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    <description>recent bookmarks from infovore</description>
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      <rdf:Seq>	<rdf:li rdf:resource="http://stfj.net/DesigningForSubwayLegibility/"/>
	<rdf:li rdf:resource="http://www.raywenderlich.com/61532/unity-2d-tutorial-getting-started"/>
	<rdf:li rdf:resource="http://workshops.ko-opmode.com/"/>
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	<rdf:li rdf:resource="http://www.foddy.net/GIRP.html"/>
	<rdf:li rdf:resource="http://number-none.com/blow/prototypes/index.html"/>
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	<rdf:li rdf:resource="http://www.auntiepixelante.com/?p=459"/>
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	<rdf:li rdf:resource="http://wonderfl.kayac.com/code/779b79a64b50b4b0c461a457e3e7714d8a064690"/>
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	<rdf:li rdf:resource="http://www.gamesetwatch.com/2008/08/design_lesson_101_braid.php"/>
	<rdf:li rdf:resource="http://www.i-fluid.com/"/>
	<rdf:li rdf:resource="http://blog.slickedit.com/?p=209"/>
	<rdf:li rdf:resource="http://savetherobot.wordpress.com/2008/07/09/no-user-generated-songs-on-rock-band-2-good/"/>
	<rdf:li rdf:resource="http://armorgames.com/play/1156/indestructotank-ae"/>
	<rdf:li rdf:resource="http://www.ferryhalim.com/orisinal/g3/sunny.htm"/>
	<rdf:li rdf:resource="http://www.uqudos.com/nl/portfolio/gameplayNLGD_3.html"/>
	<rdf:li rdf:resource="http://www.gamesetwatch.com/2008/02/interview_the_next_big_puzzle.php"/>
	<rdf:li rdf:resource="http://www.news.com/What-kids-learn-in-virtual-worlds/2009-1043_3-6218763.html?tag=nefd.lede"/>
	<rdf:li rdf:resource="http://www.drizzle.com/~scottb/gdc/continuous-world.htm"/>
	<rdf:li rdf:resource="http://www.eurogamer.net/article.php?article_id=77018"/>
	<rdf:li rdf:resource="http://www.vgreality.com/alphaex/flashloader.php?f=flash/slither_demo_v13c.swf&amp;w=430&amp;h=510&amp;n=Slither%20Link"/>
	<rdf:li rdf:resource="http://www.mts.net/~coyne/foibles.html"/>
	<rdf:li rdf:resource="http://www.criticalmiss.com/issue10/GrammarFascist1.html"/>
	<rdf:li rdf:resource="http://eurogamer.net/article.php?article_id=62606"/>
	<rdf:li rdf:resource="http://mail.suneet.com/soniczone/news/archive/march99/030299b.html"/>
	<rdf:li rdf:resource="http://sc2.sourceforge.net/"/>
	<rdf:li rdf:resource="http://www.bungie.net/Stats/page.aspx?section=FAQInfo&amp;subsection=stats&amp;page=statoverview"/>
	<rdf:li rdf:resource="http://www.isamrad.com/Halo2RSS/"/>
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  </channel><item rdf:about="http://stfj.net/DesigningForSubwayLegibility/">
    <title>Building games that can be understood at a glance</title>
    <dc:date>2019-05-06T16:20:37+00:00</dc:date>
    <link>http://stfj.net/DesigningForSubwayLegibility/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[This is great - "three-reads" combined with some great interaction design and animation critique; I'm a fan of Zach's work, but this is insightful and clearly presented. Also: not a video! A skimmable talk! In writing! Wonderful.]]></description>
<dc:subject>game design interaction zachgage animation</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:41bc6040493d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:game"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:zachgage"/>
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<item rdf:about="http://www.raywenderlich.com/61532/unity-2d-tutorial-getting-started">
    <title>Unity 4.3 2D Tutorial: Getting Started | Ray Wenderlich</title>
    <dc:date>2014-07-24T21:46:24+00:00</dc:date>
    <link>http://www.raywenderlich.com/61532/unity-2d-tutorial-getting-started</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Unity 2D tutorial that's a) written in text and b) reasonably comprehensive. Certainly reminding me that the thing I had an idea for recently might be entirely possible. Filed for future reference!]]></description>
<dc:subject>2d development game unity tutorial</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:eaf5f9b8ac44/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:game"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:unity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:tutorial"/>
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</item>
<item rdf:about="http://workshops.ko-opmode.com/">
    <title>Make Weird Stuff in Unity Tutorial</title>
    <dc:date>2014-04-20T09:58:55+00:00</dc:date>
    <link>http://workshops.ko-opmode.com/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Using Sketchup as your modeller, and a few other neat things. Bookmarked for reference.]]></description>
