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    <title>Pinboard (infovore)</title>
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    <description>recent bookmarks from infovore</description>
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      <rdf:Seq>	<rdf:li rdf:resource="http://www.offworld.com/2009/04/ragdoll-metaphysics-jg-ballard.html"/>
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  </channel><item rdf:about="http://www.offworld.com/2009/04/ragdoll-metaphysics-jg-ballard.html">
    <title>Ragdoll Metaphysics: JG Ballard, Boredom, And The Violent Promise Of Videogames - Offworld</title>
    <dc:date>2009-04-29T20:56:28+00:00</dc:date>
    <link>http://www.offworld.com/2009/04/ragdoll-metaphysics-jg-ballard.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["That is not to say that videogames need to be more sensationalist, more vulgar, or more crass, but that they need not fear being more transgressive, or more expressive, or more visceral. They need not to shy away from their darker depictions of our fantasies, or become embarrassed when people point out how they dwell on violence and excitement. This, the safe excursion to the gladiatorial arena, is what games do best." Rossignol on Ballard, and jolly good too.
]]></description>
<dc:subject>videogames jgballard writing offworld article ballard jimrossignol escapism banality violence</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:16c77250732b/</dc:identifier>
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<item rdf:about="http://versusclucluland.blogspot.com/2008/10/limits-of-escapism.html">
    <title>Versus CluClu Land: The Limits of Escapism</title>
    <dc:date>2008-10-11T16:30:10+00:00</dc:date>
    <link>http://versusclucluland.blogspot.com/2008/10/limits-of-escapism.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["This is the challenge, it seems to me: it's to do with the tools of design-- rules and states-- what other media do with images and sound: reveal the world as seen through different eyes, with lapidary clarity and moral courage. And this means moving beyond merely empowering and entertaining the player."
]]></description>
<dc:subject>iroquoispliskin escapism play games media art criticism entertainment story narrative</dc:subject>
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<item rdf:about="http://www.wired.com/gaming/gamingreviews/commentary/games/2008/08/gamesfrontiers_0825?currentPage=all">
    <title>Games Without Frontiers: Games Give Free Reign to the Douchebag Within</title>
    <dc:date>2008-08-25T10:28:10+00:00</dc:date>
    <link>http://www.wired.com/gaming/gamingreviews/commentary/games/2008/08/gamesfrontiers_0825?currentPage=all</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["What the hell is wrong with me? There are a lot of ways to win at Civilization Revolution that do not involve taking a happy, peaceful city and reducing it to a smoldering gravesite filled with radioactive trinitite." Clive Thompson on a case of Walter Mitty syndrome.
]]></description>
<dc:subject>games psychology play choice wishfulfilment escapism</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:4a0ee39ba6b0/</dc:identifier>
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