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  <channel rdf:about="http://pinboard.in">
    <title>Pinboard (infovore)</title>
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    <description>recent bookmarks from infovore</description>
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      <rdf:Seq>	<rdf:li rdf:resource="https://workshops.thoughtbot.com/vim"/>
	<rdf:li rdf:resource="http://stevelosh.com/blog/2010/09/coming-home-to-vim/#why-i-came-back-to-vim"/>
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  </channel><item rdf:about="https://workshops.thoughtbot.com/vim">
    <title>thoughtbot workshops | vim for rails</title>
    <dc:date>2012-01-08T15:47:23+00:00</dc:date>
    <link>https://workshops.thoughtbot.com/vim</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I spend every day writing Rails code in vim, and I’ve optimized the heck out that process. The screencast contains the best of what I’ve learned for creating and editing Rails code at top-speed. Come look over my shoulder and I’ll show you my best stuff." Might give this a pop at some point.]]></description>
<dc:subject>screencast vim rails development tools editors thoughtbot</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:0d3f87f3dbb6/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:rails"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:development"/>
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<item rdf:about="http://stevelosh.com/blog/2010/09/coming-home-to-vim/#why-i-came-back-to-vim">
    <title>Coming Home to Vim / Steve Losh</title>
    <dc:date>2010-11-01T12:39:04+00:00</dc:date>
    <link>http://stevelosh.com/blog/2010/09/coming-home-to-vim/#why-i-came-back-to-vim</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[This is a really nice article on using vim as your primary editor. Also: I like the way subheads appear in the margin when they're off-screen.
]]></description>
<dc:subject>vim editors texteditor plugins howto</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:923c33438b54/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:vim"/>
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<item rdf:about="http://www.gamasutra.com/view/feature/4035/from_the_past_to_the_future_tim_.php">
    <title>Gamasutra - Features - From The Past To The Future: Tim Sweeney Talks</title>
    <dc:date>2009-05-26T11:37:20+00:00</dc:date>
    <link>http://www.gamasutra.com/view/feature/4035/from_the_past_to_the_future_tim_.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Jolly good interview with Tim Sweeney, with lots on ZZT (hurrah!), and, I think most interestingly lots of on building games around editors and tools - from ZZT through Unreal to the present day. I like his acknowledgments of his shortcomings as a progammer - but perhaps also his shrewdness as a manager.
]]></description>
<dc:subject>gamasutra articles games writing timsweeney epic shareware editors creation</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:7cd2f97b1f2d/</dc:identifier>
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<item rdf:about="http://www.auntiepixelante.com/?p=443">
    <title>auntie pixelante › zzt recommended reading list</title>
    <dc:date>2009-05-19T09:14:09+00:00</dc:date>
    <link>http://www.auntiepixelante.com/?p=443</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["...this is a good time to consider zzt’s library - not because it’s changing, but because it’s probably complete. the long-running game archive z2 just declared zzt dead, and why not - it’s served its purpose: allowing people who aren’t programmers or digital artists an avenue to game creation before game maker or construct existed. now they do." ZZT must have been one of the first games I played, and I poked around its level editor. This retrospective both fascinates and arouses nostalgia in equal measures.
]]></description>
<dc:subject>zzt games epic design editors programming modification mods</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:9b81ae7deacc/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
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