.com/2008/12/03/what-i-learned-about-gamers-by-watching-my-girlfriend-play-left-4-dead/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["It’s easy to roll your eyes at the people who look at an Xbox 360 controller or Dual Shock and say it’s too complicated. “Left 4 Dead” proves there are hardcore experiences — not just Wii and DS games — that can draw them in…but the controller remains a challenge that won’t be easily overcome." I'd never roll my eyes; modern pads are very complicated, and twin-stick move/shoot is one of the hardest skills to acquire. Still, a nice piece of commentary on what learning to use a controller looks like, and a healthy reminder.
]]></description>
<dc:subject>games input interface controllers difficulty left4dead learning fps</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:f9eb578a6afc/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:input"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:controllers"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:difficulty"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:left4dead"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:fps"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://thewhalehunt.org/statement.html">
    <title>The Whale Hunt / by Jonathan Harris</title>
    <dc:date>2008-12-01T15:03:11+00:00</dc:date>
    <link>http://thewhalehunt.org/statement.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The Whale Hunt is an experiment in human storytelling." 3000+ photographs, with what seems like a confusing-and-shiny interface to explore them - but hides a detailed metadata manipulation layer underneath. Beautiful pictures, too. Something really quite special; the "interface" pages should explain more.
]]></description>
<dc:subject>photography storytelling narrative interface interactions design</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:f36c415d2b32/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:photography"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:storytelling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:narrative"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interactions"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://us.wii.com/wii-fit/iwata_asks/vol2_page1.jsp">
    <title>Wii.com - Iwata Asks: Wii Fit</title>
    <dc:date>2008-11-24T08:19:48+00:00</dc:date>
    <link>http://us.wii.com/wii-fit/iwata_asks/vol2_page1.jsp</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Satoru Iwata interviews the product designer and producer behind the Wii Fit balance board. There's some interesting stuff on the prototyping process on the second and third page of the interview.
]]></description>
<dc:subject>wii wiifit games fitness hardware interface controller design interaction prototyping</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:5466aae24492/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:wii"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:wiifit"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:fitness"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:hardware"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:controller"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:prototyping"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://u4.hochbahn.de/ausheben-aufbauen/tunnel-bauverfahren/tunnelbohrer">
    <title>TBM | Hochbahn U4</title>
    <dc:date>2008-10-09T07:17:01+00:00</dc:date>
    <link>http://u4.hochbahn.de/ausheben-aufbauen/tunnel-bauverfahren/tunnelbohrer</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[What a wonderful piece of a UI; two projections of a tunnel-boring machine, synchronized with one another, to help you visualise it in 3D. Lovely - not what you'd expect from a fairly niche company's site at all.
]]></description>
<dc:subject>interaction projection illustration machine design diagram interface</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:9e0885b101eb/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:projection"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:illustration"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:machine"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:diagram"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interface"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.bulkrenameutility.co.uk/Screenshots.php">
    <title>Screen Shots - Bulk Rename Utility</title>
    <dc:date>2008-10-06T12:44:46+00:00</dc:date>
    <link>http://www.bulkrenameutility.co.uk/Screenshots.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The main screen of the application. All operations are performed using this screen." And you can tell, you know. What a UI!
]]></description>
<dc:subject>ui utility pc windows interface amazing</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:3cfda7494243/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:utility"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:pc"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:windows"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:amazing"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://culturedcode.com/things/iphone/makingof/">
    <title>Designing the UI of Things for iPhone</title>
    <dc:date>2008-09-27T09:39:54+00:00</dc:date>
    <link>http://culturedcode.com/things/iphone/makingof/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Cultured Code do a large behind-the-scenes look at how they designed their Things iPhone UI. Lots of detail, lots of working shown. Even if you don't agree with the choices they made, it's excellent to see somebody sharing at this level of detail.
