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    <title>Pinboard (infovore)</title>
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    <description>recent bookmarks from infovore</description>
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  </channel><item rdf:about="http://www.spectrecollie.com/archives/2009/02/on-brevity/">
    <title>Spectre Collie » Blog Archive » On Brevity</title>
    <dc:date>2009-03-11T10:45:20+00:00</dc:date>
    <link>http://www.spectrecollie.com/archives/2009/02/on-brevity/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Just because a line is functional doesn’t mean it can’t be clever, funny, insightful, or dramatic. The real art of videogame writing is being aware of the context: understanding how, when and where the line is going to be used, and how to compensate for the times you have no control over when the line is played." A nice piece on writing for games, and brevity (or a lack of it).
]]></description>
<dc:subject>games writing dialogue brevity relevance</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:776d6a8fdfbc/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
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<item rdf:about="http://schulzeandwebb.com/blog/2009/03/03/the-utility-of-the-unfinished/">
    <title>Pulse Laser: The Utility of the Unfinished</title>
    <dc:date>2009-03-03T16:57:11+00:00</dc:date>
    <link>http://schulzeandwebb.com/blog/2009/03/03/the-utility-of-the-unfinished/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["How finished an artefact is is an important indicator of its relationship to the world: not just an indication of where it is in its lifecycle, but also one that explains how it should be understood, and that opens a dialogue between the observer and the artefact." Me, on Pulse Laser, talking about unfinished states as conversation tools, amongst other things.
]]></description>
<dc:subject>design writing wear schulzeandwebb dialogue conversation patina unfinished</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:803323a511b2/</dc:identifier>
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<item rdf:about="http://my.opera.com/noisewar/blog/2009/01/20/white-on-white">
    <title>white on white - By Lorenzo Wang</title>
    <dc:date>2009-01-29T19:06:41+00:00</dc:date>
    <link>http://my.opera.com/noisewar/blog/2009/01/20/white-on-white</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["So why not embrace it? That's why You Have To Burn The Rope is fantastic... for games to become art there must be an awareness and a conversation with its own history. Film, music, and literary critic call this allusion, but for the creators, this isn't just a word, it's a dialogue. Which means it should invite participants. For me, I'm far more intrigued by stop-motion artist Patrick Boivin's attempt at turning a linked sequence of videos into Youtube Street Fighter." I'm not sure I agree with Wang on YHTBTR, specifically, but this paragraph is reasonably sensible.
]]></description>
<dc:subject>games criticism culture historiography dialogue</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:c80284bd062e/</dc:identifier>
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<item rdf:about="http://www.nytimes.com/2008/07/20/magazine/20wwln-medium-t.html?_r=4&amp;pagewanted=1&amp;oref=slogin">
    <title>The Medium - Stet - The Internet's Typographical and Grammatical Morass - NYTimes.com</title>
    <dc:date>2008-07-21T13:06:07+00:00</dc:date>
    <link>http://www.nytimes.com/2008/07/20/magazine/20wwln-medium-t.html?_r=4&amp;pagewanted=1&amp;oref=slogin</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I am stumped by how to excerpt the language on message boards and blogs... My problem with message-board language brings up a prior problem in journalism: the difficulty of translating spoken language into written language."
]]></description>
<dc:subject>quotation language writing internet online journalism transcription dialogue speaking</dc:subject>
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