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    <description>recent bookmarks from infovore</description>
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	<rdf:li rdf:resource="http://www.extraordinaryfacility.com/thetunezoo/"/>
	<rdf:li rdf:resource="http://www.slideshare.net/boxman/the-subtle-art-of-persuasion"/>
	<rdf:li rdf:resource="http://tapbots.com/convertbot/"/>
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	<rdf:li rdf:resource="http://www.gamasutra.com/php-bin/news_index.php?story=18769"/>
	<rdf:li rdf:resource="http://developer.yahoo.com/ypatterns/wireframes/"/>
	<rdf:li rdf:resource="http://liftlab.com/think/nova/2008/05/13/evolution-of-game-controllers/"/>
	<rdf:li rdf:resource="http://www.iaonesheeters.com/iaonesheeters.asp"/>
	<rdf:li rdf:resource="http://www.slideshare.net/ugleah/how-to-be-a-ux-team-of-one?src=embed"/>
	<rdf:li rdf:resource="http://www.slideshare.net/blackbeltjones/designing-for-spacetime-ixda08/"/>
	<rdf:li rdf:resource="http://www.boxesandarrows.com/view/what-does-rich-mean"/>
	<rdf:li rdf:resource="http://urbanguitar.com/main_stage/articles/guitarmed_and_dangerous"/>
	<rdf:li rdf:resource="http://www.37signals.com/papers/introtopatterns/"/>
	<rdf:li rdf:resource="http://www.adaptivepath.com/blog/2006/06/01/interaction-design-summer-reading-list/"/>
	<rdf:li rdf:resource="http://web.media.mit.edu/~monster/blendie/"/>
      </rdf:Seq>
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  </channel><item rdf:about="http://www.dougengelbart.org/firsts/1968-demo-interactive.html#8">
    <title>1968 Demo Interactive - Doug Engelbart Institute</title>
    <dc:date>2017-05-27T16:25:01+00:00</dc:date>
    <link>http://www.dougengelbart.org/firsts/1968-demo-interactive.html#8</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Broken down, chapter-ified version of the Mother of All Demos (made by Bret Victor and Christina Englebart). And now easily pointed at.]]></description>
<dc:subject>dougenglebart motherofalldemos interactiondesign design technology interaction</dc:subject>
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<item rdf:about="http://www.extraordinaryfacility.com/thetunezoo/">
    <title>The Tune Zoo – Extraordinary Facility</title>
    <dc:date>2016-12-22T11:31:20+00:00</dc:date>
    <link>http://www.extraordinaryfacility.com/thetunezoo/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Wonderful new work from Matt Brown. So much going on in here, and such thoughtful development process; I'm envious of Matt's eye, ear, and capabilities. Hope this does well.]]></description>
<dc:subject>tunezoo extraordinaryfacility music apps play interactiondesign musictheory scales</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:3df21b8292fb/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:music"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:apps"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
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<item rdf:about="http://www.slideshare.net/boxman/the-subtle-art-of-persuasion">
    <title>The Subtle Art of Persuasion</title>
    <dc:date>2009-03-30T09:04:41+00:00</dc:date>
    <link>http://www.slideshare.net/boxman/the-subtle-art-of-persuasion</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[James Box on interaction design as behavioural modifier. I really enjoyed this - mainly for its thoughts on architecture, branding, marketing, copywriting, rather than just on pure IXD. Some interesting products in there, too. Worth another look.
]]></description>
<dc:subject>jamesbox interaction design interactiondesign behaviour architecture persuasion presentation</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:8d332e42406b/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:behaviour"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
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</item>
<item rdf:about="http://tapbots.com/convertbot/">
    <title>Convertbot - Tapbots</title>
    <dc:date>2009-03-29T15:56:15+00:00</dc:date>
    <link>http://tapbots.com/convertbot/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[This is exactly the kind of thing I was talking about around a year ago - the value of bespoke, beautiful UI to interact with mundane code; people aren't just paying for software here, they're paying for interaction design.
