<?xml version="1.0" encoding="UTF-8"?>
 <rdf:RDF xmlns="http://purl.org/rss/1.0/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:cc="http://web.resource.org/cc/" xmlns:syn="http://purl.org/rss/1.0/modules/syndication/" xmlns:admin="http://webns.net/mvcb/">
  <channel rdf:about="http://pinboard.in">
    <title>Pinboard (infovore)</title>
    <link>https://pinboard.in/u:infovore/public/</link>
    <description>recent bookmarks from infovore</description>
    <items>
      <rdf:Seq>	<rdf:li rdf:resource="http://www.shacknews.com/article/79309/xbox-one-wont-allow-indies-to-self-publish-games"/>
	<rdf:li rdf:resource="http://www.gamasutra.com/view/news/33595/Interview_Reggie_FilsAime_On_Garage_Devs_And_The_Value_Of_Software.php"/>
	<rdf:li rdf:resource="http://dubiousquality.blogspot.com/2011/02/new-day.html"/>
      </rdf:Seq>
    </items>
  </channel><item rdf:about="http://www.shacknews.com/article/79309/xbox-one-wont-allow-indies-to-self-publish-games">
    <title>Xbox One won't allow indies to self-publish g - Video Game News, Videos and File Downloads for PC and Console Games at Shacknews.com</title>
    <dc:date>2013-05-22T15:26:36+00:00</dc:date>
    <link>http://www.shacknews.com/article/79309/xbox-one-wont-allow-indies-to-self-publish-games</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Independent developers cannot self-publish their own games on Xbox Live Arcade. Instead, they must get a publishing deal--either with Microsoft Game Studios or with a third-party partner. Games published on Xbox Live Indie Games are exempt from that policy, but that marketplace isn't necessary seen as viable." Seriously? How do we live in a world where Sony and even Nintendo get this, and MS don't? (This isn't saying XBLIG is going, but given how effective XBLIG was...) Compare that to Sony's attitude to indies making Real Games, and it just makes me sad.]]></description>
<dc:subject>xboxoneoneone1! microsoft games indies xbox xboxone</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:e0b54b0b4f2a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:xboxoneoneone1!"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:microsoft"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:indies"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:xbox"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:xboxone"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.gamasutra.com/view/news/33595/Interview_Reggie_FilsAime_On_Garage_Devs_And_The_Value_Of_Software.php">
    <title>Gamasutra - News - Interview: Reggie Fils-Aime On Garage Devs And The Value Of Software</title>
    <dc:date>2011-03-21T23:47:09+00:00</dc:date>
    <link>http://www.gamasutra.com/view/news/33595/Interview_Reggie_FilsAime_On_Garage_Devs_And_The_Value_Of_Software.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I would separate out the true independent developer vs. the hobbyist," says Fils-Aime. "We are absolutely reaching out to the independent developer. Where we've drawn the line is we are not looking to do business today with the garage developer. In our view, that’s not a business we want to pursue." Sustainable, maybe, but sad at the same time. ]]></description>
<dc:subject>games indies nintendo shortsighted</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:c5d71bbf0fc7/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:indies"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nintendo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:shortsighted"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://dubiousquality.blogspot.com/2011/02/new-day.html">
    <title>Dubious Quality: The New Day</title>
    <dc:date>2011-02-20T15:35:15+00:00</dc:date>
    <link>http://dubiousquality.blogspot.com/2011/02/new-day.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["If thousands and thousands of people are making games, then it's entirely unimportant if 99% of them are absolute garbage. That top 1% will still consist of plenty of games for us to play, and they'll be great." Lots of great quotations in this smart post from Bill Harris; this is just one, but I recommend the whole thing.]]></description>
<dc:subject>indies tripleaonly activision games business development</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:6e209f291cb3/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:indies"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:tripleaonly"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:activision"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:business"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:development"/>
</rdf:Bag></taxo:topics>
</item>
</rdf:RDF>