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    <title>Pinboard (infovore)</title>
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    <description>recent bookmarks from infovore</description>
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  </channel><item rdf:about="http://gropingtheelephant.wordpress.com/2009/01/04/dont-worry-it-wont-hurt-you/">
    <title>Don’t worry, it won’t hurt you. « Groping The Elephant</title>
    <dc:date>2009-01-05T12:05:58+00:00</dc:date>
    <link>http://gropingtheelephant.wordpress.com/2009/01/04/dont-worry-it-wont-hurt-you/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["For all the talk of immersion and realism it seems gamers still want games that provide for them, that make them the centre of the action, the pivotal agent in the events of the world, the nexus around which everything is focused." And this is one of the big conflicts within games: you have to make the player feel wanted whilst they're playing the game, make them feel the centre of attention, because without them the game is nothing. But at the same time: can you still tell stories that aren't about them? I expand a little in the comment on the blogpost proper.
]]></description>
<dc:subject>games play narrative choice farcry2 attention fallout3 focus selfcentered</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:a3c1962ca706/</dc:identifier>
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<item rdf:about="http://dubiousquality.blogspot.com/2008/12/fallout-3.html">
    <title>Dubious Quality: Fallout 3</title>
    <dc:date>2008-12-03T20:21:56+00:00</dc:date>
    <link>http://dubiousquality.blogspot.com/2008/12/fallout-3.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["So when I play Fallout 3, and I think this is probably true for most people who are over forty, some part of me is always wondering if this is what it really would have been like. Not in terms of enemies, but in the way that humans banded together into small groups to create enough order to survive." Bill Harris on a perspective on Fallout 3 that I'll never have.
]]></description>
<dc:subject>fallout3 games billharris coldwar apocalypse postapocalyptic survival</dc:subject>
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<item rdf:about="http://www.gamesetwatch.com/2008/11/opinion_fallout_3_escape_from.php">
    <title>GameSetWatch - Opinion: Fallout 3 - Escape From Vault 101</title>
    <dc:date>2008-11-18T17:58:20+00:00</dc:date>
    <link>http://www.gamesetwatch.com/2008/11/opinion_fallout_3_escape_from.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Fallout 3 is a tribute to intent. It's not a rallying cry for any cause or even a cautionary tale about the hypothetical horrors of nuclear holocaust. It's a statement on the worthlessness of inaction. It's about not staying in the vault."
]]></description>
<dc:subject>vault fallout3 games writing bethesda criticism</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:22f91e5c944a/</dc:identifier>
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<item rdf:about="http://planetfallout.gamespy.com/maps/1/Capital-Wasteland">
    <title>Fallout 3 Capital Wasteland - Planet Fallout</title>
    <dc:date>2008-11-18T10:45:04+00:00</dc:date>
    <link>http://planetfallout.gamespy.com/maps/1/Capital-Wasteland</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["See what's been discovered by the Wasteland inhabitants!" Collaborative slippymap of what people are finding in the DC Wasteland in Fallout 3.
]]></description>
<dc:subject>fallout games fallout3 maps mapping ugc</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:85a47943488b/</dc:identifier>
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<item rdf:about="http://flickr.com/photos/duncanjharris/sets/72157608837985347/">
    <title>Fallout 3 - a set on Flickr</title>
    <dc:date>2008-11-16T22:25:19+00:00</dc:date>
    <link>http://flickr.com/photos/duncanjharris/sets/72157608837985347/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[From Duncan Harris; postcards from post-apocalyptic DC.
]]></description>
<dc:subject>screengrabs games fallout3 washington apocalypse beautiful</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:1d21071dcd98/</dc:identifier>
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