]]></description>
<dc:subject>iphone interface design interaction interactiondesign app conversion utility</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:ca8e22c54b1c/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:app"/>
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<item rdf:about="http://www.slideshare.net/createwithcontext/how-people-really-use-the-iphone-presentation/">
    <title>How people really use the iPhone - SlideShare</title>
    <dc:date>2008-11-10T12:21:52+00:00</dc:date>
    <link>http://www.slideshare.net/createwithcontext/how-people-really-use-the-iphone-presentation/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Some interesting user research, especially when it comes to understandings of the device, and perceptions of the App Store. It's amazing how people's attitude to price changes when you've got a small screen, a market saturated with cheap goods, and a product that isn't in a box.
]]></description>
<dc:subject>usability userexperience design interactiondesign research iphone interaction</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:f361b0d01cf1/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
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<item rdf:about="http://www.gamasutra.com/php-bin/news_index.php?story=20241">
    <title>Gamasutra - AGDC: Graner Ray On Bringing In More Players With Better Tutorials</title>
    <dc:date>2008-09-17T22:28:27+00:00</dc:date>
    <link>http://www.gamasutra.com/php-bin/news_index.php?story=20241</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["'What we've done in MMOs and what we tend to lean toward is building an enviroment for the new player to explore that is essentially a safe environment... the newbie zone. For our explorative learners, we've given them safe zones to explore.' But that doesn't work for imitative learners." Excellent article on styles of learning, with particular attention to how MMOs teach players game mechanics.
]]></description>
<dc:subject>learning mmo mmorpg wow tutorial gender learningstyles games play design interaction interactiondesign</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:67bca14d473b/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:wow"/>
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</item>
<item rdf:about="http://www.adobe.com/designcenter/thinktank/dunne_print.html">
    <title>Adobe - Design Center : Uncertain futures: A Conversation with Professor Anthony Dunne</title>
    <dc:date>2008-09-10T14:31:08+00:00</dc:date>
    <link>http://www.adobe.com/designcenter/thinktank/dunne_print.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I think this is very important. If we limit ourselves to only designing the present then the ‘future’ will just happen to us, and the one we get will be driven by technology and economics. We need to develop ways of speculating that are grounded in fact yet engage the imagination and allow us to debate different possible futures before they happen." Interesting interview with Dunne over at the Adobe site.
]]></description>
<dc:subject>interaction design rca anthonydunne interactiondesign</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:6d19d7909e30/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:rca"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:anthonydunne"/>
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</item>
<item rdf:about="http://www.thisplacement.com/2008/07/13/adventures-in-urban-computing/">
    <title>thisplacement » Adventures in Urban Computing</title>
    <dc:date>2008-08-25T09:54:19+00:00</dc:date>
    <link>http://www.thisplacement.com/2008/07/13/adventures-in-urban-computing/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["This is a write-up of my diploma project in interaction design from the Oslo School of Architecture and Design. The project is entitled ‘Adventures in Urban Computing’ and this weblog post contains a brief project description and a pdf of the diploma report." Well worth a read, and beautifully presented. I need to chew over this more.
]]></description>
<dc:subject>ubicomp urban computing behaviour change interactiondesign design project</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:c7e8bb31f25e/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:computing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:behaviour"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:change"/>
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</item>
<item rdf:about="http://mattbalara.com/2008/08/whats-design-mean-to-you-an-interview-with-kars-alfrink.html">
    <title>mattbalara.com : “ What’s Design Mean to You? An Interview with Kars Alfrink” Aug. 10, 2008</title>
    <dc:date>2008-08-11T17:54:17+00:00</dc:date>
    <link>http://mattbalara.com/2008/08/whats-design-mean-to-you-an-interview-with-kars-alfrink.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Kars does a lot of prototyping, which he explains in some detail. He also said some pretty interesting, and uncoventional, things about the relationship between design and understanding of, and involvement in, the technologies of implementation."