<dc:subject>development games design game unity tutorial sketchup</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:45dd9de4ca04/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:game"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:unity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:tutorial"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:sketchup"/>
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</item>
<item rdf:about="http://gamebalanceconcepts.wordpress.com/">
    <title>Game Balance Concepts | A continued experiment in game design and teaching</title>
    <dc:date>2013-03-19T15:42:18+00:00</dc:date>
    <link>http://gamebalanceconcepts.wordpress.com/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Ian Schreiber's ten week course notes. Lots to get stuck into here.]]></description>
<dc:subject>game design blog course balance systems</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:e5fe722f3656/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:game"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:blog"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:course"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:balance"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:systems"/>
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</item>
<item rdf:about="http://tambour-game.com/">
    <title>Tambour</title>
    <dc:date>2012-03-27T10:07:20+00:00</dc:date>
    <link>http://tambour-game.com/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Tambour is a musical game about attacking and countering with rhythm." Really nice: definitely musical, interesting balancing mechanics, and I love the range of inputs. Also it looks good, which helps.]]></description>
<dc:subject>game music rhythm</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:2a6a4009c8d7/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:game"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:music"/>
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</item>
<item rdf:about="http://www.foddy.net/GIRP.html">
    <title>GIRP</title>
    <dc:date>2011-03-28T16:39:48+00:00</dc:date>
    <link>http://www.foddy.net/GIRP.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[This is beyond brilliant. Not because it's More Hard Fun From The Maker Of QWOP, but because it's actually easier than QWOP, and it tickles exactly the same part of my brain that bouldering itself tickled, and it makes brilliant use of finger-gymnastics and the keyboard, and it's marvellous, really. I just want to go home and play it all night.]]></description>
<dc:subject>climbing controls game design bouldering GIRP</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:c1f6d388c95c/</dc:identifier>
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</item>
<item rdf:about="http://number-none.com/blow/prototypes/index.html">
    <title>Game Prototypes</title>
    <dc:date>2010-10-30T14:11:46+00:00</dc:date>
    <link>http://number-none.com/blow/prototypes/index.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Jonathan Blow's game prototypes; some interesting stuff here, especially in the READMEs.
]]></description>
<dc:subject>game design experimental prototypes jonathanblow</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:3cc6d36a62d6/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:game"/>
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</item>
<item rdf:about="http://www.scoutshonour.com/digital/">
    <title>Digital: A Love Story</title>
    <dc:date>2010-03-18T10:16:13+00:00</dc:date>
    <link>http://www.scoutshonour.com/digital/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["A computer mystery/romance set five minutes into the future of 1988." Looks jolly good.
]]></description>
<dc:subject>retro game adventure romance indie toplay</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:41f673993a4b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:retro"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:adventure"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:romance"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:indie"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:toplay"/>
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</item>
<item rdf:about="http://www.auntiepixelante.com/?p=459">
    <title>auntie pixelante › level design lesson: in the pyramid</title>
    <dc:date>2009-07-02T10:26:56+00:00</dc:date>
    <link>http://www.auntiepixelante.com/?p=459</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["this is good level design." A lovely dissection of a couple of screens from Super Mario Land; detailed, spot-on, carefuly analysis from Anna Anthropy. Amazing what you can do with four types of block.
