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    <title>Pinboard (infovore)</title>
    <link>https://pinboard.in/u:infovore/public/</link>
    <description>recent bookmarks from infovore</description>
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      <rdf:Seq>	<rdf:li rdf:resource="http://www.haloscreenshots.com/index.php"/>
	<rdf:li rdf:resource="http://www.gamesetwatch.com/2009/06/opinionroundup_the_state_of_so.php"/>
	<rdf:li rdf:resource="http://gigaom.com/2009/06/23/fou-things-to-know-about-social-games-today/"/>
	<rdf:li rdf:resource="http://g4tv.com/thefeed/blog/post/696699/TheFeed.html?utm_source=g4tv&amp;utm_medium=twitterblog&amp;utm_campaign=twitterblog_thefeed&amp;intcid=twitterblog_thefeed"/>
	<rdf:li rdf:resource="http://www.gamasutra.com/php-bin/news_index.php?story=22378"/>
	<rdf:li rdf:resource="http://www.gamasutra.com/php-bin/news_index.php?story=24112"/>
	<rdf:li rdf:resource="http://www.gamasutra.com/blogs/KimPallister/20090610/1764/The_Most_Significant_Thing_At_E3_2009.php"/>
	<rdf:li rdf:resource="http://www.eurogamer.net/articles/singstar-past-present-and-future"/>
	<rdf:li rdf:resource="http://www.rockpapershotgun.com/2009/03/16/unreal-tournament-3-and-the-new-lazarus-effect/"/>
	<rdf:li rdf:resource="http://versusclucluland.blogspot.com/2009/03/la-comedie-post-humaine.html"/>
	<rdf:li rdf:resource="http://www.gamasutra.com/view/feature/3946/building_quake_live_carmack_speaks.php"/>
	<rdf:li rdf:resource="http://www.gamesetwatch.com/2009/02/dice_09_valves_newell_on_using.php"/>
	<rdf:li rdf:resource="http://www.operationsports.com/forums/ea-sports-nhl/295937-nhl-09-ps3-patch-released-impressions.html"/>
	<rdf:li rdf:resource="http://www.brainygamer.com/the_brainy_gamer/2009/02/bringing-the-boost.html"/>
	<rdf:li rdf:resource="http://suttree.com/2009/02/08/replacing-subscriptions-with-seasonal-mmos/"/>
	<rdf:li rdf:resource="http://blog.wired.com/games/2009/02/valve-announces.html"/>
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  </channel><item rdf:about="http://www.haloscreenshots.com/index.php">
    <title>haloscreenshots.com | where halo screenshots become art</title>
    <dc:date>2009-07-09T09:34:18+00:00</dc:date>
    <link>http://www.haloscreenshots.com/index.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["In collaboration with Bungie and Microsoft we are bringing the artistry and almost infinite content of the Halo 3 world into your world. For the first time ever, custom screenshot images created on the Xbox 360 console during Halo 3 gameplay are available as remastered fine art products, and delivered ready to hang on your wall." Single-click from the Bungie.net screenshot viewer to buying prints (or canvases) of your screengrabs. Superb.
]]></description>
<dc:subject>art service gaas halo3 games screengrabs printing</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:47fbd8e81786/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:art"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:halo3"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:screengrabs"/>
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</item>
<item rdf:about="http://www.gamesetwatch.com/2009/06/opinionroundup_the_state_of_so.php">
    <title>GameSetWatch - Opinion/Round-Up: The State Of Social Gaming</title>
    <dc:date>2009-06-28T21:09:36+00:00</dc:date>
    <link>http://www.gamesetwatch.com/2009/06/opinionroundup_the_state_of_so.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I think that there are really obvious reasons this isn't currently happening. Tech-oriented, web-trained, fast-paced, hard-nosed Silicon Valley culture is not really that similar to game developer culture. Outside of GDC Austin... I haven't seen a lot of opportunities for the two industries to mix. Most crucially, everybody's too damn busy trying to get their jobs done to really spend a lot of time or thought on the issue." That gap in culture is something that still fascinates me.
