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    <description>recent bookmarks from infovore</description>
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	<rdf:li rdf:resource="https://alexdanco.com/2019/10/26/everything-is-amazing-but-nothing-is-ours/"/>
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	<rdf:li rdf:resource="http://styledeficit.tumblr.com/post/113415261382/the-smithsonians-design-museum-just-got-some"/>
	<rdf:li rdf:resource="http://content.stamen.com/stamens-checklist-for-maps"/>
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	<rdf:li rdf:resource="http://www.asktog.com/papers/magic.html"/>
	<rdf:li rdf:resource="http://www.voyoslo.com/2012/07/geospire/"/>
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	<rdf:li rdf:resource="http://berglondon.com/blog/2012/05/16/berg-x-ericsson/#comments"/>
	<rdf:li rdf:resource="http://fingleforipad.com/"/>
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	<rdf:li rdf:resource="http://worrydream.com/ABriefRantOnTheFutureOfInteractionDesign/"/>
	<rdf:li rdf:resource="http://research.microsoft.com/en-us/um/people/bibuxton/buxtoncollection/browse.aspx"/>
	<rdf:li rdf:resource="http://threeedgedsword.wordpress.com/2011/07/20/adventures-in-time-and-space-linearity-and-variability-in-interactive-narrative/"/>
	<rdf:li rdf:resource="http://prototypesapp.com/"/>
	<rdf:li rdf:resource="http://www.prospectmagazine.co.uk/wp-content/uploads/2011/01/179_letters_strip_large.jpg"/>
	<rdf:li rdf:resource="http://putneydebater.wordpress.com/2010/08/28/walter-benjamin-and-the-ipad/"/>
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	<rdf:li rdf:resource="http://guardian.gyford.com/"/>
	<rdf:li rdf:resource="http://www.gamasutra.com/view/feature/4290/on_changing_the_shape_of_.php"/>
	<rdf:li rdf:resource="http://www.jonasheuer.de/index.php/noteput/"/>
	<rdf:li rdf:resource="http://www.danielnyegriffiths.org/2009/12/tale-of-tales-that-interview-in-half.html"/>
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	<rdf:li rdf:resource="http://blog.bitquabit.com/2009/07/01/one-which-i-call-out-hacker-news/"/>
	<rdf:li rdf:resource="http://dustincurtis.com/dear_dustin_curtis.html"/>
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	<rdf:li rdf:resource="http://dubiousquality.blogspot.com/2009/05/design-brilliance-and-timing-window.html"/>
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  </channel><item rdf:about="https://www.vis4.net/blog/2017/03/in-defense-of-interactive-graphics/">
    <title>In Defense of Interactive Graphics</title>
    <dc:date>2021-03-02T18:18:06+00:00</dc:date>
    <link>https://www.vis4.net/blog/2017/03/in-defense-of-interactive-graphics/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Good notes on the value of interaction in data visualisation. I particularly like the emphasis on interaction as 'plussing', rather than a requirement.]]></description>
<dc:subject>interaction design data dataviz datavisuliasation visualisation</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:a47da98a2657/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:datavisuliasation"/>
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<item rdf:about="https://alexdanco.com/2019/10/26/everything-is-amazing-but-nothing-is-ours/">
    <title>Everything is Amazing, But Nothing is Ours – alexdanco.com</title>
    <dc:date>2019-11-15T18:47:17+00:00</dc:date>
    <link>https://alexdanco.com/2019/10/26/everything-is-amazing-but-nothing-is-ours/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Look, all technology breaks sometimes. I’m not saying that new is bad because it’s buggy; I promise you, the old stuff broke too. You probably do not want to go back. But there’s a difference between “the car broke down” and “the car got lost”. One is a fragility of *things*: if you drive a car, you need to take responsibility for keeping it in good shape. It’s a scarcity problem. But the latter feels more like an abundance problem: it’s fragility of *something*, I just couldn’t put my finger on what."

I liked this paragraph.]]></description>
<dc:subject>files interaction services ownership internet everythingasaservice</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:9424b1070250/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:internet"/>
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<item rdf:about="https://www.impracticaldevices.com/">
    <title>The Book of Knowledge of Impractical Musical Devices</title>
    <dc:date>2019-08-11T15:46:48+00:00</dc:date>
    <link>https://www.impracticaldevices.com/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Marvellous work from Yann Seznec: impractical, deeply personal musical instruments, beautifully explained.]]></description>
<dc:subject>music yannseznec musicalinstruments design interaction sound control</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:20f6312a9108/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:sound"/>
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<item rdf:about="http://stfj.net/DesigningForSubwayLegibility/">
    <title>Building games that can be understood at a glance</title>
    <dc:date>2019-05-06T16:20:37+00:00</dc:date>
    <link>http://stfj.net/DesigningForSubwayLegibility/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[This is great - "three-reads" combined with some great interaction design and animation critique; I'm a fan of Zach's work, but this is insightful and clearly presented. Also: not a video! A skimmable talk! In writing! Wonderful.]]></description>
<dc:subject>game design interaction zachgage animation</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:41bc6040493d/</dc:identifier>
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<item rdf:about="https://www.tigoe.com/blog/category/physicalcomputing/606/">
    <title>What do the people do? – hello.</title>
    <dc:date>2018-09-10T14:11:34+00:00</dc:date>
    <link>https://www.tigoe.com/blog/category/physicalcomputing/606/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["This essay is a loose collection of principles for physical interaction." This is good, from Tom Igoe.]]></description>
<dc:subject>design interaction art essay guidelines direction</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:d07a609f3199/</dc:identifier>
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<item rdf:about="https://realtimeboard.com/blog/experience-design-schulze-arnall/">
    <title>Experience Design &amp; Material Exploration by Jack Schulze &amp; Timo Arnall</title>
    <dc:date>2018-06-13T12:18:32+00:00</dc:date>
    <link>https://realtimeboard.com/blog/experience-design-schulze-arnall/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Making entertainment media is a bit like telling a joke; you really can’t tell whether it’s going be funny until you’ve told it." A really good synthesis of many years of work and process from Jack and Timo. Reading this I remember how I'm somewhat shaped by this thinking.]]></description>
<dc:subject>design interaction interview jackschulze timoarnall playdeo</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:7f88b8d3ca40/</dc:identifier>
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<item rdf:about="https://github.com/ojack/hydra">
    <title>ojack/hydra: Livecoding networked visuals in the browser</title>
    <dc:date>2018-05-29T14:10:19+00:00</dc:date>
    <link>https://github.com/ojack/hydra</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Impressive, fun, immediate.]]></description>
<dc:subject>livecode graphics interaction programming</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="https://soundandprocess.com/ep_13/">
    <title>Meng Qi – Sound + Process</title>
    <dc:date>2018-04-09T22:01:59+00:00</dc:date>
    <link>https://soundandprocess.com/ep_13/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Great interview with Meng Qi, with lots of lovely stuff on being both a musician and an instrument bulider. I need to return to this.]]></description>
<dc:subject>mengqi music instruments design engineering interaction</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:11567bc9e833/</dc:identifier>
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<item rdf:about="https://waveforms.surge.sh/waveforms-intro">
    <title>Let's Learn About Waveforms</title>
    <dc:date>2018-02-15T21:32:47+00:00</dc:date>