]]></description>
<dc:subject>design sketch prototype iphone things application interface ui</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:b02e7f9728e0/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:sketch"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:prototype"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:iphone"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:things"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:application"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ui"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://leapfrog.nl/blog/archives/2008/09/12/download-my-travel-time-map/">
    <title>Leapfroglog - Download my travel-time map</title>
    <dc:date>2008-09-15T16:58:57+00:00</dc:date>
    <link>http://leapfrog.nl/blog/archives/2008/09/12/download-my-travel-time-map/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Kars releases the source for his travel-time map of the Netherlands. Nice to see the artefact-as-code, as well as the artefact-as-design.
]]></description>
<dc:subject>design karsalfrink netherlands map processing programming visualisation interaction interface</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:eb34b5eb1296/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:karsalfrink"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:netherlands"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:map"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:processing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:programming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:visualisation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interface"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://petitinvention.wordpress.com/2008/02/10/future-of-internet-search-mobile-version/">
    <title>Future of Internet Search: Mobile version « petitinvention</title>
    <dc:date>2008-08-19T09:52:24+00:00</dc:date>
    <link>http://petitinvention.wordpress.com/2008/02/10/future-of-internet-search-mobile-version/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[An interesting series of concept images of what context-aware, mobile search and data-diving tools might look like. Some neat thinking around transparency and context.
]]></description>
<dc:subject>interaction design mobile interface search contextaware contextual concept mockup</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:9c251cfc8817/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mobile"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:search"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:contextaware"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:contextual"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:concept"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mockup"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.filamentgroup.com/lab/progressive_enhancement_convert_select_box_to_accessible_jquery_ui_slider/">
    <title>Using Progressive Enhancement to Convert a Select Box Into an Accessible jQuery UI Slider | Filament Group, Inc.</title>
    <dc:date>2008-08-13T13:20:38+00:00</dc:date>
    <link>http://www.filamentgroup.com/lab/progressive_enhancement_convert_select_box_to_accessible_jquery_ui_slider/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Some really nice code to make decent sliders in jQuery without compromising the underlying HTML.
]]></description>
<dc:subject>ui jquery javascript interface interaction design forms</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:5bb5e5d0b125/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:jquery"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:javascript"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:forms"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://a.wholelottanothing.org/2008/07/02/previousnext-and-backnext-pagination-links-considered-harmful/">
    <title>A Whole Lotta Nothing – Previous/Next and Back/Next pagination links considered harmful</title>
    <dc:date>2008-07-03T11:30:32+00:00</dc:date>
    <link>http://a.wholelottanothing.org/2008/07/02/previousnext-and-backnext-pagination-links-considered-harmful/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Haughey is right. Some of the worst offenders in this regard are delicious and Wordpress' default templates. A useful reminder of what is, frankly, basic copywriting. Copy as interface, gang!
]]></description>
<dc:subject>copy ui interface interaction design web pagination antipattern pattern</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:71b77fdd54f3/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:copy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:web"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:pagination"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:antipattern"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:pattern"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.adaptivepath.com/ideas/essays/archives/000959.php">
    <title>adaptive path » death to lorem ipsum &amp; other adventures in content</title>
    <dc:date>2008-06-30T14:12:13+00:00</dc:date>
    <link>http://www.adaptivepath.com/ideas/essays/archives/000959.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["...words are a critically important driver in the success of the end user experience, and therefore a writer is a critically important player in the beginning. Period." Spot on stuff here - makes me feel guilty for being lax on copy on some recent work.
]]></description>
<dc:subject>design copywriting copy usability interaction interface writing</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:23ed9d0bbd9e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:copywriting"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:copy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:usability"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://physicalinterface.com/view/that-design-is-money">
    <title>That design is money! - physical interface</title>
    <dc:date>2008-06-07T08:28:45+00:00</dc:date>
    <link>http://physicalinterface.com/view/that-design-is-money</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Wells Fargo hired Pentagram to overhaul the UI of their ATMs. Interesting article.
