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  </channel><item rdf:about="https://if50.substack.com/p/1985-a-mind-forever-voyaging?token=eyJ1c2VyX2lkIjoxMzgyODYzLCJwb3N0X2lkIjozNTA3MTAzOCwiXyI6ImNaaG03IiwiaWF0IjoxNjE4ODQ3MDkxLCJleHAiOjE2MTg4NTA2OTEsImlzcyI6InB1Yi0yMzU2MDQiLCJzdWIiOiJwb3N0LXJlYWN0aW9uIn0.MKFcyibXGfooRKXFft_j3vupyP8hD8cPYut1oJoR5Bs">
    <title>1985: A Mind Forever Voyaging - 50 Years of Text Games</title>
    <dc:date>2021-05-24T13:34:45+00:00</dc:date>
    <link>https://if50.substack.com/p/1985-a-mind-forever-voyaging?token=eyJ1c2VyX2lkIjoxMzgyODYzLCJwb3N0X2lkIjozNTA3MTAzOCwiXyI6ImNaaG03IiwiaWF0IjoxNjE4ODQ3MDkxLCJleHAiOjE2MTg4NTA2OTEsImlzcyI6InB1Yi0yMzU2MDQiLCJzdWIiOiJwb3N0LXJlYWN0aW9uIn0.MKFcyibXGfooRKXFft_j3vupyP8hD8cPYut1oJoR5Bs</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Marvellous writing on one of Infocom's most notably experimental works, and its relationships to the present.]]></description>
<dc:subject>games if interactivefiction infocom aaronreed amindforevervoyaging</dc:subject>
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<dc:identifier>https://pinboard.in/u:infovore/b:9498689f6933/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:if"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:aaronreed"/>
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</item>
<item rdf:about="https://www.bbcelite.com/">
    <title>BBC Micro Elite source code - BBC Micro Elite</title>
    <dc:date>2020-09-29T10:01:01+00:00</dc:date>
    <link>https://www.bbcelite.com/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["This site contains the original source code for Elite on the BBC Micro, with every single line documented and (for the most part) explained."

Assembly is, it turns out, dark, dark magic. This is a very impressive thing to pore over - like Lions' Guide, but for Elite.]]></description>
<dc:subject>games elite code programming documentation bbc archive history</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="https://www.blog.radiator.debacle.us/2020/06/hard-lads-as-important-failure.html">
    <title>Radiator Blog: Hard Lads as an important failure</title>
    <dc:date>2020-06-22T12:21:29+00:00</dc:date>
    <link>https://www.blog.radiator.debacle.us/2020/06/hard-lads-as-important-failure.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Queerness, masculinity, Icarus, Breughel, Pro Wrestling, David Cage, and fumblecore, wrapped up in a single game, and this marvellous essay by Robert Yang about his latest creation, _Hard Lads_. I love Robert's essays about his own work.]]></description>
<dc:subject>games masculinity gaze robertyang culture art</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:e9eeb3a08c2d/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:gaze"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:robertyang"/>
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</item>
<item rdf:about="https://www.blog.radiator.debacle.us/2020/05/tactics-games-in-2020-game-design-notes.html">
    <title>Radiator Blog: Tactics games in 2020: game design notes about Horizon's Gate and Gears Tactics</title>
    <dc:date>2020-05-18T08:23:23+00:00</dc:date>
    <link>https://www.blog.radiator.debacle.us/2020/05/tactics-games-in-2020-game-design-notes.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[I like reading Robert Yang write about games. In particular, I like how he separates out "lessons learned" from analysis - the two can exist independently - and I enjoyed seeing him point out when you coudl "probably stop" playing a thing. Completion is sometimes overrated.]]></description>
<dc:subject>games analysis gamedesign design robertyang</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:5f8f45bb519d/</dc:identifier>
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<item rdf:about="https://halfman.com/blog/first-ever-games-review-uphill-rush-water-park-racing/">
    <title>First Ever Games Review- “Uphill Rush Water Park Racing” | Halfman</title>
    <dc:date>2020-04-28T17:50:55+00:00</dc:date>
    <link>https://halfman.com/blog/first-ever-games-review-uphill-rush-water-park-racing/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["It now makes absolute sense that this comes from a nation a non-trivial amount of which is below sea level and who’s storied history is in fact chock full of water engineering feats. It stands now to reason that this could only come from the Dutch. Or some kid from Nebraska who just loved water parks as a kid, ended up baked out of his mind on the streets of Amsterdam for nine years until he discovered his long lost passion and talent for making side scroller games. Chances are it was both." Jim is writing about games and it's a delight.]]></description>
<dc:subject>games writing jimkosem play creativity</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="https://www.youtube.com/watch?v=TX58AbJq-xo">
    <title>Half-Life: Alyx - Locomotion Deep Dive - YouTube</title>
    <dc:date>2020-04-13T14:43:08+00:00</dc:date>
    <link>https://www.youtube.com/watch?v=TX58AbJq-xo</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[I always love developers showing their working, and none more so than Valve. Here are ten dense minutes on the teleportation mechanics in Half-Life: Alyx. I like this because you're not just seeing some opinions; they're showing glimpses of the research and testing that informed those opinions, as well as early prototypes, coupled with being a studio with some really deep time invested in VR; it's fascinating seeing them come to their conclusions. Also, as ever, I love seeing how bit a role sound is in presence.]]></description>
<dc:subject>vr sound games development design research virtualreality halflife valve</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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</item>
<item rdf:about="http://everest-pipkin.com/teaching/tools.html">
    <title>Open source, experimental, and tiny tools roundup</title>
    <dc:date>2020-03-29T14:44:40+00:00</dc:date>
    <link>http://everest-pipkin.com/teaching/tools.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Everest Pipkin's vast list of free tools and tool-likes for making games, interactive things, art, and so on. Comprehensive, worth diving into several times.]]></description>
<dc:subject>games tools art sound creatviity software</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:0d1841eafc6b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
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</item>
<item rdf:about="https://www.vice.com/en_us/article/884k54/permalink-mastermind-board-game-50th-anniversary-origins-fallout-cybersecurity">
    <title>Mastermind at 50: The Mysterious Origins of the Codebreaking Board Game - VICE</title>
    <dc:date>2020-03-16T09:32:24+00:00</dc:date>
    <link>https://www.vice.com/en_us/article/884k54/permalink-mastermind-board-game-50th-anniversary-origins-fallout-cybersecurity</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Great piece of games journalism from Duncan Fyfe: the history and legacy of Mastermind. Wide-ranging, great bits of research. Love it.