    <link>https://waveforms.surge.sh/waveforms-intro</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[A superb interactive explainer. I've long believed the best way to understand this stuff - how sound works - is by seeing and hearing it simultaneously. This page does just that. Brilliant.]]></description>
<dc:subject>music interaction design sound audio explainer</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:4b59bacd9e09/</dc:identifier>
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</item>
<item rdf:about="http://blog.archive.org/2017/08/11/hypercard-on-the-archive-celebrating-30-years-of-hypercard/">
    <title>HyperCard On The Archive (Celebrating 30 Years of HyperCard) | Internet Archive Blogs</title>
    <dc:date>2017-08-12T21:28:28+00:00</dc:date>
    <link>http://blog.archive.org/2017/08/11/hypercard-on-the-archive-celebrating-30-years-of-hypercard/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[The Internet Archive now supports HyperCard. Super-formative for me; I particularly want to return to the development books which I never had the chance to read at the time...]]></description>
<dc:subject>apple hypercard history programming development interaction</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:6e003ce7ab56/</dc:identifier>
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<item rdf:about="https://www.youtube.com/watch?v=6wMqMyXrso0">
    <title>ArcControl for Ableton Live - YouTube</title>
    <dc:date>2017-07-19T12:35:44+00:00</dc:date>
    <link>https://www.youtube.com/watch?v=6wMqMyXrso0</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Sure, it's just a Max4Live device to map a monome Arc to parameters. But I love the detail and thoroughness in the implementation, and how tactile it seems - the varibright LEDs, and the number of them, help a lot there, as does the bidirectional feedback.]]></description>
<dc:subject>interface interfacedesign interaction ableton monome max</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:4110b9898cd2/</dc:identifier>
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</item>
<item rdf:about="http://www.dougengelbart.org/firsts/1968-demo-interactive.html#8">
    <title>1968 Demo Interactive - Doug Engelbart Institute</title>
    <dc:date>2017-05-27T16:25:01+00:00</dc:date>
    <link>http://www.dougengelbart.org/firsts/1968-demo-interactive.html#8</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Broken down, chapter-ified version of the Mother of All Demos (made by Bret Victor and Christina Englebart). And now easily pointed at.]]></description>
<dc:subject>dougenglebart motherofalldemos interactiondesign design technology interaction</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:d424c136fbe3/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:motherofalldemos"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interactiondesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:technology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://medium.com/@charlesjpratt/in-the-shadow-of-the-holodeck-ae6bbb4ac195">
    <title>In The Shadow of the Holodeck – Charles J Pratt – Medium</title>
    <dc:date>2017-05-16T16:58:00+00:00</dc:date>
    <link>https://medium.com/@charlesjpratt/in-the-shadow-of-the-holodeck-ae6bbb4ac195</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[This is really good. I had some beginning-threads of thought at the time of the Bogost article that I just couldn't frame, and in the meantime, CJP has run with similar threads, a good dose of history, and come to some sharp conclusions, and basically reminded me what I actually think. So I'm just going to point at this to say "yes, I think this, and this is better expressed than I could ever have put it". Strong stuff.]]></description>
<dc:subject>games narrative charlesjpratt ianbogost writing story plot interaction design</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:495fbb3338f8/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:narrative"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:charlesjpratt"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ianbogost"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:story"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:plot"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.extraordinaryfacility.com/2017/04/the-tune-zoo-other-stories/">
    <title>The Tune Zoo &amp; Other Stories – Extraordinary Facility</title>
    <dc:date>2017-05-04T13:09:11+00:00</dc:date>
    <link>http://www.extraordinaryfacility.com/2017/04/the-tune-zoo-other-stories/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Excellent stuff - as always - from Matt B; I'm somewhat envious of his focus and the quality of his output. Nodded along heartily throughout.]]></description>
<dc:subject>music design mattbrown interaction play</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:9161e623b543/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:music"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mattbrown"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://design.blog/2016/09/29/ian-bogost-play-anything/">
    <title>Ian Bogost: Play Anything | Design.blog</title>
    <dc:date>2016-10-03T21:58:28+00:00</dc:date>
    <link>https://design.blog/2016/09/29/ian-bogost-play-anything/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The lesson games have for design is not really a lesson about games at all. It’s a lesson about play. Play isn’t leisure or distraction or the opposite of work. Nor is it doing whatever you want. Play is the work of working something, of figuring out what it does and determining how to operate it. Like a woodworker works wood. By accepting the constraints of an object like a guitar (or like Tetris), the player can proceed to determine what new acts are possible with that object. The pleasure of play—the thing we call fun—is actually just the discovery of that novel action." Not just this quotation, but all of this article, really. So good. Immaterials, again.]]></description>
<dc:subject>ianbogost games design play interaction materials immaterials</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:68547f97b33e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ianbogost"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:materials"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:immaterials"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://github.com/murtaugh/sticky-pagination-fixer">
    <title>murtaugh/sticky-pagination-fixer: Does your site have a sticky header? You should use this script to fix keyboard-based pagination events.</title>
    <dc:date>2016-06-28T15:06:30+00:00</dc:date>
    <link>https://github.com/murtaugh/sticky-pagination-fixer</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Well that fixes one of my main problems with that funtionality.]]></description>
<dc:subject>css javascript frontend interaction scrolling</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:5d74fada4d65/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:css"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:javascript"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:frontend"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:scrolling"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://ungaming.tumblr.com/post/87072429305/on-pilgrim-in-the-microworld">
    <title>ungaming : On Pilgrim in the Microworld</title>
    <dc:date>2016-05-22T19:48:58+00:00</dc:date>
    <link>http://ungaming.tumblr.com/post/87072429305/on-pilgrim-in-the-microworld</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[A great summation - and some choice quotations - from one of my favourite books about games, design, and play.]]></description>
<dc:subject>davidsudnow games interaction pilgriminthemicroworld books quotations</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:215faf83680a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:davidsudnow"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:pilgriminthemicroworld"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:books"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:quotations"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://github.com/martinleopold/pUI">
    <title>martinleopold/pUI: Graphical User Interface Library for Processing</title>
    <dc:date>2016-04-13T17:09:42+00:00</dc:date>