]]></description>
<dc:subject>game design supermarioland levels space analysis criticism</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:76421ef92b2e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:game"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:supermarioland"/>
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</item>
<item rdf:about="http://www.offworld.com/2009/03/one-more-go-majoras-mask-or-ho.html">
    <title>One More Go: Majora’s Mask, or How to be your own hero of time - Offworld</title>
    <dc:date>2009-03-20T06:46:35+00:00</dc:date>
    <link>http://www.offworld.com/2009/03/one-more-go-majoras-mask-or-ho.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I hate the deep breath I have to take before asking if anyone remembers Jumping Flash or Rescue On Fractalus. I hate being the geeky bore who’s more interested in talking about games from twenty years ago than about BioShock 2 or GTA 5. But even more I hate the waste of modern game development, of watching talented teams burn time and energy reinventing wheels previously perfected by men now in their 60s."
]]></description>
<dc:subject>design play writing history historiography game</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:89b0bbe76876/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:history"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:historiography"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:game"/>
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</item>
<item rdf:about="http://www.legit.dk/items/tetoris.swf">
    <title>Tetoris</title>
    <dc:date>2009-03-08T09:36:18+00:00</dc:date>
    <link>http://www.legit.dk/items/tetoris.swf</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[This is ridiculous.
]]></description>
<dc:subject>flash bonkers game tetris giant</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:0dbf05d7833c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:flash"/>
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</item>
<item rdf:about="http://wonderfl.kayac.com/code/779b79a64b50b4b0c461a457e3e7714d8a064690">
    <title>forked from: forked from: forked from: AAShip | wonderfl build flash online</title>
    <dc:date>2009-02-03T08:19:06+00:00</dc:date>
    <link>http://wonderfl.kayac.com/code/779b79a64b50b4b0c461a457e3e7714d8a064690</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Kenta Cho's making stuff on wondfl, in ActionScript. This example is ASCII-based bulletty goodness.
]]></description>
<dc:subject>flash shmup game kentacho via:offworld</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:2a1c4f2ec49f/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:flash"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:shmup"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:game"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:kentacho"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:via:offworld"/>
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</item>
<item rdf:about="http://www.argentum.freeserve.co.uk/lex.htm">
    <title>Life Lexicon</title>
    <dc:date>2008-11-19T08:29:50+00:00</dc:date>
    <link>http://www.argentum.freeserve.co.uk/lex.htm</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["This is a lexicon of terms relating to John Horton Conway's Game of Life." Very comprehensive, with lots of examples.
]]></description>
<dc:subject>conway gameoflife life game reference</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:98975bec50f9/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:conway"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:gameoflife"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:life"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:game"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:reference"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.gamasutra.com/view/feature/3769/game_design_psychology_the_full_.php?page=1">
    <title>Gamasutra - Game Design Psychology: The Full Hirokazu Yasuhara Interview</title>
    <dc:date>2008-08-27T14:48:53+00:00</dc:date>
    <link>http://www.gamasutra.com/view/feature/3769/game_design_psychology_the_full_.php?page=1</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["In this extensive interview, Yasuhara outlines his carefully constructed theories of fun and game design, including the differences between American and Japanese audiences, with illustrated documents." Lots of nice things in here, including a section on "tidying up".
]]></description>
<dc:subject>game design hirokazuyasuhara interaction play</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:480d1226f4c8/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:game"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:hirokazuyasuhara"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
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</item>
<item rdf:about="http://www.gamesetwatch.com/2008/08/design_lesson_101_braid.php">
    <title>GameSetWatch - Design Lesson 101 - Braid</title>
    <dc:date>2008-08-21T10:55:48+00:00</dc:date>
    <link>http://www.gamesetwatch.com/2008/08/design_lesson_101_braid.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Each world has a specific mechanic and overlapping rarely occurs between world mechanics. Instead, the player is given just enough objects on the screen to solve the puzzle with the limited tools available. By being able to concentrate on one mindset of solving the puzzle, eventually the solutions make themselves apparent." A nice Manveer Heir piece on why the puzzles themselves in Braid are good: because the game creates complexity out of limited tools, rather than throwing every mechanic in all the time.
