<?xml version="1.0" encoding="UTF-8"?>
 <rdf:RDF xmlns="http://purl.org/rss/1.0/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:cc="http://web.resource.org/cc/" xmlns:syn="http://purl.org/rss/1.0/modules/syndication/" xmlns:admin="http://webns.net/mvcb/">
  <channel rdf:about="http://pinboard.in">
    <title>Pinboard (infovore)</title>
    <link>https://pinboard.in/u:infovore/public/</link>
    <description>recent bookmarks from infovore</description>
    <items>
      <rdf:Seq>	<rdf:li rdf:resource="http://joemoransblog.blogspot.com/2009/10/hole-in-wall.html"/>
	<rdf:li rdf:resource="http://www.wow.com/2009/06/09/wow-casually-what-is-casual/#continued"/>
	<rdf:li rdf:resource="http://www.offworld.com/2009/06/e309-the-7-things-you-need-to.html"/>
	<rdf:li rdf:resource="http://www.eurogamer.net/articles/singstar-past-present-and-future"/>
	<rdf:li rdf:resource="http://blog.wired.com/games/2009/02/valve-announces.html"/>
	<rdf:li rdf:resource="http://www.brainygamer.com/the_brainy_gamer/2008/11/tip-of-the-iceberg.html"/>
	<rdf:li rdf:resource="http://versusclucluland.blogspot.com/2008/10/limits-of-escapism.html"/>
	<rdf:li rdf:resource="http://www.flurb.net/6/6sterling.htm"/>
	<rdf:li rdf:resource="http://www.gamesetwatch.com/2008/09/agdc_sterling_keynote_a_creati.php"/>
	<rdf:li rdf:resource="http://www.brainygamer.com/the_brainy_gamer/2008/08/im-discussing-b.html"/>
	<rdf:li rdf:resource="http://www.penny-arcade.com/2007/12/03"/>
      </rdf:Seq>
    </items>
  </channel><item rdf:about="http://joemoransblog.blogspot.com/2009/10/hole-in-wall.html">
    <title>Joe Moran's blog: Hole in the wall</title>
    <dc:date>2009-11-02T10:32:18+00:00</dc:date>
    <link>http://joemoransblog.blogspot.com/2009/10/hole-in-wall.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The interesting, or arguably uninteresting, thing about this programme is that it is completely lacking in any sort of narrative arc. All the other programmes on Saturday night are a gift for a narratologist: with their judges’ scores, audience votes and dance-offs/sing-offs, they are all crisis, crescendo and narrative resolution. But Hole in the Wall is different. It’s just celebrities going through these differently-shaped holes in the wall, again and again and again... Hole in the Wall is the groundhog day of Saturday evening light entertainment." Saturday-night audiences like a good plot.
]]></description>
<dc:subject>joemoran plot narrative tv entertainment holeinthewall</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:a13992753541/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:joemoran"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:plot"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:narrative"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:tv"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:entertainment"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:holeinthewall"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.wow.com/2009/06/09/wow-casually-what-is-casual/#continued">
    <title>WoW, Casually: What is casual?</title>
    <dc:date>2009-06-09T16:20:56+00:00</dc:date>
    <link>http://www.wow.com/2009/06/09/wow-casually-what-is-casual/#continued</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["And that is the best definition of casual that I can come up with: Casual players cannot be rated better or worse than other players." Torres finds a nice overlap with the Hicks/Hudson duality; I like his suggestion that casual players don't have metrics for comparison, because their primary goal is fun, and you cannot compare types of fun.
]]></description>
<dc:subject>games fun entertainment casual hardcore wow worldofwarcraft nomenclature</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:68d6d3e4e346/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:fun"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:entertainment"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:casual"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:hardcore"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:wow"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:worldofwarcraft"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nomenclature"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.offworld.com/2009/06/e309-the-7-things-you-need-to.html">
    <title>E309: the 7 things you need to know about Microsoft's press conference - Offworld</title>
    <dc:date>2009-06-01T22:01:34+00:00</dc:date>
    <link>http://www.offworld.com/2009/06/e309-the-7-things-you-need-to.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[If you want a wrap-up of the Microsoft keynote, you could do no better than Brandon's wrap-up for Offworld - spot on, nicely detailed, and covering all the facts with great illustration. Whilst their titles - L4D2, Forza 3, etc - are obviously real assets, it's their commitment to the 360 as a platform in the living room that was impressive.
]]></description>
<dc:subject>e3 entertainment blog offworld microsoft games technology media writing</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:93ef2b3f18fa/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:e3"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:entertainment"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:blog"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:offworld"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:microsoft"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:technology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:media"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.eurogamer.net/articles/singstar-past-present-and-future">
    <title>SingStar: Past, Present and Future Article - Page 1 // PS3 /// Eurogamer - Games Reviews, News and More</title>
    <dc:date>2009-04-06T11:18:09+00:00</dc:date>
    <link>http://www.eurogamer.net/articles/singstar-past-present-and-future</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The reason for [Singstar's relatively "low" Metacritic scores] is also the reason that this is an article about SingStar, and not a review of SingStar Queen and the new wireless microphones: SingStar is now basically unreviewable. Unlike Guitar Hero: Metallica, or AC/DC Live: Rock Band, SingStar has morphed from a game into a service, and defies traditional critical judgement."