    <link>https://github.com/martinleopold/pUI</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Simple, but non-horrible Processing GUI library that isn't ControlP5.]]></description>
<dc:subject>processing gui interaction</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:54d7002c9018/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:processing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:gui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.stinnerframeworks.com/blogs/freedom-project/114663812-omata-a-modern-mechanical-design-approach">
    <title>OMATA: A Modern Mechanical Design Approach | Stinner Frameworks</title>
    <dc:date>2016-04-02T18:02:31+00:00</dc:date>
    <link>http://www.stinnerframeworks.com/blogs/freedom-project/114663812-omata-a-modern-mechanical-design-approach</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[It's great to see Omata leaking into the world, and I enjoyed this for the early sketches, the playful renderings, and the box of prototypes, as much as the interview.]]></description>
<dc:subject>omata cycling object devices connectedobjects things design interaction</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:1da96f9a98c7/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:omata"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:cycling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:object"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:devices"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:connectedobjects"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:things"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://emshort.wordpress.com/2016/03/06/love-stories-for-high-xp-characters/">
    <title>Love Stories for High-XP Characters | Emily Short's Interactive Storytelling</title>
    <dc:date>2016-03-06T17:19:28+00:00</dc:date>
    <link>https://emshort.wordpress.com/2016/03/06/love-stories-for-high-xp-characters/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["There are so many good stories to tell about relationships with some history. The stakes are higher than the stakes of a first crush; there’s all that context to add meaning to the interactions. The characters are invested in each other. And relationships between older people typically have involve juggling other responsibilities and commitments — jobs, children from previous relationships." Excellent stuff from Emily Short on all the *other* shapes of relationships you can show. (It made make think of two very different films I've seen recently that showed deep, adult, *sibling* relationships, for starters).]]></description>
<dc:subject>emilyshort if games writing interaction romance relationships</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:86343484ac4f/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:emilyshort"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:if"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:romance"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:relationships"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://gamedesignadvance.com/?p=2930">
    <title>Game Design Advance › Against Design</title>
    <dc:date>2015-04-27T12:50:00+00:00</dc:date>
    <link>http://gamedesignadvance.com/?p=2930</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["But, I also think that in our efforts to define and legitimize our practice as a professional discipline we sometimes forget the history we inherit, the legacy of games made by communities of players, games made by amateurs, by dilettantes, by mathematicians, mothers, scientists, gym teachers, shepherds, inventors, philosophers, eccentrics and cranks.

And in honor of this tradition I would like to suggest other verbs for us to describe where games come from, alternatives to the overconfident precision of the word “design”. Words like invent, discover, compose, write, find, grow, perform, build, support, identify, copy, re-assemble, excavate and preserve." So much good thinking in this post from Frank Lantz]]></description>
<dc:subject>games design interaction play franklantz</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:265c4460c4d2/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:franklantz"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://styledeficit.tumblr.com/post/113415261382/the-smithsonians-design-museum-just-got-some">
    <title>Notes, links, etc | The Smithsonian's design museum just got some...</title>
    <dc:date>2015-03-12T10:05:11+00:00</dc:date>
    <link>http://styledeficit.tumblr.com/post/113415261382/the-smithsonians-design-museum-just-got-some</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Its weird really. You’re standing there in front of something, perhaps its an ancient artefact, buried for thousands of years - perhaps its a mummy, partially unwrapped. A real human being, you can see their face from all those years ago, see how they lived, what they ate. History, right there… But whatev’s. Look! There’s a telly over there!" Yep.]]></description>
<dc:subject>museums ux experience interaction technology denisewilton</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:40c2374a47e3/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:museums"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ux"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:experience"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:technology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:denisewilton"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://content.stamen.com/stamens-checklist-for-maps">
    <title>stamen design | Stamen's Checklist for Maps</title>
    <dc:date>2014-06-04T09:19:00+00:00</dc:date>
    <link>http://content.stamen.com/stamens-checklist-for-maps</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Yep, this all seems like a very good list to me. Filed away for the next time I have to do anything with maps.]]></description>
<dc:subject>stamen code interaction maps guidelines</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:3b5f2d3a434b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:stamen"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:code"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:maps"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:guidelines"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://panstudio.co.uk/2013/08/who-cares-about-talking-bins/">
    <title>Pan » Blog Archive » Who Cares About TV Bins?</title>
    <dc:date>2013-08-13T17:43:31+00:00</dc:date>
    <link>http://panstudio.co.uk/2013/08/who-cares-about-talking-bins/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["We need to be armed not only with outrage at the intrusion but with the opinion that every financially motivated imposition is a missed opportunity to enhance the city we live in. Services on our streets are always in change, post boxes and pay phones are becoming antiquated, but there is a real and exciting potential for these spaces to become something else, something human, something exciting and most importantly, something for us." Cracking post from Ben about Renew's bins, some of what we learned in Hello Lamppost, and how people do - and could - engage with the cities they live in.]]></description>
<dc:subject>renew hellolamppost cities infrastructure smartcity interaction experience panstudio benbarker</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:e0f3734f5189/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:renew"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:hellolamppost"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:cities"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:infrastructure"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:smartcity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:experience"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:panstudio"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:benbarker"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://worrydream.com/Engelbart/">
    <title>A few words on Doug Engelbart</title>
    <dc:date>2013-07-04T10:35:06+00:00</dc:date>
    <link>http://worrydream.com/Engelbart/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The least important question you can ask about Engelbart is, "What did he build?" By asking that question, you put yourself in a position to admire him, to stand in awe of his achievements, to worship him as a hero. But worship isn't useful to anyone. Not you, not him.

