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    <title>Pinboard (infovore)</title>
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    <description>recent bookmarks from infovore</description>
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      <rdf:Seq>	<rdf:li rdf:resource="http://www.eurogamer.net/articles/2012-06-09-saturday-soapbox-at-what-point-does-a-game-become-a-toy"/>
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  </channel><item rdf:about="http://www.eurogamer.net/articles/2012-06-09-saturday-soapbox-at-what-point-does-a-game-become-a-toy">
    <title>Saturday Soapbox: At What Point Does a Game Become a Toy? • Opinions • Eurogamer.net</title>
    <dc:date>2012-06-10T10:36:02+00:00</dc:date>
    <link>http://www.eurogamer.net/articles/2012-06-09-saturday-soapbox-at-what-point-does-a-game-become-a-toy</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["At the moment, however, the prevailing wisdom seems to be that audiences have to be tricked into buying digital toys. Toys have to be disguised as something else. They don't yet have the framework of expectations around them that allows people to decide whether the proposition is worth it on its own or not, whatever that phrase really means. They're yet to feel entirely legitimate." Lots of lovely stuff in Christian's article here, but this stood out particularly: having to disguise toys to sell them to current expectations and the current marketplace.]]></description>
<dc:subject>toys games expectations play christiandonlan</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:890f5e180cf5/</dc:identifier>
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    <title>How Apple Will Draft Everyone Into The Cloud. Or Else | Fast Company</title>
    <dc:date>2011-06-07T12:35:24+00:00</dc:date>
    <link>http://www.fastcompany.com/1757900/how-apple-is-creating-a-tipping-point-toward-the-cloud-for-everyone</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["...as soon as consumers become used to things acting this way, they’ll start actually expecting things to act this way. And when that happens, beware any software company that doesn’t deliver the same experience. In the new world Apple will create, to ask a user to manually sync files between different devices will be the equivalent, back in the ‘80s, of asking a bunch of home computer users used to interacting with GUI’s, to use command lines instead." Yep.]]></description>
<dc:subject>howthingsare sync expectations cloud apple</dc:subject>
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<item rdf:about="http://russelldavies.typepad.com/planning/2009/07/walk-with-me.html">
    <title>russell davies: measuring pebbles</title>
    <dc:date>2009-07-12T21:08:03+00:00</dc:date>
    <link>http://russelldavies.typepad.com/planning/2009/07/walk-with-me.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Syncing is easy and reliable - as simple as you'd expect from a games company rather than as rubbish as you get from a GPS company."
]]></description>
<dc:subject>expectations games interface interactions wireless pedometer</dc:subject>
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<item rdf:about="http://versusclucluland.blogspot.com/2009/01/how-it-is-that-games-teach-you-things.html">
    <title>Versus CluClu Land: How it is that Games Teach you Things</title>
    <dc:date>2009-01-27T12:40:45+00:00</dc:date>
    <link>http://versusclucluland.blogspot.com/2009/01/how-it-is-that-games-teach-you-things.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["And so my holiday was spent with games on the opposite ends of the spectrum: World of Goo's patient instruction versus Shiren's school of hard knocks. And despite their different approaches I felt that each, in their own way, did credit to the core competence of games as a medium: inspiring the pleasure of finding things out."
]]></description>
<dc:subject>games learning difficulty roguelike instruction iroquoispliskin worldofgoo expectations shirenthewanderer</dc:subject>
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