"The earliest reference to Bulls and Cows is in the work of Dr. Frank King. In 1968, King was studying for a PhD in electrical engineering at Cambridge University and looking for something to implement on the university's Titan computer, which had recently been equipped with Multics, a time-sharing operating system allowing multiple users to access one computer concurrently and remotely.

Thinking a game would be enjoyable, and something more sophisticated than Tic-Tac-Toe even better, King wrote a version of a childhood puzzle. "Good grief, you've implemented Bulls and Cows," he remembers other students saying, though he called it MOO."]]></description>
<dc:subject>games boardgames mastermind writing duncanfyfe</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:e445535ab894/</dc:identifier>
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</item>
<item rdf:about="http://blog.castac.org/2019/12/the-server-souvenir-taking-home-remnants-of-virtual-worlds/">
    <title>The Server Souvenir: Taking Home Remnants of Virtual Worlds | Platypus</title>
    <dc:date>2019-12-10T11:49:06+00:00</dc:date>
    <link>http://blog.castac.org/2019/12/the-server-souvenir-taking-home-remnants-of-virtual-worlds/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["In this short post, I will outline how owners of commemorative WoW server hardware treat these objects as mementos of their time in the world of WoW." (And: how. as the systems became more parallel, there was less physical connection between "a single box" and "a single realm", and so the desire to own Your Realm goes down.

Somewhere in there is My Thunder Bluff.]]></description>
<dc:subject>wow games servers sts home culture</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:d5b7761aa35c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:wow"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:servers"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:sts"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:home"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:culture"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.gamasutra.com/view/news/352585/Game_Design_Deep_Dive_The_creative_camaraderie_behind_Wilmots_Warehouse.php">
    <title>Gamasutra - Game Design Deep Dive: The creative camaraderie behind Wilmot's Warehouse</title>
    <dc:date>2019-10-24T13:04:38+00:00</dc:date>
    <link>https://www.gamasutra.com/view/news/352585/Game_Design_Deep_Dive_The_creative_camaraderie_behind_Wilmots_Warehouse.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The two points I want to focus on here are about Ricky’s initial attitude about this warehouse idea and about the fact that he made this prototype ‘to surprise me’

Earlier I said that Ricky and Nate were sick of hearing about this idea. That was an understatement. In reality they openly mocked it. They had a running joke that I should call it ‘Clown Warehouse’ and make all the things in it clown paraphernalia. I wasn’t particularly hurt by this. It was good banter. It’s kind of how we talk about game ideas a lot of the time. 

But then Ricky made a prototype to surprise me. (Not to mention spending months taking it from a prototype to a finished game.) And my point is that this is how friendships work. These expressions of good natured antagonism and affection, Winding someone up one day and giving them a nice surprise another, are the hallmarks of real friendship.

If you make games and your game development process isn’t like this you are doing it wrong. In my opinion."

This whole article from Dick Hogg, on making Wilmot's Warehouse, is a delight. On making parts and working out what a game is later; on friendship; on playtesting; on games with endings. Just great.]]></description>
<dc:subject>games dickhogg design creativity playtesting</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:71a5a1bd19f5/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:dickhogg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:creativity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:playtesting"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.rockpapershotgun.com/2019/10/23/have-you-played-zzt/">
    <title>Have you played… ZZT? | Rock Paper Shotgun</title>
    <dc:date>2019-10-23T10:39:15+00:00</dc:date>
    <link>https://www.rockpapershotgun.com/2019/10/23/have-you-played-zzt/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[I always have time for people writing about ZZT. (Anna Anthropy's book on it is cracking). I have fond memories, both of Sweeney's own 'worlds' as well as the awful things I made.]]></description>
<dc:subject>zzt games design scripting shareware</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:d7dec7a77c69/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:zzt"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:scripting"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:shareware"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.hollygramazio.net/blog/2019/7/16/playing-the-picturesque">
    <title>Playing the Picturesque (You+Pea, RIBA) — Holly Gramazio</title>
    <dc:date>2019-07-23T12:21:12+00:00</dc:date>
    <link>http://www.hollygramazio.net/blog/2019/7/16/playing-the-picturesque</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Here is, instead, the first reading that occurred to me, looking at these reimagined vistas set among the tall columns of RIBA headquarters: the idea that videogame architecture is essentially a folly, something that takes the form of a building that has a physical function, but which cannot meaningfully fulfil that function and which instead uses its simulated practicality to fulfil, say, an emotional or aesthetic or wayfinding purpose. I read Playing the Picturesque as suggesting that we might use the existing centuries of design and discussion around follies, and the long related history of arguments about the “picturesque”, to usefully inform the ways that we look at videogame architecture."

