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    <title>Pinboard (infovore)</title>
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    <description>recent bookmarks from infovore</description>
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      <rdf:Seq>	<rdf:li rdf:resource="http://www.slideshare.net/dings/just-add-points-what-ux-can-and-cannot-learn-from-games"/>
	<rdf:li rdf:resource="http://www.idlethumbs.net/blog/some-pretentious-conference-inspired-rambling"/>
	<rdf:li rdf:resource="http://www.wow.com/2009/06/09/wow-casually-what-is-casual/#continued"/>
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	<rdf:li rdf:resource="http://www.eurogamer.net/articles/childs-play-article"/>
	<rdf:li rdf:resource="http://teamfortress.com/post.php?id=2221"/>
	<rdf:li rdf:resource="http://www.guardian.co.uk/technology/gamesblog/2009/jan/29/gameculture"/>
	<rdf:li rdf:resource="http://www.guardian.co.uk/technology/gamesblog/2009/jan/29/gameculture-xbox"/>
	<rdf:li rdf:resource="http://stephenfry.com/blog/?p=51"/>
	<rdf:li rdf:resource="http://www.freegamesnews.com/en/games/2008/Boombot.html"/>
	<rdf:li rdf:resource="http://video.stumbleupon.com/#p=yo2aowsnlg"/>
	<rdf:li rdf:resource="http://www.swinxs.com/gb/info/"/>
	<rdf:li rdf:resource="http://www.colourlovers.com/blog/2008/04/22/all-120-crayon-names-color-codes-and-fun-facts/"/>
	<rdf:li rdf:resource="http://commandshift3.com/"/>
	<rdf:li rdf:resource="http://lostgarden.com/2007/10/lesson-about-failure.html"/>
	<rdf:li rdf:resource="http://www.kottke.org/07/07/iphone-wii-ollie-accelerometer"/>
	<rdf:li rdf:resource="http://www.raphkoster.com/gaming/etech07.shtml"/>
	<rdf:li rdf:resource="http://www.csse.monash.edu.au/~damian/papers/HTML/Perligata.html"/>
	<rdf:li rdf:resource="http://balloon.hobix.com/"/>
	<rdf:li rdf:resource="http://web.media.mit.edu/~monster/blendie/"/>
	<rdf:li rdf:resource="http://zestyping.livejournal.com/97476.html"/>
	<rdf:li rdf:resource="http://www.mediatinker.com/blog/archives/008798.html#008798"/>
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  </channel><item rdf:about="http://www.slideshare.net/dings/just-add-points-what-ux-can-and-cannot-learn-from-games">
    <title>Just add points? What UX can (and cannot) learn from games</title>
    <dc:date>2010-06-17T12:54:09+00:00</dc:date>
    <link>http://www.slideshare.net/dings/just-add-points-what-ux-can-and-cannot-learn-from-games</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Went in sceptical, but this is a very good/solid presentation: the emphasis on going beyond chucking around the adjective "playful" and actually considering what makes (different kinds of) games work, and what they may/may not be applicable to, is spot-on. And a reminder that I'm behind on my reading, as usual.
]]></description>
<dc:subject>games interaction design fun play</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:4b600c425d18/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:fun"/>
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</item>
<item rdf:about="http://www.idlethumbs.net/blog/some-pretentious-conference-inspired-rambling">
    <title>Idle Thumbs: A Weekly Video Game Podcast</title>
    <dc:date>2009-11-28T12:30:45+00:00</dc:date>
    <link>http://www.idlethumbs.net/blog/some-pretentious-conference-inspired-rambling</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["As Hecker suggested, though, that crucial consideration of the "why" of game development -- along with related questions like "What are you trying to say to people?" or "What influenced this?" or "Are you trying to say anything at all?" -- seems to be less important in this medium than it is elsewhere. That's understandable, since "fun" can be pursued for its own benefit, and to great and impressive effect. Surely we've got that covered by this point, though, and there's bandwidth for more." Chris Remo thinks out loud for a bit.
