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    <description>recent bookmarks from infovore</description>
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  </channel><item rdf:about="http://www.marco.org/1432156914">
    <title>Marco.org - The Mac App Store isn't for today's Mac developers</title>
    <dc:date>2010-10-29T19:19:37+00:00</dc:date>
    <link>http://www.marco.org/1432156914</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["...if the Mac App Store is only populated by a subset of today’s Mac software, a few key points (such as “Inexpensive”) still won’t be true. This is why I believe that the Mac App Store will be dominated by (and become known for) apps that don’t exist on the Mac today." This is really good. It might even be right; regardless, it's thoughtful and well-argued.
]]></description>
<dc:subject>appstore mac osx development distribution software</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:a5f66d02430f/</dc:identifier>
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<item rdf:about="http://www.marco.org/143265621">
    <title>Marco.org - Serious doubts</title>
    <dc:date>2009-07-17T16:21:07+00:00</dc:date>
    <link>http://www.marco.org/143265621</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Apple thinks this is good enough. And that’s the scariest part of all." Marco explains why.
]]></description>
<dc:subject>iphone appstore mobile distribution applications business</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:7d12061cd0d0/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:iphone"/>
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<item rdf:about="http://www.gamasutra.com/php-bin/news_index.php?story=22378">
    <title>Gamasutra - News - DICE 09: Valve's Newell On 'Using Your Customer Base To Reach New Customers'</title>
    <dc:date>2009-06-22T18:39:53+00:00</dc:date>
    <link>http://www.gamasutra.com/php-bin/news_index.php?story=22378</link>
    <dc:creator>infovore</dc:creator><description><![CDATA['“The degree to which you can engage your customer base in creating value for your other players” is key, says Newell. “When people say interesting or intelligent things about your product, it will translate directly into incremental revenue for the content provider.”' Masses of good things in here - think I've quoted it elsewhere - but it's not on my Delicious, so in it goes.
]]></description>
<dc:subject>distribution games steam valve gabenewell gaas awesome</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:58aed1596325/</dc:identifier>
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<item rdf:about="http://www.gamasutra.com/php-bin/news_index.php?story=24112">
    <title>Gamasutra - News - DFC: Left 4 Dead Demonstrates Potential Of Online Distribution</title>
    <dc:date>2009-06-22T18:38:38+00:00</dc:date>
    <link>http://www.gamasutra.com/php-bin/news_index.php?story=24112</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["DFC's main takeaway from the study is that the flexible, quickly-adaptable nature of online distribution services like Steam allow for developers to use a broad variety of promotions and incentives to keep their game communities fresh; individual promotions like the Survival Pack had a positive effect on both platforms, but it was the one-two punch of that DLC plus the followup free weekend through Steam that had the most meaningful impact on the game at any point on either platform."
]]></description>
<dc:subject>valve steam l4d left4dead distribution analysis gaas games platforms</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:e6ba8b24627b/</dc:identifier>
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<item rdf:about="http://blog.bandcamp.com/2009/03/02/reassessing-your-definition-of-illmatic/">
    <title>Reassessing Your Definition of Illmatic « Bandcamp Blog</title>
    <dc:date>2009-03-03T10:20:09+00:00</dc:date>
    <link>http://blog.bandcamp.com/2009/03/02/reassessing-your-definition-of-illmatic/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Bandcamp add an automatic way to generate one-time use download codes for music - so bands can promote singles and the like. And then: they add automatic Moo Minicard generation to the mix. Bloody brilliant, and definitely The Right Way To Do Things.
]]></description>
<dc:subject>distribution api promotion integration brilliant bandcamp moo minicards smallpieces</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:10b46f8bf05b/</dc:identifier>
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<item rdf:about="http://www.janchipchase.com/blog/archives/2009/02/lubing-the-edges-of-the-internet.html">
    <title>Lubing the Edges of the Internet - Jan Chipchase - Future Perfect</title>
    <dc:date>2009-02-19T10:40:31+00:00</dc:date>
    <link>http://www.janchipchase.com/blog/archives/2009/02/lubing-the-edges-of-the-internet.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["...the biggest consequence [of a universal micro-USB adaptor] will be the ease of transferring data/content from street service provider to consumer, and consumer to consumer... There is a place at the edges of the internet where the level of friction makes content and data grind to a halt. It's largely unregulated. And it just got seriously lubed."