Lovely writing - dense, detailed, and shrewd -  from Holly about a show I must go and check out.]]></description>
<dc:subject>writing architecture games space riba hollygramazio</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:4c123c4a4e86/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:space"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:riba"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:hollygramazio"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.gamasutra.com/blogs/JacquesKerner/20190222/337067/Aerodynamics_of_Just_Cause_4.php">
    <title>Gamasutra: Jacques Kerner's Blog - Aerodynamics of Just Cause 4</title>
    <dc:date>2019-02-25T20:16:29+00:00</dc:date>
    <link>http://www.gamasutra.com/blogs/JacquesKerner/20190222/337067/Aerodynamics_of_Just_Cause_4.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Some properly gnarly games maths, laid out. I understood some of it? But always nice to see what goes into things, even when you don't enjoy them, especially at that technical-art conjunction.]]></description>
<dc:subject>games avalanchestudios justcause aerodynamics simulation programming maths</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:a283bffcfd80/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:avalanchestudios"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:justcause"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:aerodynamics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:simulation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:programming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:maths"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://twitter.com/i/moments/1065556549542846464">
    <title>@OskSta Bad North Tech</title>
    <dc:date>2018-11-22T13:00:02+00:00</dc:date>
    <link>https://twitter.com/i/moments/1065556549542846464</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Oskar Stålberg illustrates some of his work on Bad North. I love illustrations of software development through animation - captures the change-over-time aspect of code work.]]></description>
<dc:subject>badnorth games oskarstalberg illustration development software programming documentation</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:70a81966462d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:badnorth"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:oskarstalberg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:illustration"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:software"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:programming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:documentation"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.blog.radiator.debacle.us/2018/09/videogames-designplaydisrupt-victoria.html">
    <title>Radiator Blog: &quot;Videogames: Design/Play/Disrupt&quot; @ Victoria and Albert Museum</title>
    <dc:date>2018-09-12T12:48:02+00:00</dc:date>
    <link>https://www.blog.radiator.debacle.us/2018/09/videogames-designplaydisrupt-victoria.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Great writeup of the V&A games show from Robert Yang, making me all the more excited to see it, and all the prouder of peers and friends.]]></description>
<dc:subject>games exhibitions designplaydisrupt videogames vanda museums</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:57f38258d282/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:exhibitions"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:designplaydisrupt"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:videogames"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:vanda"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:museums"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.youtube.com/watch?v=ar9WRwCiSr0">
    <title>Reverse emulating the NES to give it SUPER POWERS! - YouTube</title>
    <dc:date>2018-05-30T09:06:28+00:00</dc:date>
    <link>https://www.youtube.com/watch?v=ar9WRwCiSr0</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Using a Raspberry Pi to emulate the memory of a NES cartridge and then outputting that data through the original NES. The making-of is good too.]]></description>
<dc:subject>games hardware video emulation reverseengineering</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:f69b4fbcd380/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:hardware"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:video"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:emulation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:reverseengineering"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://combatrecall.blogspot.co.uk/2018/04/recalling-leviathan-axe-after-spending.html?showComment=1524480726466#c3615764751497234358">
    <title>Combat Recall - Recalling the Leviathan Axe</title>
    <dc:date>2018-04-23T11:21:46+00:00</dc:date>
    <link>https://combatrecall.blogspot.co.uk/2018/04/recalling-leviathan-axe-after-spending.html?showComment=1524480726466#c3615764751497234358</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Good crunchy post on the design of the axe-recall feature in God Of War (2018); particularly interesting on how it evolved, how players perceived variance in its implementation, and the subtleties of its sound and rumble implementation. And yes, there's screenshake. It's one of the simpler functions to grok in the game, but one of its best mechanics, I think. Looking forward to more posts.]]></description>
<dc:subject>games systems mechanics gamefeel screenshake godofwar</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:a680cafee739/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:systems"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mechanics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:gamefeel"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:screenshake"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:godofwar"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://bitshifters.github.io/posts/prods/bs-pop-beeb.html">
    <title>Prince of Persia</title>
    <dc:date>2018-04-15T10:01:00+00:00</dc:date>
    <link>https://bitshifters.github.io/posts/prods/bs-pop-beeb.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Really rather impressive port of Prince of Persia to... the BBC Micro. From the original Apple II source code which is, of course, also a 6502 chip - although not quite the same. The palette may be rough and ready, but the sound and animation is spot on. I'd dread playing this with the original micro keyboard, though.]]></description>
<dc:subject>games princeofpersia bbcmicro programming compression assembly</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:9c469646f367/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:princeofpersia"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:bbcmicro"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:programming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:compression"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:assembly"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://captaingames.itch.io/freeways">
    <title>Freeways by Captain Games</title>
    <dc:date>2018-04-10T10:16:04+00:00</dc:date>
    <link>https://captaingames.itch.io/freeways</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["You are a traffic engineer. Draw freeway interchanges. Optimize for efficency and avoid traffic jams." Lovely.]]></description>
<dc:subject>games traffic engineering</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:bfbb56d75747/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:traffic"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:engineering"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.raphkoster.com/2018/02/10/favorite-game-designs-from-2017/">
    <title>Favorite game designs from 2017 – Raph's Website</title>
    <dc:date>2018-03-20T19:36:05+00:00</dc:date>
    <link>https://www.raphkoster.com/2018/02/10/favorite-game-designs-from-2017/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[A good list of design notes from Raph and a few things to get around to playing.]]></description>
<dc:subject>games design raphkoster writing list 2017</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:fc3cf4682250/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:raphkoster"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:list"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:2017"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://gritfish.itch.io/htmle">
    <title>HTMLE Helps To Make Life Easier by Gritfish</title>
    <dc:date>2017-07-24T11:38:14+00:00</dc:date>
    <link>https://gritfish.itch.io/htmle</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["HTML goes in, games come out. HTMLE is a project template and a set of scripts that take care of a lot of the work involved in setting up these tools and simplifying everything." Might well be useful for things that aren't games, too...]]></description>
<dc:subject>html5 games development javascript</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:b8c154a51845/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:html5"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:javascript"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.theatlantic.com/technology/archive/2017/07/marion-tinsley-checkers/534111/">
    <title>How Checkers Was Solved - The Atlantic</title>
    <dc:date>2017-07-19T18:27:15+00:00</dc:date>
    <link>https://www.theatlantic.com/technology/archive/2017/07/marion-tinsley-checkers/534111/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["From 1950 to 1990, Tinsley had been the world champion of checkers whenever he wanted to be. He’d occasionally retire to work on mathematics or devote himself to religious study, but he’d eventually return, beat everyone and become champion again. In that 40-year span, he lost five total games and never once dropped a match." Brilliant article from Alexis Madrigal on the race to solve draughts/checkers, one man and his computer, and another man and his faith.]]></description>
<dc:subject>ai games religion checkers draughts machinelearning journalism alexismadrigal</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:da560d70369c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ai"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:religion"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:checkers"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:draughts"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:machinelearning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:journalism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:alexismadrigal"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://medium.com/@charlesjpratt/in-the-shadow-of-the-holodeck-ae6bbb4ac195">
