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    <title>Pinboard (infovore)</title>
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    <description>recent bookmarks from infovore</description>
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      <rdf:Seq>	<rdf:li rdf:resource="https://genomebiology.biomedcentral.com/articles/10.1186/s13059-020-02133-w"/>
	<rdf:li rdf:resource="https://ambientehotel.wordpress.com/2014/11/20/in-the-simulator/"/>
	<rdf:li rdf:resource="http://worrydream.com/Tangle/"/>
	<rdf:li rdf:resource="http://content.stamen.com/two-talks-in-austin"/>
	<rdf:li rdf:resource="http://sb129.wordpress.com/2012/08/29/on-performance/"/>
	<rdf:li rdf:resource="http://gameshelf.jmac.org/2012/05/thoughts-on-dear-esther/"/>
	<rdf:li rdf:resource="http://www.lettersofnote.com/2010/11/to-my-widow.html"/>
	<rdf:li rdf:resource="http://en.wikipedia.org/wiki/Edward_Makuka_Nkoloso"/>
	<rdf:li rdf:resource="http://fffflckr.com/"/>
	<rdf:li rdf:resource="http://www.rockpapershotgun.com/2009/06/22/fuel-around-the-world-in-eight-hours/"/>
	<rdf:li rdf:resource="http://cruiseelroy.net/2009/04/braid/"/>
	<rdf:li rdf:resource="http://www.zapm.org/"/>
	<rdf:li rdf:resource="http://dubiousquality.blogspot.com/2008/12/rocket-man.html"/>
	<rdf:li rdf:resource="http://www.rockpapershotgun.com/2008/11/13/our-man-in-northrend/"/>
      </rdf:Seq>
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  </channel><item rdf:about="https://genomebiology.biomedcentral.com/articles/10.1186/s13059-020-02133-w">
    <title>A hypothesis is a liability | Genome Biology | Full Text</title>
    <dc:date>2020-11-06T18:58:13+00:00</dc:date>
    <link>https://genomebiology.biomedcentral.com/articles/10.1186/s13059-020-02133-w</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The most notable “discovery” in the dataset was that if you simply plotted the number of steps versus the BMI, you would see an image of a gorilla waving at you (Fig. 1b). While we teach our students the benefits of visualization, answering the specific hypothesis-driven questions did not require plotting the data. We found that very often, the students driven by specific hypotheses skipped this simple step towards a broader exploration of the data. In fact, overall, students without a specific hypothesis were almost five times more likely to discover the gorilla when analyzing this dataset (odds ratio = 4.8, P = 0.034, N = 33, Fisher’s exact test; Fig. 1c). At least in this setting, the hypothesis indeed turned out to be a significant liability."]]></description>
<dc:subject>science data hypothesis experiment exploration</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:3f02addd2176/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:science"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:data"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:hypothesis"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:experiment"/>
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</item>
<item rdf:about="https://ambientehotel.wordpress.com/2014/11/20/in-the-simulator/">
    <title>in the simulator | the m john harrison blog</title>
    <dc:date>2014-11-20T12:23:16+00:00</dc:date>
    <link>https://ambientehotel.wordpress.com/2014/11/20/in-the-simulator/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["If you want to know about the inevitable end-state of the Tarkovsky/Strugatsky zone, you should look at the development of the Alps (& now the Himalaya). What was a nightmare is controlled into a form of play by skill, technique and equipment. What used to kill you is now so well understood that you can enjoy it. Or, to put it another way: what used to kill explorers first begins to kill only experts who push their skillset too hard then winds up only killing the tourist the experts usher up the mountain for money–and even then only often enough to keep up the activity’s reputation."]]></description>
<dc:subject>mjohnharrison zone zona tarkovsky exploration</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:fb576b01d655/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mjohnharrison"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:zone"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:zona"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:tarkovsky"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:exploration"/>
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</item>
<item rdf:about="http://worrydream.com/Tangle/">
    <title>Tangle: a JavaScript library for reactive documents</title>
    <dc:date>2014-10-31T00:53:43+00:00</dc:date>
    <link>http://worrydream.com/Tangle/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[OK, this is great: Bret Victor's library for exploring interactive documents. Tidy - thanks to its use of data-attributes - but super-clear. Really nice to have a web-based library, too, and one focused on text. Now thinking about this conceit again.]]></description>
<dc:subject>data interactive bretvictor javascript exploration spelunking</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:bfcdf70daf4c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:data"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interactive"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:bretvictor"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:javascript"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:exploration"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:spelunking"/>
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</item>
<item rdf:about="http://content.stamen.com/two-talks-in-austin">
    <title>stamen design | Two Talks in Austin</title>
    <dc:date>2013-10-23T14:12:47+00:00</dc:date>
    <link>http://content.stamen.com/two-talks-in-austin</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Both of these are great, and express some of what I've been trying to say in recent talks far better than I've expressed myself.]]></description>
<dc:subject>stamen georgeoates design datavisualisation materials exploration process</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:3d0cdc5c7c18/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:stamen"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:georgeoates"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:datavisualisation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:materials"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:exploration"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:process"/>