The most important question you can ask about Engelbart is, "What world was he trying to create?" By asking that question, you put yourself in a position to create that world yourself."]]></description>
<dc:subject>bretvictor design dougenglebart technology thefuture interaction</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:8101e59c4f2e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:bretvictor"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:dougenglebart"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:technology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:thefuture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://vesperapp.co/blog/how-to-make-a-vesper/">
    <title>How to Make a Vesper: Design « Vesper</title>
    <dc:date>2013-06-20T21:15:25+00:00</dc:date>
    <link>http://vesperapp.co/blog/how-to-make-a-vesper/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[A great post on the detailed design of an iOS app; I particularly like the focus on animatics, and also on rearranging the screen rather than always swiping to a new one; it's a thing I've sketched before.]]></description>
<dc:subject>design ios interaction animation</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:086dc68e1576/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ios"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:animation"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.dezeen.com/2013/01/10/multi-touch-gestures-by-gabriele-meldaikyte/">
    <title>Multi-Touch iPhone Gestures by Gabriele Meldaikyte</title>
    <dc:date>2013-01-12T12:12:22+00:00</dc:date>
    <link>http://www.dezeen.com/2013/01/10/multi-touch-gestures-by-gabriele-meldaikyte/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Physical artefacts that respond as expected to touchscreen gestures.]]></description>
<dc:subject>multitouch interaction design objects</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:af00b80d9df4/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:multitouch"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:objects"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.asktog.com/papers/magic.html">
    <title>AskTog: Magic and Software Design</title>
    <dc:date>2012-10-28T20:14:09+00:00</dc:date>
    <link>http://www.asktog.com/papers/magic.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[This is marvellous: Tog on magic and software, and what one can teach the other. The stuff about perceived time periods, and also on distraction, is particularly great. It's not just about the functionality: it's about how you present it; showmanship all the way down. (And: I like the reminder about the kinds of honesty that are important, in order that dissimulation still works0.]]></description>
<dc:subject>tog design magic interaction experience software</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:1e73386c689d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:tog"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:magic"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:experience"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:software"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.voyoslo.com/2012/07/geospire/">
    <title>Voy — Geospire</title>
    <dc:date>2012-07-03T22:44:07+00:00</dc:date>
    <link>http://www.voyoslo.com/2012/07/geospire/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Really beautiful, and a nice reminder of how robust installation design can be. Also: music by Todd Terje!]]></description>
<dc:subject>voy interaction design museums education geology beautiful</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:61740514db93/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:voy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:museums"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:education"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:geology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:beautiful"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://github.com/eightmedia/hammer.js">
    <title>EightMedia/hammer.js</title>
    <dc:date>2012-05-31T09:17:34+00:00</dc:date>
    <link>https://github.com/eightmedia/hammer.js</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Hammer.js is a javascript library that can be used to control gestures on touch devices." Very nice. And: it has a jQuery plugin, too.]]></description>
<dc:subject>javascript jquery mobile touch development interaction ios</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:2be1b10e9193/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:javascript"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:jquery"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mobile"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:touch"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ios"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://berglondon.com/blog/2012/05/16/berg-x-ericsson/#comments">
    <title>BERG x Ericsson: ‘Joyful net work’ and Murmurations – Blog – BERG</title>
    <dc:date>2012-05-19T21:44:26+00:00</dc:date>
    <link>http://berglondon.com/blog/2012/05/16/berg-x-ericsson/#comments</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Here there are feedback mechanisms that produce more affect and pleasure – for instance the feedback involved in tuning a musical instrument, sound system or a radio. Gardening also seems to be a rich area for examination – where there is frequent work, but the sensual and systemic rewards are tangible." Beautiful work, as ever: I really liked the rewards-for-effort they point out.]]></description>
<dc:subject>berg design networks interaction work pleasure gardening</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:db408af833dc/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:berg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:networks"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:work"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:pleasure"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:gardening"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://fingleforipad.com/">
    <title>Fingle for iPad</title>
    <dc:date>2012-01-13T10:43:39+00:00</dc:date>
    <link>http://fingleforipad.com/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Two-player game designed to encourage awkward/fun bodily contact. Well, finger-contact. Really lovely idea: the sort of thing shared screens are designed for.]]></description>
<dc:subject>design games interaction ios sharedscreens intimacy</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:d8de10bf882f/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ios"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:sharedscreens"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:intimacy"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.thisiscolossal.com/2012/01/yayoi-kusama-obiliteration-room/">
    <title>This is What Happens When You Give Thousands of Stickers to Thousands of Kids | Colossal</title>
    <dc:date>2012-01-02T19:27:07+00:00</dc:date>
    <link>http://www.thisiscolossal.com/2012/01/yayoi-kusama-obiliteration-room/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["This December, in a surprisingly simple yet ridiculously amazing installation for the Gallery of Modern Art in Brisbane, artist Yayoi Kusama constructed a large domestic environment, painting every wall, chair, table, piano, and household decoration a brilliant white, effectively serving as a giant white canvas. Over the course of two weeks, the museum’s smallest visitors were given thousands upon thousands of colored dot stickers and were invited to collaborate in the transformation of the space, turning the house into a vibrantly mottled explosion of color." Lovely. I really like Kusama.]]></description>
<dc:subject>art interaction colour space yayoikusama</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:51fd085a01ce/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:art"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:colour"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:space"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:yayoikusama"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://whatsthehubbub.nl/blog/2011/12/pig-chase-a-game-for-pigs-and-humans/">
    <title>Pig Chase, a game for pigs and humans – Hubbub</title>
    <dc:date>2011-12-14T10:12:04+00:00</dc:date>
    <link>http://whatsthehubbub.nl/blog/2011/12/pig-chase-a-game-for-pigs-and-humans/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The choice for light as a medium is the result of a systematic exploration of what kinds of stimuli pigs respond to. We were aware of some evidence indicating pigs enjoy light. But when we saw how they reacted to a laser pointer, we knew we were on to something." Kars' frankly crazy game for pigs and people is in video form now, but he's deadly serious about it existing. I'm quite excited for him.]]></description>
<dc:subject>karsalfrink hubbub pigs buta play games interaction design</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:3919c6bc1ce1/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:karsalfrink"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:hubbub"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:pigs"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:buta"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.newyorker.com/online/blogs/culture/2011/10/the-video-game-art-of-fumito-ueda.html">
    <title>Culture Desk: The Video Game Art of Fumito Ueda : The New Yorker</title>
    <dc:date>2011-11-16T14:15:37+00:00</dc:date>
    <link>http://www.newyorker.com/online/blogs/culture/2011/10/the-video-game-art-of-fumito-ueda.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["...the world of Shadow of the Colossus is seemingly empty, except for the colossi and the warrior. Until you reach a colossus, there is no music, leaving you alone with your thoughts and the sound of your horse’s hooves. No enemies jump out to attack, it occurred to me on one of these rides, because I am the one on the hunt. The natural order of a video game is reversed. There are no enemies because I am the enemy." A decent enough piece on Ueda's games for the New Yorker - but this paragraph is marvellous.]]></description>
<dc:subject>games fumitoueda art interaction narrative</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:dca57f22252d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:fumitoueda"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:art"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:narrative"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://worrydream.com/ABriefRantOnTheFutureOfInteractionDesign/">
    <title>A Brief Rant on the Future of Interaction Design</title>
    <dc:date>2011-11-09T13:17:22+00:00</dc:date>
    <link>http://worrydream.com/ABriefRantOnTheFutureOfInteractionDesign/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Are we really going to accept an Interface Of The Future that is less expressive than a sandwich?" Yes, good.]]></description>
<dc:subject>design interaction hands glowingrectangles</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:02b6dbf46ab3/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:hands"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:glowingrectangles"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://research.microsoft.com/en-us/um/people/bibuxton/buxtoncollection/browse.aspx">
    <title>Bill Buxton's Interface Collection</title>
    <dc:date>2011-08-19T17:39:57+00:00</dc:date>
    <link>http://research.microsoft.com/en-us/um/people/bibuxton/buxtoncollection/browse.aspx</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Fantastic.]]></description>
<dc:subject>design interaction interface collection</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:5a3cacd1822b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:collection"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://threeedgedsword.wordpress.com/2011/07/20/adventures-in-time-and-space-linearity-and-variability-in-interactive-narrative/">
    <title>Adventures in Time and Space: linearity and variability in interactive narrative | Fiction is a Three-Edged Sword</title>
    <dc:date>2011-07-20T23:58:02+00:00</dc:date>
    <link>http://threeedgedsword.wordpress.com/2011/07/20/adventures-in-time-and-space-linearity-and-variability-in-interactive-narrative/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["...the insight I had playing Indigo was that map-based games, while non-linear in gameplay, are inflexible in narrative. There’s nothing variable about the story that emerges in the player’s head: it’s authored, split up, and distributed across the game like pennies in a Christmas pudding. All that changes is the pace at which it appears. But in time-based games, everything the player does is story, and so that story is constant flux.