]]></description>
<dc:subject>games intent design fun meaning chrisremo</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:f99c5f66d627/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:intent"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:fun"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:meaning"/>
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<item rdf:about="http://www.wow.com/2009/06/09/wow-casually-what-is-casual/#continued">
    <title>WoW, Casually: What is casual?</title>
    <dc:date>2009-06-09T16:20:56+00:00</dc:date>
    <link>http://www.wow.com/2009/06/09/wow-casually-what-is-casual/#continued</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["And that is the best definition of casual that I can come up with: Casual players cannot be rated better or worse than other players." Torres finds a nice overlap with the Hicks/Hudson duality; I like his suggestion that casual players don't have metrics for comparison, because their primary goal is fun, and you cannot compare types of fun.
]]></description>
<dc:subject>games fun entertainment casual hardcore wow worldofwarcraft nomenclature</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:68d6d3e4e346/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:hardcore"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:wow"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:worldofwarcraft"/>
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</item>
<item rdf:about="http://www.gamesetwatch.com/2009/03/gdc_keita_takahashi_the_comple.php">
    <title>GameSetWatch - GDC: Keita Takahashi - The Complete GDC Lecture</title>
    <dc:date>2009-03-30T19:52:16+00:00</dc:date>
    <link>http://www.gamesetwatch.com/2009/03/gdc_keita_takahashi_the_comple.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Takahashi being wonderfully perceptive and making some interesting observations. Also, describing some lovely design decisions in the beautiful, soothing, and bonkers Noby Noby Boy. I still need a soundtrack CD for that game.
]]></description>
<dc:subject>keitatakahashi nobynobyboy ps3 psn development design games play fun</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:c29890c0f496/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nobynobyboy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ps3"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:psn"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
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</item>
<item rdf:about="http://www.eurogamer.net/articles/childs-play-article">
    <title>Child's Play Article - Page 1 // None /// Eurogamer - Games Reviews, News and More</title>
    <dc:date>2009-03-02T14:15:27+00:00</dc:date>
    <link>http://www.eurogamer.net/articles/childs-play-article</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The aim, then, is to explore what makes a good children's game, to consider how this oft-maligned market can sometimes reveal bad game design habits that we've been conditioned to tolerate, and to offer a guide to the best games for kids available now by looking at the four design areas that I believe are key to making a successful game for children." Dan Whitehead's roundup of games for children is really very good: some strong thinking, good comparative analysis, and best of all, parental insight. More like this, please, EG.
]]></description>
<dc:subject>design games play children fun kids</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:9b58c8d5c526/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:kids"/>
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</item>
<item rdf:about="http://teamfortress.com/post.php?id=2221">
    <title>Team Fortress 2</title>
    <dc:date>2009-02-05T08:55:12+00:00</dc:date>
    <link>http://teamfortress.com/post.php?id=2221</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["On Tuesday we shipped an update that added a bunch of features / bugfixes / balancing tweaks that came out of the community's feedback. In particular, it made some changes to the underlying TF damage system, and as part of that, it modified the way critical hits are determined. We thought it might be interesting to dig a little into the change, and hopefully give you some insight into our thinking." Another cracking example of explaining game mechanics clearly and directly, to an engaged community.
]]></description>
<dc:subject>games play statistics mechanics fun teamfortress2 balancing probability</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:9fb4d2126686/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mechanics"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:teamfortress2"/>
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</item>
<item rdf:about="http://www.guardian.co.uk/technology/gamesblog/2009/jan/29/gameculture">
    <title>Gary Penn on the rules of game design | Technology | guardian.co.uk</title>
    <dc:date>2009-02-05T08:24:11+00:00</dc:date>
    <link>http://www.guardian.co.uk/technology/gamesblog/2009/jan/29/gameculture</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["You've got to get shit happening – you can talk about it, you can write it down, it means nothing until you actually make it and think f**k that's nothing like what I thought it was going to be! That happens most of the time." Gary Penn on prototyping, getting real, and how they do stuff at Denki. More good stuff.