]]></description>
<dc:subject>braid game design mechanics games play puzzles problems</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:ae90185fc2fe/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:braid"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:game"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mechanics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:puzzles"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:problems"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.i-fluid.com/">
    <title>I-Fluid - Accueil</title>
    <dc:date>2008-07-23T21:56:26+00:00</dc:date>
    <link>http://www.i-fluid.com/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["In I-Fluid you will experience our everyday life from the eyes of…a drop of water!" Stunningly beautiful physics-oriented Windows puzzle game. Makes me want to buy a PC right now.
]]></description>
<dc:subject>water game play games physics simulation droplet</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:59300396ee52/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:water"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:game"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:physics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:simulation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:droplet"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://blog.slickedit.com/?p=209">
    <title>QA Deathmatch » “Hello World” - The SlickEdit Developer Blog</title>
    <dc:date>2008-07-23T10:35:12+00:00</dc:date>
    <link>http://blog.slickedit.com/?p=209</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Too often, developers only test their features and don’t go outside that box. [...] when you are in scoring mode, you’ll take the time to check out all the new features to see what you can break to score big." Rules for turning QA into a game.
]]></description>
<dc:subject>bugs qa development process software programming game play rules</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:f6b431a3314b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:bugs"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:qa"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:process"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:software"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:programming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:game"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:rules"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://savetherobot.wordpress.com/2008/07/09/no-user-generated-songs-on-rock-band-2-good/">
    <title>No User-Generated Songs on Rock Band 2? Good « Save the Robot - Chris Dahlen</title>
    <dc:date>2008-07-10T07:17:57+00:00</dc:date>
    <link>http://savetherobot.wordpress.com/2008/07/09/no-user-generated-songs-on-rock-band-2-good/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The thing about Harmonix is that even though they strive to bring total non-musicians closer to music, they still mark a clear boundary between playing music and not." A much better explanation of this than I tend to give; lovely article.
]]></description>
<dc:subject>harmonix rockband guitarhero game design play music creativity</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:345ab5eeb509/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:harmonix"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:rockband"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:guitarhero"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:game"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:music"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:creativity"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://armorgames.com/play/1156/indestructotank-ae">
    <title>IndestructoTank A.E. | Armor Games</title>
    <dc:date>2008-07-09T11:17:03+00:00</dc:date>
    <link>http://armorgames.com/play/1156/indestructotank-ae</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Awesome: you're a tank. You can't die, but you are the weapon - so you ricochet around the screen from explosions trying to bump into enemies. As you level up, you increase the *number of enemies* which makes big combos easier. Silly, addictive, fun.
]]></description>
<dc:subject>arcade game physics flash combo chain beautiful explosion</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:523234b7e4f7/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:arcade"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:game"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:physics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:flash"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:combo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:chain"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:beautiful"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:explosion"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.ferryhalim.com/orisinal/g3/sunny.htm">
    <title>Orisinal.com - Sunny Day Sky</title>
    <dc:date>2008-06-27T06:51:30+00:00</dc:date>
    <link>http://www.ferryhalim.com/orisinal/g3/sunny.htm</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[More Ferry Halim, and it's a wonderful little one-button game. Also, the music is as good as ever, except it's cheery rather than heartbreaking, which helps.