]]></description>
<dc:subject>mobile distribution interface data friction connectivity phone standards edges microusb telephony</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:257452daaa89/</dc:identifier>
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<item rdf:about="http://en.wikipedia.org/wiki/Dial-A-Song">
    <title>Dial-A-Song - Wikipedia, the free encyclopedia</title>
    <dc:date>2009-01-07T12:24:07+00:00</dc:date>
    <link>http://en.wikipedia.org/wiki/Dial-A-Song</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Established by rock band They Might Be Giants (TMBG), Dial-A-Song consisted of an answering machine with a tape of the band playing various songs. The machine played one track at a time, ranging from demos and uncompleted work to fake advertisements the band had created... Due to the nature of an answering machine, only one caller could listen to the current song at any given time. This had been noted as creating a special bond between the song and the person calling as it is playing just for them... John Linnell stated in an interview in early 2008 that Dial-A-Song had died of a technical crash, and that the internet had taken over where the machine left off." How did I not know this? There is nothing about this that is not brilliant.
]]></description>
<dc:subject>music distribution technology massproduction automation telephones tmbg theymightbegiants answerphone</dc:subject>
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<item rdf:about="http://bandcamp.mu/">
    <title>Bandcamp</title>
    <dc:date>2008-09-18T07:25:17+00:00</dc:date>
    <link>http://bandcamp.mu/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Bandcamp isn’t Yet Another Place to Put Your Music. We power a site that’s yours. So instead of our logo plastered between banner ads for Sexy Singles Chat, your fans see your design, your music, your name, your URL. You retain all ownership rights, and we just hang out in the background handling the tech stuff." Via Waxy; looks really excellent, and some wonderful stat-gathering tools for bandowners.
]]></description>
<dc:subject>music web application publishing distribution band startup</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:a3c279a9050f/</dc:identifier>
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<item rdf:about="http://machinist.salon.com/feature/2007/08/02/zonbu/index.html">
    <title>Zonbu</title>
    <dc:date>2007-08-05T22:37:15+00:00</dc:date>
    <link>http://machinist.salon.com/feature/2007/08/02/zonbu/index.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[$99 desktop that has 4gb of internal storage and uses S3 for the rest. Distributed thin-ish clients, much like were promised in the golden age of Java. Etc, etc, etc.
]]></description>
<dc:subject>computer hardware s3 network distribution opensource</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:4a0fe8d53e29/</dc:identifier>
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</item>
<item rdf:about="http://www.edge-online.co.uk/archives/2006/03/long_live_live.php">
    <title>Long Live Live Arcade - Edge Online</title>
    <dc:date>2006-10-01T22:29:39+00:00</dc:date>
    <link>http://www.edge-online.co.uk/archives/2006/03/long_live_live.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Good Edge piece on XBLA
]]></description>
<dc:subject>xbla livearcade gaming statistics online distribution</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:06ecbe6de3fe/</dc:identifier>
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<item rdf:about="http://www.bizarreonline.net/gwre_cakey_interview.php">
    <title>Interview with Cakey - BizarreOnline.net</title>
    <dc:date>2006-09-26T22:14:16+00:00</dc:date>
    <link>http://www.bizarreonline.net/gwre_cakey_interview.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Stephen Cakebread, affectionately known as "Cakey" throughout Bizarre Creations, is the mastermind behind both the original mini-game Geometry Wars, and its next generation sequel Retro Evolved.
]]></description>
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<item rdf:about="http://www.gamasutra.com/features/20051206/dugan_01.shtml">
    <title>Gamasutra - Feature - &quot;Rag Doll Development: An Interview With Rag Doll Kung Fu's Mark Healey&quot;</title>
    <dc:date>2006-09-26T22:13:27+00:00</dc:date>
    <link>http://www.gamasutra.com/features/20051206/dugan_01.shtml</link>
    <dc:creator>infovore</dc:creator><dc:subject>games development independent indie distribution</dc:subject>
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