]]></description>
<dc:subject>games social facebook platform culture web socialsoftware gaas</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:a2ab423f0ca2/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:facebook"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:platform"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:culture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:web"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:socialsoftware"/>
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</item>
<item rdf:about="http://gigaom.com/2009/06/23/fou-things-to-know-about-social-games-today/">
    <title>4 Takeaways From the Social Gaming Summit — So Far</title>
    <dc:date>2009-06-25T11:38:23+00:00</dc:date>
    <link>http://gigaom.com/2009/06/23/fou-things-to-know-about-social-games-today/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Pincus said game-based activity like this was an investment of what he called “social capital,” a means of maintaining contact with our growing network of friends and acquaintances. If the industry further emphasized this advantage in future games, Pincus argued with charming bullishness, social gaming could become as pervasive as social networks themselves."
]]></description>
<dc:subject>socialplay games socialsoftware socialcapital gaas facebook myspace platform</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:28dafb3f1b3b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:socialplay"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:socialcapital"/>
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<item rdf:about="http://g4tv.com/thefeed/blog/post/696699/TheFeed.html?utm_source=g4tv&amp;utm_medium=twitterblog&amp;utm_campaign=twitterblog_thefeed&amp;intcid=twitterblog_thefeed">
    <title>Xbox 360 And Facebook Games Can Interact With Each Other - G4tv.com</title>
    <dc:date>2009-06-25T11:28:08+00:00</dc:date>
    <link>http://g4tv.com/thefeed/blog/post/696699/TheFeed.html?utm_source=g4tv&amp;utm_medium=twitterblog&amp;utm_campaign=twitterblog_thefeed&amp;intcid=twitterblog_thefeed</link>
    <dc:creator>infovore</dc:creator><description><![CDATA['With Facebook Connect coming to Xbox 360 later this year, could we see similar connectivity between Xbox 360 and Facebook games? "Absolutely," Facebook's head of platform Ethan Beard told me back at E3. "Yeah, totally. That's a simple one -- that's an easy one. There's probably things that we haven't even thought of [coming later]."' Hmmn. Worth a quotation, at least.
]]></description>
<dc:subject>interoperability facebook games xbox360 gaas socialsoftware platform</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:d0399f6d0b20/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interoperability"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:xbox360"/>
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</item>
<item rdf:about="http://www.gamasutra.com/php-bin/news_index.php?story=22378">
    <title>Gamasutra - News - DICE 09: Valve's Newell On 'Using Your Customer Base To Reach New Customers'</title>
    <dc:date>2009-06-22T18:39:53+00:00</dc:date>
    <link>http://www.gamasutra.com/php-bin/news_index.php?story=22378</link>
    <dc:creator>infovore</dc:creator><description><![CDATA['“The degree to which you can engage your customer base in creating value for your other players” is key, says Newell. “When people say interesting or intelligent things about your product, it will translate directly into incremental revenue for the content provider.”' Masses of good things in here - think I've quoted it elsewhere - but it's not on my Delicious, so in it goes.
]]></description>
<dc:subject>distribution games steam valve gabenewell gaas awesome</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:58aed1596325/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:distribution"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:steam"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:valve"/>
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</item>
<item rdf:about="http://www.gamasutra.com/php-bin/news_index.php?story=24112">
    <title>Gamasutra - News - DFC: Left 4 Dead Demonstrates Potential Of Online Distribution</title>
    <dc:date>2009-06-22T18:38:38+00:00</dc:date>
    <link>http://www.gamasutra.com/php-bin/news_index.php?story=24112</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["DFC's main takeaway from the study is that the flexible, quickly-adaptable nature of online distribution services like Steam allow for developers to use a broad variety of promotions and incentives to keep their game communities fresh; individual promotions like the Survival Pack had a positive effect on both platforms, but it was the one-two punch of that DLC plus the followup free weekend through Steam that had the most meaningful impact on the game at any point on either platform."
