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  </channel><item rdf:about="http://www.gamedevblog.com/2011/12/notes-on-impro-by-keith-johnstone.html">
    <title>GameDevBlog: Notes on *Impro* by Keith Johnstone</title>
    <dc:date>2011-12-09T11:26:49+00:00</dc:date>
    <link>http://www.gamedevblog.com/2011/12/notes-on-impro-by-keith-johnstone.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Jamie on "Impro" with respect to games. I really need to get on and read it.]]></description>
<dc:subject>keithjohnstone impro improvisation games jamiefristrom</dc:subject>
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    <title>Click Nothing: GDC09 - Part 2 - Improvisation presentation materials</title>
    <dc:date>2009-04-01T09:35:47+00:00</dc:date>
    <link>http://clicknothing.typepad.com/click_nothing/2009/03/gdc09-part-2-improvisation-presentation-materials.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Clint Hocking's presentation materials - talk, slides, short mpeg - from his GDC09 lecture, "Fault Tolerance: From Intentionality to Improvisation". It's meaty and weighty and it's really, really, really good, and covers lots of bases and I'll need to read it again. Lots of dense stuff about the balances between Far Cry 2's gameplay systems, designing systems for improvisation, and rebalancing games to what they want to be. My mancrush is not abated, sadly.
]]></description>
<dc:subject>gdc gdc09 talk presentation farcry2 gameplay games design balance systems improvisation impro clinthocking</dc:subject>
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