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    <title>'Grand,' but No 'Godfather' - WSJ.com</title>
    <dc:date>2008-07-10T22:11:51+00:00</dc:date>
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    <dc:creator>infovore</dc:creator><description><![CDATA[Junot Diaz on GTAIV in the Wall Street Journal. Excellent writing, on the nature of good vs. great and great vs. seminal; on what art does to us; on how it needs to go farther. Smart, engaged, written by someone who gets culture and who *plays*.
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    <title>GTA IV: okay, here we go | Games | Guardian Unlimited</title>
    <dc:date>2008-04-25T07:04:18+00:00</dc:date>
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    <dc:creator>infovore</dc:creator><description><![CDATA["This is an important game - ... important because it is so ambitious, so detailed, so confident in its originality and inventiveness. It would sort of be an act of cultural irresponsibility not to play it."
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    <title>Grand Theft Auto IV's Aaron Garbut: Part 1 Interview // Xbox 360 /// Eurogamer</title>
    <dc:date>2008-04-21T14:21:32+00:00</dc:date>
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    <dc:creator>infovore</dc:creator><description><![CDATA["We take interesting or representative elements and create something new from them. It's about taking inspiration from real places and producing something that captures the essence of it." Interview with Rockstar's art director on building cities.
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