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    <title>Playing the Picturesque (You+Pea, RIBA) — Holly Gramazio</title>
    <dc:date>2019-07-23T12:21:12+00:00</dc:date>
    <link>http://www.hollygramazio.net/blog/2019/7/16/playing-the-picturesque</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Here is, instead, the first reading that occurred to me, looking at these reimagined vistas set among the tall columns of RIBA headquarters: the idea that videogame architecture is essentially a folly, something that takes the form of a building that has a physical function, but which cannot meaningfully fulfil that function and which instead uses its simulated practicality to fulfil, say, an emotional or aesthetic or wayfinding purpose. I read Playing the Picturesque as suggesting that we might use the existing centuries of design and discussion around follies, and the long related history of arguments about the “picturesque”, to usefully inform the ways that we look at videogame architecture."

Lovely writing - dense, detailed, and shrewd -  from Holly about a show I must go and check out.]]></description>
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    <title>how to be a blackbird</title>
    <dc:date>2014-05-09T09:24:02+00:00</dc:date>
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    <dc:creator>infovore</dc:creator><description><![CDATA[A lovely game - almost a poem, but definitely Enough Game - by Holly Gramazio, about being a blackbird in a city. It made me feel many things, which is what the best writing does. Also, I shall now probably play it again.]]></description>
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    <title>Deadly Serious Games: fictional games and what they tell us | Hide&amp;Seek - Inventing new kinds of play</title>
    <dc:date>2012-02-08T13:28:34+00:00</dc:date>
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    <dc:creator>infovore</dc:creator><description><![CDATA[Lovely, laugh-out loud post from Holly on games in fiction. Lots of graphs, some of which are funny.]]></description>
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    <title>The New Year Games: what was all that about, then? | Hide&amp;Seek - Inventing new kinds of play</title>
    <dc:date>2012-01-19T17:07:55+00:00</dc:date>
    <link>http://www.hideandseek.net/2012/01/19/the-new-year-games-what-was-all-that-about-then/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["When I started writing this post, I didn’t have a conclusion in mind, but now that I’ve got to the end, the thing I want us to remember next time is just that: all the scales matter. Every part is important. The two days Sarah and Brian spent moving small pieces of vinyl, Ivan’s 4am printing-and-cutting, FOUND’s jumping-up-and-down to see if crowd movement broke their tech, last-minute shopping trips for slightly larger balls, all the things. Worry about it all. Fix everything." Lovely write-up from Holly of the big thing we did in Edinburgh. Also: good about the nature of the huge, and good about the nature of work. Worry about it all. Fix everything.]]></description>
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