]]></description>
<dc:subject>ui interface interaction design atm banking touchscreen</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:6d0012b7060a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:atm"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:banking"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:touchscreen"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.bookofjoe.com/2008/02/how-grandma-see.html">
    <title>bookofjoe: 'How Grandma Sees the Remote' — by Roz Chast</title>
    <dc:date>2008-06-05T10:24:59+00:00</dc:date>
    <link>http://www.bookofjoe.com/2008/02/how-grandma-see.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[A nice reminder about the perception of interfaces (as opposed to the reality).
]]></description>
<dc:subject>usability interaction userexperience design comic cartoon funny psychology interface</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:b72c06867b86/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:usability"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:userexperience"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:comic"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:cartoon"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:funny"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:psychology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interface"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://liftlab.com/think/nova/2008/05/13/evolution-of-game-controllers/">
    <title>Pasta&amp;Vinegar » Blog Archive » Evolution of game controllers</title>
    <dc:date>2008-05-15T07:09:15+00:00</dc:date>
    <link>http://liftlab.com/think/nova/2008/05/13/evolution-of-game-controllers/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["This led me to investigate the evolution of game controller over time, a topic already addressed by others." Some nice, detailed graphical analysis of the mess that is controller design over the years.
]]></description>
<dc:subject>games interface hci interaction interactiondesign joypad play</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:9286072d30ea/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:hci"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interactiondesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:joypad"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.iaonesheeters.com/iaonesheeters.asp">
    <title>IA One Sheeters</title>
    <dc:date>2008-05-08T10:36:22+00:00</dc:date>
    <link>http://www.iaonesheeters.com/iaonesheeters.asp</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["One-Sheeters are quick and easy marketing tools for information architects. They're like mini brochures to advertise IA deliverables and promote the IA practice in your company."
]]></description>
<dc:subject>ia design interaction interactiondesign interface communication learning</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:f2ec45110830/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ia"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interactiondesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:communication"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:learning"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://stephencelis.com/projects/timeframe#example_information">
    <title>Timeframe</title>
    <dc:date>2008-04-23T17:16:03+00:00</dc:date>
    <link>http://stephencelis.com/projects/timeframe#example_information</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Click-draggable. Range-makeable. A better calendar." No IE6 support, but it's not half bad so far.
]]></description>
<dc:subject>widget interface javascript calendar code design programming development date time calendaring</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:1e26b91e72dc/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:widget"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:javascript"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:calendar"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:code"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:programming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:date"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:time"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:calendaring"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://timesmachine.nytimes.com/browser">
    <title>TimesMachine - New York Times</title>
    <dc:date>2008-02-25T19:09:48+00:00</dc:date>
    <link>http://timesmachine.nytimes.com/browser</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["TimesMachine can take you back to any issue [of the NYT between 1851 and 1922]". Some lovely flourishes in the interface, and some remarkable content, as you might expect.
]]></description>
<dc:subject>newspaper newyorktimes interface interaction design publishing journalism history</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:5efda3cc2f77/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:newspaper"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:newyorktimes"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:publishing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:journalism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:history"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://wiki.laptop.org/go/OLPC_Human_Interface_Guidelines">
    <title>OLPC Human Interface Guidelines - OLPC</title>
    <dc:date>2008-01-29T17:33:07+00:00</dc:date>
    <link>http://wiki.laptop.org/go/OLPC_Human_Interface_Guidelines</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[There are no software applications in the traditional sense... The laptop focuses children around "activities." This is more than a new naming convention; it represents an intrinsic quality of the learning experience we hope the children will have"
]]></description>
<dc:subject>xo olpc interface hig ui design interaction</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:09e7daade29e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:xo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:olpc"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:hig"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.donhopkins.com/drupal/node/9">
    <title>Designing User Interfaces to Simulation Games | Don Hopkins</title>
    <dc:date>2008-01-29T16:46:04+00:00</dc:date>
    <link>http://www.donhopkins.com/drupal/node/9</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Notes from a talk by Will Wright in 1996. So much good stuff in here; it's almost certainly going to get a dedicated blogpost soon.