    <title>In The Shadow of the Holodeck – Charles J Pratt – Medium</title>
    <dc:date>2017-05-16T16:58:00+00:00</dc:date>
    <link>https://medium.com/@charlesjpratt/in-the-shadow-of-the-holodeck-ae6bbb4ac195</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[This is really good. I had some beginning-threads of thought at the time of the Bogost article that I just couldn't frame, and in the meantime, CJP has run with similar threads, a good dose of history, and come to some sharp conclusions, and basically reminded me what I actually think. So I'm just going to point at this to say "yes, I think this, and this is better expressed than I could ever have put it". Strong stuff.]]></description>
<dc:subject>games narrative charlesjpratt ianbogost writing story plot interaction design</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:495fbb3338f8/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:narrative"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:charlesjpratt"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ianbogost"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:story"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:plot"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://medium.com/@pattheflip/my-mains-ryu-94c1ee4aa4df#.1casg5wz7">
    <title>My Mains: Ryu ❤ – Medium</title>
    <dc:date>2017-03-24T23:16:56+00:00</dc:date>
    <link>https://medium.com/@pattheflip/my-mains-ryu-94c1ee4aa4df#.1casg5wz7</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["If reinterpreting Ryu is a character design test, remaking Tatsu is like a designer’s Kobayashi Maru — you’re going to fail it no matter what, but the way you fail might teach you something." I enjoyed all of Patrick's post in this series, but this quote really leapt out at me.]]></description>
<dc:subject>ryu fightinggames games design streetfighter</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:7321f20be9a8/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ryu"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:fightinggames"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:streetfighter"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://disasterpeace.com/blog/vid-hld-gdc">
    <title>Presentation: The Sound &amp; Music of Hyper Light Drifter</title>
    <dc:date>2017-03-19T14:44:33+00:00</dc:date>
    <link>http://disasterpeace.com/blog/vid-hld-gdc</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Rich Vreeland and Akash Thakkar on the sound design and composition for Hyper Light Drifter. Really good, straightforward talk about building a world through sound.]]></description>
<dc:subject>sounddesign games music sound richvreeland disasterpeace</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:3329e0a7bdc2/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:sounddesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:music"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:sound"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:richvreeland"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:disasterpeace"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.blog.radiator.debacle.us/2017/02/press-forwards-and-pleasing-death-of.html">
    <title>Radiator Blog: &quot;Press Forwards&quot; and the pleasing death of agency</title>
    <dc:date>2017-02-08T16:16:50+00:00</dc:date>
    <link>http://www.blog.radiator.debacle.us/2017/02/press-forwards-and-pleasing-death-of.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Nice writeup of "press forward" tracks in Trackmania from Robert Yang. I knew about the genre, but hadn't twigged that the key to its existence was that Trackmania's physics are deterministic. Which of course, makes sense, now I think of it.]]></description>
<dc:subject>games architecture robertyang trackmania</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:a04f3f9498dc/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:robertyang"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:trackmania"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://kotaku.com/a-life-lived-through-mahjong-1791801907">
    <title>A Life Lived Through Mahjong</title>
    <dc:date>2017-01-31T20:35:04+00:00</dc:date>
    <link>http://kotaku.com/a-life-lived-through-mahjong-1791801907</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Lovely article about Mahjong and its role within one family, and one man's life. Really good games writing. (Also, god, I miss playing Mahjong. I never got quite good enough, and still really want a set... and the the friends necessary to go with it).]]></description>
<dc:subject>games writing mahjong</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:3309fdcd938a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mahjong"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.tbray.org/ongoing/When/201x/2017/01/12/The-Last-Guardian">
    <title>ongoing by Tim Bray · トリコ and Me</title>
    <dc:date>2017-01-13T10:55:54+00:00</dc:date>
    <link>https://www.tbray.org/ongoing/When/201x/2017/01/12/The-Last-Guardian</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Once the pro­gram­ming went wonky on me and Tri­co re­fused to jump up to that first wa­ter­fall for a sol­id half hour. But I sus­pect that any soft­ware suf­fi­cient­ly ad­vanced to do what Tri­co does at some point be­comes in­dis­tin­guish­able from a cat." Tim Bray on The Last Guardian]]></description>
<dc:subject>games timbray thelastguardian</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:31f700aec0b4/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:timbray"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:thelastguardian"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.g-audio-unity.com/">
    <title>G-Audio Unity | Dynamic Audio for Unity</title>
    <dc:date>2016-10-27T13:41:45+00:00</dc:date>
    <link>http://www.g-audio-unity.com/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Good looking Unity audio library (as used in Mini Metro).]]></description>
<dc:subject>unity games audio sound music</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:4aa9950e2e1f/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:unity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:audio"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:sound"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:music"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://imgur.com/gallery/vX3zm">
    <title>How to Win at Monopoly and Lose All Your Friends - Album on Imgur</title>
    <dc:date>2016-10-27T12:47:24+00:00</dc:date>
    <link>https://imgur.com/gallery/vX3zm</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["If losing a normal game of monopoly is frustrating, losing to this strategy is excruciating, as a losing opponent essentially has no path to victory, even with lucky rolls. Your goal is to play conservatively, lock up more resources, and let the other players lose by attrition. If you want to see these people again, I recommend not gloating, but simply state that you're playing to win, and that it wasn't your idea to play Monopoly in the first place."]]></description>
<dc:subject>games monopoly</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:c3388a369da7/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:monopoly"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://storify.com/HilariousCow/some-probably-kinda-useless-explanation-of-quake-3">
    <title>Attempted explanation of Quake 3 Strafe Jumping Code (with tweets) · HilariousCow · Storify</title>
    <dc:date>2016-10-11T13:22:05+00:00</dc:date>
    <link>https://storify.com/HilariousCow/some-probably-kinda-useless-explanation-of-quake-3</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Bloody marvellous: Aubrey dives deep on _precisely_ why strafejumping works, with references to the right bits of the Q3 sourcecode in github. I love this sort of videogame forensics combined with clear explanation.]]></description>
<dc:subject>code software gamefeel quake3 id idsoftware strafejumping games aubreyhesselgren</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:a21c3ff0a73e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:code"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:software"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:gamefeel"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:quake3"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:id"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:idsoftware"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:strafejumping"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:aubreyhesselgren"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://design.blog/2016/09/29/ian-bogost-play-anything/">
    <title>Ian Bogost: Play Anything | Design.blog</title>
    <dc:date>2016-10-03T21:58:28+00:00</dc:date>
    <link>https://design.blog/2016/09/29/ian-bogost-play-anything/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The lesson games have for design is not really a lesson about games at all. It’s a lesson about play. Play isn’t leisure or distraction or the opposite of work. Nor is it doing whatever you want. Play is the work of working something, of figuring out what it does and determining how to operate it. Like a woodworker works wood. By accepting the constraints of an object like a guitar (or like Tetris), the player can proceed to determine what new acts are possible with that object. The pleasure of play—the thing we call fun—is actually just the discovery of that novel action." Not just this quotation, but all of this article, really. So good. Immaterials, again.]]></description>
<dc:subject>ianbogost games design play interaction materials immaterials</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:68547f97b33e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ianbogost"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:materials"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:immaterials"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://brkeogh.com/2016/08/21/notes-on-no-mans-sky/">
    <title>Notes on No Man’s Sky | Brendan Keogh</title>