To put this another way:

Map-based games are ludicly non-linear but narratively inflexible.

Time-based games are ludicly linear but narratively flexible.

(Of course, these are spectrums: some games, like Rameses or Photopia are ludicly linear and narratively inflexible, and some, like Mass Effect, at least endeavour to be ludicly non-linear and narratively flexible.)
...
Do readers want to interact, toy and play with fiction, or alter, bend and shape it?" Jon Ingold is smart.]]></description>
<dc:subject>joningold writing fiction interaction interactivefiction transmedia</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:94cd0c5afee2/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:joningold"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:fiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:transmedia"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://prototypesapp.com/">
    <title>Prototypes — Bring your mockups to life</title>
    <dc:date>2011-05-25T14:55:55+00:00</dc:date>
    <link>http://prototypesapp.com/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Prototypes for Mac turns your flat mockup images into tappable and sharable prototypes that run on iPhone or iPod touch." Nice.]]></description>
<dc:subject>design ios prototype mockup interaction</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:684c77035208/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ios"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:prototype"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mockup"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.prospectmagazine.co.uk/wp-content/uploads/2011/01/179_letters_strip_large.jpg">
    <title>E-Book reader in 2011/2050, and the magic of interactive fiction</title>
    <dc:date>2011-02-04T10:15:33+00:00</dc:date>
    <link>http://www.prospectmagazine.co.uk/wp-content/uploads/2011/01/179_letters_strip_large.jpg</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["More sea metaphors." This made me laugh a lot. (cartoon in Prospect).]]></description>
<dc:subject>prospectmagazine interaction interactivefiction cartoon</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:9d6406fc866a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:prospectmagazine"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:cartoon"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://putneydebater.wordpress.com/2010/08/28/walter-benjamin-and-the-ipad/">
    <title>Walter Benjamin and the iPad | Putney Debater</title>
    <dc:date>2010-08-30T10:13:29+00:00</dc:date>
    <link>http://putneydebater.wordpress.com/2010/08/28/walter-benjamin-and-the-ipad/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["In his book of aphorisms, One Way Street, published in 1928, Walter Benjamin has a remarkable premonition. ‘The typewriter’ he says, ‘will alienate the hand of the man of letters from the pen only when the precision of typographic forms has directly entered the conception of his books. One might suppose that new systems with more variable typefaces would then be needed. They will replace the pliancy of the hand with the innervation of commanding fingers.’" I really like the notion of "commanding fingers", and understanding the movie from hands to fingers.
]]></description>
<dc:subject>walterbenjamin interaction writing typing ipad</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:c56c14afcc98/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:walterbenjamin"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:typing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ipad"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.slideshare.net/dings/just-add-points-what-ux-can-and-cannot-learn-from-games">
    <title>Just add points? What UX can (and cannot) learn from games</title>
    <dc:date>2010-06-17T12:54:09+00:00</dc:date>
    <link>http://www.slideshare.net/dings/just-add-points-what-ux-can-and-cannot-learn-from-games</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Went in sceptical, but this is a very good/solid presentation: the emphasis on going beyond chucking around the adjective "playful" and actually considering what makes (different kinds of) games work, and what they may/may not be applicable to, is spot-on. And a reminder that I'm behind on my reading, as usual.
]]></description>
<dc:subject>games interaction design fun play</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:4b600c425d18/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:fun"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://guardian.gyford.com/">
    <title>Today's Paper</title>
    <dc:date>2010-06-09T10:10:00+00:00</dc:date>
    <link>http://guardian.gyford.com/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Today's Guardian, from Phil, which is brilliant, for all the reasons explained in his post about it.
]]></description>
<dc:subject>guardian news reading interaction philgyford</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:58c83abafca0/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:guardian"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:news"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:reading"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:philgyford"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.gamasutra.com/view/feature/4290/on_changing_the_shape_of_.php">
    <title>Gamasutra - Features - On Changing The Shape Of Interaction</title>
    <dc:date>2010-02-26T20:36:24+00:00</dc:date>
    <link>http://www.gamasutra.com/view/feature/4290/on_changing_the_shape_of_.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["...let's not kid ourselves. If you sell a game that's a first-person shooter, then no matter how many RPG elements you shoe-horn into the game, the shadow that hangs over every character interaction that you have, no matter who they are, is the question in the player's mind of "What happens if I shoot this person?" And that's our own fault! We've sold the player that; we've made a contract with the player that says it's okay to kill people. Why would we then chastise them for exploring that?" Patrick Redding is brilliant. This interview, with Chris Remo on Gamasutra, is great - Remo asks some smart questions, and Redding gives some really smart answers.
]]></description>
<dc:subject>patrickredding chrisremo gamasutra gameplay narrative interaction perspective</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:1a9c18a99c18/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:patrickredding"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:chrisremo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:gamasutra"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:gameplay"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:narrative"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:perspective"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.jonasheuer.de/index.php/noteput/">
    <title>Jonas Friedemann Heuer - portfolio - Noteput</title>
    <dc:date>2010-02-18T15:43:01+00:00</dc:date>
    <link>http://www.jonasheuer.de/index.php/noteput/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["“Notput” is an interactive music table with tangible notes, that combines all three senses of hearing, sight and touch to make learning the classical notation of music for children and pupils more easy and interesting."
]]></description>
<dc:subject>music learning education notation interaction</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:8f36efbda67e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:music"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:education"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:notation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.danielnyegriffiths.org/2009/12/tale-of-tales-that-interview-in-half.html">
    <title>D Nye Everything: Tale of Tales - that interview in half-full</title>
    <dc:date>2010-01-13T17:17:34+00:00</dc:date>
    <link>http://www.danielnyegriffiths.org/2009/12/tale-of-tales-that-interview-in-half.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Dan interviewed Tale of Tales for Wired; this, published on his blog, is the full interview, and it's got lots of great stuff in it. I'm really not sold by them - indeed, I'm less sold by the firm than I am by their work - but it's interesting to hear something from the horse's mouth, as it were.