]]></description>
<dc:subject>interview video design play interactiondesign karsalfrink</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:175fc1516754/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
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</item>
<item rdf:about="http://www.computerworld.com/action/article.do?command=viewArticleBasic&amp;articleId=318062&amp;source=rss_topic75">
    <title>iPhones trickle into the enterprise</title>
    <dc:date>2008-06-03T09:55:08+00:00</dc:date>
    <link>http://www.computerworld.com/action/article.do?command=viewArticleBasic&amp;articleId=318062&amp;source=rss_topic75</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I don't think iPhone brings anything new to the table. It has a great user experience, but that's all." This is the problem with corporate IT condensed into a single quotation.
]]></description>
<dc:subject>interactiondesign interaction design userexperience corporateit iphone enterprise priorities</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:03ccdb42d4dd/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:userexperience"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:corporateit"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:iphone"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:enterprise"/>
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</item>
<item rdf:about="http://www.gamasutra.com/php-bin/news_index.php?story=18769">
    <title>Gamasutra - Opinion: Why Time-Management Games Ought To Be Great At Story-telling (And Why They Mostly Aren't)</title>
    <dc:date>2008-05-31T13:54:01+00:00</dc:date>
    <link>http://www.gamasutra.com/php-bin/news_index.php?story=18769</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The result is a casual game with surprisingly nuanced and interesting characters, with whom the player begins to feel she has a real relationship -- even though all the dialogue occurs in cut scenes which we have no ability to alter." Excellent.
]]></description>
<dc:subject>story storytelling games play interaction design narrative interactiondesign</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:19dcfb0b8d32/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:story"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:storytelling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:narrative"/>
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</item>
<item rdf:about="http://developer.yahoo.com/ypatterns/wireframes/">
    <title>Design Stencils - Yahoo! Design Pattern Library</title>
    <dc:date>2008-05-30T11:26:11+00:00</dc:date>
    <link>http://developer.yahoo.com/ypatterns/wireframes/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Yahoo! Design Stencil Kit version 1.0 is available for OmniGraffle, Visio (XML), Adobe Illustrator (PDF and SVG), and Adobe Photoshop"
]]></description>
<dc:subject>wireframe design library patterns omnigraffle yahoo interaction interactiondesign templates</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:0289b480f862/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:wireframe"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:library"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:patterns"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:omnigraffle"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:yahoo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interactiondesign"/>
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</item>
<item rdf:about="http://liftlab.com/think/nova/2008/05/13/evolution-of-game-controllers/">
    <title>Pasta&amp;Vinegar » Blog Archive » Evolution of game controllers</title>
    <dc:date>2008-05-15T07:09:15+00:00</dc:date>
    <link>http://liftlab.com/think/nova/2008/05/13/evolution-of-game-controllers/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["This led me to investigate the evolution of game controller over time, a topic already addressed by others." Some nice, detailed graphical analysis of the mess that is controller design over the years.
]]></description>
<dc:subject>games interface hci interaction interactiondesign joypad play</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:9286072d30ea/</dc:identifier>
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</item>
<item rdf:about="http://www.iaonesheeters.com/iaonesheeters.asp">
    <title>IA One Sheeters</title>
    <dc:date>2008-05-08T10:36:22+00:00</dc:date>
    <link>http://www.iaonesheeters.com/iaonesheeters.asp</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["One-Sheeters are quick and easy marketing tools for information architects. They're like mini brochures to advertise IA deliverables and promote the IA practice in your company."
]]></description>
<dc:subject>ia design interaction interactiondesign interface communication learning</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:f2ec45110830/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interactiondesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:communication"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:learning"/>
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</item>
<item rdf:about="http://www.slideshare.net/ugleah/how-to-be-a-ux-team-of-one?src=embed">
    <title>How to be a UX Team Of One » SlideShare</title>
    <dc:date>2008-05-08T10:31:28+00:00</dc:date>
    <link>http://www.slideshare.net/ugleah/how-to-be-a-ux-team-of-one?src=embed</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Leah Buley's IA Summit talk. Lots to take away from - a bit of a kick up the arse for me in regard to my failings as a designer. Ah well.