    <dc:date>2016-08-29T17:26:14+00:00</dc:date>
    <link>https://brkeogh.com/2016/08/21/notes-on-no-mans-sky/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[This chimed with me, and I enjoyed it - it nails much of why I enjoy the game, why I haven't really enjoyed other survival/crafting games, and I particularly nodded along with its more nuanced take on NMS as a post-colonial artefact. ]]></description>
<dc:subject>design games nomanssky writing brendankeogh</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:cb5677712a0c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nomanssky"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:brendankeogh"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.newyorker.com/tech/elements/what-a-dragons-mating-scream-sounds-like">
    <title>What a Dinosaur’s Mating Scream Sounds Like - The New Yorker</title>
    <dc:date>2016-08-28T10:42:48+00:00</dc:date>
    <link>http://www.newyorker.com/tech/elements/what-a-dragons-mating-scream-sounds-like</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[In absolute agreement with Michael Cook: this is a great article about what procedurally generated sound is like - the answer being, a lot of up-front work on parameters before procedure kicks in; the role of the sound designer being in designing systems and simulations as well as sound (rather than *just* the sound); and most importantly, something that can be explained to a lay audience with truthful language, rather than hyperbole. A good piece of technology journalism.]]></description>
<dc:subject>sound dsp modelling games nomanssky synthesis audio</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:2e5b3051be9c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:sound"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:dsp"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:modelling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nomanssky"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:synthesis"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:audio"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.rotational.co.uk/2016/07/the-mechanic/">
    <title>rotational » The Mechanic - Alex Wiltshire</title>
    <dc:date>2016-07-22T11:56:01+00:00</dc:date>
    <link>http://www.rotational.co.uk/2016/07/the-mechanic/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Alex's column on game mechanics is one of my favourite new RPS features - they're all cracking, and a good example of understanding games by going to the source, rather than guessing - and also highlighting the fact that games are made by *people*, not just conjured out of thin air. Really good stuff.]]></description>
<dc:subject>writing criticism design games mechanics alexwiltshire</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:70a0b6235e92/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:criticism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mechanics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:alexwiltshire"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.gamesindustry.biz/articles/2016-06-24-failbetter-games-seven-years-ten-lessons">
    <title>Failbetter Games: Seven Years, Ten Lessons | GamesIndustry.biz</title>
    <dc:date>2016-06-28T11:52:38+00:00</dc:date>
    <link>http://www.gamesindustry.biz/articles/2016-06-24-failbetter-games-seven-years-ten-lessons</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[These are all excellent lessons for any industry, not just games.]]></description>
<dc:subject>development business practice failbetter alexiskennedy games</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:a017c987527d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:business"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:practice"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:failbetter"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:alexiskennedy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://github.com/inkle/inky">
    <title>inkle/inky: An editor for ink: inkle's narrative scripting language</title>
    <dc:date>2016-06-20T15:51:30+00:00</dc:date>
    <link>https://github.com/inkle/inky</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Text editor / IDE for ink; really straightforward, and looks lovely.]]></description>
<dc:subject>inkle ink interactivefiction if games writing prose</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:7e1acf1a0476/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:inkle"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ink"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:if"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:prose"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://feral-vector.com/?p=1688">
    <title>Feral Vector 2016 Schedule - Feral Vector</title>
    <dc:date>2016-05-27T12:36:11+00:00</dc:date>
    <link>http://feral-vector.com/?p=1688</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Great lineup for Feral Vector next weekend; shame I'm not around for it, but so glad to see it continuing so well. (And it's in a lovely part of the world).]]></description>
<dc:subject>feralvector games uk conference event hebdenbridge</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:1bd11862250c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:feralvector"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:uk"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:conference"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:event"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:hebdenbridge"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://ungaming.tumblr.com/post/87072429305/on-pilgrim-in-the-microworld">
    <title>ungaming : On Pilgrim in the Microworld</title>
    <dc:date>2016-05-22T19:48:58+00:00</dc:date>
    <link>http://ungaming.tumblr.com/post/87072429305/on-pilgrim-in-the-microworld</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[A great summation - and some choice quotations - from one of my favourite books about games, design, and play.]]></description>
<dc:subject>davidsudnow games interaction pilgriminthemicroworld books quotations</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:215faf83680a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:davidsudnow"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:pilgriminthemicroworld"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:books"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:quotations"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.gamasutra.com/blogs/MingLunChou/20160511/272458/A_Brain_Dump_of_What_I_Worked_on_for_Uncharted_4.php">
    <title>Gamasutra: Ming-Lun Chou's Blog - A Brain Dump of What I Worked on for Uncharted 4</title>
    <dc:date>2016-05-12T08:40:14+00:00</dc:date>
    <link>http://www.gamasutra.com/blogs/MingLunChou/20160511/272458/A_Brain_Dump_of_What_I_Worked_on_for_Uncharted_4.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[I always love seeing debug screens from game developers - what they call things, how they conceptually model the work they're doing visually, and what metrics they track. Also, a reminder of the budgets for doing everything a modern game does. This post about Uncharted 4 is full of that sort of thing. Show everything!]]></description>
<dc:subject>ai programming games debugging visualisation showeverything uncharted4</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:06c98da1bf59/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ai"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:programming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:debugging"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:visualisation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:showeverything"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:uncharted4"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://emshort.wordpress.com/2016/03/06/love-stories-for-high-xp-characters/">
    <title>Love Stories for High-XP Characters | Emily Short's Interactive Storytelling</title>
    <dc:date>2016-03-06T17:19:28+00:00</dc:date>
    <link>https://emshort.wordpress.com/2016/03/06/love-stories-for-high-xp-characters/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["There are so many good stories to tell about relationships with some history. The stakes are higher than the stakes of a first crush; there’s all that context to add meaning to the interactions. The characters are invested in each other. And relationships between older people typically have involve juggling other responsibilities and commitments — jobs, children from previous relationships." Excellent stuff from Emily Short on all the *other* shapes of relationships you can show. (It made make think of two very different films I've seen recently that showed deep, adult, *sibling* relationships, for starters).]]></description>
<dc:subject>emilyshort if games writing interaction romance relationships</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:86343484ac4f/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:emilyshort"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:if"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:romance"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:relationships"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://designingsound.org/2016/02/the-programmed-music-of-mini-metro-interview-with-rich-vreeland-disasterpeace/">
    <title>The Programmed Music of “Mini Metro” – Interview with Rich Vreeland (Disasterpeace) | Designing Sound</title>
    <dc:date>2016-02-19T16:22:26+00:00</dc:date>
    <link>http://designingsound.org/2016/02/the-programmed-music-of-mini-metro-interview-with-rich-vreeland-disasterpeace/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Lovely interview with Disasterpeace about the procedural soundtrack of Mini Metro.]]></description>
<dc:subject>music games sound audio minimetro disasterpeace richvreeland procedural generative</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:7b80215b490e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:music"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:sound"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:audio"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:minimetro"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:disasterpeace"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:richvreeland"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:procedural"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:generative"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.adriancourreges.com/blog/2015/11/02/gta-v-graphics-study/">
