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    <title>A Free-to-Play World, our brief for IED students at the RCA – Hubbub</title>
    <dc:date>2014-01-29T10:06:22+00:00</dc:date>
    <link>http://whatsthehubbub.nl/blog/2014/01/a-free-to-play-world-our-brief-for-ied-students-at-the-rca/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["...we though it would be it would be interesting to ask the students to deconstruct a logic prevalent in the games industry (F2P) and to then apply that logic to a real-world system (in this case, a London transport) service." I loved this when Kars first told me about the brief, and I love seeing it again now.]]></description>
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    <title>My Thoughts on Free-to-Play Games - Chris Hecker's Website</title>
    <dc:date>2011-11-16T15:00:09+00:00</dc:date>
    <link>http://chrishecker.com/My_Thoughts_on_Free-to-Play_Games</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["However, if you are making a sustainable living doing pay-up-front games, and you find those are the kinds of games you are most passionate about, but you feel the itch to try out free-to-play because some other people are getting rich doing it, then I'd take a step back and examine your motives and what makes you fulfilled as a person. VC-types look down on this kind of thinking with the awesomely cynical term "lifestyle business", but isn't that exactly what we want to create, a business that supports our desired lifestyle, which includes making games we're proud of?" Chris Hecker on Free-to-Play]]></description>
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<item rdf:about="http://www.designer-notes.com/?p=372">
    <title>DESIGNER NOTES » Blog Archive » Game Developer Column 18: The End of Games?</title>
    <dc:date>2011-08-08T15:49:20+00:00</dc:date>
    <link>http://www.designer-notes.com/?p=372</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Cracking analysis from Soren Johnson on Free-to-Play, how it shapes game design for both good and ill, and the opportunities it opens in its wake.]]></description>
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