]]></description>
<dc:subject>maxis willwright simulation interface design interaction models play</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:79489b2f3770/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:maxis"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:willwright"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:simulation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:models"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://cameronmoll.com/archives/2008/01/dos_aint_so_bad_after_all/">
    <title>DOS ain't so bad after all ~ Authentic Boredom</title>
    <dc:date>2008-01-07T22:59:57+00:00</dc:date>
    <link>http://cameronmoll.com/archives/2008/01/dos_aint_so_bad_after_all/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["In both scenarios, the interfaces enabling these quick experiences are DOS-driven. No gradients, no Ajax, no mouse. Fitts’ Law isn’t even of concern. Just alphanumeric characters and keyboard strokes." Character interfaces till rule for ePOS
]]></description>
<dc:subject>epos dos shell commandline character interface interaction design</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:ffda8254223c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:epos"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:dos"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:shell"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:commandline"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:character"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://leapfrog.nl/blog/archives/2007/09/26/summary-of-my-playful-ias-argument/">
    <title>Summary of my Playful IAs argument (Leapfroglog)</title>
    <dc:date>2007-10-02T10:05:32+00:00</dc:date>
    <link>http://leapfrog.nl/blog/archives/2007/09/26/summary-of-my-playful-ias-argument/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Designing playful IAs means taking care that you encourage discovery, support exploration and provide feedback on mastery." Kars' whole talk is great, really.
]]></description>
<dc:subject>games play interface ui interaction design ia experience discovery</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:f38ed3384a23/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ia"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:experience"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:discovery"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://txfx.net/code/wordpress/clutter-free/">
    <title>Clutter Free [ Tempus Fugit | TxFx.net ]</title>
    <dc:date>2007-09-27T10:00:34+00:00</dc:date>
    <link>http://txfx.net/code/wordpress/clutter-free/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Clutter Free is a plugin that lets you hide portions of the WordPress posting interface that you rarely (or never) use."
]]></description>
<dc:subject>wordpress plugin interface customisation</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:a783e69d4269/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:wordpress"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:plugin"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:customisation"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.daytimesoftware.com/blog/?p=6">
    <title>The Daydream Blog » Blog Archive » Searching for the HIG's Boson</title>
    <dc:date>2007-07-01T11:23:18+00:00</dc:date>
    <link>http://www.daytimesoftware.com/blog/?p=6</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Some nice, insightful commentary on the relevance of Apple's Human Interface Guidelines in 2007. Good stuff, for anyone interested in interface design.
]]></description>
<dc:subject>mac os ui interface interaction design usability</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:899d53a95750/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mac"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:os"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:usability"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.expectnation.com/public/content/reviewing">
    <title>Tour: the review process — Expectnation</title>
    <dc:date>2007-06-01T13:10:12+00:00</dc:date>
    <link>http://www.expectnation.com/public/content/reviewing</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Expectnation has launched properly; some of the back-end infoviz for event organisers is really nicely built.
]]></description>
<dc:subject>infoviz visualisation administration interface</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:f8b28fd69916/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:infoviz"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:visualisation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:administration"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interface"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.stanford.edu/dept/news/pr/95/950106Arc5423.html">
    <title>Social science research influences computer product design</title>
    <dc:date>2007-04-23T22:20:54+00:00</dc:date>
    <link>http://www.stanford.edu/dept/news/pr/95/950106Arc5423.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Initial press release for Microsoft's "Bob". Never mind!
]]></description>
<dc:subject>bob microsoft interface ixd ux</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:485b59dc203b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:bob"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:microsoft"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ixd"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ux"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://worrydream.com/MagicInk/">
    <title>Magic Ink: Information Software and the Graphical Interface</title>
    <dc:date>2007-04-23T14:58:38+00:00</dc:date>
    <link>http://worrydream.com/MagicInk/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["In this paper, I ... argue that interactivity is actually a curse for users and a crutch for designers, and users’ goals can be better satisfied through other means"
]]></description>
<dc:subject>hci interaction design interface usability ixd ux paper essay</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:23f1cea16cc5/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:hci"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:usability"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ixd"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ux"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:paper"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:essay"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://magazine.roguelike.us/rtm_issue1_a_interfaceconcepts.html">
    <title>roguelike magazine – issue 1, 2007-03-20 – Interface Concepts</title>
    <dc:date>2007-03-31T10:25:50+00:00</dc:date>
    <link>http://magazine.roguelike.us/rtm_issue1_a_interfaceconcepts.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Aesthetics incorporates more than beauty, and the purpose of this article is to introduce three aspects to build an aesthetics idea for the context of roguelike interfaces."