    <title>GTA V - Graphics Study - Adrian Courrèges</title>
    <dc:date>2015-11-02T22:06:33+00:00</dc:date>
    <link>http://www.adriancourreges.com/blog/2015/11/02/gta-v-graphics-study/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Wonderful, dense, three-part study of one of GTA V's renderer. I like Adrian's posts because he focuses on the art of the technology, as well as the technology of the art; a reminder that game art isn't just plonking OBJ files into a world, but relies on a whole host of developers, maths, and drawcalls.]]></description>
<dc:subject>games graphics programming rendering gtav 3D</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:9a80c45835d1/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:graphics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:programming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:rendering"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:gtav"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:3D"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.gamasutra.com/blogs/DeannaVanBuren/20151012/254238/Architecture_in_Video_Games_Designing_for_Impact.php">
    <title>Gamasutra: Deanna Van Buren's Blog - Architecture in Video Games: Designing for Impact</title>
    <dc:date>2015-10-15T09:03:18+00:00</dc:date>
    <link>http://www.gamasutra.com/blogs/DeannaVanBuren/20151012/254238/Architecture_in_Video_Games_Designing_for_Impact.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Wonderful article from an architect who worked on "The Witness" about the role of architecture practice in game design, and all the rough edges architects see within game worlds. Good on spatial design principles, too.]]></description>
<dc:subject>architecture design games thewitness space buildings</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:40f44c4bcfef/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:thewitness"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:space"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:buildings"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.blog.radiator.debacle.us/2015/10/not-manifesto.html">
    <title>Radiator Blog: Not a manifesto; on game development as cultural work</title>
    <dc:date>2015-10-05T11:52:24+00:00</dc:date>
    <link>http://www.blog.radiator.debacle.us/2015/10/not-manifesto.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["That's how weird games are -- we make things while barely even knowing what they are. Your goal is to be really good at thinking about your own game, and to do that, you have to put in the work of thinking. Remember that there are many ways of thinking about your game, and writing is just one mode." This is all very good, but this particularly.]]></description>
<dc:subject>games design understanding systems robertyang</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:128540caa059/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:understanding"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:systems"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:robertyang"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://brendanbyrne.info/">
    <title>Brendan Byrne</title>
    <dc:date>2015-08-26T11:48:08+00:00</dc:date>
    <link>http://brendanbyrne.info/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Loving all Brendan Byrne's work - I knew about his Panoramical controller, but Super Sequence Fighter is charming, and I rather like his simple midi controller PCBs.]]></description>
<dc:subject>music games electronics art brendanbyrne</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:789459fbb8df/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:music"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:electronics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:art"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:brendanbyrne"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.lexaloffle.com/pico-8.php">
    <title>PICO-8: FANTASY GAME CONSOLE</title>
    <dc:date>2015-07-24T12:49:22+00:00</dc:date>
    <link>http://www.lexaloffle.com/pico-8.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[An even tinier fantasy console - like a Gameboy colour, but coming with an IDE and scripting language, built around Lua. Really nice conceit.]]></description>
<dc:subject>games lua development code</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:b4bb97f96555/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:lua"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:code"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.lexaloffle.com/voxatron.php">
    <title>Voxatron</title>
    <dc:date>2015-07-24T12:48:19+00:00</dc:date>
    <link>http://www.lexaloffle.com/voxatron.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[A "fantasy console" - a console AND ide/language/design environment inside it for making voxelly games.]]></description>
<dc:subject>games voxels ide development</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:eb4ec7c0e359/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:voxels"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ide"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:development"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.gamasutra.com/view/news/248019/How_5_years_of_burning_ambition_brought_Retro_City_Rampage_to_DOS.php">
    <title>Gamasutra - How 5 years of burning ambition brought Retro City Rampage to DOS</title>
    <dc:date>2015-07-13T16:08:02+00:00</dc:date>
    <link>http://www.gamasutra.com/view/news/248019/How_5_years_of_burning_ambition_brought_Retro_City_Rampage_to_DOS.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Lovely article on porting Retro City Rampage to MS-DOS - and making it fit on a single floppy disk; reminds me of endless battles with Extended Memory as an end-user, and a nice callback to programming chops of yore. Also: nice to know it was really possible!]]></description>
<dc:subject>games programming c++ msdos retrocityrampage</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:2c1f5352a321/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:programming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:c++"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:msdos"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:retrocityrampage"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://clappingmusicapp.com/">
    <title>Steve Reich’s Clapping Music » Improve your rhythm by learning how to perform Steve Reich’s Clapping Music.</title>
    <dc:date>2015-07-10T11:43:25+00:00</dc:date>
    <link>http://clappingmusicapp.com/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Steve Reich’s Clapping Music is a free game that improves your rhythm by challenging you to play Steve Reich’s ground-breaking work – a piece of music performed entirely by clapping. Tap in time with the constantly shifting pattern, and progress through all of the variations. If you slip up or your accuracy falls too low, it’s game over." Must try this.]]></description>
<dc:subject>app music play games minimalism stevereich</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:b59f4f023e96/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:app"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:music"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:minimalism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:stevereich"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.herstorygame.com/ballard-digital-story/">
    <title>Telling a Digital Story with J.G. Ballard - HER STORY</title>
    <dc:date>2015-07-01T11:22:47+00:00</dc:date>
    <link>http://www.herstorygame.com/ballard-digital-story/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[I've loved playing Her Story, and if you had any doubt that some of its success were more down to coincidence than writing - well, Sam Barlow's blog will prove you wrong. This, on Ballard's use of fragments, and that as a motif for storytelling is cracking. (And: lots of the readings of Her Story are coming about not just because of the quality of Barlow's work, but because non-linearity leads us to strange and exciting places; the skill is allowing the text to support that not by covering every base, but by hinting at many bases).]]></description>
<dc:subject>storytelling linearity sambarlow jgballard writing games herstory</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:c54799c6c57d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:storytelling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:linearity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:sambarlow"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:jgballard"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:herstory"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://docs.google.com/document/d/1iNSQIyNpVGHeak6isbP6AHdHD50gs8MNXF1GCf08efg/pub">
    <title>Scroll Back: The Theory and Practice of Cameras in Side-Scrollers</title>
    <dc:date>2015-05-08T17:31:47+00:00</dc:date>
    <link>https://docs.google.com/document/d/1iNSQIyNpVGHeak6isbP6AHdHD50gs8MNXF1GCf08efg/pub</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Oh god this is like catnip. I am going to pore over this in a bit. The gifs are fantastic.]]></description>
<dc:subject>camera 2d games design mechanics analysis</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:792608b46402/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:camera"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:2d"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mechanics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:analysis"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://gamedesignadvance.com/?p=2930">
    <title>Game Design Advance › Against Design</title>
    <dc:date>2015-04-27T12:50:00+00:00</dc:date>
    <link>http://gamedesignadvance.com/?p=2930</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["But, I also think that in our efforts to define and legitimize our practice as a professional discipline we sometimes forget the history we inherit, the legacy of games made by communities of players, games made by amateurs, by dilettantes, by mathematicians, mothers, scientists, gym teachers, shepherds, inventors, philosophers, eccentrics and cranks.