]]></description>
<dc:subject>taleoftales games art dangriffiths interview interaction</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:8d2091deb90e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:taleoftales"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:art"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:dangriffiths"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interview"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://matt.me63.com/2010/01/11/brought-to-book-some-subtleties-of-social-interaction/#more-1122">
    <title>Brought to book: some subtleties of social interaction « matt.me63.com – Matt Edgar</title>
    <dc:date>2010-01-12T14:56:16+00:00</dc:date>
    <link>http://matt.me63.com/2010/01/11/brought-to-book-some-subtleties-of-social-interaction/#more-1122</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["But I think to succeed eReaders need to meet the needs, not just of the direct user, but of those around them, the friends and family who may not welcome their loved one’s absorption in this exciting new media. They are the “next largest context” within which the new device must win acceptance... The first question [with a digital device] is no longer “what are you reading?” It’s “what are you doing?” – a question that somehow already carries a hint of reproach."
]]></description>
<dc:subject>ereader books tablet digital interaction devices</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:86ec48ae81f3/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ereader"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:books"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:tablet"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:digital"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:devices"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://tinycartridge.com/post/268181450/review-maestro-jump-in-music">
    <title>Review: Maestro: Jump In Music - Tiny Cartridge - Nintendo DS &amp; DSi News, Media, Videos, Imports, Homebrew, &amp; Retro Junk</title>
    <dc:date>2010-01-04T12:21:15+00:00</dc:date>
    <link>http://tinycartridge.com/post/268181450/review-maestro-jump-in-music</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Two music games got it right on the DS this year, both eschewing fancy controllers, instead focusing on the system’s touchscreen to present their engaging concepts: Rhythm Heaven and Maestro: Jump in Music." Ooh, sounds interesting - will have to hunt that down. (Via Simon Parkin)
]]></description>
<dc:subject>ds games music interaction play</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:1e583681ed42/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ds"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:music"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://troygilbert.com/2006/10/the-movement-and-attack-mechanics-of-the-legend-of-zelda/">
    <title>Movement Mechanics in “The Legend of Zelda” « Troy Gilbert</title>
    <dc:date>2009-12-21T21:18:14+00:00</dc:date>
    <link>http://troygilbert.com/2006/10/the-movement-and-attack-mechanics-of-the-legend-of-zelda/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["What’s happening here is a very neat trick. While Link can move a single pixel at a time, in any direction, the longer he continously moves in any direction the more he gravitates toward aligning himself with the underlying grid of the screen." Lovely little analysis of the different ways the original Legend of Zelda, and the subsequent Link to the Past, subtly correct the player's input to ensure they never feel cheated by pixel-perfect hit detection.
]]></description>
<dc:subject>games nintendo zelda movement design interaction</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:07d874f0214c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nintendo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:zelda"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:movement"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.kickstarter.com/projects/thesingularity/freeq-an-interactive-radio-drama-indie-video-game">
    <title>FREEQ: An Interactive Radio Drama/Indie Video Game — Kickstarter</title>
    <dc:date>2009-11-10T09:50:07+00:00</dc:date>
    <link>http://www.kickstarter.com/projects/thesingularity/freeq-an-interactive-radio-drama-indie-video-game</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["A game with almost no visual component, but one that turns the tilt, shake, touch, and even GPS location of an iPhone into “knobs” on a radio that can be used to “tune in” to conversations taking place elsewhere in the timestream... literally a radio that listens to the future. As players learn how to navigate a landscape they cannot see but only hear, their powers expand to include the capture and release of key audible moments, which they will use to change the future AND unravel a mystery that spans more than a hundred years." This is the high concept pitch, but I'm excited to see how it turns out. Interactive audio drama seems a great fit for the device.
]]></description>
<dc:subject>iphone radio drama games kickstarter interaction</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:4e2f7d0f5001/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:iphone"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:radio"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:drama"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:kickstarter"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://berglondon.com/blog/2009/10/12/the-ghost-in-the-field/">
    <title>The ghost in the field – Blog – BERG</title>
    <dc:date>2009-10-12T12:22:38+00:00</dc:date>
    <link>http://berglondon.com/blog/2009/10/12/the-ghost-in-the-field/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Having produced these visualisations, I now find myself mapping imaginary shapes to the radio enabled objects around me. I see the yellow Oyster readers with plumes of LED fluoro-green fungal blossoms hanging over them – and my Oyster card jumping between them, like a digital bee cross-pollenating with data as I travel the city." More wonderful stuff - both in terms of imagery and writing - from the BERG/Touch collaboration.
]]></description>
<dc:subject>berg berglondon touch rfid video images design interaction radio hertzian</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:9916d8e885fa/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:berg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:berglondon"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:touch"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:rfid"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:video"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:images"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:radio"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:hertzian"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://designswarm.com/blog/2009/09/26/rants-i-dont-have-time-to-write-about/">
    <title>designswarm thoughts » Blog Archive » Rants I don’t have time to write</title>
    <dc:date>2009-09-27T11:19:55+00:00</dc:date>
    <link>http://designswarm.com/blog/2009/09/26/rants-i-dont-have-time-to-write-about/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Seems to me people help people go through stuff, life and things. Technology and infrastructures are not the only tool we have and social interactions count more in my opinion. When technology fails, you’ll still have to ask for directions whether you like it or not :) and whether you think your laptop is user-friendly or not is absolutely not related to your gender."
]]></description>
<dc:subject>society interaction design architecture people communication</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:2e1624588842/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:society"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:people"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:communication"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://giveabrief.com/">
    <title>Briefs: A Cocoa Touch Framework for Live Wireframes</title>
    <dc:date>2009-09-26T22:10:12+00:00</dc:date>
    <link>http://giveabrief.com/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Briefs is a framework for packaging concept screens & control schemes that run live on the iPhone and iPod Touch. This allows you to experience the feel of your concept without the expense of development." Ooh.
]]></description>
<dc:subject>iphone ui interaction design development prototyping</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:c54458ba6dae/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:iphone"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:prototyping"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.larvalabs.com/product_pages/intelligent_home_screen.html">
    <title>Larva Labs - Intelligent Home Screen</title>
    <dc:date>2009-09-21T21:53:23+00:00</dc:date>
    <link>http://www.larvalabs.com/product_pages/intelligent_home_screen.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Larva Labs proposes an intelligent home screen that creates a meaningful hierarchy out of a user’s information. Designed for an Android-based handset, our home screen is intended to appeal to Blackberry owners and people struggling with information overload." An interesting experiment; I like being able to vary the level of personalisation on the fly, but am not sure the screen is nearly dense enough for people with "information overload" - it only handles a couple of items in each category without drilling down. The Blackberry's appeal in part is due to its hyper-dense list of information.