]]></description>
<dc:subject>valve steam l4d left4dead distribution analysis gaas games platforms</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:e6ba8b24627b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:valve"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:steam"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:l4d"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:left4dead"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:distribution"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:analysis"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
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</item>
<item rdf:about="http://www.gamasutra.com/blogs/KimPallister/20090610/1764/The_Most_Significant_Thing_At_E3_2009.php">
    <title>Gamasutra: Kim Pallister's Blog - The Most Significant Thing At E3 2009</title>
    <dc:date>2009-06-14T08:45:15+00:00</dc:date>
    <link>http://www.gamasutra.com/blogs/KimPallister/20090610/1764/The_Most_Significant_Thing_At_E3_2009.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["If the promise of previous generations was “games that just work”, and the current that “games work with each other”, then the promise of the NEXT generation will be this: That true next-gen game platforms will comprise services that *just work* with one another." Yes. Interoperability can take many forms, and it's easier to make work at a service than a platform level.
]]></description>
<dc:subject>games platforms consoles socialsoftware identity services gaas</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:97464d7dcc05/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
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</item>
<item rdf:about="http://www.eurogamer.net/articles/singstar-past-present-and-future">
    <title>SingStar: Past, Present and Future Article - Page 1 // PS3 /// Eurogamer - Games Reviews, News and More</title>
    <dc:date>2009-04-06T11:18:09+00:00</dc:date>
    <link>http://www.eurogamer.net/articles/singstar-past-present-and-future</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The reason for [Singstar's relatively "low" Metacritic scores] is also the reason that this is an article about SingStar, and not a review of SingStar Queen and the new wireless microphones: SingStar is now basically unreviewable. Unlike Guitar Hero: Metallica, or AC/DC Live: Rock Band, SingStar has morphed from a game into a service, and defies traditional critical judgement."
]]></description>
<dc:subject>gaas games services singstar entertainment play</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:56268fb83f90/</dc:identifier>
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</item>
<item rdf:about="http://www.rockpapershotgun.com/2009/03/16/unreal-tournament-3-and-the-new-lazarus-effect/">
    <title>Unreal Tournament 3 And The New Lazarus Effect | Rock, Paper, Shotgun</title>
    <dc:date>2009-03-17T07:41:25+00:00</dc:date>
    <link>http://www.rockpapershotgun.com/2009/03/16/unreal-tournament-3-and-the-new-lazarus-effect/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["It’s an incredible precedent to set: making a game a success almost 18 months after a poor launch. It’s something that could only have happened now, and with a system like Steam." Well, of course. Well done, Epic.
]]></description>
<dc:subject>games marketing epic sales steam gaas digitaldistribution ut3</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:16993faf1605/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:marketing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:epic"/>
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<item rdf:about="http://versusclucluland.blogspot.com/2009/03/la-comedie-post-humaine.html">
    <title>Versus CluClu Land: La Comedie Post-Humaine</title>
    <dc:date>2009-03-10T13:12:29+00:00</dc:date>
    <link>http://versusclucluland.blogspot.com/2009/03/la-comedie-post-humaine.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["If you keep the city and concentrate on putting more world into it, imaginativeness becomes the primary obstacle-- you can add things into this city without having to add much physical space and new assets. There's legions of empty storefronts and empty buildings, waiting to be filled. And media-- web sites, radio stations, tv shows-- don't take up space either. Think of this cheap empty space as a place to tell new stories, because as a developer, you are good at this." Iroquois, hitting many nails on the head all at once, again.
]]></description>
<dc:subject>games narrative stories iroquoispliskin dlc gtaiv gaas balzac universe</dc:subject>
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</item>
<item rdf:about="http://www.gamasutra.com/view/feature/3946/building_quake_live_carmack_speaks.php">
    <title>Gamasutra - Building Quake Live: Carmack Speaks</title>
    <dc:date>2009-03-02T14:14:27+00:00</dc:date>
    <link>http://www.gamasutra.com/view/feature/3946/building_quake_live_carmack_speaks.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Wonderful interview with Marty Stratton and John Carmack on Quake Live; there's some really smart insight on development and business in here, and also some tidbits of Carmack talking code. Definitely one to mull over.