And in honor of this tradition I would like to suggest other verbs for us to describe where games come from, alternatives to the overconfident precision of the word “design”. Words like invent, discover, compose, write, find, grow, perform, build, support, identify, copy, re-assemble, excavate and preserve." So much good thinking in this post from Frank Lantz]]></description>
<dc:subject>games design interaction play franklantz</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:265c4460c4d2/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:franklantz"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.blog.radiator.debacle.us/2015/04/embarrassed-silence.html">
    <title>Radiator Blog: Embarrassed silence</title>
    <dc:date>2015-04-19T11:43:22+00:00</dc:date>
    <link>http://www.blog.radiator.debacle.us/2015/04/embarrassed-silence.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Once everyone got on-board with "anyone can make video games", then the weird leap in logic was, "who wouldn't want to make video games," and worse, "who wouldn't want to solely live off their video games?"" This is all lovely from Robert - especially noting that making art is not incompatible with, separately, working, and that creative endeavours do not have to be our sole life's work. (And: that doing things not full-time does not devalue them in the slightest!)]]></description>
<dc:subject>robertyang greatasalways games work craft life</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:0f1119041aa2/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:robertyang"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:greatasalways"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:work"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:craft"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:life"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://imgur.com/a/WdJim">
    <title>If you're having traffic problems I feel bad for you son / I'm a traffic engineer and I made you a guide. - Album on Imgur</title>
    <dc:date>2015-03-19T11:03:46+00:00</dc:date>
    <link>http://imgur.com/a/WdJim</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Fantastic: a real-world traffic engineer explains how he plans roads and transit in Cities:Skylines.]]></description>
<dc:subject>cities citiesskylines games traffic transit realworldskills</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:0223448ffe0f/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:cities"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:citiesskylines"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:traffic"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:transit"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:realworldskills"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.vnews.com/home/16021590-95/brian-sutton-smith">
    <title>Brian Sutton-Smith | Valley News</title>
    <dc:date>2015-03-11T23:08:08+00:00</dc:date>
    <link>http://www.vnews.com/home/16021590-95/brian-sutton-smith</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Brian Sutton-Smith has died; this is a solid - and impressive - obituary.]]></description>
<dc:subject>games play obituary briansuttonsmith</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:0842fbe98d39/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:obituary"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:briansuttonsmith"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.blog.radiator.debacle.us/2015/02/we-are-drugs-speculative-dev-tools-and.html">
    <title>Radiator Blog: We are drugs; speculative dev tools and psychedelic hologram futures.</title>
    <dc:date>2015-02-18T17:28:21+00:00</dc:date>
    <link>http://www.blog.radiator.debacle.us/2015/02/we-are-drugs-speculative-dev-tools-and.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["So many traditions of art-making like music, painting, or carpentry, all involve some sense of rejecting formalist intellectualizing in favor of just... "doing." Try to take joy in doing, collaborate with your computer, embrace messiness." Great stuff from Robert Yang.]]></description>
<dc:subject>creation mess toolstothinkwith games tools development process</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:e63f93ee6ef5/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mess"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:toolstothinkwith"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:tools"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:process"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://spitalfieldslife.com/2015/02/06/tim-hunkin-cartoonist-engineer/">
    <title>Tim Hunkin, Cartoonist &amp; Engineer | Spitalfields Life</title>
    <dc:date>2015-02-06T14:53:34+00:00</dc:date>
    <link>http://spitalfieldslife.com/2015/02/06/tim-hunkin-cartoonist-engineer/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Wonderful interview with Tim Hunkin. Such a lovely chap, and so shrewd.]]></description>
<dc:subject>play toys engineering games timhunkin</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:70d3375cdb1d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:toys"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:engineering"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:timhunkin"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.wsj.com/articles/the-packers-of-catan-green-bays-board-game-obsession-1421346102?mod=e2tw">
    <title>The Packers of Catan: Green Bay’s Board-Game Obsession - WSJ</title>
    <dc:date>2015-01-26T10:58:33+00:00</dc:date>
    <link>http://www.wsj.com/articles/the-packers-of-catan-green-bays-board-game-obsession-1421346102?mod=e2tw</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[A bunch of Packers players are really, really into Catan. It's quite a sweet story, really.]]></description>
<dc:subject>games sport strategy boardgames greenbaypackers</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:c8098e5dd21d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:sport"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:strategy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:boardgames"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:greenbaypackers"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://kotaku.com/the-craziest-games-of-tetris-ive-ever-seen-1678232306/+barrett">
    <title>Tetris Mastermind Beats The Game With All Blocks Invisible</title>
    <dc:date>2015-01-09T17:46:53+00:00</dc:date>
    <link>http://kotaku.com/the-craziest-games-of-tetris-ive-ever-seen-1678232306/+barrett</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[All of this is brilliant: fun, skilled, eloquent, a great crowd cheering somebody on. Also: I hadn't realised how hardcore the arcade Tetris games ("Grandmaster") had got. Blimey.]]></description>
<dc:subject>tetris games speedruns</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:f395a71c25e5/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:tetris"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:speedruns"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.theverge.com/tldr/2014/12/29/7460233/quake-oscilloscope-demonstration-video">
    <title>Quake running on an oscilloscope is the ultimate demake | The Verge</title>
    <dc:date>2014-12-29T19:59:36+00:00</dc:date>
    <link>http://www.theverge.com/tldr/2014/12/29/7460233/quake-oscilloscope-demonstration-video</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Quake, rendered in wireframe, spat out as audio and into an oscilloscope. Wow. (The wibbly-wobbly wireframe jitter is beautiful, if you ask me.)]]></description>
<dc:subject>games graphics aesthetics quake rendering</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:c2101bcf96e9/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:graphics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:aesthetics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:quake"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:rendering"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://thiscageisworms.com/2014/10/22/destinys-raid-is-interesting-because-it-is-a-game/">
    <title>Destiny’s Raid Is Interesting Because It Is A Game | this cage is worms</title>
    <dc:date>2014-10-22T15:52:01+00:00</dc:date>
