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    <title>Pinboard (infovore)</title>
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    <description>recent bookmarks from infovore</description>
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      <rdf:Seq>	<rdf:li rdf:resource="https://sambleckley.com/writing/more-of-a-talker.html"/>
	<rdf:li rdf:resource="https://medium.com/@matthewward/design-fiction-and-the-logic-of-the-impossible-7d10bfcf2b4b"/>
	<rdf:li rdf:resource="http://www.gamasutra.com/view/news/25486/Analysis_Scribblenauts__There_Was_a_Young_Lady_Who_Swallowed_a_Fly.php"/>
	<rdf:li rdf:resource="http://matt.me63.com/2011/07/14/a-fanboy-with-a-strange-device/"/>
	<rdf:li rdf:resource="http://killscreenmagazine.com/articles/game-film"/>
	<rdf:li rdf:resource="http://rossignol.cream.org/?p=1061"/>
	<rdf:li rdf:resource="http://brokenbottleboy.tumblr.com/post/1162598736/the-future-of-books-why-ideo-and-i-arent-on-the"/>
	<rdf:li rdf:resource="http://www.boingboing.net/2009/12/10/the-boing-boing-20-p.html#comment-661115"/>
	<rdf:li rdf:resource="http://www.chewingpixels.com/there-was-a-young-lady-who-swallowed-a-fly/"/>
	<rdf:li rdf:resource="http://achewood.com/index.php?date=08032005"/>
	<rdf:li rdf:resource="http://ministryoftype.co.uk/words/article/travel_posters_of_other_times/"/>
	<rdf:li rdf:resource="http://www.penny-arcade.com/2007/12/03"/>
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  </channel><item rdf:about="https://sambleckley.com/writing/more-of-a-talker.html">
    <title>More of a Talker | Sam Bleckley</title>
    <dc:date>2021-03-08T22:35:21+00:00</dc:date>
    <link>https://sambleckley.com/writing/more-of-a-talker.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["As I have grown as a person and as a maker-of-things, that question has come back to me again and again. I have learned how and when to stop  talking and start doing. To other more-talker sorts of people, that can  look like a magic trick. I have better learned to recognize when someone is frustrated by communicating-in-words about a plan instead of performing the plan. These are learnable skills; and I have seen that there  are commensurate skills that have to be hard-won for doers.

Instead of an accusation or a challenge, it’s become a gentle reminder:  you’re more of a talker than a doer. Keep an eye on it."

Writing from Sam Bleckley on talking, making, thinking, and doing. Moving from one state to the other, and back again. This struck a chord.]]></description>
<dc:subject>design making thinking speech imagination writing</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:a4ff39f78a31/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:making"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:speech"/>
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<item rdf:about="https://medium.com/@matthewward/design-fiction-and-the-logic-of-the-impossible-7d10bfcf2b4b">
    <title>Design, Fiction and The Logic of the Impossible - matthewward - Medium</title>
    <dc:date>2019-07-18T12:10:09+00:00</dc:date>
    <link>https://medium.com/@matthewward/design-fiction-and-the-logic-of-the-impossible-7d10bfcf2b4b</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["So much of design culture is occupied by people that take themselves so very seriously. When thinking about our conversations in the Newsbar about magical realism and surrealism, it became apparent to me that the level of imaginative freedom allowed in the world of experimental fiction, would struggle to exist in contemporary design culture (and academia) because there’d be some form of backlash about how it wasn’t ‘real’… that the work didn’t address the world’s real issues or problems… that it would never succeed in the ‘real world’. We are a discipline that is reliant on our creativity and imagination, but have become terrified of the imaginary."]]></description>
<dc:subject>mattward design surrealism magicalrealisim imagination speculation</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:0f78304839f8/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:magicalrealisim"/>
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<item rdf:about="http://www.gamasutra.com/view/news/25486/Analysis_Scribblenauts__There_Was_a_Young_Lady_Who_Swallowed_a_Fly.php">
    <title>Gamasutra - News - Analysis: Scribblenauts - There Was a Young Lady Who Swallowed a Fly</title>
    <dc:date>2011-10-16T19:47:53+00:00</dc:date>
    <link>http://www.gamasutra.com/view/news/25486/Analysis_Scribblenauts__There_Was_a_Young_Lady_Who_Swallowed_a_Fly.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["In a sense, a child, by definition, shrinks Scribblenauts’ scope. The game’s potential solutions are necessarily limited by vocabulary, so players with a smaller vocabulary have fewer options open to them. But, free of the dry, efficient logic of adulthood, a child’s imagination also opens the game up in ways beyond most adults’ reach."]]></description>