]]></description>
<dc:subject>android phone interaction design mobile</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:6e39189908b0/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:android"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:phone"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mobile"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://blog.thoughtwax.com/2009/07/interface-nostalgia">
    <title>Interface nostalgia (blog.thoughtwax.com)</title>
    <dc:date>2009-07-29T13:30:12+00:00</dc:date>
    <link>http://blog.thoughtwax.com/2009/07/interface-nostalgia</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Flicking over to the old graphics — and I, for one, found it almost impossible not to do so on every screen — shows you the game as you originally experienced it, and it looks completely different. Suddenly you remember the old imagery too. Conceptual memory gives way to visual memory, in a clear illustration of how the mind functions on different levels. It’s an odd experience, first thinking you recognise something, then discovering that the original was in fact quite different, but that you now remember that too, as additional detail. In one way it’s a contradiction, and in another it’s sharper focus." Emmett on the Monkey Island remake, and the ability to dynamically swap between old and new interfaces.
]]></description>
<dc:subject>interface ui interaction games secretofmonkeyisland</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:29efada53609/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:secretofmonkeyisland"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://blog.bitquabit.com/2009/07/01/one-which-i-call-out-hacker-news/">
    <title>bitquabit - The One in Which I Call Out Hacker News</title>
    <dc:date>2009-07-03T15:14:49+00:00</dc:date>
    <link>http://blog.bitquabit.com/2009/07/01/one-which-i-call-out-hacker-news/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The next time you see an application you like, think very long and hard about all the user-oriented details that went into making it a pleasure to use, before decrying how you could trivially reimplement the entire damn thing in a weekend. Nine times out of ten, when you think an application was ridiculously easy to implement, you’re completely missing the user side of the story." Yes. Similarly: what you don't see is the decision-making, everything that was thrown away.
]]></description>
<dc:subject>programming design opensource process architecture development interaction</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:5e0a8307c783/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:programming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:opensource"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:process"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://dustincurtis.com/dear_dustin_curtis.html">
    <title>Dear Dustin Curtis | Dustin Curtis</title>
    <dc:date>2009-06-11T19:19:52+00:00</dc:date>
    <link>http://dustincurtis.com/dear_dustin_curtis.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Dustin Curtis didn't like the American Airlines website, and complained on his blog; a UX architect from AA gets back to him and explains how things are; Dustin responds. I need to write something longer on this, but in a nutshell: I understand Dustin's position, but it feels naive, and I think he confuses corporate culture with business practice. I want my airline to have a corporate culture of conservatism and fustiness, just like I want my bank to be severe and serious. That doesn't meant their website has to suck, but it also doesn't mean that their sucky website is their CEO's fault.
]]></description>
<dc:subject>design usability interaction americanairlines business corporations corporateculture culture</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:60c894321bcb/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:usability"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:americanairlines"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:business"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:corporations"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:corporateculture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:culture"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://leapfrog.nl/blog/archives/2009/05/08/play-in-social-and-tangible-interactions/">
    <title>Leapfroglog - Play in social and tangible interactions</title>
    <dc:date>2009-06-05T17:12:55+00:00</dc:date>
    <link>http://leapfrog.nl/blog/archives/2009/05/08/play-in-social-and-tangible-interactions/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I suggested that, when it comes to the design of embodied interactive stuff, we are struggling with the same issues as game designers. We’re both positioning ourselves (in the words of Eric Zimmerman) as meta-creators of meaning; as designers of spaces in which people discover new things about themselves, the world around them and the people in it."
]]></description>
<dc:subject>design interaction games play rules meaning epistemology</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:3a88a2e7ea31/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:rules"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:meaning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:epistemology"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://dubiousquality.blogspot.com/2009/05/design-brilliance-and-timing-window.html">
    <title>Dubious Quality: Design Brilliance And The Timing Window</title>
    <dc:date>2009-05-28T09:12:28+00:00</dc:date>
    <link>http://dubiousquality.blogspot.com/2009/05/design-brilliance-and-timing-window.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["...what I'm hearing is the actual drum line recorded by the song's drummer, and I'm triggering those sounds by playing notes within the designated timing window. And that timing window, even on Expert, is quite a bit more generous than real life. It's the difference between truly playing a beat and merely invoking a beat. When I play Rock Band, though, that difference is camouflaged so subtlely and so well that I never even notice. That's a beautiful bit of design, isn't it?" Yes, it is. Bill Harris on the magical quantize that you forget exists in Harmonix' games. This, incidentally, is something I'm convinced Neversoft never got right, especially in the horrendous Guitar Hero 3.
]]></description>
<dc:subject>rhythmaction games guitarhero rockband billharris music quantize timing interaction design</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:1511aff40782/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:rhythmaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:guitarhero"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:rockband"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:billharris"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:music"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:quantize"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:timing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.rockpapershotgun.com/2009/05/15/touched-by-the-hand-of-mod-dear-esther/">
    <title>Touched By The Hand Of Mod: Dear Esther | Rock, Paper, Shotgun</title>
    <dc:date>2009-05-17T09:41:59+00:00</dc:date>
    <link>http://www.rockpapershotgun.com/2009/05/15/touched-by-the-hand-of-mod-dear-esther/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["This is a mod. And that’s kind of relevant, for two reasons. Firstly, we don’t want to pay for this kind of thing. Hell, look at The Path: people are upset that even exists, let alone that its developers had the guts to charge seven quid for their remarkable efforts. But this is the sort of thing I’d love to pay for. It seems illogical that we’ll all happily splash out fifty pounds for the same old story of science-fiction revenge, yet aggressively avoid anything that encourages us to engage our brains and challenge ourselves a little."
]]></description>
<dc:subject>games storytelling story narrative depth interaction ungames</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:8573067aaf33/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:storytelling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:story"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:narrative"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:depth"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ungames"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.offworld.com/2009/05/mob-rule-my-night-with-the-xbo.html">
    <title>Mob rule: my night with the Xbox 360 premiere of 1 vs. 100 - Offworld</title>
    <dc:date>2009-05-09T17:53:51+00:00</dc:date>
    <link>http://www.offworld.com/2009/05/mob-rule-my-night-with-the-xbo.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Brandon on a genuine piece of interactive TV programming - Endemol's live 360 version of 1 vs 100, coinciding with the broadcast of the show in Canada. This sort of thing is always a nightmare, so impressive to see it working so well.
]]></description>
<dc:subject>games tv interaction offworld interactivetv crossplatform media endemol</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:98697b6a59b4/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:tv"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:offworld"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interactivetv"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:crossplatform"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:media"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:endemol"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.above49.ca/2009/04/importance-of-readability-in-games.html">
    <title>Above 49: The Importance of Readability in Games</title>
    <dc:date>2009-04-14T07:13:40+00:00</dc:date>
    <link>http://www.above49.ca/2009/04/importance-of-readability-in-games.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Players need to understand all the inputs and all the outputs to make interesting, informed decisions. These are the mechanisms through which we express our will in the game. This is the machinery that transforms our medium from passive to interactive... This is a multifaceted (and as far as I'm aware, relatively unexplored) issue, but we can begin making inroads. Making games more readable begins with two things- empathy and data." Nels on Don Norman and readability, amongst other things.
