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  </channel><item rdf:about="http://killscreendaily.com/articles/reviews/fallout_new_vegas_dlc">
    <title>Kill Screen - Fallout New Vegas DLC Review</title>
    <dc:date>2011-11-13T10:38:03+00:00</dc:date>
    <link>http://killscreendaily.com/articles/reviews/fallout_new_vegas_dlc</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["...you play other roles than “protagonist.” That there are other ways of seeing." Very good.]]></description>
<dc:subject>writing agency games fallout</dc:subject>
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    <title>The Brainy Gamer: Second thoughts</title>
    <dc:date>2008-11-19T11:43:21+00:00</dc:date>
    <link>http://www.brainygamer.com/the_brainy_gamer/2008/11/second-thoughts-on-emergent-narrative.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["But succeed or fail, my awareness of game design is omnipresent, and I like it that way. It enriches my experience of playing. The in-world experience remains my first thought, but my second thought is nearly always focused on the system, especially when that system demonstrates originality or beautiful execution. I don't think I'm the only gamer who behaves this way." No, but it requires a certain degree of awareness of the medium to think about the second; the first is much more immediate, and the second is about an engagements with games, rather than a particular game.
]]></description>
<dc:subject>games fallout openworld choice freedom design narrative</dc:subject>
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    <title>Fallout 3 Capital Wasteland - Planet Fallout</title>
    <dc:date>2008-11-18T10:45:04+00:00</dc:date>
    <link>http://planetfallout.gamespy.com/maps/1/Capital-Wasteland</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["See what's been discovered by the Wasteland inhabitants!" Collaborative slippymap of what people are finding in the DC Wasteland in Fallout 3.
]]></description>
<dc:subject>fallout games fallout3 maps mapping ugc</dc:subject>
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