]]></description>
<dc:subject>design ux methodology interaction interactiondesign experiencedesign userexperience brainstorming wireframe product</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:5b7e9c2bd2c7/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ux"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:methodology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:experiencedesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:userexperience"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:brainstorming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:wireframe"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:product"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.slideshare.net/blackbeltjones/designing-for-spacetime-ixda08/">
    <title>Designing for Spacetime, Ixda08 » SlideShare</title>
    <dc:date>2008-02-10T22:19:07+00:00</dc:date>
    <link>http://www.slideshare.net/blackbeltjones/designing-for-spacetime-ixda08/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["We don't want to be a beautiful website, we want to be a beautiful part of the web." Matt Jones' talk from IXDA08 in Savannah. Lots of cracking stuff calcified really well in here. Bravo!
]]></description>
<dc:subject>dopplr spacetime interactiondesign ixda08 mattjones metaphor movement web design interaction</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:f819b6ac564a/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interactiondesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ixda08"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mattjones"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:metaphor"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:movement"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:web"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.boxesandarrows.com/view/what-does-rich-mean">
    <title>What Does Rich Mean? - Boxes and Arrows: The design behind the design</title>
    <dc:date>2007-06-07T19:47:22+00:00</dc:date>
    <link>http://www.boxesandarrows.com/view/what-does-rich-mean</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["What does rich mean to a UI (user interface) designer who wants to craft intelligent, compelling, and memorable interactions?"
]]></description>
<dc:subject>design usability ixd ia ajax webdesign web development interactiondesign</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:e8abeae32e62/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:usability"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ixd"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ia"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ajax"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:webdesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:web"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interactiondesign"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://urbanguitar.com/main_stage/articles/guitarmed_and_dangerous">
    <title>UrbanGuitar.com :: Main Stage :: Guitarmed and Dangerous</title>
    <dc:date>2006-09-26T09:05:37+00:00</dc:date>
    <link>http://urbanguitar.com/main_stage/articles/guitarmed_and_dangerous</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["As a trained guitarist and budding programmer, the future scenario for the sonic gaming interface for me became crystal clear: Two battling guitarists in a classic street-fighting video game. I thought, what better game to play that Mortal Kombat?" - thi
]]></description>
<dc:subject>interactiondesign interaction games play guitars music fighting awesome</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:d1f0c40c3152/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interactiondesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:guitars"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:music"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:fighting"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:awesome"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.37signals.com/papers/introtopatterns/">
    <title>37signals: An Introduction to Using Patterns in Web Design</title>
    <dc:date>2006-08-13T12:15:58+00:00</dc:date>
    <link>http://www.37signals.com/papers/introtopatterns/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[I've read this several times over the past year. Really is time to stick it into delicious, I feel
]]></description>
<dc:subject>design patterns webdesign web usability prototyping interactiondesign</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:490f03c74a1e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:patterns"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:webdesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:web"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:usability"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:prototyping"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interactiondesign"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.adaptivepath.com/blog/2006/06/01/interaction-design-summer-reading-list/">
    <title>adaptive path » blog » blog archive » Interaction Design Summer Reading List</title>
    <dc:date>2006-06-06T13:14:46+00:00</dc:date>
    <link>http://www.adaptivepath.com/blog/2006/06/01/interaction-design-summer-reading-list/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Lots of lovely free IxD pdfs. Better read them, then.
]]></description>
<dc:subject>interactiondesign ixd interaction design toread essay article document</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:8546e7eb2619/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interactiondesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ixd"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:toread"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:essay"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:article"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:document"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://web.media.mit.edu/~monster/blendie/">
    <title>Kelly Dobson: Blendie</title>
    <dc:date>2006-03-07T06:55:37+00:00</dc:date>
    <link>http://web.media.mit.edu/~monster/blendie/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Voice-controlled blender. Lovely.
]]></description>
<dc:subject>hardware ixda interactiondesign fun</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:403c13d20dc4/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:hardware"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ixda"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interactiondesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:fun"/>
</rdf:Bag></taxo:topics>
</item>
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