    <link>http://thiscageisworms.com/2014/10/22/destinys-raid-is-interesting-because-it-is-a-game/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["When Smith describes the raids as “linear,” which allows the developers to “build on your knowledgebase,” he’s really describing something profound in the context of Destiny: the Vault of Glass is a game, where Destiny overall is merely a series of loops." Oh, that's a good way of putting it. (This is a strong article about one of the most interesting parts of Destiny - its first Raid. The Kirk Hamilton interview linked off it is excellent, too.)]]></description>
<dc:subject>destiny games design vaultofglass loops notloops</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:be11658c7e5c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:destiny"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:vaultofglass"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:loops"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:notloops"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.slate.com/articles/sports/sports_nut/2014/09/sinquefield_cup_one_of_the_most_amazing_feats_in_chess_history_just_happened.single.html">
    <title>Sinquefield Cup: One of the most amazing feats in chess history just happened, and no one noticed.</title>
    <dc:date>2014-09-22T17:44:02+00:00</dc:date>
    <link>http://www.slate.com/articles/sports/sports_nut/2014/09/sinquefield_cup_one_of_the_most_amazing_feats_in_chess_history_just_happened.single.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Some great Chess writing from Slate.]]></description>
<dc:subject>chess games culture</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:fae77c7a5cf4/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:chess"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:culture"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.theguardian.com/technology/2014/sep/12/hatoful-boyfriend-review-love-pigeons-japanese-dating-sim">
    <title>Hatoful Boyfriend review | Technology | theguardian.com</title>
    <dc:date>2014-09-12T10:52:37+00:00</dc:date>
    <link>http://www.theguardian.com/technology/2014/sep/12/hatoful-boyfriend-review-love-pigeons-japanese-dating-sim</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Hatoful Boyfriend is the Fifa of pigeon romance and you should buy it for that reason alone." I'm loving the attention Hatoful Boyfriend is getting in the media; this review by Grant Howitt is charming, informative, and on the Guardian website. Brilliant.]]></description>
<dc:subject>games eroge dating pigeons hatofulboyfriend</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:7f720c0c3a10/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:eroge"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:dating"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:pigeons"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:hatofulboyfriend"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.raphkoster.com/2014/08/16/random-uo-anecdote-2/">
    <title>Random UO anecdote #2 » Raph's Website</title>
    <dc:date>2014-08-17T21:49:50+00:00</dc:date>
    <link>http://www.raphkoster.com/2014/08/16/random-uo-anecdote-2/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["When we first did this, however, we forgot to make the horse stop acting like a horse. Pretty soon there was a rash of server crashes because the horse inside the player was wandering around, picking up the stuff it found inside the player, rifling through the player’s backpack and eating things it thought were edible, and eventually, wandering “off the map” because the player’s internal coordinate system was pretty small, and the edges weren’t impassable." Games programming, folks.]]></description>
<dc:subject>games programming uo raphkoster anecdote</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:d6d623841e28/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:programming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:uo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:raphkoster"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:anecdote"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://bigthink.com/capitally/re-thinking-the-game-of-monopoly">
    <title>Re-Thinking the Game of Monopoly | Capitally | Big Think</title>
    <dc:date>2014-05-13T12:28:32+00:00</dc:date>
    <link>http://bigthink.com/capitally/re-thinking-the-game-of-monopoly</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["One-thousand dollars invested at a 20% discount with 5% interest (calculating interest every 3 turns, but simple, not compounding interest) means a player will have starting debt of $1000. After three turns the debt is $1050, 6 turns is $1100, 9 turns is $1150, etc. Totally manageable. The banker is your friend and wants you to succeed."]]></description>
<dc:subject>finance games monopoly bubblewhatbubble</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:7638c7d2deaa/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:finance"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:monopoly"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:bubblewhatbubble"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://severalbees.com/blackbird/how-to-be-a-blackbird.html">
    <title>how to be a blackbird</title>
    <dc:date>2014-05-09T09:24:02+00:00</dc:date>
    <link>http://severalbees.com/blackbird/how-to-be-a-blackbird.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[A lovely game - almost a poem, but definitely Enough Game - by Holly Gramazio, about being a blackbird in a city. It made me feel many things, which is what the best writing does. Also, I shall now probably play it again.]]></description>
<dc:subject>games twine hollygramazio writing poetry cities</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:8e2e0cef2c99/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:twine"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:hollygramazio"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:poetry"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:cities"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://pastebin.com/m0xLSKzg">
    <title>VANQUISH RETROSPECTIVE by Adam Saltsman - Pastebin.com</title>
    <dc:date>2014-04-24T08:37:29+00:00</dc:date>
    <link>http://pastebin.com/m0xLSKzg</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Adam Saltsman on Vanquish. This is good.]]></description>
<dc:subject>games writing adamsaltsman mechanics vanquish</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:a3e6444dd9d3/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:adamsaltsman"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mechanics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:vanquish"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://workshops.ko-opmode.com/">
    <title>Make Weird Stuff in Unity Tutorial</title>
    <dc:date>2014-04-20T09:58:55+00:00</dc:date>
    <link>http://workshops.ko-opmode.com/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Using Sketchup as your modeller, and a few other neat things. Bookmarked for reference.]]></description>
<dc:subject>development games design game unity tutorial sketchup</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:45dd9de4ca04/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:game"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:unity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:tutorial"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:sketchup"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://asherv.com/threes/threemails/#flurry">
    <title>THREES - A tiny puzzle that grows on you.</title>
    <dc:date>2014-03-28T00:00:37+00:00</dc:date>
    <link>http://asherv.com/threes/threemails/#flurry</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["It took awhile to climb this mountain, 14 months actually. So to “show our work”, we’re posting around 45,000 words that mark the trail we took. It’s not every text, skype call or even every email in our big 500+ email thread. But it’s the important stuff, and a lot of it was important to getting Threes out in the world." I'd pay for this as a book, to be honest. Really excellent stuff.]]></description>
<dc:subject>threes design process games</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:bd20d2438cba/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:threes"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:process"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
</rdf:Bag></taxo:topics>
</item>
</rdf:RDF>