]]></description>
<dc:subject>design games play prototyping fun denki</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:e1e380f0d40c/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:prototyping"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:fun"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:denki"/>
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</item>
<item rdf:about="http://www.guardian.co.uk/technology/gamesblog/2009/jan/29/gameculture-xbox">
    <title>The Denki Difference | Technology | guardian.co.uk</title>
    <dc:date>2009-02-05T08:15:33+00:00</dc:date>
    <link>http://www.guardian.co.uk/technology/gamesblog/2009/jan/29/gameculture-xbox</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["We always start with the idea of toys," says Ralfe. "They're the quickest way into finding fun. Rules aren't fun, so we never begin with them." Great feature from Keith Stuart on a visit to Denki; lots of good stuff in here.
]]></description>
<dc:subject>design games play guardian fun denki</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:3281e516acf9/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:guardian"/>
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</item>
<item rdf:about="http://stephenfry.com/blog/?p=51">
    <title>Stephen Fry » Blog Archive » Wii is a kind of magic</title>
    <dc:date>2008-08-30T14:10:10+00:00</dc:date>
    <link>http://stephenfry.com/blog/?p=51</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["...Nintendo understands that while play does involve competition, territoriality and rehearsal for war, it also involves silliness, laughter and fun." Oh, god, can I just marry Stephen Fry now? Oh, there's a queue. Never mind.
]]></description>
<dc:subject>wii play games nintendo fun casual interaction stephenfry article writing</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:cf72d871b8bf/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:wii"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nintendo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:fun"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:casual"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:stephenfry"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:article"/>
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</item>
<item rdf:about="http://www.freegamesnews.com/en/games/2008/Boombot.html">
    <title>Puzzle games - Boombot - Walkthrough, comments and more Free Web Games at FreeGamesNews.com</title>
    <dc:date>2008-08-28T14:11:50+00:00</dc:date>
    <link>http://www.freegamesnews.com/en/games/2008/Boombot.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[You're a little robot. You're also indestructible. Use bombs to bounce yourself around the level, but don't run out. Lovely little flash game.
]]></description>
<dc:subject>flash games physics explosions fun</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:e3d2204d6802/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:explosions"/>
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</item>
<item rdf:about="http://video.stumbleupon.com/#p=yo2aowsnlg">
    <title>StumbleVideo - TF2 Karaoke: My Heart Will Go On on Vimeo</title>
    <dc:date>2008-06-22T13:35:26+00:00</dc:date>
    <link>http://video.stumbleupon.com/#p=yo2aowsnlg</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Awesome. Server set up to play karaoke; players mix appalling singing with a bit of the old ultraviolence. I miss PC gamers.
]]></description>
<dc:subject>karaoke music play games tf2 celinedion humour groups fun</dc:subject>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:celinedion"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:fun"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.swinxs.com/gb/info/">
    <title>Swinxs, the toy that's active and fun - Swinxs the first computer to use outside</title>
    <dc:date>2008-06-21T13:49:59+00:00</dc:date>
    <link>http://www.swinxs.com/gb/info/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[An outdoor games console, with lots of fun locative play elements. And it's *real*.
]]></description>
<dc:subject>swinxs play outdoors games technology everyware ubicomp fun nlgd</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:16b3ad9b7000/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:swinxs"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:technology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:everyware"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ubicomp"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:fun"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nlgd"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.colourlovers.com/blog/2008/04/22/all-120-crayon-names-color-codes-and-fun-facts/">
    <title>Color + Design Blog / All 120 Crayon Names, Color Codes and Fun Facts by COLOURlovers</title>
    <dc:date>2008-04-26T09:01:58+00:00</dc:date>
    <link>http://www.colourlovers.com/blog/2008/04/22/all-120-crayon-names-color-codes-and-fun-facts/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Lots of hex codes for Crayola crayons. Lovely.
]]></description>
<dc:subject>crayons colors design fun</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:5d251ce488a6/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:crayons"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:colors"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:fun"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://commandshift3.com/">
    <title>CommandShift3 - It's like Hot or Not for web design</title>
    <dc:date>2007-12-11T19:55:13+00:00</dc:date>
    <link>http://commandshift3.com/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["CommandShift3 is like Hot or Not. Except, instead of clicking on hot babes, you click on hot websites."