]]></description>
<dc:subject>games online services id gaas quake3 quake quakelive</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:4016911a1616/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:online"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:services"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:id"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:gaas"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:quake3"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:quake"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:quakelive"/>
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</item>
<item rdf:about="http://www.gamesetwatch.com/2009/02/dice_09_valves_newell_on_using.php">
    <title>GameSetWatch - DICE 09: Valve's Newell On 'Using Your Customer Base To Reach New Customers'</title>
    <dc:date>2009-02-19T22:20:22+00:00</dc:date>
    <link>http://www.gamesetwatch.com/2009/02/dice_09_valves_newell_on_using.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["In the 14 months since [TeamFortress 2] shipped, the PC version of the game has seen 63 updates – “that’s the frequency you want to be providing updates to your customers,” [Newell] adds. “You want to say, ‘We’ll get back to you every week. The degree to which you can engage your customer base in creating value for your other players” is key, says Newell. “When people say interesting or intelligent things about your product, it will translate directly into incremental revenue for the content provider.”" Great write-up from Chris Remo of Gabe Newell's DICE talk.
]]></description>
<dc:subject>games business community communication piracy valve steam gaas gabenewell digitaldistribution</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:ca920b4cc166/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:communication"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:piracy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:valve"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:steam"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:gaas"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:gabenewell"/>
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</item>
<item rdf:about="http://www.operationsports.com/forums/ea-sports-nhl/295937-nhl-09-ps3-patch-released-impressions.html">
    <title>NHL 09 PS3 Patch Released - Impressions - Operation Sports Forums</title>
    <dc:date>2009-02-19T09:59:12+00:00</dc:date>
    <link>http://www.operationsports.com/forums/ea-sports-nhl/295937-nhl-09-ps3-patch-released-impressions.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Tweaking a game five months after launch to make it both more playable, and also more realistic; understanding that realism is key to NHL09 fans, and delivering on that as an ongoing promise.
]]></description>
<dc:subject>games services dlc gaas patching nhl09</dc:subject>
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<item rdf:about="http://www.brainygamer.com/the_brainy_gamer/2009/02/bringing-the-boost.html">
    <title>The Brainy Gamer: Bringing the boost</title>
    <dc:date>2009-02-10T22:29:19+00:00</dc:date>
    <link>http://www.brainygamer.com/the_brainy_gamer/2009/02/bringing-the-boost.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["it seems to me Criterion, in particular, has identified and implemented a strategy that works remarkably well in the current games marketplace: release the best product you can and stand behind it; improve the quality and player experience with frequent upgrades; offer additional value-added content worth charging for; nurture the relationship between your consumers and your development team; and give folks what they want."
]]></description>
<dc:subject>games burnout dlc servicedesign gaas</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:0c225d0fce1a/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:burnout"/>
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<item rdf:about="http://suttree.com/2009/02/08/replacing-subscriptions-with-seasonal-mmos/">
    <title>Suttree » Casual Games, Social Software » Replacing Subscriptions With Seasonal MMOs</title>
    <dc:date>2009-02-10T13:33:13+00:00</dc:date>
    <link>http://suttree.com/2009/02/08/replacing-subscriptions-with-seasonal-mmos/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["...if the future of games is to become entertainment services, then are subscriptions going to fall away in favour of upfront payments and free updates?" Some good thinking from Duncan.
]]></description>
<dc:subject>games mmo product subscription services updates gaas</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:9bb097e192a9/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:updates"/>
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<item rdf:about="http://blog.wired.com/games/2009/02/valve-announces.html">
    <title>Valve Announces First Left 4 Dead DLC | Game | Life from Wired.com</title>
    <dc:date>2009-02-05T21:57:53+00:00</dc:date>
    <link>http://blog.wired.com/games/2009/02/valve-announces.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["With Half-Life and Counter-Strike, and more recently Team Fortress 2, we've learned that we're no longer making stand-alone games but creating entertainment services. With Left 4 Dead we're extending that tradition by creating additional gameplay and releasing our internal tools to aspiring developers so they may also create and distribute new Left 4 Dead experiences." Lots of places have the news; this quotation is the killer, though. "Entertainment services". GAAS, anyone?
]]></description>
<dc:subject>games play left4dead valve entertainment quotation halflife gaas saas</dc:subject>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:valve"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:entertainment"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:quotation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:halflife"/>
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