]]></description>
<dc:subject>gaas games services singstar entertainment play</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:56268fb83f90/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:gaas"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:services"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:singstar"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:entertainment"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://blog.wired.com/games/2009/02/valve-announces.html">
    <title>Valve Announces First Left 4 Dead DLC | Game | Life from Wired.com</title>
    <dc:date>2009-02-05T21:57:53+00:00</dc:date>
    <link>http://blog.wired.com/games/2009/02/valve-announces.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["With Half-Life and Counter-Strike, and more recently Team Fortress 2, we've learned that we're no longer making stand-alone games but creating entertainment services. With Left 4 Dead we're extending that tradition by creating additional gameplay and releasing our internal tools to aspiring developers so they may also create and distribute new Left 4 Dead experiences." Lots of places have the news; this quotation is the killer, though. "Entertainment services". GAAS, anyone?
]]></description>
<dc:subject>games play left4dead valve entertainment quotation halflife gaas saas</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:b37360b10098/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:left4dead"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:valve"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:entertainment"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:quotation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:halflife"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:gaas"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:saas"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.brainygamer.com/the_brainy_gamer/2008/11/tip-of-the-iceberg.html">
    <title>The Brainy Gamer: The big ignore</title>
    <dc:date>2008-11-16T22:25:19+00:00</dc:date>
    <link>http://www.brainygamer.com/the_brainy_gamer/2008/11/tip-of-the-iceberg.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["...in recent years, [the stage has] moved away from those practices. Today, we better understand the importance of offering kids the very best we can do. They are no different from the rest of us. They respond positively to quality, and they quickly grow bored and restless with mediocrity... We might consider a similar approach to video games. If we want our kids - heck, if we want all of us - to enjoy quality games, we must pay attention to and promote those games that deliver quality."
]]></description>
<dc:subject>children entertainment games art quality criticism michaelabbott</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:0fa9163ec2b9/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:children"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:entertainment"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:art"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:quality"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:criticism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:michaelabbott"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://versusclucluland.blogspot.com/2008/10/limits-of-escapism.html">
    <title>Versus CluClu Land: The Limits of Escapism</title>
    <dc:date>2008-10-11T16:30:10+00:00</dc:date>
    <link>http://versusclucluland.blogspot.com/2008/10/limits-of-escapism.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["This is the challenge, it seems to me: it's to do with the tools of design-- rules and states-- what other media do with images and sound: reveal the world as seen through different eyes, with lapidary clarity and moral courage. And this means moving beyond merely empowering and entertaining the player."
]]></description>
<dc:subject>iroquoispliskin escapism play games media art criticism entertainment story narrative</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:19ad66d6a772/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:iroquoispliskin"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:escapism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:media"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:art"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:criticism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:entertainment"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:story"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:narrative"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.flurb.net/6/6sterling.htm">
    <title>Bruce Sterling, &quot;Computer Entertainment,&quot; Flurb #6</title>
    <dc:date>2008-09-19T22:25:49+00:00</dc:date>
    <link>http://www.flurb.net/6/6sterling.htm</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Computer Entertainment Thirty-Five Years From Today: A solo spoken word performance by Bruce Sterling" Wonderful, surreal, exciting; Sterling's keynote from Austin GDC. Good stuff, and worth a read for gamers, futurists, and designers alike.
]]></description>
<dc:subject>games play entertainment futurism scifi brucesterling austingdc keynote</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:95823eb47f97/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:entertainment"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:futurism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:scifi"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:brucesterling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:austingdc"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:keynote"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.gamesetwatch.com/2008/09/agdc_sterling_keynote_a_creati.php">
    <title>GameSetWatch - AGDC: Sterling Keynote: A Creative Call To Arms</title>
    <dc:date>2008-09-17T22:30:59+00:00</dc:date>
    <link>http://www.gamesetwatch.com/2008/09/agdc_sterling_keynote_a_creati.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["...then, after destroying his nano-network, as an admonition to the audience, extended [Arthur C Clarke's metaphor]: 'Any truly advanced technology is indistinguishable from garbage.'" Excellent summary of what sounds like a wonderful GDC Austin keynote from Bruce Sterling.
]]></description>
<dc:subject>brucesterling gdc gdcaustin games ubicomp pervasive computing play futurism entertainment</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:00063da2014a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:brucesterling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:gdc"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:gdcaustin"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ubicomp"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:pervasive"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:computing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:futurism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:entertainment"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.brainygamer.com/the_brainy_gamer/2008/08/im-discussing-b.html">
    <title>The Brainy Gamer: Wrapping up the Braid conversation</title>
    <dc:date>2008-08-31T14:05:30+00:00</dc:date>
    <link>http://www.brainygamer.com/the_brainy_gamer/2008/08/im-discussing-b.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The negative side of this, as your experience illustrates, is that Braid just lacks any immediate sense of fun. It does not set out to entertain you, and with the exception of some pretty aesthetic moments it makes you earn the pleasure you take from it. (Portal, which makes for a good point of comparison, wants the player to like it and desires to be understood in a way that Braid does not.)" I think Pliskin is spot on, here
]]></description>
<dc:subject>braid games play entertainment criticism</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:3af061033822/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:braid"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:entertainment"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:criticism"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.penny-arcade.com/2007/12/03">
    <title>Penny Arcade! - Old School</title>
    <dc:date>2007-12-03T19:44:14+00:00</dc:date>
    <link>http://www.penny-arcade.com/2007/12/03</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["That's a pretty serious distinction - people who play games in order to excel at them, and those who play games as a conduit to fantasy - and its only one axis of the diagram." An excellent, and very relevant Penny Arcade editorial today.
]]></description>
<dc:subject>games culture play entertainment fantasy imagination casual hardcore</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:d7fe3d8d7ee3/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:culture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:entertainment"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:fantasy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:imagination"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:casual"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:hardcore"/>
</rdf:Bag></taxo:topics>
</item>
</rdf:RDF>