<dc:subject>games play imagination scribblenauts</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:b8cf39a2ce6e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:imagination"/>
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<item rdf:about="http://matt.me63.com/2011/07/14/a-fanboy-with-a-strange-device/">
    <title>A fanboy with a strange device « matt.me63.com – Matt Edgar</title>
    <dc:date>2011-07-15T14:59:15+00:00</dc:date>
    <link>http://matt.me63.com/2011/07/14/a-fanboy-with-a-strange-device/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I think there’s a lesson here for a lot of transmedia, augmented reality, and other buzzword-based story-telling forms: it’s not what you do with the technology, it’s what you leave to the imagination." This is nice, and right, and Matt's point is right because it was true for every other kind of storytelling anyhow. We just have new ways to leave it to the imagination.]]></description>
<dc:subject>imagination narrative stories transmedia mattedgar</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:c84c0d4a0658/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:narrative"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:stories"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:transmedia"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mattedgar"/>
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</item>
<item rdf:about="http://killscreenmagazine.com/articles/game-film">
    <title>Kill Screen - The Game-Film</title>
    <dc:date>2011-01-05T23:00:32+00:00</dc:date>
    <link>http://killscreenmagazine.com/articles/game-film</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["No longer does the virtual simply enslave and deceive. Instead, it filters into the real—blurring any obvious, hierarchal distinction between the two worlds. The virtual in these films resembles more so the surreal life of our subconscious drives and desires, a mysterious source of power and revelation, than the programmed realm of illusion concocted by The Matrix. Perhaps we have come to spend more time on the computer than communicating face-to-face with other flesh-and-bone creatures, or smartphones have practically bent our bodies into question marks. But what I would argue has really shaped the virtual dimension in these films is the videogame, which has now come to nearly permeate our everyday imagination."]]></description>
<dc:subject>imagination games films virtual metaphor</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:b383bb2dd2b3/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:imagination"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:films"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:virtual"/>
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</item>
<item rdf:about="http://rossignol.cream.org/?p=1061">
    <title>The Prosthetic Imagination | &gt; jim rossignol</title>
    <dc:date>2010-09-26T18:20:22+00:00</dc:date>
    <link>http://rossignol.cream.org/?p=1061</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["By enabling the brain to manipulate with virtual systems, to engage with simulation, it creates systems than span the mental and the virtual, the biological and the electrical. Also, even more significantly to my point, our imagination is not a description as a book is a textual description, or a film is a visual description. It is, instead, a model." This is good, and the links are great, too.
]]></description>
<dc:subject>technology imagination games cyborgs jimrossignol prosthesis</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:0cc945024c09/</dc:identifier>
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<item rdf:about="http://brokenbottleboy.tumblr.com/post/1162598736/the-future-of-books-why-ideo-and-i-arent-on-the">
    <title>The Future of Books: why IDEO and I aren’t on the... | intercourse with biscuits</title>
    <dc:date>2010-09-22T10:49:34+00:00</dc:date>
    <link>http://brokenbottleboy.tumblr.com/post/1162598736/the-future-of-books-why-ideo-and-i-arent-on-the</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Nelson, as described by IDEO in the video above, does so much work for you. It throws multiple perspectives into the equation, killing the unreliable narrator with the gifts of foresight and hindsight. It does away with the unexplainable appeal of a surprising hit novel giving you a league table of books to pick from according to their “impact on popular opinion and debate.” You’ll struggle to form your own opinion as you jump through the layers that Nelson offers you, given a perspective like a student browbeaten by an overbearing A-Level tutor." I similarly disliked their attempts to not only redesign the book, but to try to redesign narrative, in "Alice" - as if people hadn't tried, and as if what narrative _really_ needed was just a good design firm to take a crack at it.