]]></description>
<dc:subject>games play interface interaction roguelike aesthetics</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:b8fe910d021c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:roguelike"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:aesthetics"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://woss.name/2006/11/25/multi-select-boxes-in-your-rails-view">
    <title>Multi-select boxes in your rails view at Notes from a messy desk</title>
    <dc:date>2007-03-20T11:36:18+00:00</dc:date>
    <link>http://woss.name/2006/11/25/multi-select-boxes-in-your-rails-view</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["It seems like, in current Rails, there’s not a very helpful helper around to give you select boxes which allow multiple items to be selected. So I present you with one."
]]></description>
<dc:subject>rails rubyonrails ruby erb interface templating</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:f5a774b49013/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:rails"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:rubyonrails"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ruby"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:erb"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:templating"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.vanderwal.net/random/entrysel.php?blog=1889">
    <title>Yahoo! Bookmarks Beta (or Alpha) :: Off the Top :: vanderwal.net</title>
    <dc:date>2006-10-29T11:06:49+00:00</dc:date>
    <link>http://www.vanderwal.net/random/entrysel.php?blog=1889</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Thomas Vanderwal on the new Yahoo! Bookmarks service. Quite dense.
]]></description>
<dc:subject>tagging bookmarking ui commentary interface</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:bd40251be605/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:tagging"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:bookmarking"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:commentary"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interface"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.acmqueue.com/modules.php?name=Content&amp;pa=showpage&amp;pid=98">
    <title>ACM Queue - Silicon Superstitions - When we don't understand a process, we fall into magical thinking about results.</title>
    <dc:date>2006-10-11T07:37:17+00:00</dc:date>
    <link>http://www.acmqueue.com/modules.php?name=Content&amp;pa=showpage&amp;pid=98</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[People love mysteries and myths so much that they create them when an explanation seems too simple or straightforward.
]]></description>
<dc:subject>magic interface hci raskin design process</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:a4f34721759c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:magic"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:hci"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:raskin"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:process"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://gamepro.com/gamepro/domestic/games/features/65948.shtml">
    <title>The 11 Most Groundbreaking Controllers of All Time Feature on Gamepro.com</title>
    <dc:date>2006-08-05T22:12:43+00:00</dc:date>
    <link>http://gamepro.com/gamepro/domestic/games/features/65948.shtml</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Groundbreaking is hardly the word I'd use; it's a rather uninspiring list, and the copy is dreadfully average. But into del.icio.us it goes, anyhow...
]]></description>
<dc:subject>interface games controllers hardware design ui</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:321105108163/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:controllers"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:hardware"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ui"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://blog.game-play.org.uk/?q=giantJoystick">
    <title>[giantJoystick] by Mary Flanagan (2006) |</title>
    <dc:date>2006-07-18T07:17:26+00:00</dc:date>
    <link>http://blog.game-play.org.uk/?q=giantJoystick</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Inviting users to play classic arcade games by collaboratively moving on and controlling a 9-foothigh joystick (modelled after the 1980 Atari 2600 one), Mary Flanagan highlights the spatial and social role of the interface." Fun!