]]></description>
<dc:subject>ferryhalim flash game onebutton orsinal play</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:2d3c617e3558/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ferryhalim"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:flash"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:game"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:onebutton"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:orsinal"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.uqudos.com/nl/portfolio/gameplayNLGD_3.html">
    <title>Project: IceCube</title>
    <dc:date>2008-06-21T14:10:05+00:00</dc:date>
    <link>http://www.uqudos.com/nl/portfolio/gameplayNLGD_3.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[One-button game that won the NLGD gamesdev rally. Looks interesting, and Michiel was a lovely chap.
]]></description>
<dc:subject>NLGD2008playlist icecube onebutton game flash casual play</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:557141126f43/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:NLGD2008playlist"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:icecube"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:onebutton"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:game"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:flash"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:casual"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.gamesetwatch.com/2008/02/interview_the_next_big_puzzle.php">
    <title>GameSetWatch - Interview: The Next Big Puzzle Game Wave? iPhone + Accelerometer!</title>
    <dc:date>2008-02-29T08:16:48+00:00</dc:date>
    <link>http://www.gamesetwatch.com/2008/02/interview_the_next_big_puzzle.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Trism uses the touchscreen to manipulate the triangles on the screen, but in a really smart twist, the blocks will fall down in a different way, depending on which direction you're tilting the phone". Wonderful. Watch the video, and try not to grin.
]]></description>
<dc:subject>iphone sdk development game play puzzle trism motion accelerometer tilt</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:598d6104caaf/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:iphone"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:sdk"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:game"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:puzzle"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:trism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:motion"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:accelerometer"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:tilt"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.news.com/What-kids-learn-in-virtual-worlds/2009-1043_3-6218763.html?tag=nefd.lede">
    <title>What kids learn in virtual worlds | CNET News.com</title>
    <dc:date>2007-11-20T17:37:43+00:00</dc:date>
    <link>http://www.news.com/What-kids-learn-in-virtual-worlds/2009-1043_3-6218763.html?tag=nefd.lede</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["If you're a parent, I would be [concerned] about the conflation between consumption and consumerism and citizenship (in virtual worlds)... our kids are being taught that to be a good citizen of this world you got to buy the right stuff." Sadly, yes.
]]></description>
<dc:subject>capitalism consumerism mmorpg game play culture society</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:6fe4ca5e4bd3/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:capitalism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:consumerism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mmorpg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:game"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:culture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:society"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.drizzle.com/~scottb/gdc/continuous-world.htm">
    <title>The Continuous World of Dungeon Siege</title>
    <dc:date>2007-09-12T09:48:31+00:00</dc:date>
    <link>http://www.drizzle.com/~scottb/gdc/continuous-world.htm</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Technically hardcore, dense paper explaining how the Dungeon Siege environment was constructed without a loading screen. Word of the day: "frustrum". Interesting stuff in here. Now, how to apply it?
]]></description>
<dc:subject>game development programming mapping algorithms technology streaming play</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:5e2def95117e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:game"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:programming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mapping"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:algorithms"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:technology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:streaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.eurogamer.net/article.php?article_id=77018">
    <title>News - Dirty Dancing Game revealed // PC /// Eurogamer</title>
    <dc:date>2007-05-29T21:58:00+00:00</dc:date>
    <link>http://www.eurogamer.net/article.php?article_id=77018</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Dirty Dancing... PC game? What the hell? I curse the rise of the minigame-as-acceptable-product.
]]></description>
<dc:subject>dirtydancing game pc videogaming wtf</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:e7134a8acd3b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:dirtydancing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:game"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:pc"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:videogaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:wtf"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.vgreality.com/alphaex/flashloader.php?f=flash/slither_demo_v13c.swf&amp;w=430&amp;h=510&amp;n=Slither%20Link">
    <title>Flash Slitherlink</title>
    <dc:date>2007-04-04T08:01:12+00:00</dc:date>
    <link>http://www.vgreality.com/alphaex/flashloader.php?f=flash/slither_demo_v13c.swf&amp;w=430&amp;h=510&amp;n=Slither%20Link</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[An online version of Slitherlink. Wonderful puzzle game; very addictive.