]]></description>
<dc:subject>design comparison webapp fun somewhatpointless web</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:9762ba6e4a5b/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:comparison"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:fun"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:somewhatpointless"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:web"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://lostgarden.com/2007/10/lesson-about-failure.html">
    <title>Lost Garden: Lessons about failure</title>
    <dc:date>2007-10-23T09:48:32+00:00</dc:date>
    <link>http://lostgarden.com/2007/10/lesson-about-failure.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["If you want someone to fail, you want them to fail fast, before they spend a lot of money... [Miyamoto] would just say, 'Find the fun, and I'll be back in three months to take a look at what you have.'" Good advice.
]]></description>
<dc:subject>design failure fun play games</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:3cf59d38a77f/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:failure"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:fun"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.kottke.org/07/07/iphone-wii-ollie-accelerometer">
    <title>iPhone, Wiimote, or newborn baby: which has the best built-in accelerometer? (kottke.org)</title>
    <dc:date>2007-07-30T22:27:25+00:00</dc:date>
    <link>http://www.kottke.org/07/07/iphone-wii-ollie-accelerometer</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Much of the past 4 weeks has been spent determining which has the most sensitive built-in accelerometer: an iPhone, a Nintendo Wiimote, or our newborn son."
]]></description>
<dc:subject>science hardware children playful writing fun</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:eadcc50dbfa6/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:science"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:hardware"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:children"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:playful"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:fun"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.raphkoster.com/gaming/etech07.shtml">
    <title>The Core of Fun - Raph Koster</title>
    <dc:date>2007-03-31T09:19:46+00:00</dc:date>
    <link>http://www.raphkoster.com/gaming/etech07.shtml</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[All the slides from Raph's ETech Keynote
]]></description>
<dc:subject>play fun games interaction design experience</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:f933d7baba1f/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:fun"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:experience"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.csse.monash.edu.au/~damian/papers/HTML/Perligata.html">
    <title>Lingua::Romana::Perligata -- Perl for the XXIimum Century</title>
    <dc:date>2006-10-03T16:28:49+00:00</dc:date>
    <link>http://www.csse.monash.edu.au/~damian/papers/HTML/Perligata.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Been looking for this for a while - as a classicist, it fills me with a silly delight if nothing else.
]]></description>
<dc:subject>perl latin linguistics conway insane fun</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:c0a019cca323/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:perl"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:latin"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:linguistics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:conway"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:insane"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:fun"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://balloon.hobix.com/">
    <title>Balloon. (Scripty postcards.)</title>
    <dc:date>2006-07-04T12:13:00+00:00</dc:date>
    <link>http://balloon.hobix.com/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Scripty postcards: chunks of Ruby you can run just by evaluating them. They do useful things, and are hilariously insecure - but the concept is delightful. Not sure what I'd use it for... but it all hangs together very nicely.
]]></description>
<dc:subject>ruby scripting fun proramming web</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:195be9ccc852/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ruby"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:scripting"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:fun"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:proramming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:web"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://web.media.mit.edu/~monster/blendie/">
    <title>Kelly Dobson: Blendie</title>
    <dc:date>2006-03-07T06:55:37+00:00</dc:date>
    <link>http://web.media.mit.edu/~monster/blendie/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Voice-controlled blender. Lovely.
]]></description>
<dc:subject>hardware ixda interactiondesign fun</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:403c13d20dc4/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:hardware"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ixda"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interactiondesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:fun"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://zestyping.livejournal.com/97476.html">
    <title>zestyping: How to really confuse your party guests.</title>
    <dc:date>2006-01-31T22:44:09+00:00</dc:date>
    <link>http://zestyping.livejournal.com/97476.html</link>
    <dc:creator>infovore</dc:creator><dc:subject>daft interiors perspective confusing fun</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:9625e44bc2a8/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:daft"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interiors"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:perspective"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:confusing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:fun"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.mediatinker.com/blog/archives/008798.html#008798">
    <title>mediatinker.com</title>
    <dc:date>2004-12-23T10:02:38+00:00</dc:date>
    <link>http://www.mediatinker.com/blog/archives/008798.html#008798</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[gingerbread motherboard
]]></description>
<dc:subject>baking fun geek gingerbread motherboard</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:7e76fc8ad954/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:baking"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:fun"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:geek"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:gingerbread"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:motherboard"/>
</rdf:Bag></taxo:topics>
</item>
</rdf:RDF>