]]></description>
<dc:subject>interface games art technology giant</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:0e9872b4df87/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:art"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:technology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:giant"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://eurogamer.net/article.php?article_id=62606">
    <title>Screenshot Gallery - G1 Jockey 4 // PlayStation 2 /// Eurogamer</title>
    <dc:date>2006-01-31T23:14:54+00:00</dc:date>
    <link>http://eurogamer.net/article.php?article_id=62606</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Fantastic: a bit of plastic you put over your DualShock2 controller to turn it into *reins*. Affordance a-gogo
]]></description>
<dc:subject>affordance joypad interface design horseracing game</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:6c57a3f9d79f/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:affordance"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:joypad"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:horseracing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:game"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://tecfa.unige.ch/perso/staf/nova/blog/2006/01/12/game-controller-trick-for-katamari-damacy/">
    <title>pasta and vinegar ‽ Game controller trick for Katamari Damacy</title>
    <dc:date>2006-01-12T22:47:14+00:00</dc:date>
    <link>http://tecfa.unige.ch/perso/staf/nova/blog/2006/01/12/game-controller-trick-for-katamari-damacy/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Ahehe. It's Track and Field all over again! (But seriously: when you're given an interface, the instinct is to subvert it, hack it, and what better way than by modifiying the hardware? It's the low-tech version of an autofire button)
]]></description>
<dc:subject>games joypad hack cheat interface</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:e792ce173b75/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:joypad"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:hack"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:cheat"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interface"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://mentalized.net/activity-indicators/">
    <title>AJAX Activity indicators | Animated GIFs designed to indicate your site is doing something</title>
    <dc:date>2005-12-30T19:43:26+00:00</dc:date>
    <link>http://mentalized.net/activity-indicators/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Some nice indicators in here - could come in handy.
]]></description>
<dc:subject>graphics gifs ajax interface</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:3e89c89d19f6/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:graphics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:gifs"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ajax"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interface"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://mail.suneet.com/soniczone/news/archive/march99/030299b.html">
    <title>News: Prototype Dreamcast Controllers</title>
    <dc:date>2005-12-13T22:47:28+00:00</dc:date>
    <link>http://mail.suneet.com/soniczone/news/archive/march99/030299b.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Interesting picture. Interesting concepts - and way more interesting than the prototype PSX controllers...
]]></description>
<dc:subject>dreamcast game controllers interface</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:b322faca7295/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:dreamcast"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:game"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:controllers"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interface"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://tecfa.unige.ch/perso/staf/nova/blog/2005/12/07/playing-pong-on-cell-phones/">
    <title>pasta and vinegar - Playing Pong on Cell-Phones</title>
    <dc:date>2005-12-10T10:29:01+00:00</dc:date>
    <link>http://tecfa.unige.ch/perso/staf/nova/blog/2005/12/07/playing-pong-on-cell-phones/</link>
    <dc:creator>infovore</dc:creator><dc:subject>games interface interaction pong</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:cc3e6bb0aba5/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:pong"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://eurogamer.net/article.php?article_id=62018">
    <title>News - Pong creator praises Nintendo /// Eurogamer</title>
    <dc:date>2005-12-05T12:46:44+00:00</dc:date>
    <link>http://eurogamer.net/article.php?article_id=62018</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Nolan Bushell speaks out.
]]></description>
<dc:subject>pong interface games controllers complexity nolanbushell</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:dc4d6afd2b25/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:pong"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:controllers"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:complexity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nolanbushell"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://michaelandrews.blogspot.com/2005/11/games-people-and-interfaces-play.html">
    <title>Modules and Wholes: games people (and interfaces) play</title>
    <dc:date>2005-11-16T08:09:26+00:00</dc:date>
    <link>http://michaelandrews.blogspot.com/2005/11/games-people-and-interfaces-play.html</link>
    <dc:creator>infovore</dc:creator><dc:subject>games interface hci play</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:e6422b9813f1/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:hci"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.petracolor.de/mouse/mouse.html">
    <title>Mouseradio</title>
    <dc:date>2005-01-04T07:54:32+00:00</dc:date>
    <link>http://www.petracolor.de/mouse/mouse.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Radio with no physical controls; it just gets moved in space. Nifty
]]></description>
<dc:subject>productdesign design object radio minimal interface</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:eecd8d16ef3c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:productdesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:object"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:radio"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:minimal"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interface"/>
</rdf:Bag></taxo:topics>
</item>
</rdf:RDF>