<?xml version="1.0" encoding="UTF-8"?>
 <rdf:RDF xmlns="http://purl.org/rss/1.0/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:cc="http://web.resource.org/cc/" xmlns:syn="http://purl.org/rss/1.0/modules/syndication/" xmlns:admin="http://webns.net/mvcb/">
  <channel rdf:about="http://pinboard.in">
    <title>Pinboard (infovore)</title>
    <link>https://pinboard.in/u:infovore/public/</link>
    <description>recent bookmarks from infovore</description>
    <items>
      <rdf:Seq>	<rdf:li rdf:resource="http://killscreendaily.com/articles/reviews/review-duke-nukem-forever"/>
	<rdf:li rdf:resource="http://www.wired.com/magazine/2009/12/fail_duke_nukem/all/1"/>
      </rdf:Seq>
    </items>
  </channel><item rdf:about="http://killscreendaily.com/articles/reviews/review-duke-nukem-forever">
    <title>Kill Screen - Review: Duke Nukem Forever</title>
    <dc:date>2011-08-08T13:50:01+00:00</dc:date>
    <link>http://killscreendaily.com/articles/reviews/review-duke-nukem-forever</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["You also know about the Wait. The Wait is Ahab’s white whale; it is America at Ellis Island; it is the night sky to the Greeks. The Wait is a disgusting amalgam of dreams, memories, hopes, desires, and expectations. In fact, barring all else, this may be the only thing that you know about Duke Nukem." A lovely piece of nostalgia - and review-system-breaking-analysis - from Jamin.]]></description>
<dc:subject>killscreen review dukenukemforever jaminwarren games scores reviews</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:bb3e7f5005cc/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:killscreen"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:review"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:dukenukemforever"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:jaminwarren"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:scores"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:reviews"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.wired.com/magazine/2009/12/fail_duke_nukem/all/1">
    <title>Learn to Let Go: How Success Killed Duke Nukem | Magazine</title>
    <dc:date>2009-12-23T16:15:46+00:00</dc:date>
    <link>http://www.wired.com/magazine/2009/12/fail_duke_nukem/all/1</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["...the Duke Nukem Forever team worked for 12 years straight. As one patient fan pointed out, when development on Duke Nukem Forever started, most computers were still using Windows 95, Pixar had made only one movie — Toy Story — and Xbox did not yet exist." Fantastic, dense, Wired article on DNF from Clive Thompson
]]></description>
<dc:subject>games business take2 3drealsm dukenukemforever technology development failure</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:328fd0f382fc/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:business"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:take2"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:3drealsm"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:dukenukemforever"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:technology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:failure"/>
</rdf:Bag></taxo:topics>
</item>
</rdf:RDF>