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</item>
<item rdf:about="http://sb129.wordpress.com/2012/08/29/on-performance/">
    <title>On Performance « SB129</title>
    <dc:date>2012-08-30T07:52:51+00:00</dc:date>
    <link>http://sb129.wordpress.com/2012/08/29/on-performance/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["One of the most important things I learnt throughout the process was that through ‘performing’ ideas – including getting members of the audience involved – it was evident whether or not the experience/idea/design would be valuable, exciting or intriguing. During the presentations, you could instantly tell if the project was a success. In some ways this combines presentation with a form of fictional user testing, they were performing to know. Here, prototyping is taken to another level, where ideas are exposed to an audience, events are ‘acted out’ and success is evaluated. Performance as a prototyping medium." I like 'performing to know']]></description>
<dc:subject>mattward design performance prototyping exploration</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:edc2b92ddb1f/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mattward"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:performance"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:prototyping"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:exploration"/>
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</item>
<item rdf:about="http://gameshelf.jmac.org/2012/05/thoughts-on-dear-esther/">
    <title>Thoughts on Dear Esther | The Gameshelf</title>
    <dc:date>2012-05-30T20:51:13+00:00</dc:date>
    <link>http://gameshelf.jmac.org/2012/05/thoughts-on-dear-esther/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["So, given this [zero-button, move and look] interface, whence interactivity in Dear Esther? I say: from an understated but deadly-precise sense of attention design through spatial design.

You walk along the beach; a path goes up the bluff, another along the strand. You go one way or the other. There are no game-mechanics associated with the choice, and a plot-diagram analysis would call them "the same place" -- you can try either, back up, and go the other way. But this misses the point. Precisely because the game lacks keys, switches, stars, and 1ups, it has no implicit mandate to explore every inch of territory. Instead, you want to move forward. Backtracking is dull. Worse: given the game's sedate walking pace, it's slightly frustrating. (They left out the run button for a reason, see?) Moving into new territory is always the best-rewarded move, and therefore your choice of path is a choice. You will not (unless you thrash hard against the game's intentions) see everything in your first run-through." Cracking writing about immersive, environmental storytelling in Dear Esther, and why it's clearly a game.]]></description>
<dc:subject>jmac games dearesther if interactivefiction exploration immersion design</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:f9a655aba69a/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:dearesther"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:if"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:exploration"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:immersion"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
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</item>
<item rdf:about="http://www.lettersofnote.com/2010/11/to-my-widow.html">
    <title>Letters of Note: To: My widow</title>
    <dc:date>2010-11-28T20:04:03+00:00</dc:date>
    <link>http://www.lettersofnote.com/2010/11/to-my-widow.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I am anxious for you and the boy's future — make the boy interested in natural history if you can, it is better than games — they encourage it at some schools — I know you will keep him out in the open air — try and make him believe in a God, it is comforting. Oh my dear my dear what dreams I have had of his future and yet oh my girl I know you will face it stoically..." Whatever his flaws, this is a remarkable piece of writing; Scott's final letters to his wife, as his Anatarctic expedition reached its close. Very sad.
]]></description>
<dc:subject>scott exploration antarctica writing letters</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:f4e14f94b2b1/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:scott"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:exploration"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:antarctica"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:letters"/>
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</item>
<item rdf:about="http://en.wikipedia.org/wiki/Edward_Makuka_Nkoloso">
    <title>Edward Makuka Nkoloso - Wikipedia, the free encyclopedia</title>
    <dc:date>2010-08-26T15:38:05+00:00</dc:date>
    <link>http://en.wikipedia.org/wiki/Edward_Makuka_Nkoloso</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["To train the astronauts, he set up a makeshift facility seven miles away from Lusaka, where the trainees, dressed in drab overalls with British army helmets, would then take turns to climb into a 44 gallon oil drum which would be rolled down a hill bouncing over rough ground; this, according to Nkoloso, would train the men in the feeling of weightlessness in both space travel and re-entry." Wow.
]]></description>
<dc:subject>zambia space exploration ambition</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:c41d5013d23f/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:zambia"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:space"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:exploration"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ambition"/>
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</item>
<item rdf:about="http://fffflckr.com/">
    <title>ffffl*ckr</title>
    <dc:date>2010-01-11T12:29:00+00:00</dc:date>
    <link>http://fffflckr.com/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Use [ffffl*ckr] to find the photography you like using the simple idea that people whose work you like, probably like stuff you'll like. You start with a set of pictures - if you authenticate, it'll use 20 of your last 100 favorites - otherwise it'll start with somebody's favorites. Click any picture to load more. Don't like what that person likes? Scroll back and click a different picture you like. It's that simple."