]]></description>
<dc:subject>slitherlink game puzzle flash online</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:f381e58af320/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:slitherlink"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:game"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:puzzle"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:flash"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:online"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.mts.net/~coyne/foibles.html">
    <title>Interactive Fiction: First-Timer Foibles</title>
    <dc:date>2006-07-11T21:29:44+00:00</dc:date>
    <link>http://www.mts.net/~coyne/foibles.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[A nice look at some common stumbling blocks in IF
]]></description>
<dc:subject>if interactive fiction writing game design</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:c28ed2df90ae/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:if"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interactive"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:fiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:game"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.criticalmiss.com/issue10/GrammarFascist1.html">
    <title>Critical Miss: Issue 10 (Grammar Fascist)</title>
    <dc:date>2006-02-20T20:23:50+00:00</dc:date>
    <link>http://www.criticalmiss.com/issue10/GrammarFascist1.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Grammar Fascist is a game for everyone who has ever despaired at the pitiful standard of writing displayed on Internet forums. It's a game for everyone who's ever wanted to get in touch with their inner intellectual snob. It's a game for anyone who's eve
]]></description>
<dc:subject>game grammar funny internet forums idiots</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:7d64872791dc/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:game"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:grammar"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:funny"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:internet"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:forums"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:idiots"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://eurogamer.net/article.php?article_id=62606">
    <title>Screenshot Gallery - G1 Jockey 4 // PlayStation 2 /// Eurogamer</title>
    <dc:date>2006-01-31T23:14:54+00:00</dc:date>
    <link>http://eurogamer.net/article.php?article_id=62606</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Fantastic: a bit of plastic you put over your DualShock2 controller to turn it into *reins*. Affordance a-gogo
]]></description>
<dc:subject>affordance joypad interface design horseracing game</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:6c57a3f9d79f/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:affordance"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:joypad"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:horseracing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:game"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://mail.suneet.com/soniczone/news/archive/march99/030299b.html">
    <title>News: Prototype Dreamcast Controllers</title>
    <dc:date>2005-12-13T22:47:28+00:00</dc:date>
    <link>http://mail.suneet.com/soniczone/news/archive/march99/030299b.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Interesting picture. Interesting concepts - and way more interesting than the prototype PSX controllers...
]]></description>
<dc:subject>dreamcast game controllers interface</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:b322faca7295/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:dreamcast"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:game"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:controllers"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interface"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://sc2.sourceforge.net/">
    <title>The Ur-Quan Masters - News</title>
    <dc:date>2005-08-29T09:14:35+00:00</dc:date>
    <link>http://sc2.sourceforge.net/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Hurrah! It's Star Control 2!
]]></description>
<dc:subject>port starcontrol2 game games opensource</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:0ed58c5e0044/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:port"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:starcontrol2"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:game"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:opensource"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.bungie.net/Stats/page.aspx?section=FAQInfo&amp;subsection=stats&amp;page=statoverview">
    <title>Bungie.net : Stats : FAQInfo : stats</title>
    <dc:date>2005-01-06T12:37:38+00:00</dc:date>
    <link>http://www.bungie.net/Stats/page.aspx?section=FAQInfo&amp;subsection=stats&amp;page=statoverview</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Really useful article from Bungie on how Halo2 stats are calculated.
]]></description>
<dc:subject>halo2 stats game metadata brahe</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:618c8b8f329f/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:halo2"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:stats"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:game"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:metadata"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:brahe"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.isamrad.com/Halo2RSS/">
    <title>Halo 2 RSS Excel Workbook</title>
    <dc:date>2004-12-10T16:56:49+00:00</dc:date>
    <link>http://www.isamrad.com/Halo2RSS/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Process your Halo2 stats from RSS in... Excel 2003. Only works in that. But the idea's so good...
]]></description>
<dc:subject>excel game halo2 metadata stats</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:d0508851d634/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:excel"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:halo2"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:metadata"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:stats"/>
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