]]></description>
<dc:subject>ideo books narrative writing imagination</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:608e516ea865/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ideo"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:narrative"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
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</item>
<item rdf:about="http://www.boingboing.net/2009/12/10/the-boing-boing-20-p.html#comment-661115">
    <title>&quot;In his heart he's a cowboy, and in mine I'm Batman&quot;</title>
    <dc:date>2009-12-11T09:50:37+00:00</dc:date>
    <link>http://www.boingboing.net/2009/12/10/the-boing-boing-20-p.html#comment-661115</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The game is very impressive, and gives some great experiences. For example, a friend at work solves most problems with a jetpack and a lasso, instead of a grappling gun. In his heart he's a cowboy, and in mine I'm Batman." A comment on Brandon's year-end post about the uncanny valley of Scribblenauts; this line really, really stood out for me.
]]></description>
<dc:subject>play imagination invention games scribblenauts</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:90b994a7d8f1/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:invention"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
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</item>
<item rdf:about="http://www.chewingpixels.com/there-was-a-young-lady-who-swallowed-a-fly/">
    <title>chewing pixels » There Was a Young Lady Who Swallowed a Fly</title>
    <dc:date>2009-09-30T10:32:19+00:00</dc:date>
    <link>http://www.chewingpixels.com/there-was-a-young-lady-who-swallowed-a-fly/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["In a sense, a child, by definition, shrinks Scribblenauts’ scope: the game’s potential solutions are necessarily limited by vocabulary, so players with a smaller vocabulary have fewer options open to them. But, free of the dry, efficient logic of adulthood, a child’s imagination also opens the game up in ways beyond most adults’ reach." Simon makes a strong point about Scribblenauts.
]]></description>
<dc:subject>games scribblenauts children imagination creativity freedom</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:87d2b9e9917e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:scribblenauts"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:children"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:imagination"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:creativity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:freedom"/>
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</item>
<item rdf:about="http://achewood.com/index.php?date=08032005">
    <title>Achewood § August 3, 2005</title>
    <dc:date>2009-07-11T12:44:51+00:00</dc:date>
    <link>http://achewood.com/index.php?date=08032005</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["If you can't have fun playin' with a toy truck, then it's time to re-evaluate your life. You've become jaded." As ever, Ray Smuckles speaks strong truth.
]]></description>
<dc:subject>achewood toys play imaginativeplay creativity imagination</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:93b9d935bcfb/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:toys"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:imaginativeplay"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:creativity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:imagination"/>
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<item rdf:about="http://ministryoftype.co.uk/words/article/travel_posters_of_other_times/">
    <title>Travel Posters of Other Times | The Ministry of Type</title>
    <dc:date>2008-10-08T15:35:27+00:00</dc:date>
    <link>http://ministryoftype.co.uk/words/article/travel_posters_of_other_times/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["These travel posters by Steve Thomas, Amy Martin and Adam Levermore-Rich promote travel to exotic eras and destinations, such as the Crimson Canyons of Mars, Tranquil Miranda, or the Winter Wonderland of the Ice Age." Beautiful.
]]></description>
<dc:subject>travel art design sciencefiction imagination futurist posters</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:017f92c2dedc/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:travel"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:art"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:sciencefiction"/>
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</item>
<item rdf:about="http://www.penny-arcade.com/2007/12/03">
    <title>Penny Arcade! - Old School</title>
    <dc:date>2007-12-03T19:44:14+00:00</dc:date>
    <link>http://www.penny-arcade.com/2007/12/03</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["That's a pretty serious distinction - people who play games in order to excel at them, and those who play games as a conduit to fantasy - and its only one axis of the diagram." An excellent, and very relevant Penny Arcade editorial today.
]]></description>
<dc:subject>games culture play entertainment fantasy imagination casual hardcore</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:d7fe3d8d7ee3/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:entertainment"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:fantasy"/>
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