]]></description>
<dc:subject>flickr interface photography exploration</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:92063bdc9a1d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:flickr"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:photography"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:exploration"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.rockpapershotgun.com/2009/06/22/fuel-around-the-world-in-eight-hours/">
    <title>Rock, Paper, Shotgun: The Force is The Method » Fuel: Around The World In Eight Hours</title>
    <dc:date>2009-06-22T09:07:11+00:00</dc:date>
    <link>http://www.rockpapershotgun.com/2009/06/22/fuel-around-the-world-in-eight-hours/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I was, instead, going to see what it would take to drive around the world in a single sitting. It would have to be a single sitting because, without unlocking the game, I could not easily return to where I had driven to, or save my location. I was going to drive without the safety-net of a saved game, or even a checkpoint." Jim takes a tour of a properly big open-world; Fuel's not a game I'm very interested in for its mechanics, but the world always seemed interesting, and it's nice to have that confirmed.
]]></description>
<dc:subject>games fuel openworld narrative jimrossignol writing exploration</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:fd91f6c8c911/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:fuel"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:openworld"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:narrative"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:jimrossignol"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:exploration"/>
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</item>
<item rdf:about="http://cruiseelroy.net/2009/04/braid/">
    <title>Cruise Elroy » The game that was a book</title>
    <dc:date>2009-04-21T06:59:11+00:00</dc:date>
    <link>http://cruiseelroy.net/2009/04/braid/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["As I tried to unravel Braid’s interstitial text I realized that solving the puzzles and understanding the text required very similar approaches. Their concealed machinations and thematic ambiguities are teased out using the same mental processes, and are part of the same overarching search for meaning. In a way, I was “reading” everything in the game. It’s not the unification of narrative and gameplay that we’ve come to expect, but it’s a refreshing and effective one." Dan Bruno has an interesting perspective on Braid; not sure I agree with it entirely, but the feelings he describes are certainly familiar.
]]></description>
<dc:subject>games braid literature writing criticism exploration comprehension</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:4e43c736107e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:braid"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:literature"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:criticism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:exploration"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:comprehension"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.zapm.org/">
    <title>ZAPM</title>
    <dc:date>2008-12-04T08:06:23+00:00</dc:date>
    <link>http://www.zapm.org/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Zapm is a science fiction roguelike game by Cyrus Dolph. It's my humble attempt to create "the sci-fi Nethack". It is very much a work in progress."
]]></description>
<dc:subject>roguelike games exploration terminal</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:87772e6a390a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:roguelike"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:exploration"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:terminal"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://dubiousquality.blogspot.com/2008/12/rocket-man.html">
    <title>Dubious Quality: Rocket Man</title>
    <dc:date>2008-12-03T08:17:24+00:00</dc:date>
    <link>http://dubiousquality.blogspot.com/2008/12/rocket-man.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["That's how I got here. How long will it be before someone builds a raft and sets sail in space? Bill Gates has over fifty billion dollars. What if Richard Garriott had fifty billion dollars? If he wanted to, would that be enough money to build a rocket to get him into space, and a self-sustaining environment in which he could live? Would he want to sail away and never come back? ... No matter what happened in our future, [whoever built that raft] would forever be the first. A thousand years from now, people would remember his name." Bill Harris is awesome.
]]></description>
<dc:subject>space travel kontiki exploration lonliness</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:1c191c07984e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:space"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:travel"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:kontiki"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:exploration"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:lonliness"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.rockpapershotgun.com/2008/11/13/our-man-in-northrend/">
    <title>Our Man In Northrend | Rock, Paper, Shotgun</title>
    <dc:date>2008-11-16T22:25:19+00:00</dc:date>
    <link>http://www.rockpapershotgun.com/2008/11/13/our-man-in-northrend/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["A magnificent, huge orca-like beast, swimming calmly through the vast ocean beneath my smoke-belching craft. She was a beauty. And she instantly became my Moby Dick. “I’m coming back for you”, I thought. Big Shirl is a reason to reach level 80. I have no doubt the grind will get to me before too long, or that the thought of repeatedly running the same dungeons or battlegrounds come level 80 will turn me off all over again... In these early days though, before everyone in it knows everything, it’s an explorer’s paradise. That’s why I play MMOs." A nice, thoughtful article from a first look at WotLK from Alec Meer
]]></description>
<dc:subject>wow wotlk lichking expansion mmo mmorpg writing exploration</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:2ffc5367abd6/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:wow"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:wotlk"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:lichking"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:expansion"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mmo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mmorpg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:exploration"/>
</rdf:Bag></taxo:topics>
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