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    <title>Pinboard (infovore)</title>
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    <description>recent bookmarks from infovore</description>
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      <rdf:Seq>	<rdf:li rdf:resource="http://boingboing.net/features/morerock.html"/>
	<rdf:li rdf:resource="http://www.randsinrepose.com/archives/2009/03/23/the_makers_of_things.html"/>
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  </channel><item rdf:about="http://boingboing.net/features/morerock.html">
    <title>Less Talk More Rock- Boing Boing</title>
    <dc:date>2010-03-25T22:50:47+00:00</dc:date>
    <link>http://boingboing.net/features/morerock.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["A videogame is a staggeringly beautiful canvas. It's a window into another world. A world that lives only as long as the machine is on. A living breathing world with depth and soul that actually exists, right there onscreen, limited only by the vision and imagination of its creators. Seize that thought, and don't let it go." Less talk, more rock. (And: I am enjoying the BB one-off feature art).
]]></description>
<dc:subject>games inspiration rock superbrothers design designaboveall justmakeit</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:0b0de8b2900e/</dc:identifier>
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<item rdf:about="http://www.randsinrepose.com/archives/2009/03/23/the_makers_of_things.html">
    <title>Rands In Repose: The Makers of Things</title>
    <dc:date>2009-03-23T10:38:57+00:00</dc:date>
    <link>http://www.randsinrepose.com/archives/2009/03/23/the_makers_of_things.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["We are defined by what we build. It’s not just the engineering ambition that designed these structures, nor the 20 people who died building the Brooklyn Bridge. It’s that we believe we can and decide to act." This is good.
]]></description>
<dc:subject>history making newyork engineering construction building inspiration</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:bce53b565467/</dc:identifier>
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<item rdf:about="http://www.boxesandarrows.com/view/using-design-games">
    <title>Using Design Games - Boxes and Arrows: The design behind the design</title>
    <dc:date>2007-07-28T16:57:17+00:00</dc:date>
    <link>http://www.boxesandarrows.com/view/using-design-games</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Games create conceptual touchstones - shared references that bridge different points of view and provide a common platform for conversation. That’s what most design deliverables try to do, with varying degrees of success."
]]></description>
<dc:subject>design games innovation IA process inspiration</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:fc71ac0ef6a4/</dc:identifier>
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<item rdf:about="http://www.02138mag.com/">
    <title>02138 § The World of Harvard</title>
    <dc:date>2006-10-22T12:36:44+00:00</dc:date>
    <link>http://www.02138mag.com/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Havard alumn magazine, online. Rather beautiful.
]]></description>
<dc:subject>inspiration design magazine publishing layout grid</dc:subject>
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<item rdf:about="http://joeljohnson.com/archives/2006/08/wally_woods_22.html">
    <title>Joel Johnson: Wally Wood's 22 Panels That Always Work: Unlimited Edition</title>
    <dc:date>2006-08-22T07:39:41+00:00</dc:date>
    <link>http://joeljohnson.com/archives/2006/08/wally_woods_22.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[They really do.
]]></description>
<dc:subject>comics art writing reference inspiration</dc:subject>
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