]]></description>
<dc:subject>games donnorman nelsanderson interaction data design readability</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:879efd027ce2/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:donnorman"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nelsanderson"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:data"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:readability"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.tweenbots.com/">
    <title>tweenbots | kacie kinzer</title>
    <dc:date>2009-04-12T18:56:02+00:00</dc:date>
    <link>http://www.tweenbots.com/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Tweenbots are human-dependent robots that navigate the city with the help of pedestrians they encounter. Rolling at a constant speed, in a straight line, Tweenbots have a destination displayed on a flag, and rely on people they meet to read this flag and to aim them in the right direction to reach their goal." And, it turns out, you really can rely on the kindness of strangers. If you're a cute robot. And boy, are the tweenbots adorable.
]]></description>
<dc:subject>robot robots interaction cities urban social kindness generosity</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:b266dec29025/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:robot"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:robots"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:cities"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:urban"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:kindness"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:generosity"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://versusclucluland.blogspot.com/2009/03/i-went-to-gdc-and-i-learned-how-to-make.html">
    <title>Versus CluClu Land: I Went to the GDC and I Learned How to Make Broad Cultural Generalizations</title>
    <dc:date>2009-03-31T10:36:28+00:00</dc:date>
    <link>http://versusclucluland.blogspot.com/2009/03/i-went-to-gdc-and-i-learned-how-to-make.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["...after spending this weekend fighting Resident Evil 5's grabasstical interface I am somewhat persuaded that there's a real divide when it comes to eastern and western design sensibilities, and this divide has everything to do with the design-centric and productivity-centric tendencies of North American tech culture." Which is an interesting way of looking at it; I'm going to hold my thoughts until Iroquois has written more on this. Manveer Heir (of Raven Software) leaves an interesting comment on the post.
]]></description>
<dc:subject>games design culture programming development eastwest iroquoispliskin productivity interaction</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:6b873aa3f5a3/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:culture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:programming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:eastwest"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:iroquoispliskin"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:productivity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.gyford.com/phil/writing/2009/03/30/flickr_favoriting.php">
    <title>Liking something the wrong way (Phil Gyford’s website)</title>
    <dc:date>2009-03-30T12:15:06+00:00</dc:date>
    <link>http://www.gyford.com/phil/writing/2009/03/30/flickr_favoriting.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["...I never thought I’d be banned from something for liking it in the wrong way. It’s interesting to discover completely different attitudes to these new ways of interacting online." Yes, I find this a lot; my actions and behaviours are shaped in a particular way, to the point that I've found myself recently (in the case of Twitter) recommending a totally opposite manner of usage to a friend.
]]></description>
<dc:subject>behaviour interaction design socialsoftware twitter flickr manners mores online</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:e45162988149/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:behaviour"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:socialsoftware"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:twitter"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:flickr"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:manners"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mores"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:online"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.slideshare.net/boxman/the-subtle-art-of-persuasion">
    <title>The Subtle Art of Persuasion</title>
    <dc:date>2009-03-30T09:04:41+00:00</dc:date>
    <link>http://www.slideshare.net/boxman/the-subtle-art-of-persuasion</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[James Box on interaction design as behavioural modifier. I really enjoyed this - mainly for its thoughts on architecture, branding, marketing, copywriting, rather than just on pure IXD. Some interesting products in there, too. Worth another look.
]]></description>
<dc:subject>jamesbox interaction design interactiondesign behaviour architecture persuasion presentation</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:8d332e42406b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:jamesbox"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interactiondesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:behaviour"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:persuasion"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:presentation"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://tapbots.com/convertbot/">
    <title>Convertbot - Tapbots</title>
    <dc:date>2009-03-29T15:56:15+00:00</dc:date>
    <link>http://tapbots.com/convertbot/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[This is exactly the kind of thing I was talking about around a year ago - the value of bespoke, beautiful UI to interact with mundane code; people aren't just paying for software here, they're paying for interaction design.
]]></description>
<dc:subject>iphone interface design interaction interactiondesign app conversion utility</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:ca8e22c54b1c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:iphone"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interactiondesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:app"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:conversion"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:utility"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://antimega.textdriven.com/antimega/2009/03/15/friends-with-benefits">
    <title>Chris Heathcote: anti-mega: friends with benefits</title>
    <dc:date>2009-03-15T21:41:20+00:00</dc:date>
    <link>http://antimega.textdriven.com/antimega/2009/03/15/friends-with-benefits</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The web is about sharing ... and people will share with the tools they’re given. If username and password are front and centre, then they’re the tools people will use. There’s so much usability dogma about reducing the sign-up process and throwing people into use that important details – such as explaining what all the cogs and levers do – are forgotten, or assumed as knowledge." This is excellent, and all true, and I do not know how to solve this. But Chris' comments - that this is not stupid, this is how people are - are all spot on.
]]></description>
<dc:subject>design interaction security sharing chrisheathcote behaviour friendship privilege permissions custom</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:fdfb238c85d9/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:security"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:sharing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:chrisheathcote"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:behaviour"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:friendship"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:privilege"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:permissions"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:custom"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.worldofmatticus.com/2009/03/10/introducing-the-lilui-compilation/">
    <title>Introducing the LilUI Compilation : World of Matticus</title>
    <dc:date>2009-03-11T10:50:57+00:00</dc:date>
    <link>http://www.worldofmatticus.com/2009/03/10/introducing-the-lilui-compilation/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Seriously, the UI customisation that some players go through amazes me. And yet: the level of customisation possible also amazes me. There's some good stuff in here not just on customising your UI, but also making it look functional and useful; UI design is still possible in the sea of plugins.
]]></description>
<dc:subject>design interaction games ui wow worldofwarcraft interface</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:1e07ecec4c87/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:wow"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:worldofwarcraft"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interface"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.kickerstudio.com/blog/2009/03/functional-cartography/">
    <title>Functional Cartography</title>
    <dc:date>2009-03-05T22:09:16+00:00</dc:date>
    <link>http://www.kickerstudio.com/blog/2009/03/functional-cartography/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["One of the great things about working at a company with both interaction and industrial designers is that when collaboratively designing a device, you have better control over where bits of its functionality are located: in the hardware or the software. At Kicker, we call the activity of figuring out where a feature “lives” Functional Cartography."
]]></description>
<dc:subject>design interaction dansaffer industrial kickerstudio</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:d868bd1f4d71/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:dansaffer"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:industrial"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:kickerstudio"/>
</rdf:Bag></taxo:topics>
</item>
</rdf:RDF>